Was giving structure re-declaration error, made it one typedef and struct declaration only.
357 lines
8.7 KiB
C
357 lines
8.7 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2010 by Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joseph Eagar
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/editmesh_bvh.c
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "BLI_math.h"
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#include "BLI_smallhash.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_editmesh.h"
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#include "BKE_editmesh_bvh.h" /* own include */
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struct BMBVHTree {
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BMEditMesh *em;
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BMesh *bm;
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BVHTree *tree;
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float epsilon;
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float maxdist; /* for nearest point search */
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float uv[2];
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/* stuff for topological vert search */
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BMVert *v, *curv;
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GHash *gh;
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float curw, curd;
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float co[3], (*cagecos)[3], (*cos)[3];
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int curtag, flag;
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Object *ob;
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struct Scene *scene;
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};
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static void cage_mapped_verts_callback(void *userData, int index, const float co[3],
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const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
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{
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void **data = userData;
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BMEditMesh *em = data[0];
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float (*cagecos)[3] = data[1];
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SmallHash *hash = data[2];
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if (index >= 0 && index < em->bm->totvert && !BLI_smallhash_haskey(hash, index)) {
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BLI_smallhash_insert(hash, index, NULL);
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copy_v3_v3(cagecos[index], co);
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}
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}
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BMBVHTree *BKE_bmbvh_new(BMEditMesh *em, int flag, struct Scene *scene)
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{
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BMBVHTree *tree = MEM_callocN(sizeof(*tree), "BMBVHTree");
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DerivedMesh *cage, *final;
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SmallHash shash;
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float cos[3][3], (*cagecos)[3] = NULL;
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int i;
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int tottri;
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/* when initializing cage verts, we only want the first cage coordinate for each vertex,
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* so that e.g. mirror or array use original vertex coordinates and not mirrored or duplicate */
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BLI_smallhash_init(&shash);
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BKE_editmesh_tessface_calc(em);
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tree->ob = em->ob;
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tree->scene = scene;
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tree->em = em;
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tree->bm = em->bm;
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tree->epsilon = FLT_EPSILON * 2.0f;
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tree->flag = flag;
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if (flag & (BMBVH_RESPECT_SELECT)) {
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tottri = 0;
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for (i = 0; i < em->tottri; i++) {
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if (BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_SELECT)) {
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tottri++;
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}
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}
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}
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else if (flag & (BMBVH_RESPECT_HIDDEN)) {
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tottri = 0;
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for (i = 0; i < em->tottri; i++) {
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if (!BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_HIDDEN)) {
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tottri++;
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}
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}
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}
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else {
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tottri = em->tottri;
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}
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tree->tree = BLI_bvhtree_new(tottri, tree->epsilon, 8, 8);
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if (flag & BMBVH_USE_CAGE) {
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BMIter iter;
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BMVert *v;
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void *data[3];
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tree->cos = MEM_callocN(sizeof(float) * 3 * em->bm->totvert, "bmbvh cos");
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BM_ITER_MESH_INDEX (v, &iter, em->bm, BM_VERTS_OF_MESH, i) {
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BM_elem_index_set(v, i); /* set_inline */
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copy_v3_v3(tree->cos[i], v->co);
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}
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em->bm->elem_index_dirty &= ~BM_VERT;
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cage = editbmesh_get_derived_cage_and_final(scene, em->ob, em, &final, CD_MASK_DERIVEDMESH);
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cagecos = MEM_callocN(sizeof(float) * 3 * em->bm->totvert, "bmbvh cagecos");
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data[0] = em;
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data[1] = cagecos;
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data[2] = &shash;
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cage->foreachMappedVert(cage, cage_mapped_verts_callback, data);
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}
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tree->cagecos = cagecos;
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for (i = 0; i < em->tottri; i++) {
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if (flag & BMBVH_RESPECT_SELECT) {
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/* note, the arrays wont align now! take care */
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if (!BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_SELECT)) {
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continue;
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}
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}
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else if (flag & BMBVH_RESPECT_HIDDEN) {
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/* note, the arrays wont align now! take care */
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if (BM_elem_flag_test(em->looptris[i][0]->f, BM_ELEM_HIDDEN)) {
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continue;
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}
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}
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if (flag & BMBVH_USE_CAGE) {
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copy_v3_v3(cos[0], cagecos[BM_elem_index_get(em->looptris[i][0]->v)]);
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copy_v3_v3(cos[1], cagecos[BM_elem_index_get(em->looptris[i][1]->v)]);
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copy_v3_v3(cos[2], cagecos[BM_elem_index_get(em->looptris[i][2]->v)]);
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}
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else {
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copy_v3_v3(cos[0], em->looptris[i][0]->v->co);
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copy_v3_v3(cos[1], em->looptris[i][1]->v->co);
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copy_v3_v3(cos[2], em->looptris[i][2]->v->co);
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}
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BLI_bvhtree_insert(tree->tree, i, (float *)cos, 3);
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}
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BLI_bvhtree_balance(tree->tree);
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BLI_smallhash_release(&shash);
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return tree;
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}
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void BKE_bmbvh_free(BMBVHTree *tree)
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{
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BLI_bvhtree_free(tree->tree);
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if (tree->cagecos)
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MEM_freeN(tree->cagecos);
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if (tree->cos)
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MEM_freeN(tree->cos);
