1185 lines
32 KiB
C
1185 lines
32 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 by Nicholas Bishop
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* All rights reserved.
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*
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* Contributor(s): Jason Wilkins, Tom Musgrove.
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/editors/sculpt_paint/paint_cursor.c
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* \ingroup edsculpt
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_rect.h"
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#include "BLI_task.h"
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#include "BLI_utildefines.h"
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#include "DNA_brush_types.h"
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#include "DNA_customdata_types.h"
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#include "DNA_color_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_brush.h"
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#include "BKE_context.h"
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#include "BKE_curve.h"
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#include "BKE_image.h"
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#include "BKE_node.h"
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#include "BKE_paint.h"
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#include "BKE_colortools.h"
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#include "WM_api.h"
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#include "IMB_imbuf_types.h"
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#include "ED_view3d.h"
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#include "GPU_draw.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_matrix.h"
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#include "GPU_state.h"
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#include "UI_resources.h"
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#include "paint_intern.h"
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/* still needed for sculpt_stroke_get_location, should be
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* removed eventually (TODO) */
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#include "sculpt_intern.h"
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/* TODOs:
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*
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* Some of the cursor drawing code is doing non-draw stuff
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* (e.g. updating the brush rake angle). This should be cleaned up
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* still.
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*
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* There is also some ugliness with sculpt-specific code.
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*/
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typedef struct TexSnapshot {
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GLuint overlay_texture;
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int winx;
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int winy;
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int old_size;
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float old_zoom;
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bool old_col;
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} TexSnapshot;
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typedef struct CursorSnapshot {
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GLuint overlay_texture;
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int size;
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int zoom;
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} CursorSnapshot;
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static TexSnapshot primary_snap = {0};
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static TexSnapshot secondary_snap = {0};
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static CursorSnapshot cursor_snap = {0};
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/* delete overlay cursor textures to preserve memory and invalidate all overlay flags */
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void paint_cursor_delete_textures(void)
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{
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if (primary_snap.overlay_texture)
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glDeleteTextures(1, &primary_snap.overlay_texture);
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if (secondary_snap.overlay_texture)
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glDeleteTextures(1, &secondary_snap.overlay_texture);
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if (cursor_snap.overlay_texture)
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glDeleteTextures(1, &cursor_snap.overlay_texture);
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memset(&primary_snap, 0, sizeof(TexSnapshot));
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memset(&secondary_snap, 0, sizeof(TexSnapshot));
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memset(&cursor_snap, 0, sizeof(CursorSnapshot));
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BKE_paint_invalidate_overlay_all();
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}
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static int same_tex_snap(TexSnapshot *snap, MTex *mtex, ViewContext *vc, bool col, float zoom)
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{
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return (/* make brush smaller shouldn't cause a resample */
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//(mtex->brush_map_mode != MTEX_MAP_MODE_VIEW ||
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//(BKE_brush_size_get(vc->scene, brush) <= snap->BKE_brush_size_get)) &&
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(mtex->brush_map_mode != MTEX_MAP_MODE_TILED ||
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(vc->ar->winx == snap->winx &&
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vc->ar->winy == snap->winy)) &&
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(mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL ||
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snap->old_zoom == zoom) &&
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snap->old_col == col
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);
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}
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static void make_tex_snap(TexSnapshot *snap, ViewContext *vc, float zoom)
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{
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snap->old_zoom = zoom;
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snap->winx = vc->ar->winx;
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snap->winy = vc->ar->winy;
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}
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typedef struct LoadTexData {
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Brush *br;
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ViewContext *vc;
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MTex *mtex;
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GLubyte *buffer;
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bool col;
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struct ImagePool *pool;
