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blender-archive/source/blender/editors/transform/transform_snap.c
Siddhartha Jejurkar bf06f76be6 UV Editor: Grid and snapping improvements
Implements T89789, T89792, custom grid (described as dynamic grid in
T78389) and UV grid snapping (T78391)
Replaces the default UV editor grid with 2 new types of grid :

* Custom grid: Allows the user to create an NxN grid, where the value
  of N is specified by the user.
* Subdividing grid: Subdivides the UV editor grid when the user
  zooms in the viewport and vice versa when zooming out.

UV snapping improvements :
* Increment snapping: Increment values for snapping are calculated based
  on which grid type is being used in the UV editor
  (subdividing or custom). In general the increment value is equal to
  the distance between 2 visible grid lines.
* Absolute grid snap: New toggle added to increment snapping option in
  the UV editor, allows UV grid snapping during translation.

Reviewed By: campbellbarton

Ref D12684
2021-09-29 17:48:35 +10:00

1628 lines
44 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edtransform
*/
#include <float.h>
#include "PIL_time.h"
#include "DNA_windowmanager_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "GPU_immediate.h"
#include "GPU_state.h"
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "RNA_access.h"
#include "WM_types.h"
#include "ED_gizmo_library.h"
#include "ED_markers.h"
#include "ED_node.h"
#include "ED_transform_snap_object_context.h"
#include "ED_uvedit.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "SEQ_iterator.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "MEM_guardedalloc.h"
#include "transform.h"
#include "transform_convert.h"
#include "transform_snap.h"
static bool doForceIncrementSnap(const TransInfo *t);
/* this should be passed as an arg for use in snap functions */
#undef BASACT
/* use half of flt-max so we can scale up without an exception */
/* -------------------------------------------------------------------- */
/** \name Prototypes
* \{ */
static void setSnappingCallback(TransInfo *t);
/* static void CalcSnapGrid(TransInfo *t, float *vec); */
static void snap_calc_view3d_fn(TransInfo *t, float *vec);
static void snap_calc_uv_fn(TransInfo *t, float *vec);
static void snap_calc_node_fn(TransInfo *t, float *vec);
static void snap_calc_sequencer_fn(TransInfo *t, float *vec);
static void TargetSnapMedian(TransInfo *t);
static void TargetSnapCenter(TransInfo *t);
static void TargetSnapClosest(TransInfo *t);
static void TargetSnapActive(TransInfo *t);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Implementations
* \{ */
static bool snapNodeTest(View2D *v2d, bNode *node, eSnapSelect snap_select);
static NodeBorder snapNodeBorder(int snap_node_mode);
#if 0
int BIF_snappingSupported(Object *obedit)
{
int status = 0;
/* only support object mesh, armature, curves */
if (obedit == NULL || ELEM(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) {
status = 1;
}
return status;
}
#endif
static bool snap_use_backface_culling(const TransInfo *t)
{
BLI_assert(t->spacetype == SPACE_VIEW3D);
View3D *v3d = t->view;
if ((v3d->shading.type == OB_SOLID) && (v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING)) {
return true;
}
if (v3d->shading.type == OB_RENDER &&
(t->scene->display.shading.flag & V3D_SHADING_BACKFACE_CULLING) &&
BKE_scene_uses_blender_workbench(t->scene)) {
return true;
}
if (t->settings->snap_flag & SCE_SNAP_BACKFACE_CULLING) {
return true;
}
return false;
}
bool validSnap(const TransInfo *t)
{
return (t->tsnap.status & (POINT_INIT | TARGET_INIT)) == (POINT_INIT | TARGET_INIT) ||
(t->tsnap.status & (MULTI_POINTS | TARGET_INIT)) == (MULTI_POINTS | TARGET_INIT);
}
bool activeSnap(const TransInfo *t)
{
return ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP) ||
((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT);
}
bool activeSnap_with_project(const TransInfo *t)
{
if (!t->tsnap.project) {
return false;
}
if (!activeSnap(t) || (t->flag & T_NO_PROJECT)) {
return false;
}
if (doForceIncrementSnap(t)) {
return false;
}
return true;
}
bool transformModeUseSnap(const TransInfo *t)
{
ToolSettings *ts = t->settings;
if (t->mode == TFM_TRANSLATION) {
return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_TRANSLATE) != 0;
}
if (t->mode == TFM_ROTATION) {
return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_ROTATE) != 0;
}
if (t->mode == TFM_RESIZE) {
return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_SCALE) != 0;
}
if (ELEM(t->mode, TFM_VERT_SLIDE, TFM_EDGE_SLIDE, TFM_SEQ_SLIDE)) {
return true;
}
return false;
}
static bool doForceIncrementSnap(const TransInfo *t)
{
return !transformModeUseSnap(t);
}
void drawSnapping(const struct bContext *C, TransInfo *t)
{
uchar col[4], selectedCol[4], activeCol[4];
if (!activeSnap(t)) {
return;
}
UI_GetThemeColor3ubv(TH_TRANSFORM, col);
col[3] = 128;
UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
selectedCol[3] = 128;
UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
activeCol[3] = 192;
if (t->spacetype == SPACE_VIEW3D) {
bool draw_target = (t->tsnap.status & TARGET_INIT) &&
(t->scene->toolsettings->snap_mode & SCE_SNAP_MODE_EDGE_PERPENDICULAR);
if (draw_target || validSnap(t)) {
const float *loc_cur = NULL;
const float *loc_prev = NULL;
const float *normal = NULL;
GPU_depth_test(GPU_DEPTH_NONE);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (!BLI_listbase_is_empty(&t->tsnap.points)) {
/* Draw snap points. */
float size = 2.0f * UI_GetThemeValuef(TH_VERTEX_SIZE);
float view_inv[4][4];
copy_m4_m4(view_inv, rv3d->viewinv);
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
LISTBASE_FOREACH (TransSnapPoint *, p, &t->tsnap.points) {
if (p == t->tsnap.selectedPoint) {
immUniformColor4ubv(selectedCol);
}
else {
immUniformColor4ubv(col);
}
imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size, view_inv, pos);
}
immUnbindProgram();
}
/* draw normal if needed */
if (usingSnappingNormal(t) && validSnappingNormal(t)) {
normal = t->tsnap.snapNormal;
}
if (draw_target) {
loc_prev = t->tsnap.snapTarget;
}
if (validSnap(t)) {
loc_cur = t->tsnap.snapPoint;
}
ED_gizmotypes_snap_3d_draw_util(
rv3d, loc_prev, loc_cur, normal, col, activeCol, t->tsnap.snapElem);
GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
}
}
else if (t->spacetype == SPACE_IMAGE) {
if (validSnap(t)) {
/* This will not draw, and I'm nor sure why - campbell */
/* TODO: see 2.7x for non-working code */
}
}
else if (t->spacetype == SPACE_NODE) {
if (validSnap(t)) {
ARegion *region = CTX_wm_region(C);
TransSnapPoint *p;
float size;
size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
GPU_blend(GPU_BLEND_ALPHA);
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
for (p = t->tsnap.points.first; p; p = p->next) {
if (p == t->tsnap.selectedPoint) {
immUniformColor4ubv(selectedCol);
}
else {
immUniformColor4ubv(col);
}
ED_node_draw_snap(&region->v2d, p->co, size, 0, pos);
}
if (t->tsnap.status & POINT_INIT) {
immUniformColor4ubv(activeCol);
ED_node_draw_snap(&region->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder, pos);
}
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
}
}
else if (t->spacetype == SPACE_SEQ) {
if (validSnap(t)) {
const ARegion *region = CTX_wm_region(C);
GPU_blend(GPU_BLEND_ALPHA);
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
UI_GetThemeColor3ubv(TH_SEQ_ACTIVE, col);
col[3] = 128;
immUniformColor4ubv(col);
float pixelx = BLI_rctf_size_x(&region->v2d.cur) / BLI_rcti_size_x(&region->v2d.mask);
immRectf(pos,
t->tsnap.snapPoint[0] - pixelx,
region->v2d.cur.ymax,
t->tsnap.snapPoint[0] + pixelx,
region->v2d.cur.ymin);
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
}
}
}
eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event)
{
eRedrawFlag status = TREDRAW_NOTHING;
#if 0 /* XXX need a proper selector for all snap mode */
if (BIF_snappingSupported(t->obedit) && event->type == TABKEY && event->shift) {
/* toggle snap and reinit */
t->settings->snap_flag ^= SCE_SNAP;
initSnapping(t, NULL);
status = TREDRAW_HARD;
}
#endif
if (event->type == MOUSEMOVE) {
status |= updateSelectedSnapPoint(t);
}
return status;
}
void applyProject(TransInfo *t)
{
if (!activeSnap_with_project(t)) {
return;
}
float tvec[3];
int i;
/* XXX FLICKER IN OBJECT MODE */
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (i = 0; i < tc->data_len; i++, td++) {
float iloc[3], loc[3], no[3];
float mval_fl[2];
if (td->flag & TD_SKIP) {
continue;
}
if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
continue;
}
copy_v3_v3(iloc, td->loc);
if (tc->use_local_mat) {
mul_m4_v3(tc->mat, iloc);
}
else if (t->options & CTX_OBJECT) {
BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
copy_v3_v3(iloc, td->ob->obmat[3]);
}
if (ED_view3d_project_float_global(t->region, iloc, mval_fl, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK) {
if (ED_transform_snap_object_project_view3d(
t->tsnap.object_context,
t->depsgraph,
SCE_SNAP_MODE_FACE,
&(const struct SnapObjectParams){
.snap_select = t->tsnap.modeSelect,
.edit_mode_type = (t->flag & T_EDIT) != 0 ? SNAP_GEOM_EDIT : SNAP_GEOM_FINAL,
.use_occlusion_test = false,
.use_backface_culling = t->tsnap.use_backface_culling,
},
mval_fl,
NULL,
0,
loc,
no)) {
#if 0
if (tc->use_local_mat) {
mul_m4_v3(tc->imat, loc);
}
#endif
sub_v3_v3v3(tvec, loc, iloc);
mul_m3_v3(td->smtx, tvec);
add_v3_v3(td->loc, tvec);
if (t->tsnap.align && (t->options & CTX_OBJECT)) {
/* handle alignment as well */
const float *original_normal;
float mat[3][3];
/* In pose mode, we want to align normals with Y axis of bones... */
original_normal = td->axismtx[2];
rotation_between_vecs_to_mat3(mat, original_normal, no);
transform_data_ext_rotate(td, mat, true);
/* TODO: support constraints for rotation too? see #ElementRotation. */
}
}
}
#if 0 /* TODO: support this? */
constraintTransLim(t, td);
