without hurting quick texture painting - ED_view3d_draw_offscreen will now output buffer with transparent alpha, if sky needed it should be alpha-undered later. - ED_view3d_draw_offscreen_imbuf now accepts alpha mode as an argument which could be either R_ADDSKY or R_PREMULALPHA - OpenGL render and sequencer's opengl preview will now reflect scene's Alpha Mode - Quick Edit will use OpenGL with transparent alpha mode
380 lines
10 KiB
C
380 lines
10 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/imbuf/intern/imageprocess.c
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* \ingroup imbuf
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*
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* This file was moved here from the src/ directory. It is meant to
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* deal with endianness. It resided in a general blending lib. The
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* other functions were only used during rendering. This single
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* function remained. It should probably move to imbuf/intern/util.c,
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* but we'll keep it here for the time being. (nzc)
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*
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*/
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_threads.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include <math.h>
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/* Only this one is used liberally here, and in imbuf */
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void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
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{
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int size;
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unsigned char rt, *cp = (unsigned char *)ibuf->rect;
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float rtf, *cpf = ibuf->rect_float;
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if (ibuf->rect) {
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size = ibuf->x * ibuf->y;
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while (size-- > 0) {
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rt = cp[0];
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cp[0] = cp[3];
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cp[3] = rt;
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rt = cp[1];
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cp[1] = cp[2];
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cp[2] = rt;
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cp += 4;
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}
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}
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if (ibuf->rect_float) {
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size = ibuf->x * ibuf->y;
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while (size-- > 0) {
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rtf = cpf[0];
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cpf[0] = cpf[3];
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cpf[3] = rtf;
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rtf = cpf[1];
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cpf[1] = cpf[2];
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cpf[2] = rtf;
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cpf += 4;
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}
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}
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}
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static void pixel_from_buffer(struct ImBuf *ibuf, unsigned char **outI, float **outF, int x, int y)
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{
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int offset = ibuf->x * y * 4 + 4 * x;
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if (ibuf->rect)
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*outI = (unsigned char *)ibuf->rect + offset;
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if (ibuf->rect_float)
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*outF = ibuf->rect_float + offset;
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}
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/* BICUBIC Interpolation */
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void bicubic_interpolation_color(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
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{
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if (outF) {
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BLI_bicubic_interpolation_fl(in->rect_float, outF, in->x, in->y, 4, u, v);
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}
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else {
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BLI_bicubic_interpolation_char((unsigned char *) in->rect, outI, in->x, in->y, 4, u, v);
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}
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}
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void bicubic_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
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{
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unsigned char *outI = NULL;
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float *outF = NULL;
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if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) {
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return;
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}
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pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
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bicubic_interpolation_color(in, outI, outF, u, v);
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}
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/* BILINEAR INTERPOLATION */
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void bilinear_interpolation_color(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
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{
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if (outF) {
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BLI_bilinear_interpolation_fl(in->rect_float, outF, in->x, in->y, 4, u, v);
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}
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else {
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BLI_bilinear_interpolation_char((unsigned char *) in->rect, outI, in->x, in->y, 4, u, v);
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}
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}
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/* function assumes out to be zero'ed, only does RGBA */
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/* BILINEAR INTERPOLATION */
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/* Note about wrapping, the u/v still needs to be within the image bounds,
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* just the interpolation is wrapped.
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* This the same as bilinear_interpolation_color except it wraps rather than using empty and emptyI */
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void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
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{
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float *row1, *row2, *row3, *row4, a, b;
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unsigned char *row1I, *row2I, *row3I, *row4I;
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float a_b, ma_b, a_mb, ma_mb;
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int y1, y2, x1, x2;
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/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
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x1 = (int)floor(u);
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x2 = (int)ceil(u);
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y1 = (int)floor(v);
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y2 = (int)ceil(v);
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/* sample area entirely outside image? */
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if (x2 < 0 || x1 > in->x - 1 || y2 < 0 || y1 > in->y - 1) {
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return;
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}
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/* wrap interpolation pixels - main difference from bilinear_interpolation_color */
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if (x1 < 0) x1 = in->x + x1;
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if (y1 < 0) y1 = in->y + y1;
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if (x2 >= in->x) x2 = x2 - in->x;
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if (y2 >= in->y) y2 = y2 - in->y;
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if (outF) {
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/* sample including outside of edges of image */
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row1 = in->rect_float + in->x * y1 * 4 + 4 * x1;
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row2 = in->rect_float + in->x * y2 * 4 + 4 * x1;
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row3 = in->rect_float + in->x * y1 * 4 + 4 * x2;
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row4 = in->rect_float + in->x * y2 * 4 + 4 * x2;
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a = u - floorf(u);
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b = v - floorf(v);
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a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
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outF[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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outF[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
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outF[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
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outF[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
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}
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if (outI) {
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/* sample including outside of edges of image */
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row1I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
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row2I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x1;
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row3I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x2;
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row4I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x2;
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a = u - floorf(u);
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b = v - floorf(v);
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a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
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/* need to add 0.5 to avoid rounding down (causes darken with the smear brush)