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int size;
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float rotation;
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float radius;
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} LoadTexData;
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static void load_tex_task_cb_ex(
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void *__restrict userdata,
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const int j,
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const ParallelRangeTLS *__restrict tls)
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{
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LoadTexData *data = userdata;
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Brush *br = data->br;
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ViewContext *vc = data->vc;
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MTex *mtex = data->mtex;
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GLubyte *buffer = data->buffer;
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const bool col = data->col;
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struct ImagePool *pool = data->pool;
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const int size = data->size;
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const float rotation = data->rotation;
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const float radius = data->radius;
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bool convert_to_linear = false;
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struct ColorSpace *colorspace = NULL;
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if (mtex->tex && mtex->tex->type == TEX_IMAGE && mtex->tex->ima) {
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ImBuf *tex_ibuf = BKE_image_pool_acquire_ibuf(mtex->tex->ima, &mtex->tex->iuser, pool);
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/* For consistency, sampling always returns color in linear space */
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if (tex_ibuf && tex_ibuf->rect_float == NULL) {
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convert_to_linear = true;
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colorspace = tex_ibuf->rect_colorspace;
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}
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BKE_image_pool_release_ibuf(mtex->tex->ima, tex_ibuf, pool);
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}
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for (int i = 0; i < size; i++) {
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// largely duplicated from tex_strength
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int index = j * size + i;
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float x = (float)i / size;
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float y = (float)j / size;
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float len;
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if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) {
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x *= vc->ar->winx / radius;
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y *= vc->ar->winy / radius;
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}
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else {
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x = (x - 0.5f) * 2.0f;
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y = (y - 0.5f) * 2.0f;
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}
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len = sqrtf(x * x + y * y);
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if (ELEM(mtex->brush_map_mode, MTEX_MAP_MODE_TILED, MTEX_MAP_MODE_STENCIL) || len <= 1.0f) {
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/* it is probably worth optimizing for those cases where the texture is not rotated by skipping the calls to
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* atan2, sqrtf, sin, and cos. */
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if (mtex->tex && (rotation > 0.001f || rotation < -0.001f)) {
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const float angle = atan2f(y, x) + rotation;
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x = len * cosf(angle);
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y = len * sinf(angle);
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}
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if (col) {
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float rgba[4];
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paint_get_tex_pixel_col(mtex, x, y, rgba, pool, tls->thread_id, convert_to_linear, colorspace);
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buffer[index * 4] = rgba[0] * 255;
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buffer[index * 4 + 1] = rgba[1] * 255;
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buffer[index * 4 + 2] = rgba[2] * 255;
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buffer[index * 4 + 3] = rgba[3] * 255;
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}
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else {
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float avg = paint_get_tex_pixel(mtex, x, y, pool, tls->thread_id);
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avg += br->texture_sample_bias;
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/* clamp to avoid precision overflow */
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CLAMP(avg, 0.0f, 1.0f);
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buffer[index] = 255 - (GLubyte)(255 * avg);
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}
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}
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else {
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if (col) {
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buffer[index * 4] = 0;
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buffer[index * 4 + 1] = 0;
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buffer[index * 4 + 2] = 0;
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buffer[index * 4 + 3] = 0;
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}
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else {
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buffer[index] = 0;
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}
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}
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}
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}
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static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool primary)
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{
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bool init;
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TexSnapshot *target;
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MTex *mtex = (primary) ? &br->mtex : &br->mask_mtex;
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eOverlayControlFlags overlay_flags = BKE_paint_get_overlay_flags();
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GLubyte *buffer = NULL;
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int size;
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bool refresh;
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eOverlayControlFlags invalid = (
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(primary) ?
