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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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c5a3f361a008f9b84e88dae4cfbd556d3a3ca76c
blender-archive/source/blender/gpu
History
Campbell Barton 5065d4c744 svn merge -r39664:39762 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-29 00:46:56 +00:00
..
intern
svn merge -r39664:39762 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-29 00:46:56 +00:00
CMakeLists.txt
cmake: cleanup include paths, some duplicates and going up some unneeded dirs.
2011-07-17 09:11:13 +00:00
GPU_buffers.h
== GPU Buffers ==
2011-07-08 19:58:02 +00:00
GPU_draw.h
Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
2011-06-15 18:59:22 +00:00
GPU_extensions.h
Code cleanup: small glsl mesh drawing code changes, getting rid of an ugly macro.
2011-08-12 18:17:28 +00:00
GPU_material.h
copied across changes which were missed by merging.
2011-05-09 02:45:52 +00:00
SConscript
cmake option to build without smoke sim: WITH_MOD_SMOKE
2011-07-13 18:40:21 +00:00
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