#endif
}
}
}
void applyGridAbsolute(TransInfo *t)
{
int i;
if (!(activeSnap(t) && (t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)))) {
return;
}
float grid_size = (t->modifiers & MOD_PRECISION) ? t->snap_spatial[1] : t->snap_spatial[0];
/* early exit on unusable grid size */
if (grid_size == 0.0f) {
return;
}
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td;
for (i = 0, td = tc->data; i < tc->data_len; i++, td++) {
float iloc[3], loc[3], tvec[3];
if (td->flag & TD_SKIP) {
continue;
}
if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
continue;
}
copy_v3_v3(iloc, td->loc);
if (tc->use_local_mat) {
mul_m4_v3(tc->mat, iloc);
}
else if (t->options & CTX_OBJECT) {
BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
copy_v3_v3(iloc, td->ob->obmat[3]);
}
mul_v3_v3fl(loc, iloc, 1.0f / grid_size);
loc[0] = roundf(loc[0]);
loc[1] = roundf(loc[1]);
loc[2] = roundf(loc[2]);
mul_v3_fl(loc, grid_size);
sub_v3_v3v3(tvec, loc, iloc);
mul_m3_v3(td->smtx, tvec);
add_v3_v3(td->loc, tvec);
}
}
}
void applySnapping(TransInfo *t, float *vec)
{
/* Each Trans Data already makes the snap to face */
if (doForceIncrementSnap(t)) {
return;
}
if (t->tsnap.project && t->tsnap.mode == SCE_SNAP_MODE_FACE) {
/* The snap has already been resolved for each transdata. */
return;
}
if (t->tsnap.status & SNAP_FORCED) {
t->tsnap.targetSnap(t);
t->tsnap.applySnap(t, vec);
}
else if (((t->tsnap.mode & ~(SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)) != 0) &&
activeSnap(t)) {
double current = PIL_check_seconds_timer();
/* Time base quirky code to go around find-nearest slowness. */
/* TODO: add exception for object mode, no need to slow it down then. */
if (current - t->tsnap.last >= 0.01) {
t->tsnap.calcSnap(t, vec);
if (t->tsnap.targetSnap) {
t->tsnap.targetSnap(t);
}
}
t->tsnap.last = current;
if (validSnap(t)) {
t->tsnap.applySnap(t, vec);
}
}
}
void resetSnapping(TransInfo *t)
{
t->tsnap.status = 0;
t->tsnap.snapElem = 0;
t->tsnap.align = false;
t->tsnap.project = 0;
t->tsnap.mode = 0;
t->tsnap.modeSelect = 0;
t->tsnap.target = 0;
t->tsnap.last = 0;
t->tsnap.snapNormal[0] = 0;
t->tsnap.snapNormal[1] = 0;
t->tsnap.snapNormal[2] = 0;
t->tsnap.snapNodeBorder = 0;
}
bool usingSnappingNormal(const TransInfo *t)
{
return t->tsnap.align;
}
bool validSnappingNormal(const TransInfo *t)
{
if (validSnap(t)) {
if (!is_zero_v3(t->tsnap.snapNormal)) {
return true;
}
}
return false;
}
static bool bm_edge_is_snap_target(BMEdge *e, void *UNUSED(user_data))
{
if (BM_elem_flag_test(e, BM_ELEM_SELECT | BM_ELEM_HIDDEN) ||
BM_elem_flag_test(e->v1, BM_ELEM_SELECT) || BM_elem_flag_test(e->v2, BM_ELEM_SELECT)) {
return false;
}
return true;
}
static bool bm_face_is_snap_target(BMFace *f, void *UNUSED(user_data))
{
if (BM_elem_flag_test(f, BM_ELEM_SELECT | BM_ELEM_HIDDEN)) {
return false;
}
BMLoop *l_iter, *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
return false;
}
} while ((l_iter = l_iter->next) != l_first);
return true;
}
static void initSnappingMode(TransInfo *t)
{
ToolSettings *ts = t->settings;
/* All obedit types will match. */
const int obedit_type = t->obedit_type;
ViewLayer *view_layer = t->view_layer;
Base *base_act = view_layer->basact;
if (t->spacetype == SPACE_NODE) {
/* force project off when not supported */
t->tsnap.project = 0;
t->tsnap.mode = ts->snap_node_mode;
}
else if (t->spacetype == SPACE_IMAGE) {
/* force project off when not supported */
t->tsnap.project = 0;
t->tsnap.mode = ts->snap_uv_mode;
if ((t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) && (ts->snap_uv_flag & SCE_SNAP_ABS_GRID) &&
(t->mode == TFM_TRANSLATION)) {
t->tsnap.mode &= ~SCE_SNAP_MODE_INCREMENT;
t->tsnap.mode |= SCE_SNAP_MODE_GRID;
}
}
else if (t->spacetype == SPACE_SEQ) {
t->tsnap.mode = SEQ_tool_settings_snap_mode_get(t->scene);
}
else if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE) && !(t->options & CTX_CAMERA)) {
/* force project off when not supported */
if ((ts->snap_mode & SCE_SNAP_MODE_FACE) == 0) {
t->tsnap.project = 0;
}
t->tsnap.mode = ts->snap_mode;
if ((t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) && (ts->snap_flag & SCE_SNAP_ABS_GRID) &&
(t->mode == TFM_TRANSLATION)) {
/* Special case in which snap to increments is transformed to snap to grid. */
t->tsnap.mode &= ~SCE_SNAP_MODE_INCREMENT;
t->tsnap.mode |= SCE_SNAP_MODE_GRID;
}
}
else if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_ACTION, SPACE_NLA)) {
/* No incremental snapping. */
t->tsnap.mode = 0;
}
else {
/* Fallback. */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE) && !(t->options & CTX_CAMERA)) {
/* Only 3D view or UV. */
/* Not with camera selected in camera view. */
setSnappingCallback(t);
if (t->options & (CTX_GPENCIL_STROKES | CTX_CURSOR | CTX_OBMODE_XFORM_OBDATA)) {
/* In "Edit Strokes" mode,
* snap tool can perform snap to selected or active objects (see T49632)
* TODO: perform self snap in gpencil_strokes.