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(overlay_flags & PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY) :
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(overlay_flags & PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY));
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target = (primary) ? &primary_snap : &secondary_snap;
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refresh =
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!target->overlay_texture ||
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(invalid != 0) ||
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!same_tex_snap(target, mtex, vc, col, zoom);
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init = (target->overlay_texture != 0);
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if (refresh) {
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struct ImagePool *pool = NULL;
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/* stencil is rotated later */
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const float rotation = (mtex->brush_map_mode != MTEX_MAP_MODE_STENCIL) ? -mtex->rot : 0.0f;
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const float radius = BKE_brush_size_get(vc->scene, br) * zoom;
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make_tex_snap(target, vc, zoom);
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if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
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int s = BKE_brush_size_get(vc->scene, br);
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int r = 1;
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for (s >>= 1; s > 0; s >>= 1)
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r++;
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size = (1 << r);
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if (size < 256)
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size = 256;
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if (size < target->old_size)
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size = target->old_size;
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}
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else {
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size = 512;
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}
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if (target->old_size != size) {
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if (target->overlay_texture) {
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glDeleteTextures(1, &target->overlay_texture);
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target->overlay_texture = 0;
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}
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init = false;
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target->old_size = size;
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}
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if (col)
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buffer = MEM_mallocN(sizeof(GLubyte) * size * size * 4, "load_tex");
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else
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buffer = MEM_mallocN(sizeof(GLubyte) * size * size, "load_tex");
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pool = BKE_image_pool_new();
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if (mtex->tex && mtex->tex->nodetree) {
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/* has internal flag to detect it only does it once */
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ntreeTexBeginExecTree(mtex->tex->nodetree);
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}
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LoadTexData data = {
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.br = br, .vc = vc, .mtex = mtex, .buffer = buffer, .col = col,
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.pool = pool, .size = size, .rotation = rotation, .radius = radius,
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};
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ParallelRangeSettings settings;
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BLI_parallel_range_settings_defaults(&settings);
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BLI_task_parallel_range(0, size, &data, load_tex_task_cb_ex, &settings);
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if (mtex->tex && mtex->tex->nodetree)
