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blender-archive/source/blender/editors/space_image/image_draw.c
jim man 9cc8d50a04 cleanup: editor_image : Remove unused draw functions
These functions are unused currently..

Reviewed By: deadpin, jbakker

Differential Revision: https://developer.blender.org/D11968
2021-07-29 12:46:24 +02:00

577 lines
17 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup spimage
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_mask_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "PIL_time.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_moviecache.h"
#include "BKE_context.h"
#include "BKE_image.h"
#include "BKE_paint.h"
#include "BIF_glutil.h"
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "BLF_api.h"
#include "ED_gpencil.h"
#include "ED_image.h"
#include "ED_mask.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "RE_engine.h"
#include "RE_pipeline.h"
#include "image_intern.h"
static void draw_render_info(
const bContext *C, Scene *scene, Image *ima, ARegion *region, float zoomx, float zoomy)
{
Render *re = RE_GetSceneRender(scene);
Scene *stats_scene = ED_render_job_get_scene(C);
if (stats_scene == NULL) {
stats_scene = CTX_data_scene(C);
}
RenderResult *rr = BKE_image_acquire_renderresult(stats_scene, ima);
if (rr && rr->text) {
float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f};
ED_region_info_draw(region, rr->text, fill_color, true);
}
BKE_image_release_renderresult(stats_scene, ima);
if (re) {
int total_tiles;
bool need_free_tiles;
rcti *tiles = RE_engine_get_current_tiles(re, &total_tiles, &need_free_tiles);
if (total_tiles) {
/* find window pixel coordinates of origin */
int x, y;
UI_view2d_view_to_region(&region->v2d, 0.0f, 0.0f, &x, &y);
GPU_matrix_push();
GPU_matrix_translate_2f(x, y);
GPU_matrix_scale_2f(zoomx, zoomy);
RenderData *rd = RE_engine_get_render_data(re);
if (rd->mode & R_BORDER) {
/* TODO: round or floor instead of casting to int */
GPU_matrix_translate_2f((int)(-rd->border.xmin * rd->xsch * rd->size * 0.01f),
(int)(-rd->border.ymin * rd->ysch * rd->size * 0.01f));
}
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_FACE_SELECT);
GPU_line_width(1.0f);
rcti *tile = tiles;
for (int i = 0; i < total_tiles; i++, tile++) {
immDrawBorderCorners(pos, tile, zoomx, zoomy);
}
immUnbindProgram();
if (need_free_tiles) {
MEM_freeN(tiles);
}
GPU_matrix_pop();
}
}
}
/* used by node view too */
void ED_image_draw_info(Scene *scene,
ARegion *region,
bool color_manage,
bool use_default_view,
int channels,
int x,
int y,
const uchar cp[4],
const float fp[4],
const float linearcol[4],
const int *zp,
const float *zpf)
{
rcti color_rect;
char str[256];
int dx = 6;
/* local coordinate visible rect inside region, to accommodate overlapping ui */
const rcti *rect = ED_region_visible_rect(region);
const int ymin = rect->ymin;
const int dy = ymin + 0.3f * UI_UNIT_Y;
/* text colors */
/* XXX colored text not allowed in Blender UI */
#if 0
uchar red[3] = {255, 50, 50};
uchar green[3] = {0, 255, 0};
uchar blue[3] = {100, 100, 255};
#else
const uchar red[3] = {255, 255, 255};
const uchar green[3] = {255, 255, 255};
const uchar blue[3] = {255, 255, 255};
#endif
float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0;
float col[4], finalcol[4];
GPU_blend(GPU_BLEND_ALPHA);
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* noisy, high contrast make impossible to read if lower alpha is used. */
immUniformColor4ub(0, 0, 0, 190);
immRecti(pos, 0, ymin, BLI_rcti_size_x(&region->winrct) + 1, ymin + UI_UNIT_Y);
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
BLF_size(blf_mono_font, 11 * U.pixelsize, U.dpi);
BLF_color3ub(blf_mono_font, 255, 255, 255);
SNPRINTF(str, "X:%-4d Y:%-4d |", x, y);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
if (zp) {
BLF_color3ub(blf_mono_font, 255, 255, 255);
SNPRINTF(str, " Z:%-.4f |", 0.5f + 0.5f * (((float)*zp) / (float)0x7fffffff));
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
if (zpf) {
BLF_color3ub(blf_mono_font, 255, 255, 255);