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MEM_freeN(tree);
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}
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/* taken from bvhutils.c */
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static float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist),
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const float v0[3], const float v1[3], const float v2[3],
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float r_uv[2], float UNUSED(e))
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{
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float dist;
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if (isect_ray_tri_v3((float *)ray->origin, (float *)ray->direction, v0, v1, v2, &dist, r_uv)) {
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return dist;
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}
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return FLT_MAX;
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}
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static void raycallback(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
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{
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BMBVHTree *tree = userdata;
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BMLoop **ls = tree->em->looptris[index];
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float dist, uv[2];
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if (!ls[0] || !ls[1] || !ls[2])
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return;
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dist = ray_tri_intersection(ray, hit->dist, ls[0]->v->co, ls[1]->v->co,
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ls[2]->v->co, uv, tree->epsilon);
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if (dist < hit->dist) {
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hit->dist = dist;
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hit->index = index;
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copy_v3_v3(hit->no, ls[0]->v->no);
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copy_v3_v3(hit->co, ray->direction);
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normalize_v3(hit->co);
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mul_v3_fl(hit->co, dist);
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add_v3_v3(hit->co, ray->origin);
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copy_v2_v2(tree->uv, uv);
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}
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}
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BMFace *BKE_bmbvh_ray_cast(BMBVHTree *tree, const float co[3], const float dir[3],
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float r_hitout[3], float r_cagehit[3])
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{
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BVHTreeRayHit hit;
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hit.dist = FLT_MAX;
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hit.index = -1;
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tree->uv[0] = tree->uv[1] = 0.0f;
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BLI_bvhtree_ray_cast(tree->tree, co, dir, 0.0f, &hit, raycallback, tree);
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if (hit.dist != FLT_MAX && hit.index != -1) {
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if (r_hitout) {
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if (tree->flag & BMBVH_RETURN_ORIG) {
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BMVert *v1, *v2, *v3;
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int i;
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v1 = tree->em->looptris[hit.index][0]->v;
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v2 = tree->em->looptris[hit.index][1]->v;
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v3 = tree->em->looptris[hit.index][2]->v;
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for (i = 0; i < 3; i++) {
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r_hitout[i] = v1->co[i] + ((v2->co[i] - v1->co[i]) * tree->uv[0]) +
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((v3->co[i] - v1->co[i]) * tree->uv[1]);
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}
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}
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else {
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copy_v3_v3(r_hitout, hit.co);
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}
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if (r_cagehit) {
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copy_v3_v3(r_cagehit, hit.co);
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}
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}
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return tree->em->looptris[hit.index][0]->f;
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}
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return NULL;
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}
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BVHTree *BKE_bmbvh_tree_get(BMBVHTree *tree)
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{
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return tree->tree;
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}
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static void vertsearchcallback(void *userdata, int index, const float *UNUSED(co), BVHTreeNearest *hit)
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{
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BMBVHTree *tree = userdata;
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BMLoop **ls = tree->em->looptris[index];
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float dist, maxdist, v[3];
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int i;
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maxdist = tree->maxdist;
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for (i = 0; i < 3; i++) {
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sub_v3_v3v3(v, hit->co, ls[i]->v->co);
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dist = len_v3(v);
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if (dist < hit->dist && dist < maxdist) {
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copy_v3_v3(hit->co, ls[i]->v->co);
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copy_v3_v3(hit->no, ls[i]->v->no);
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hit->dist = dist;
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hit->index = index;
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}
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}
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}
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BMVert *BKE_bmbvh_find_vert_closest(BMBVHTree *tree, const float co[3], const float maxdist)
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{
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BVHTreeNearest hit;
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copy_v3_v3(hit.co, co);
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hit.dist = maxdist * 5;
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hit.index = -1;
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tree->maxdist = maxdist;
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BLI_bvhtree_find_nearest(tree->tree, co, &hit, vertsearchcallback, tree);
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if (hit.dist != FLT_MAX && hit.index != -1) {
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BMLoop **ls = tree->em->looptris[hit.index];
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float dist, curdist = tree->maxdist, v[3];
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int cur = 0, i;
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/* maxdist = tree->maxdist; */ /* UNUSED */
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for (i = 0; i < 3; i++) {
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sub_v3_v3v3(v, hit.co, ls[i]->v->co);
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dist = len_v3(v);
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if (dist < curdist) {
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cur = i;
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curdist = dist;
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}
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}
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return ls[cur]->v;
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}
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return NULL;
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}
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/* UNUSED */
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#if 0
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static short winding(const float v1[3], const float v2[3], const float v3[3])
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/* is v3 to the right of (v1 - v2) ? With exception: v3 == v1 || v3 == v2 */
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{
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double inp;
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//inp = (v2[cox] - v1[cox]) * (v1[coy] - v3[coy]) + (v1[coy] - v2[coy]) * (v1[cox] - v3[cox]);
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inp = (v2[0] - v1[0]) * (v1[1] - v3[1]) + (v1[1] - v2[1]) * (v1[0] - v3[0]);
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if (inp < 0.0) {
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return 0;
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}
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else if (inp == 0) {
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if (v1[0] == v3[0] && v1[1] == v3[1]) return 0;
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if (v2[0] == v3[0] && v2[1] == v3[1]) return 0;
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}
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return 1;
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}
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#endif
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