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ntreeTexEndExecTree(mtex->tex->nodetree->execdata);
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if (pool)
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BKE_image_pool_free(pool);
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if (!target->overlay_texture)
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glGenTextures(1, &target->overlay_texture);
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}
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else {
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size = target->old_size;
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}
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, target->overlay_texture);
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if (refresh) {
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GLenum format = col ? GL_RGBA : GL_RED;
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GLenum internalformat = col ? GL_RGBA8 : GL_R8;
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if (!init || (target->old_col != col)) {
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glTexImage2D(GL_TEXTURE_2D, 0, internalformat, size, size, 0, format, GL_UNSIGNED_BYTE, buffer);
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}
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else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, format, GL_UNSIGNED_BYTE, buffer);
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}
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if (buffer)
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MEM_freeN(buffer);
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target->old_col = col;
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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}
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BKE_paint_reset_overlay_invalid(invalid);
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return 1;
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}
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static void load_tex_cursor_task_cb(
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void *__restrict userdata,
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const int j,
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const ParallelRangeTLS *__restrict UNUSED(tls))
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{
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LoadTexData *data = userdata;
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Brush *br = data->br;
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GLubyte *buffer = data->buffer;
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const int size = data->size;
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for (int i = 0; i < size; i++) {
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// largely duplicated from tex_strength
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const int index = j * size + i;
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const float x = (((float)i / size) - 0.5f) * 2.0f;
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const float y = (((float)j / size) - 0.5f) * 2.0f;
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const float len = sqrtf(x * x + y * y);
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if (len <= 1.0f) {
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float avg = BKE_brush_curve_strength_clamped(br, len, 1.0f); /* Falloff curve */
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buffer[index] = 255 - (GLubyte)(255 * avg);
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}
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else {
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buffer[index] = 0;
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}
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}
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}
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static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom)
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{
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bool init;
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eOverlayControlFlags overlay_flags = BKE_paint_get_overlay_flags();
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GLubyte *buffer = NULL;
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int size;
