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blender-archive/source/blender/editors/include/ED_text.h
Philipp Oeser c33a005297 Texts in Outliner dont activate
Texts in Outliner dont activate on selecting (Text Editor did not change
to selected text) which is a bit inconsistent to other ID types.

ref T90862

Maniphest Tasks: T90862

Differential Revision: https://developer.blender.org/D12412
2021-09-29 15:07:13 +02:00

57 lines
1.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct SpaceText;
struct Text;
struct UndoStep;
struct UndoType;
struct bContext;
bool ED_text_activate_in_screen(struct bContext *C, struct Text *text);
void ED_text_scroll_to_cursor(struct SpaceText *st, struct ARegion *region, bool center);
bool ED_text_region_location_from_cursor(struct SpaceText *st,
struct ARegion *region,
const int cursor_co[2],
int r_pixel_co[2]);
/* text_undo.c */
void ED_text_undosys_type(struct UndoType *ut);
struct UndoStep *ED_text_undo_push_init(struct bContext *C);
/* text_format.c */
bool ED_text_is_syntax_highlight_supported(struct Text *text);
#ifdef __cplusplus
}
#endif