*
* When we're moving the origins, allow snapping onto our own geometry (see T69132). */
t->tsnap.modeSelect = SNAP_ALL;
}
else if ((obedit_type != -1) &&
ELEM(obedit_type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) {
/* Edit mode */
/* Temporary limited to edit mode meshes, armature, curves, metaballs. */
if ((obedit_type == OB_MESH) && (t->flag & T_PROP_EDIT)) {
/* Exclude editmesh if using proportional edit */
t->tsnap.modeSelect = SNAP_NOT_ACTIVE;
}
else {
t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_ACTIVE;
}
}
else if ((obedit_type == -1) && base_act && base_act->object &&
(base_act->object->mode & OB_MODE_PARTICLE_EDIT)) {
/* Particles edit mode. */
t->tsnap.modeSelect = SNAP_ALL;
}
else if (obedit_type == -1) {
/* Object mode */
t->tsnap.modeSelect = SNAP_NOT_SELECTED;
}
else {
/* Increment if snap is not possible */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
}
else if (ELEM(t->spacetype, SPACE_NODE, SPACE_SEQ)) {
setSnappingCallback(t);
t->tsnap.modeSelect = SNAP_NOT_SELECTED;
}
if (t->spacetype == SPACE_VIEW3D) {
if (t->tsnap.object_context == NULL) {
t->tsnap.use_backface_culling = snap_use_backface_culling(t);
t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
t->scene, 0, t->region, t->view);
if (t->data_type == TC_MESH_VERTS) {
/* Ignore elements being transformed. */
ED_transform_snap_object_context_set_editmesh_callbacks(
t->tsnap.object_context,
(bool (*)(BMVert *, void *))BM_elem_cb_check_hflag_disabled,
bm_edge_is_snap_target,
bm_face_is_snap_target,
POINTER_FROM_UINT((BM_ELEM_SELECT | BM_ELEM_HIDDEN)));
}
}
}
else if (t->spacetype == SPACE_SEQ) {
if (t->tsnap.seq_context == NULL) {
t->tsnap.seq_context = transform_snap_sequencer_data_alloc(t);
}
}
}
void initSnapping(TransInfo *t, wmOperator *op)
{
ToolSettings *ts = t->settings;
short snap_target = t->settings->snap_target;
resetSnapping(t);
/* if snap property exists */
if (op && RNA_struct_find_property(op->ptr, "snap") &&
RNA_struct_property_is_set(op->ptr, "snap")) {
if (RNA_boolean_get(op->ptr, "snap")) {
t->modifiers |= MOD_SNAP;
if (RNA_struct_property_is_set(op->ptr, "snap_target")) {
snap_target = RNA_enum_get(op->ptr, "snap_target");
}
if (RNA_struct_property_is_set(op->ptr, "snap_point")) {
RNA_float_get_array(op->ptr, "snap_point", t->tsnap.snapPoint);
t->tsnap.status |= SNAP_FORCED | POINT_INIT;
}
/* snap align only defined in specific cases */
if (RNA_struct_find_property(op->ptr, "snap_align")) {
t->tsnap.align = RNA_boolean_get(op->ptr, "snap_align");
RNA_float_get_array(op->ptr, "snap_normal", t->tsnap.snapNormal);
normalize_v3(t->tsnap.snapNormal);
}
if (RNA_struct_find_property(op->ptr, "use_snap_project")) {
t->tsnap.project = RNA_boolean_get(op->ptr, "use_snap_project");
}
if (RNA_struct_find_property(op->ptr, "use_snap_self")) {
t->tsnap.snap_self = RNA_boolean_get(op->ptr, "use_snap_self");
}
}
}
/* use scene defaults only when transform is modal */
else if (t->flag & T_MODAL) {
if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE)) {
if (transformModeUseSnap(t) && (ts->snap_flag & SCE_SNAP)) {
t->modifiers |= MOD_SNAP;
}
t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) != 0);
t->tsnap.project = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
t->tsnap.snap_self = !((t->settings->snap_flag & SCE_SNAP_NO_SELF) != 0);
t->tsnap.peel = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
}
else if ((t->spacetype == SPACE_SEQ) && (ts->snap_flag & SCE_SNAP_SEQ)) {
t->modifiers |= MOD_SNAP;
}
}
t->tsnap.target = snap_target;
initSnappingMode(t);
}
void freeSnapping(TransInfo *t)
{
if ((t->spacetype == SPACE_SEQ) && t->tsnap.seq_context) {
transform_snap_sequencer_data_free(t->tsnap.seq_context);
t->tsnap.seq_context = NULL;
}
else if (t->tsnap.object_context) {
ED_transform_snap_object_context_destroy(t->tsnap.object_context);
t->tsnap.object_context = NULL;
}
}
static void setSnappingCallback(TransInfo *t)
{
if (t->spacetype == SPACE_VIEW3D) {
t->tsnap.calcSnap = snap_calc_view3d_fn;
}
else if (t->spacetype == SPACE_IMAGE && t->obedit_type == OB_MESH) {
t->tsnap.calcSnap = snap_calc_uv_fn;
}
else if (t->spacetype == SPACE_NODE) {
t->tsnap.calcSnap = snap_calc_node_fn;
}
else if (t->spacetype == SPACE_SEQ) {
t->tsnap.calcSnap = snap_calc_sequencer_fn;
/* The target is calculated along with the snap point. */
return;
}
switch (t->tsnap.target) {
case SCE_SNAP_TARGET_CLOSEST:
t->tsnap.targetSnap = TargetSnapClosest;
break;
case SCE_SNAP_TARGET_CENTER:
if (!ELEM(t->mode, TFM_ROTATION, TFM_RESIZE)) {
t->tsnap.targetSnap = TargetSnapCenter;
break;
}
/* Can't do TARGET_CENTER with these modes,
* use TARGET_MEDIAN instead. */
ATTR_FALLTHROUGH;
case SCE_SNAP_TARGET_MEDIAN:
t->tsnap.targetSnap = TargetSnapMedian;
break;
case SCE_SNAP_TARGET_ACTIVE:
t->tsnap.targetSnap = TargetSnapActive;
break;
}
}
void addSnapPoint(TransInfo *t)
{
/* Currently only 3D viewport works for snapping points. */
if (t->tsnap.status & POINT_INIT && t->spacetype == SPACE_VIEW3D) {