SNPRINTF(str, " Z:%-.3f |", *zpf);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
if (channels == 1 && (cp != NULL || fp != NULL)) {
if (fp != NULL) {
SNPRINTF(str, " Val:%-.3f |", fp[0]);
}
else if (cp != NULL) {
SNPRINTF(str, " Val:%-.3f |", cp[0] / 255.0f);
}
BLF_color3ub(blf_mono_font, 255, 255, 255);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
if (channels >= 3) {
BLF_color3ubv(blf_mono_font, red);
if (fp) {
SNPRINTF(str, " R:%-.5f", fp[0]);
}
else if (cp) {
SNPRINTF(str, " R:%-3d", cp[0]);
}
else {
STRNCPY(str, " R:-");
}
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
BLF_color3ubv(blf_mono_font, green);
if (fp) {
SNPRINTF(str, " G:%-.5f", fp[1]);
}
else if (cp) {
SNPRINTF(str, " G:%-3d", cp[1]);
}
else {
STRNCPY(str, " G:-");
}
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
BLF_color3ubv(blf_mono_font, blue);
if (fp) {
SNPRINTF(str, " B:%-.5f", fp[2]);
}
else if (cp) {
SNPRINTF(str, " B:%-3d", cp[2]);
}
else {
STRNCPY(str, " B:-");
}
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
if (channels == 4) {
BLF_color3ub(blf_mono_font, 255, 255, 255);
if (fp) {
SNPRINTF(str, " A:%-.4f", fp[3]);
}
else if (cp) {
SNPRINTF(str, " A:%-3d", cp[3]);
}
else {
STRNCPY(str, "- ");
}
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
if (color_manage) {
float rgba[4];
copy_v3_v3(rgba, linearcol);
if (channels == 3) {
rgba[3] = 1.0f;
}
else {
rgba[3] = linearcol[3];
}
if (use_default_view) {
IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, NULL, &scene->display_settings);
}
else {
IMB_colormanagement_pixel_to_display_space_v4(
rgba, rgba, &scene->view_settings, &scene->display_settings);
}
SNPRINTF(str, " | CM R:%-.4f G:%-.4f B:%-.4f", rgba[0], rgba[1], rgba[2]);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
}
/* color rectangle */
if (channels == 1) {
if (fp) {
col[0] = col[1] = col[2] = fp[0];
}
else if (cp) {
col[0] = col[1] = col[2] = (float)cp[0] / 255.0f;
}
else {
col[0] = col[1] = col[2] = 0.0f;
}
col[3] = 1.0f;
}
else if (channels == 3) {
copy_v3_v3(col, linearcol);
col[3] = 1.0f;
}
else if (channels == 4) {
copy_v4_v4(col, linearcol);
}
else {
BLI_assert(0);
zero_v4(col);
}
if (color_manage) {
if (use_default_view) {
IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, NULL, &scene->display_settings);
}
else {
IMB_colormanagement_pixel_to_display_space_v4(
finalcol, col, &scene->view_settings, &scene->display_settings);
}
}
else {
copy_v4_v4(finalcol, col);
}
GPU_blend(GPU_BLEND_NONE);
dx += 0.25f * UI_UNIT_X;
BLI_rcti_init(&color_rect,
dx,
dx + (1.5f * UI_UNIT_X),
ymin + 0.15f * UI_UNIT_Y,
ymin + 0.85f * UI_UNIT_Y);
/* BLF uses immediate mode too, so we must reset our vertex format */
pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
if (channels == 4) {
rcti color_rect_half;
int color_quater_x, color_quater_y;
color_rect_half = color_rect;
color_rect_half.xmax = BLI_rcti_cent_x(&color_rect);
/* what color ??? */
immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
color_rect_half = color_rect;
color_rect_half.xmin = BLI_rcti_cent_x(&color_rect);
color_quater_x = BLI_rcti_cent_x(&color_rect_half);
color_quater_y = BLI_rcti_cent_y(&color_rect_half);
immUniformColor3ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK);
immRecti(pos,
color_rect_half.xmin,
color_rect_half.ymin,
color_rect_half.xmax,
color_rect_half.ymax);
immUniformColor3ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT);
immRecti(pos, color_quater_x, color_quater_y, color_rect_half.xmax, color_rect_half.ymax);
immRecti(pos, color_rect_half.xmin, color_rect_half.ymin, color_quater_x, color_quater_y);
GPU_blend(GPU_BLEND_ALPHA);
immUniformColor3fvAlpha(finalcol, fp ? fp[3] : (cp[3] / 255.0f));
immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
GPU_blend(GPU_BLEND_NONE);
}
else {
immUniformColor3fv(finalcol);
immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
}
immUnbindProgram();
/* draw outline */
pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ub(128, 128, 128);
imm_draw_box_wire_2d(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
immUnbindProgram();