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* tested with white images and this should not wrap back to zero */
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outI[0] = (ma_mb * row1I[0] + a_mb * row3I[0] + ma_b * row2I[0] + a_b * row4I[0]) + 0.5f;
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outI[1] = (ma_mb * row1I[1] + a_mb * row3I[1] + ma_b * row2I[1] + a_b * row4I[1]) + 0.5f;
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outI[2] = (ma_mb * row1I[2] + a_mb * row3I[2] + ma_b * row2I[2] + a_b * row4I[2]) + 0.5f;
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outI[3] = (ma_mb * row1I[3] + a_mb * row3I[3] + ma_b * row2I[3] + a_b * row4I[3]) + 0.5f;
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}
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}
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void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
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{
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unsigned char *outI = NULL;
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float *outF = NULL;
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if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) {
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return;
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}
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pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
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bilinear_interpolation_color(in, outI, outF, u, v);
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}
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/* function assumes out to be zero'ed, only does RGBA */
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/* NEAREST INTERPOLATION */
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void nearest_interpolation_color(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
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{
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float *dataF;
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unsigned char *dataI;
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int y1, x1;
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/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
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x1 = (int)(u);
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y1 = (int)(v);
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/* sample area entirely outside image? */
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if (x1 < 0 || x1 > in->x - 1 || y1 < 0 || y1 > in->y - 1) {
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return;
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}
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/* sample including outside of edges of image */
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if (x1 < 0 || y1 < 0) {
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if (outI) {
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outI[0] = 0;
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outI[1] = 0;
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outI[2] = 0;
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outI[3] = 0;
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}
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if (outF) {
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outF[0] = 0.0f;
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outF[1] = 0.0f;
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outF[2] = 0.0f;
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outF[3] = 0.0f;
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}
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}
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else {
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dataI = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
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if (outI) {
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outI[0] = dataI[0];
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outI[1] = dataI[1];
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outI[2] = dataI[2];
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outI[3] = dataI[3];
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}
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dataF = in->rect_float + in->x * y1 * 4 + 4 * x1;
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if (outF) {
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outF[0] = dataF[0];
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outF[1] = dataF[1];
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outF[2] = dataF[2];
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outF[3] = dataF[3];
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}
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}
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}
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void nearest_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, int yout)
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{
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unsigned char *outI = NULL;
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float *outF = NULL;
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if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) {
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return;
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}
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pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
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nearest_interpolation_color(in, outI, outF, x, y);
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}
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/*********************** Threaded image processing *************************/
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void IMB_processor_apply_threaded(int buffer_lines, int handle_size, void *init_customdata,
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void (init_handle) (void *handle, int start_line, int tot_line,
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void *customdata),
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void *(do_thread) (void *))
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{
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void *handles;
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ListBase threads;
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int i, tot_thread = BLI_system_thread_count();
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int start_line, tot_line;
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handles = MEM_callocN(handle_size * tot_thread, "processor apply threaded handles");
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if (tot_thread > 1)
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BLI_init_threads(&threads, do_thread, tot_thread);
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start_line = 0;
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tot_line = ((float)(buffer_lines / tot_thread)) + 0.5f;
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for (i = 0; i < tot_thread; i++) {
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int cur_tot_line;
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void *handle = ((char *) handles) + handle_size * i;
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if (i < tot_thread - 1)
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cur_tot_line = tot_line;
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else
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cur_tot_line = buffer_lines - start_line;
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init_handle(handle, start_line, cur_tot_line, init_customdata);
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if (tot_thread > 1)
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BLI_insert_thread(&threads, handle);
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start_line += tot_line;
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}
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if (tot_thread > 1)
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BLI_end_threads(&threads);
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else
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do_thread(handles);
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MEM_freeN(handles);
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}
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/* Alpha-under */
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void IMB_alpha_under_color_float(float *rect_float, int x, int y, float backcol[3])
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{
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int a = x * y;
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float *fp = rect_float;
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while (a--) {
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if (fp[3] == 0.0f) {
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copy_v3_v3(fp, backcol);
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}
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else {
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float mul = 1.0f - fp[3];
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fp[0] += mul * backcol[0];
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fp[1] += mul * backcol[1];
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fp[2] += mul * backcol[2];
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}
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fp[3] = 1.0f;
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fp += 4;
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}
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}
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void IMB_alpha_under_color_byte(unsigned char *rect, int x, int y, float backcol[3])
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{
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int a = x * y;
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unsigned char *cp = rect;
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while (a--) {
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if (cp[3] == 0) {
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cp[0] = backcol[0] * 255;
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cp[1] = backcol[1] * 255;
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cp[2] = backcol[2] * 255;
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}
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else {
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int mul = 255 - cp[3];
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cp[0] += mul * backcol[0] / 255;
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cp[1] += mul * backcol[1] / 255;
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cp[2] += mul * backcol[2] / 255;
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}
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cp[3] = 255;
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cp += 4;
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}
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}
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