TransSnapPoint *p = MEM_callocN(sizeof(TransSnapPoint), "SnapPoint");
t->tsnap.selectedPoint = p;
copy_v3_v3(p->co, t->tsnap.snapPoint);
BLI_addtail(&t->tsnap.points, p);
t->tsnap.status |= MULTI_POINTS;
}
}
eRedrawFlag updateSelectedSnapPoint(TransInfo *t)
{
eRedrawFlag status = TREDRAW_NOTHING;
if (t->tsnap.status & MULTI_POINTS) {
TransSnapPoint *p, *closest_p = NULL;
float dist_min_sq = TRANSFORM_SNAP_MAX_PX;
const float mval_fl[2] = {t->mval[0], t->mval[1]};
float screen_loc[2];
for (p = t->tsnap.points.first; p; p = p->next) {
float dist_sq;
if (ED_view3d_project_float_global(t->region, p->co, screen_loc, V3D_PROJ_TEST_NOP) !=
V3D_PROJ_RET_OK) {
continue;
}
dist_sq = len_squared_v2v2(mval_fl, screen_loc);
if (dist_sq < dist_min_sq) {
closest_p = p;
dist_min_sq = dist_sq;
}
}
if (closest_p) {
if (t->tsnap.selectedPoint != closest_p) {
status = TREDRAW_HARD;
}
t->tsnap.selectedPoint = closest_p;
}
}
return status;
}
void removeSnapPoint(TransInfo *t)
{
if (t->tsnap.status & MULTI_POINTS) {
updateSelectedSnapPoint(t);
if (t->tsnap.selectedPoint) {
BLI_freelinkN(&t->tsnap.points, t->tsnap.selectedPoint);
if (BLI_listbase_is_empty(&t->tsnap.points)) {
t->tsnap.status &= ~MULTI_POINTS;
}
t->tsnap.selectedPoint = NULL;
}
}
}
void getSnapPoint(const TransInfo *t, float vec[3])
{
if (t->tsnap.points.first) {
TransSnapPoint *p;
int total = 0;
vec[0] = vec[1] = vec[2] = 0;
for (p = t->tsnap.points.first; p; p = p->next, total++) {
add_v3_v3(vec, p->co);
}
if (t->tsnap.status & POINT_INIT) {
add_v3_v3(vec, t->tsnap.snapPoint);
total++;
}
mul_v3_fl(vec, 1.0f / total);
}
else {
copy_v3_v3(vec, t->tsnap.snapPoint);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Calc Snap
* \{ */
static void snap_calc_view3d_fn(TransInfo *t, float *UNUSED(vec))
{
BLI_assert(t->spacetype == SPACE_VIEW3D);
float loc[3];
float no[3];
float mval[2];
bool found = false;
short snap_elem = 0;
float dist_px = SNAP_MIN_DISTANCE; /* Use a user defined value here. */
mval[0] = t->mval[0];
mval[1] = t->mval[1];
if (t->tsnap.mode & (SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE |
SCE_SNAP_MODE_EDGE_MIDPOINT | SCE_SNAP_MODE_EDGE_PERPENDICULAR)) {
zero_v3(no); /* objects won't set this */
snap_elem = snapObjectsTransform(t, mval, &dist_px, loc, no);
found = snap_elem != 0;
}
if ((found == false) && (t->tsnap.mode & SCE_SNAP_MODE_VOLUME)) {
found = peelObjectsTransform(
t, mval, (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT) != 0, loc, no, NULL);
if (found) {
snap_elem = SCE_SNAP_MODE_VOLUME;
}
}
if (found == true) {
copy_v3_v3(t->tsnap.snapPoint, loc);
copy_v3_v3(t->tsnap.snapNormal, no);
t->tsnap.status |= POINT_INIT;
}
else {
t->tsnap.status &= ~POINT_INIT;
}
t->tsnap.snapElem = (char)snap_elem;
}
static void snap_calc_uv_fn(TransInfo *t, float *UNUSED(vec))
{
BLI_assert(t->spacetype == SPACE_IMAGE && t->obedit_type == OB_MESH);
if (t->tsnap.mode & SCE_SNAP_MODE_VERTEX) {
float co[2];
UI_view2d_region_to_view(&t->region->v2d, t->mval[0], t->mval[1], &co[0], &co[1]);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
t->view_layer, NULL, &objects_len);
float dist_sq = FLT_MAX;
if (ED_uvedit_nearest_uv_multi(
t->scene, objects, objects_len, co, &dist_sq, t->tsnap.snapPoint)) {
t->tsnap.snapPoint[0] *= t->aspect[0];
t->tsnap.snapPoint[1] *= t->aspect[1];
t->tsnap.status |= POINT_INIT;
}
else {
t->tsnap.status &= ~POINT_INIT;
}
MEM_freeN(objects);
}
}
static void snap_calc_node_fn(TransInfo *t, float *UNUSED(vec))
{
BLI_assert(t->spacetype == SPACE_NODE);
if (t->tsnap.mode & (SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y)) {
float loc[2];
float dist_px = SNAP_MIN_DISTANCE; /* Use a user defined value here. */
char node_border;
if (snapNodesTransform(t, t->mval, loc, &dist_px, &node_border)) {
copy_v2_v2(t->tsnap.snapPoint, loc);
t->tsnap.snapNodeBorder = node_border;
t->tsnap.status |= POINT_INIT;
}
else {
t->tsnap.status &= ~POINT_INIT;
}
}
}
static void snap_calc_sequencer_fn(TransInfo *t, float *UNUSED(vec))
{
BLI_assert(t->spacetype == SPACE_SEQ);
if (transform_snap_sequencer_calc(t)) {
t->tsnap.status |= (POINT_INIT | TARGET_INIT);
}
else {
t->tsnap.status &= ~(POINT_INIT | TARGET_INIT);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Target
* \{ */
static void snap_target_median_impl(TransInfo *t, float r_median[3])
{
int i_accum = 0;
zero_v3(r_median);
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
int i;
float v[3];
zero_v3(v);
for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
add_v3_v3(v, td->center);
}
if (i == 0) {
/* Is this possible? */
continue;
}
mul_v3_fl(v, 1.0 / i);
if (tc->use_local_mat) {
mul_m4_v3(tc->mat, v);
}
add_v3_v3(r_median, v);
i_accum++;
}
mul_v3_fl(r_median, 1.0 / i_accum);
// TargetSnapOffset(t, NULL);
}
static void snap_target_grid_ensure(TransInfo *t)
{
/* Only need to calculate once. */
if ((t->tsnap.status & TARGET_GRID_INIT) == 0) {
if (t->data_type == TC_CURSOR_VIEW3D) {
/* Use a fallback when transforming the cursor.