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const bool refresh =
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!cursor_snap.overlay_texture ||
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(overlay_flags & PAINT_OVERLAY_INVALID_CURVE) ||
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cursor_snap.zoom != zoom;
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init = (cursor_snap.overlay_texture != 0);
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if (refresh) {
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int s, r;
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cursor_snap.zoom = zoom;
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s = BKE_brush_size_get(vc->scene, br);
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r = 1;
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for (s >>= 1; s > 0; s >>= 1)
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r++;
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size = (1 << r);
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if (size < 256)
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size = 256;
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if (size < cursor_snap.size)
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size = cursor_snap.size;
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if (cursor_snap.size != size) {
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if (cursor_snap.overlay_texture) {
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glDeleteTextures(1, &cursor_snap.overlay_texture);
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cursor_snap.overlay_texture = 0;
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}
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init = false;
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cursor_snap.size = size;
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}
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buffer = MEM_mallocN(sizeof(GLubyte) * size * size, "load_tex");
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curvemapping_initialize(br->curve);
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LoadTexData data = {
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.br = br, .buffer = buffer, .size = size,
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};
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ParallelRangeSettings settings;
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BLI_parallel_range_settings_defaults(&settings);
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BLI_task_parallel_range(0, size, &data, load_tex_cursor_task_cb, &settings);
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if (!cursor_snap.overlay_texture)
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glGenTextures(1, &cursor_snap.overlay_texture);
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}
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else {
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size = cursor_snap.size;
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}
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, cursor_snap.overlay_texture);
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if (refresh) {
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if (!init) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, size, size, 0, GL_RED, GL_UNSIGNED_BYTE, buffer);
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}
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else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_RED, GL_UNSIGNED_BYTE, buffer);
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}
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if (buffer)
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MEM_freeN(buffer);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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BKE_paint_reset_overlay_invalid(PAINT_OVERLAY_INVALID_CURVE);
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return 1;
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}
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static int project_brush_radius(
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ViewContext *vc,
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float radius,
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const float location[3])
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{