dx += 1.75f * UI_UNIT_X;
BLF_color3ub(blf_mono_font, 255, 255, 255);
if (channels == 1) {
if (fp) {
rgb_to_hsv(fp[0], fp[0], fp[0], &hue, &sat, &val);
rgb_to_yuv(fp[0], fp[0], fp[0], &lum, &u, &v, BLI_YUV_ITU_BT709);
}
else if (cp) {
rgb_to_hsv(
(float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &hue, &sat, &val);
rgb_to_yuv((float)cp[0] / 255.0f,
(float)cp[0] / 255.0f,
(float)cp[0] / 255.0f,
&lum,
&u,
&v,
BLI_YUV_ITU_BT709);
}
SNPRINTF(str, "V:%-.4f", val);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
SNPRINTF(str, " L:%-.4f", lum);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
}
else if (channels >= 3) {
rgb_to_hsv(finalcol[0], finalcol[1], finalcol[2], &hue, &sat, &val);
rgb_to_yuv(finalcol[0], finalcol[1], finalcol[2], &lum, &u, &v, BLI_YUV_ITU_BT709);
SNPRINTF(str, "H:%-.4f", hue);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
SNPRINTF(str, " S:%-.4f", sat);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
SNPRINTF(str, " V:%-.4f", val);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
SNPRINTF(str, " L:%-.4f", lum);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
}
}
void draw_image_sample_line(SpaceImage *sima)
{
if (sima->sample_line_hist.flag & HISTO_FLAG_SAMPLELINE) {
Histogram *hist = &sima->sample_line_hist;
GPUVertFormat *format = immVertexFormat();
uint shdr_dashed_pos = GPU_vertformat_attr_add(
format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 2); /* Advanced dashes. */
immUniformArray4fv(
"colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2);
immUniform1f("dash_width", 2.0f);
immUniform1f("dash_factor", 0.5f);
immBegin(GPU_PRIM_LINES, 2);
immVertex2fv(shdr_dashed_pos, hist->co[0]);
immVertex2fv(shdr_dashed_pos, hist->co[1]);
immEnd();
immUnbindProgram();
}
}
void draw_image_main_helpers(const bContext *C, ARegion *region)
{
SpaceImage *sima = CTX_wm_space_image(C);
Image *ima = ED_space_image(sima);
const bool show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0;
const bool show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0;
if (ima && show_render) {
float zoomx, zoomy;
ED_space_image_get_zoom(sima, region, &zoomx, &zoomy);
draw_render_info(C, sima->iuser.scene, ima, region, zoomx, zoomy);
}
}
bool ED_space_image_show_cache(SpaceImage *sima)
{
Image *image = ED_space_image(sima);
Mask *mask = NULL;
if (sima->mode == SI_MODE_MASK) {
mask = ED_space_image_get_mask(sima);
}
if (image == NULL && mask == NULL) {
return false;
}
if (mask == NULL) {
return ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE);
}
return true;
}
void draw_image_cache(const bContext *C, ARegion *region)
{
SpaceImage *sima = CTX_wm_space_image(C);
Scene *scene = CTX_data_scene(C);
Image *image = ED_space_image(sima);
float x, cfra = CFRA, sfra = SFRA, efra = EFRA, framelen = region->winx / (efra - sfra + 1);
Mask *mask = NULL;
if (!ED_space_image_show_cache(sima)) {
return;
}
if (sima->mode == SI_MODE_MASK) {
mask = ED_space_image_get_mask(sima);
}
/* Local coordinate visible rect inside region, to accommodate overlapping ui. */
const rcti *rect_visible = ED_region_visible_rect(region);
const int region_bottom = rect_visible->ymin;
GPU_blend(GPU_BLEND_ALPHA);
/* Draw cache background. */
ED_region_cache_draw_background(region);
/* Draw cached segments. */
if (image != NULL && image->cache != NULL &&
ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
int num_segments = 0;
int *points = NULL;
IMB_moviecache_get_cache_segments(image->cache, IMB_PROXY_NONE, 0, &num_segments, &points);
ED_region_cache_draw_cached_segments(
region, num_segments, points, sfra + sima->iuser.offset, efra + sima->iuser.offset);
}
GPU_blend(GPU_BLEND_NONE);
/* Draw current frame. */
x = (cfra - sfra) / (efra - sfra + 1) * region->winx;
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_CFRAME);
immRecti(pos, x, region_bottom, x + ceilf(framelen), region_bottom + 8 * UI_DPI_FAC);
immUnbindProgram();
ED_region_cache_draw_curfra_label(cfra, x, region_bottom + 8.0f * UI_DPI_FAC);
if (mask != NULL) {
ED_mask_draw_frames(mask, region, cfra, sfra, efra);
}
}