* In this case the center is _not_ derived from the cursor which is being transformed. */
copy_v3_v3(t->tsnap.snapTargetGrid, TRANS_DATA_CONTAINER_FIRST_SINGLE(t)->data->iloc);
}
else if (t->around == V3D_AROUND_CURSOR) {
/* Use a fallback for cursor selection,
* this isn't useful as a global center for absolute grid snapping
* since its not based on the position of the selection. */
snap_target_median_impl(t, t->tsnap.snapTargetGrid);
}
else {
copy_v3_v3(t->tsnap.snapTargetGrid, t->center_global);
}
t->tsnap.status |= TARGET_GRID_INIT;
}
}
static void TargetSnapOffset(TransInfo *t, TransData *td)
{
if (t->spacetype == SPACE_NODE && td != NULL) {
bNode *node = td->extra;
char border = t->tsnap.snapNodeBorder;
float width = BLI_rctf_size_x(&node->totr);
float height = BLI_rctf_size_y(&node->totr);
#ifdef USE_NODE_CENTER
if (border & NODE_LEFT) {
t->tsnap.snapTarget[0] -= 0.5f * width;
}
if (border & NODE_RIGHT) {
t->tsnap.snapTarget[0] += 0.5f * width;
}
if (border & NODE_BOTTOM) {
t->tsnap.snapTarget[1] -= 0.5f * height;
}
if (border & NODE_TOP) {
t->tsnap.snapTarget[1] += 0.5f * height;
}
#else
if (border & NODE_LEFT) {
t->tsnap.snapTarget[0] -= 0.0f;
}
if (border & NODE_RIGHT) {
t->tsnap.snapTarget[0] += width;
}
if (border & NODE_BOTTOM) {
t->tsnap.snapTarget[1] -= height;
}
if (border & NODE_TOP) {
t->tsnap.snapTarget[1] += 0.0f;
}
#endif
}
}
static void TargetSnapCenter(TransInfo *t)
{
/* Only need to calculate once */
if ((t->tsnap.status & TARGET_INIT) == 0) {
copy_v3_v3(t->tsnap.snapTarget, t->center_global);
TargetSnapOffset(t, NULL);
t->tsnap.status |= TARGET_INIT;
}
}
static void TargetSnapActive(TransInfo *t)
{
/* Only need to calculate once */
if ((t->tsnap.status & TARGET_INIT) == 0) {
if (calculateCenterActive(t, true, t->tsnap.snapTarget)) {
TargetSnapOffset(t, NULL);
t->tsnap.status |= TARGET_INIT;
}
/* No active, default to median */
else {
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
TargetSnapMedian(t);
}
}
}
static void TargetSnapMedian(TransInfo *t)
{
/* Only need to calculate once. */
if ((t->tsnap.status & TARGET_INIT) == 0) {
snap_target_median_impl(t, t->tsnap.snapTarget);
t->tsnap.status |= TARGET_INIT;
}
}
static void TargetSnapClosest(TransInfo *t)
{
/* Only valid if a snap point has been selected. */
if (t->tsnap.status & POINT_INIT) {
float dist_closest = 0.0f;
TransData *closest = NULL;
/* Object mode */
if (t->options & CTX_OBJECT) {
int i;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td;
for (td = tc->data, i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
const BoundBox *bb = NULL;
if ((t->options & CTX_OBMODE_XFORM_OBDATA) == 0) {
bb = BKE_object_boundbox_get(td->ob);
}
/* use boundbox if possible */
if (bb) {
int j;
for (j = 0; j < 8; j++) {
float loc[3];
float dist;
copy_v3_v3(loc, bb->vec[j]);
mul_m4_v3(td->ext->obmat, loc);
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if ((dist != TRANSFORM_DIST_INVALID) &&
(closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
dist_closest = dist;
}
}
}
/* use element center otherwise */
else {
float loc[3];
float dist;
copy_v3_v3(loc, td->center);
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if ((dist != TRANSFORM_DIST_INVALID) &&
(closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
}
}
}
}
}
else {
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
int i;
for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
float loc[3];
float dist;
copy_v3_v3(loc, td->center);
if (tc->use_local_mat) {
mul_m4_v3(tc->mat, loc);
}
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if ((dist != TRANSFORM_DIST_INVALID) &&
(closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
dist_closest = dist;
}
}
}
}
TargetSnapOffset(t, closest);
t->tsnap.status |= TARGET_INIT;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Snap Objects
* \{ */
short snapObjectsTransform(
TransInfo *t, const float mval[2], float *dist_px, float r_loc[3], float r_no[3])
{
float *target = (t->tsnap.status & TARGET_INIT) ? t->tsnap.snapTarget : t->center_global;
return ED_transform_snap_object_project_view3d_ex(
t->tsnap.object_context,
t->depsgraph,
t->settings->snap_mode,
&(const struct SnapObjectParams){
.snap_select = t->tsnap.modeSelect,
.edit_mode_type = (t->flag & T_EDIT) != 0 ? SNAP_GEOM_EDIT : SNAP_GEOM_FINAL,