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float view[3], nonortho[3], ortho[3], offset[3], p1[2], p2[2];
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ED_view3d_global_to_vector(vc->rv3d, location, view);
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/* create a vector that is not orthogonal to view */
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if (fabsf(view[0]) < 0.1f) {
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nonortho[0] = view[0] + 1.0f;
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nonortho[1] = view[1];
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nonortho[2] = view[2];
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}
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else if (fabsf(view[1]) < 0.1f) {
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nonortho[0] = view[0];
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nonortho[1] = view[1] + 1.0f;
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nonortho[2] = view[2];
|
|
}
|
|
else {
|
|
nonortho[0] = view[0];
|
|
nonortho[1] = view[1];
|
|
nonortho[2] = view[2] + 1.0f;
|
|
}
|
|
|
|
/* get a vector in the plane of the view */
|
|
cross_v3_v3v3(ortho, nonortho, view);
|
|
normalize_v3(ortho);
|
|
|
|
/* make a point on the surface of the brush tangent to the view */
|
|
mul_v3_fl(ortho, radius);
|
|
add_v3_v3v3(offset, location, ortho);
|
|
|
|
/* project the center of the brush, and the tangent point to the view onto the screen */
|
|
if ((ED_view3d_project_float_global(vc->ar, location, p1, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
|
|
(ED_view3d_project_float_global(vc->ar, offset, p2, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
|
|
{
|
|
/* the distance between these points is the size of the projected brush in pixels */
|
|
return len_v2v2(p1, p2);
|
|
}
|
|
else {
|
|
BLI_assert(0); /* assert because the code that sets up the vectors should disallow this */
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static bool sculpt_get_brush_geometry(
|
|
bContext *C, ViewContext *vc,
|
|
int x, int y, int *pixel_radius,
|
|
float location[3], UnifiedPaintSettings *ups)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
Paint *paint = BKE_paint_get_active_from_context(C);
|
|
float mouse[2];
|
|
bool hit = false;
|
|
|
|
mouse[0] = x;
|
|
mouse[1] = y;
|
|
|
|
if (vc->obact->sculpt && vc->obact->sculpt->pbvh) {
|
|
if (!ups->stroke_active) {
|
|
hit = sculpt_stroke_get_location(C, location, mouse);
|
|
}
|
|
else {
|
|
hit = ups->last_hit;
|
|
copy_v3_v3(location, ups->last_location);
|
|
}
|
|
}
|
|
|
|
if (hit) {
|
|
Brush *brush = BKE_paint_brush(paint);
|
|
|
|
*pixel_radius = project_brush_radius(
|
|
vc, BKE_brush_unprojected_radius_get(scene, brush), location);
|
|
|
|
if (*pixel_radius == 0)
|
|
*pixel_radius = BKE_brush_size_get(scene, brush);
|
|
|
|
mul_m4_v3(vc->obact->obmat, location);
|
|
}
|
|
else {
|
|
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
*pixel_radius = BKE_brush_size_get(scene, brush);
|
|
}
|
|
|
|
return hit;
|
|
}
|
|
|
|
/* Draw an overlay that shows what effect the brush's texture will
|
|
* have on brush strength */
|
|
static void paint_draw_tex_overlay(
|
|
UnifiedPaintSettings *ups, Brush *brush,
|
|
ViewContext *vc, int x, int y, float zoom, bool col, bool primary)
|
|
{
|
|
rctf quad;
|
|
/* check for overlay mode */
|
|
|
|
MTex *mtex = (primary) ? &brush->mtex : &brush->mask_mtex;
|
|
bool valid = (
|
|
(primary) ?
|
|
(brush->overlay_flags & BRUSH_OVERLAY_PRIMARY) != 0 :
|
|
(brush->overlay_flags & BRUSH_OVERLAY_SECONDARY) != 0);
|
|
int overlay_alpha = (primary) ? brush->texture_overlay_alpha : brush->mask_overlay_alpha;
|
|
|
|
if (!(mtex->tex) || !((mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) ||
|
|
(valid &&
|
|
ELEM(mtex->brush_map_mode, MTEX_MAP_MODE_VIEW, MTEX_MAP_MODE_TILED))))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (load_tex(brush, vc, zoom, col, primary)) {
|
|
GPU_blend(true);
|
|
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
glDepthMask(GL_FALSE);
|
|
glDepthFunc(GL_ALWAYS);
|
|
|
|
if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
|
|
GPU_matrix_push();
|
|
|
|
/* brush rotation */
|
|
GPU_matrix_translate_2f(x, y);
|
|
GPU_matrix_rotate_2d(-RAD2DEGF(primary ? ups->brush_rotation : ups->brush_rotation_sec));
|
|
GPU_matrix_translate_2f(-x, -y);
|
|
|
|
/* scale based on tablet pressure */
|
|
if (primary && ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
|
|
const float scale = ups->size_pressure_value;
|
|
