This adds a new operator: bpy.ops.mesh.flip_quad_tessellation()
This operator rotates the internal loops of the selected quads, allowing
the user to control tessellation without destructively altering the
mesh.
{F14201995}
This operator can be found in the "Face" menu (Ctrl+F) under "Face
Data".
{F14201997}
Reviewed By: campbellbarton, dbystedt
Differential Revision: https://developer.blender.org/D17056
17 KiB
17 KiB