.use_occlusion_test = t->settings->snap_mode != SCE_SNAP_MODE_FACE,
.use_backface_culling = t->tsnap.use_backface_culling,
},
mval,
target,
dist_px,
r_loc,
r_no,
NULL,
NULL,
NULL);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Peeling
* \{ */
bool peelObjectsTransform(TransInfo *t,
const float mval[2],
const bool use_peel_object,
/* return args */
float r_loc[3],
float r_no[3],
float *r_thickness)
{
ListBase depths_peel = {0};
ED_transform_snap_object_project_all_view3d_ex(
t->tsnap.object_context,
t->depsgraph,
&(const struct SnapObjectParams){
.snap_select = t->tsnap.modeSelect,
.edit_mode_type = (t->flag & T_EDIT) != 0 ? SNAP_GEOM_EDIT : SNAP_GEOM_FINAL,
},
mval,
-1.0f,
false,
&depths_peel);
if (!BLI_listbase_is_empty(&depths_peel)) {
/* At the moment we only use the hits of the first object */
struct SnapObjectHitDepth *hit_min = depths_peel.first;
for (struct SnapObjectHitDepth *iter = hit_min->next; iter; iter = iter->next) {
if (iter->depth < hit_min->depth) {
hit_min = iter;
}
}
struct SnapObjectHitDepth *hit_max = NULL;
if (use_peel_object) {
/* if peeling objects, take the first and last from each object */
hit_max = hit_min;
for (struct SnapObjectHitDepth *iter = depths_peel.first; iter; iter = iter->next) {
if ((iter->depth > hit_max->depth) && (iter->ob_uuid == hit_min->ob_uuid)) {
hit_max = iter;
}
}
}
else {
/* otherwise, pair first with second and so on */
for (struct SnapObjectHitDepth *iter = depths_peel.first; iter; iter = iter->next) {
if ((iter != hit_min) && (iter->ob_uuid == hit_min->ob_uuid)) {
if (hit_max == NULL) {
hit_max = iter;
}
else if (iter->depth < hit_max->depth) {
hit_max = iter;
}
}
}
/* in this case has only one hit. treat as raycast */
if (hit_max == NULL) {
hit_max = hit_min;
}
}
mid_v3_v3v3(r_loc, hit_min->co, hit_max->co);
if (r_thickness) {
*r_thickness = hit_max->depth - hit_min->depth;
}
/* XXX, is there a correct normal in this case ???, for now just z up */
r_no[0] = 0.0;
r_no[1] = 0.0;
r_no[2] = 1.0;
BLI_freelistN(&depths_peel);
return true;
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name snap Nodes
* \{ */
static bool snapNodeTest(View2D *v2d, bNode *node, eSnapSelect snap_select)
{
/* node is use for snapping only if a) snap mode matches and b) node is inside the view */
return ((snap_select == SNAP_NOT_SELECTED && !(node->flag & NODE_SELECT)) ||
(snap_select == SNAP_ALL && !(node->flag & NODE_ACTIVE))) &&
(node->totr.xmin < v2d->cur.xmax && node->totr.xmax > v2d->cur.xmin &&
node->totr.ymin < v2d->cur.ymax && node->totr.ymax > v2d->cur.ymin);
}
static NodeBorder snapNodeBorder(int snap_node_mode)
{
NodeBorder flag = 0;
if (snap_node_mode & SCE_SNAP_MODE_NODE_X) {
flag |= NODE_LEFT | NODE_RIGHT;
}
if (snap_node_mode & SCE_SNAP_MODE_NODE_Y) {
flag |= NODE_TOP | NODE_BOTTOM;
}
return flag;
}
static bool snapNode(ToolSettings *ts,
SpaceNode *UNUSED(snode),
ARegion *region,
bNode *node,
const int mval[2],
float r_loc[2],
float *r_dist_px,
char *r_node_border)
{
View2D *v2d = &region->v2d;
NodeBorder border = snapNodeBorder(ts->snap_node_mode);
bool retval = false;
rcti totr;
int new_dist;
UI_view2d_view_to_region_rcti(v2d, &node->totr, &totr);
if (border & NODE_LEFT) {
new_dist = abs(totr.xmin - mval[0]);
if (new_dist < *r_dist_px) {
UI_view2d_region_to_view(v2d, totr.xmin, mval[1], &r_loc[0], &r_loc[1]);
*r_dist_px = new_dist;
*r_node_border = NODE_LEFT;
retval = true;
}
}
if (border & NODE_RIGHT) {
new_dist = abs(totr.xmax - mval[0]);
if (new_dist < *r_dist_px) {
UI_view2d_region_to_view(v2d, totr.xmax, mval[1], &r_loc[0], &r_loc[1]);
*r_dist_px = new_dist;
*r_node_border = NODE_RIGHT;
retval = true;
}
}
if (border & NODE_BOTTOM) {
new_dist = abs(totr.ymin - mval[1]);
if (new_dist < *r_dist_px) {
UI_view2d_region_to_view(v2d, mval[0], totr.ymin, &r_loc[0], &r_loc[1]);
*r_dist_px = new_dist;
*r_node_border = NODE_BOTTOM;
retval = true;
}
}
if (border & NODE_TOP) {
new_dist = abs(totr.ymax - mval[1]);
if (new_dist < *r_dist_px) {
UI_view2d_region_to_view(v2d, mval[0], totr.ymax, &r_loc[0], &r_loc[1]);
*r_dist_px = new_dist;
*r_node_border = NODE_TOP;
retval = true;
}
}
return retval;
}
static bool snapNodes(ToolSettings *ts,
SpaceNode *snode,
ARegion *region,
const int mval[2],
eSnapSelect snap_select,
float r_loc[2],