GPU_matrix_translate_2f(x, y);
|
|
GPU_matrix_scale_2f(scale, scale);
|
|
GPU_matrix_translate_2f(-x, -y);
|
|
}
|
|
|
|
if (ups->draw_anchored) {
|
|
quad.xmin = ups->anchored_initial_mouse[0] - ups->anchored_size;
|
|
quad.ymin = ups->anchored_initial_mouse[1] - ups->anchored_size;
|
|
quad.xmax = ups->anchored_initial_mouse[0] + ups->anchored_size;
|
|
quad.ymax = ups->anchored_initial_mouse[1] + ups->anchored_size;
|
|
}
|
|
else {
|
|
const int radius = BKE_brush_size_get(vc->scene, brush) * zoom;
|
|
quad.xmin = x - radius;
|
|
quad.ymin = y - radius;
|
|
quad.xmax = x + radius;
|
|
quad.ymax = y + radius;
|
|
}
|
|
}
|
|
else if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) {
|
|
quad.xmin = 0;
|
|
quad.ymin = 0;
|
|
quad.xmax = BLI_rcti_size_x(&vc->ar->winrct);
|
|
quad.ymax = BLI_rcti_size_y(&vc->ar->winrct);
|
|
}
|
|
/* Stencil code goes here */
|
|
else {
|
|
if (primary) {
|
|
quad.xmin = -brush->stencil_dimension[0];
|
|
quad.ymin = -brush->stencil_dimension[1];
|
|
quad.xmax = brush->stencil_dimension[0];
|
|
quad.ymax = brush->stencil_dimension[1];
|
|
}
|
|
else {
|
|
quad.xmin = -brush->mask_stencil_dimension[0];
|
|
quad.ymin = -brush->mask_stencil_dimension[1];
|
|
quad.xmax = brush->mask_stencil_dimension[0];
|
|
quad.ymax = brush->mask_stencil_dimension[1];
|
|
}
|
|
GPU_matrix_push();
|
|
if (primary)
|
|
GPU_matrix_translate_2fv(brush->stencil_pos);
|
|
else
|
|
GPU_matrix_translate_2fv(brush->mask_stencil_pos);
|
|
GPU_matrix_rotate_2d(RAD2DEGF(mtex->rot));
|
|
}
|
|
|
|
/* set quad color. Colored overlay does not get blending */
|
|
GPUVertFormat *format = immVertexFormat();
|
|
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
uint texCoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
|
|
if (col) {
|
|
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
|
|
immUniformColor4f(1.0f, 1.0f, 1.0f, overlay_alpha * 0.01f);
|
|
}
|
|
else {
|
|
GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_ALPHA_COLOR);
|
|
immUniformColor3fvAlpha(U.sculpt_paint_overlay_col, overlay_alpha * 0.01f);
|
|
}
|
|
|
|
/* draw textured quad */
|
|
immUniform1i("image", 0);
|
|
|
|
immBegin(GPU_PRIM_TRI_FAN, 4);
|
|
immAttr2f(texCoord, 0.0f, 0.0f);
|
|
immVertex2f(pos, quad.xmin, quad.ymin);
|
|
immAttr2f(texCoord, 1.0f, 0.0f);
|
|
immVertex2f(pos, quad.xmax, quad.ymin);
|
|
immAttr2f(texCoord, 1.0f, 1.0f);
|
|
immVertex2f(pos, quad.xmax, quad.ymax);
|
|
immAttr2f(texCoord, 0.0f, 1.0f);
|
|
immVertex2f(pos, quad.xmin, quad.ymax);
|
|
immEnd();
|
|
|
|
immUnbindProgram();
|
|
GPU_blend_set_func(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA);
|
|
|
|
if (ELEM(mtex->brush_map_mode, MTEX_MAP_MODE_STENCIL, MTEX_MAP_MODE_VIEW)) {
|
|
GPU_matrix_pop();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Draw an overlay that shows what effect the brush's texture will
|
|
* have on brush strength */
|
|
static void paint_draw_cursor_overlay(
|
|
UnifiedPaintSettings *ups, Brush *brush,
|
|
ViewContext *vc, int x, int y, float zoom)
|
|
{
|
|
rctf quad;
|
|
/* check for overlay mode */
|
|
|
|
if (!(brush->overlay_flags & BRUSH_OVERLAY_CURSOR)) {
|
|
return;
|
|
}
|
|
|
|
if (load_tex_cursor(brush, vc, zoom)) {
|
|
bool do_pop = false;
|
|
float center[2];
|
|
GPU_blend(true);
|
|
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
glDepthMask(GL_FALSE);
|
|
glDepthFunc(GL_ALWAYS);
|
|
|
|
if (ups->draw_anchored) {
|
|
copy_v2_v2(center, ups->anchored_initial_mouse);
|
|
quad.xmin = ups->anchored_initial_mouse[0] - ups->anchored_size;
|
|
quad.ymin = ups->anchored_initial_mouse[1] - ups->anchored_size;
|
|
quad.xmax = ups->anchored_initial_mouse[0] + ups->anchored_size;
|
|
quad.ymax = ups->anchored_initial_mouse[1] + ups->anchored_size;
|
|
}
|
|
else {
|
|
const int radius = BKE_brush_size_get(vc->scene, brush) * zoom;
|
|
center[0] = x;
|
|
center[1] = y;
|
|
|
|
quad.xmin = x - radius;
|
|
quad.ymin = y - radius;
|
|
quad.xmax = x + radius;
|
|
quad.ymax = y + radius;
|
|
}
|
|
|
|
/* scale based on tablet pressure */
|
|
if (ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush)) {
|
|
do_pop = true;
|
|
GPU_matrix_push();
|
|
GPU_matrix_translate_2fv(center);
|
|
GPU_matrix_scale_1f(ups->size_pressure_value);
|
|
GPU_matrix_translate_2f(-center[0], -center[1]);
|
|
}
|
|
|
|
GPUVertFormat *format = immVertexFormat();
|
|
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
uint texCoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
|
|
GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_ALPHA_COLOR);
