72 lines
2.1 KiB
C
72 lines
2.1 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../SHD_util.h"
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/* **************** VALUE ******************** */
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static bNodeSocketType sh_node_value_out[]= {
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{ SOCK_VALUE, 0, "Value", 0.5f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f},
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{ -1, 0, "" }
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};
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static void node_shader_exec_value(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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bNodeSocket *sock= node->outputs.first;
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out[0]->vec[0]= sock->ns.vec[0];
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}
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static int gpu_shader_value(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
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{
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bNodeSocket *sock= node->outputs.first;
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GPUNodeLink *vec = GPU_uniform(sock->ns.vec);
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return GPU_stack_link(mat, "set_value", in, out, vec);
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}
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bNodeType sh_node_value= {
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/* *next,*prev */ NULL, NULL,
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/* type code */ SH_NODE_VALUE,
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/* name */ "Value",
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/* width+range */ 80, 50, 120,
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/* class+opts */ NODE_CLASS_INPUT, NODE_OPTIONS,
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/* input sock */ NULL,
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/* output sock */ sh_node_value_out,
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/* storage */ "",
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/* execfunc */ node_shader_exec_value,
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/* butfunc */ NULL,
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/* initfunc */ NULL,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,
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/* id */ NULL, NULL, NULL,
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/* gpufunc */ gpu_shader_value
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};
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