float *r_dist_px,
char *r_node_border)
{
bNodeTree *ntree = snode->edittree;
bNode *node;
bool retval = false;
*r_node_border = 0;
for (node = ntree->nodes.first; node; node = node->next) {
if (snapNodeTest(&region->v2d, node, snap_select)) {
retval |= snapNode(ts, snode, region, node, mval, r_loc, r_dist_px, r_node_border);
}
}
return retval;
}
bool snapNodesTransform(
TransInfo *t, const int mval[2], float r_loc[2], float *r_dist_px, char *r_node_border)
{
return snapNodes(t->settings,
t->area->spacedata.first,
t->region,
mval,
t->tsnap.modeSelect,
r_loc,
r_dist_px,
r_node_border);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name snap Grid
* \{ */
static void snap_grid_apply(
TransInfo *t, const int max_index, const float grid_dist, const float loc[3], float r_out[3])
{
BLI_assert(max_index <= 2);
snap_target_grid_ensure(t);
const float *center_global = t->tsnap.snapTargetGrid;
const float *asp = t->aspect;
float in[3];
if (t->con.mode & CON_APPLY) {
BLI_assert(t->tsnap.snapElem == 0);
t->con.applyVec(t, NULL, NULL, loc, in);
}
else {
copy_v3_v3(in, loc);
}
for (int i = 0; i <= max_index; i++) {
const float iter_fac = grid_dist * asp[i];
r_out[i] = iter_fac * roundf((in[i] + center_global[i]) / iter_fac) - center_global[i];
}
}
bool transform_snap_grid(TransInfo *t, float *val)
{
if (!activeSnap(t)) {
return false;
}
if ((!(t->tsnap.mode & SCE_SNAP_MODE_GRID)) || validSnap(t)) {
/* Don't do grid snapping if there is a valid snap point. */
return false;
}
/* Don't do grid snapping if not in 3D viewport or UV editor */
if (!ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE)) {
return false;
}
if (t->mode != TFM_TRANSLATION) {
return false;
}
float grid_dist = (t->modifiers & MOD_PRECISION) ? t->snap[1] : t->snap[0];
/* Early bailing out if no need to snap */
if (grid_dist == 0.0f) {
return false;
}
snap_grid_apply(t, t->idx_max, grid_dist, val, val);
t->tsnap.snapElem = SCE_SNAP_MODE_GRID;
return true;
}
static void snap_increment_apply_ex(const TransInfo *UNUSED(t),
const int max_index,
const float increment_val,
const float aspect[3],
const float loc[3],
float r_out[3])
{
/* relative snapping in fixed increments */
for (int i = 0; i <= max_index; i++) {
const float iter_fac = increment_val * aspect[i];
r_out[i] = iter_fac * roundf(loc[i] / iter_fac);
}
}
static void snap_increment_apply(const TransInfo *t,
const int max_index,
const float increment_dist,
float *r_val)
{
BLI_assert((t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) || doForceIncrementSnap(t));
BLI_assert(max_index <= 2);
/* Early bailing out if no need to snap */
if (increment_dist == 0.0f) {
return;
}
float asp_local[3] = {1, 1, 1};
const bool use_aspect = ELEM(t->mode, TFM_TRANSLATION);
const float *asp = use_aspect ? t->aspect : asp_local;
if (use_aspect) {
/* custom aspect for fcurve */
if (t->spacetype == SPACE_GRAPH) {
View2D *v2d = &t->region->v2d;
Scene *scene = t->scene;
SpaceGraph *sipo = t->area->spacedata.first;
asp_local[0] = UI_view2d_grid_resolution_x__frames_or_seconds(
v2d, scene, sipo->flag & SIPO_DRAWTIME);
asp_local[1] = UI_view2d_grid_resolution_y__values(v2d);
asp = asp_local;
}
}
snap_increment_apply_ex(t, max_index, increment_dist, asp, r_val, r_val);
}
bool transform_snap_increment_ex(const TransInfo *t, bool use_local_space, float *r_val)
{
if (!activeSnap(t)) {
return false;
}
if (!(t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) && !doForceIncrementSnap(t)) {
return false;
}
if (t->spacetype != SPACE_VIEW3D && validSnap(t)) {
/* Only do something if using absolute or incremental grid snapping
* and there is no valid snap point. */
return false;
}
if (use_local_space) {
BLI_assert(t->idx_max == 2);
mul_m3_v3(t->spacemtx_inv, r_val);
}
float increment_dist = (t->modifiers & MOD_PRECISION) ? t->snap[1] : t->snap[0];
snap_increment_apply(t, t->idx_max, increment_dist, r_val);
if (use_local_space) {
mul_m3_v3(t->spacemtx, r_val);
}
return true;
}
bool transform_snap_increment(const TransInfo *t, float *r_val)
{
return transform_snap_increment_ex(t, false, r_val);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic callbacks
* \{ */
float transform_snap_distance_len_squared_fn(TransInfo *UNUSED(t),
const float p1[3],
const float p2[3])
{
return len_squared_v3v3(p1, p2);
}
/** \} */