|
|
|
|
immUniformColor3fvAlpha(U.sculpt_paint_overlay_col, brush->cursor_overlay_alpha * 0.01f);
|
|
|
|
/* draw textured quad */
|
|
|
|
/* draw textured quad */
|
|
immUniform1i("image", 0);
|
|
|
|
immBegin(GPU_PRIM_TRI_FAN, 4);
|
|
immAttr2f(texCoord, 0.0f, 0.0f);
|
|
immVertex2f(pos, quad.xmin, quad.ymin);
|
|
immAttr2f(texCoord, 1.0f, 0.0f);
|
|
immVertex2f(pos, quad.xmax, quad.ymin);
|
|
immAttr2f(texCoord, 1.0f, 1.0f);
|
|
immVertex2f(pos, quad.xmax, quad.ymax);
|
|
immAttr2f(texCoord, 0.0f, 1.0f);
|
|
immVertex2f(pos, quad.xmin, quad.ymax);
|
|
immEnd();
|
|
|
|
immUnbindProgram();
|
|
|
|
GPU_blend_set_func(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA);
|
|
|
|
if (do_pop)
|
|
GPU_matrix_pop();
|
|
}
|
|
}
|
|
|
|
static void paint_draw_alpha_overlay(
|
|
UnifiedPaintSettings *ups, Brush *brush,
|
|
ViewContext *vc, int x, int y, float zoom, ePaintMode mode)
|
|
{
|
|
/* color means that primary brush texture is colured and
|
|
* secondary is used for alpha/mask control */
|
|
bool col = ELEM(mode, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D, PAINT_MODE_VERTEX) ? true : false;
|
|
eOverlayControlFlags flags = BKE_paint_get_overlay_flags();
|
|
gpuPushAttrib(GPU_DEPTH_BUFFER_BIT | GPU_BLEND_BIT);
|
|
|
|
/* Translate to region. */
|
|
GPU_matrix_push();
|
|
GPU_matrix_translate_2f(vc->ar->winrct.xmin, vc->ar->winrct.ymin);
|
|
x -= vc->ar->winrct.xmin;
|
|
y -= vc->ar->winrct.ymin;
|
|
|
|
/* coloured overlay should be drawn separately */
|
|
if (col) {
|
|
if (!(flags & PAINT_OVERLAY_OVERRIDE_PRIMARY))
|
|
paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, true, true);
|
|
if (!(flags & PAINT_OVERLAY_OVERRIDE_SECONDARY))
|
|
paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, false, false);
|
|
if (!(flags & PAINT_OVERLAY_OVERRIDE_CURSOR))
|
|
paint_draw_cursor_overlay(ups, brush, vc, x, y, zoom);
|
|
}
|
|
else {
|
|
if (!(flags & PAINT_OVERLAY_OVERRIDE_PRIMARY) && (mode != PAINT_MODE_WEIGHT))
|
|
paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, false, true);
|
|
if (!(flags & PAINT_OVERLAY_OVERRIDE_CURSOR))
|
|
paint_draw_cursor_overlay(ups, brush, vc, x, y, zoom);
|
|
}
|
|
|
|
GPU_matrix_pop();
|
|
gpuPopAttrib();
|
|
}
|
|
|
|
|
|
BLI_INLINE void draw_tri_point(
|
|
unsigned int pos, float sel_col[4], float pivot_col[4],
|
|
float *co, float width, bool selected)
|
|
{
|
|
immUniformColor4fv(selected ? sel_col : pivot_col);
|
|
|
|
GPU_line_width(3.0f);
|
|
|
|
float w = width / 2.0f;
|
|
float tri[3][2] = {
|
|
{co[0], co[1] + w},
|
|
{co[0] - w, co[1] - w},
|
|
{co[0] + w, co[1] - w},
|
|
};
|
|
|
|
immBegin(GPU_PRIM_LINE_LOOP, 3);
|
|
immVertex2fv(pos, tri[0]);
|
|
immVertex2fv(pos, tri[1]);
|
|
immVertex2fv(pos, tri[2]);
|
|
immEnd();
|
|
|
|
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
|
|
GPU_line_width(1.0f);
|
|
|
|
immBegin(GPU_PRIM_LINE_LOOP, 3);
|
|
immVertex2fv(pos, tri[0]);
|
|
immVertex2fv(pos, tri[1]);
|
|
immVertex2fv(pos, tri[2]);
|
|
immEnd();
|
|
}
|
|
|
|
BLI_INLINE void draw_rect_point(
|
|
unsigned int pos, float sel_col[4], float handle_col[4],
|
|
float *co, float width, bool selected)
|
|
{
|
|
immUniformColor4fv(selected ? sel_col : handle_col);
|
|
|
|
GPU_line_width(3.0f);
|
|
|
|
float w = width / 2.0f;
|
|
float minx = co[0] - w;
|
|
float miny = co[1] - w;
|
|
float maxx = co[0] + w;
|
|
float maxy = co[1] + w;
|
|
|
|
imm_draw_box_wire_2d(pos, minx, miny, maxx, maxy);
|
|
|
|
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
|
|
GPU_line_width(1.0f);
|
|
|
|
imm_draw_box_wire_2d(pos, minx, miny, maxx, maxy);
|
|
}
|
|
|
|
|
|
BLI_INLINE void draw_bezier_handle_lines(unsigned int pos, float sel_col[4], BezTriple *bez)
|
|
{
|
|
immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
|
|
GPU_line_width(3.0f);
|
|
|
|
immBegin(GPU_PRIM_LINE_STRIP, 3);
|
|
immVertex2fv(pos, bez->vec[0]);
|
|
immVertex2fv(pos, bez->vec[1]);
|
|
immVertex2fv(pos, bez->vec[2]);
|
|
immEnd();
|
|
|
|
GPU_line_width(1.0f);
|
|
|
|
if (bez->f1 || bez->f2) {
|
|
immUniformColor4fv(sel_col);
|
|
}
|
|
else {
|
|
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
|
|
}
|
|
immBegin(GPU_PRIM_LINES, 2);
|
|
immVertex2fv(pos, bez->vec[0]);
|
|
immVertex2fv(pos, bez->vec[1]);
|
|
immEnd();
|
|
|
|
if (bez->f3 || bez->f2) {
|
|
immUniformColor4fv(sel_col);
|
|
}
|
|
else {
|
|
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
|
|
}
|
|
immBegin(GPU_PRIM_LINES, 2);
|
|
immVertex2fv(pos, bez->vec[1]);
|
|
immVertex2fv(pos, bez->vec[2]);
|
|
immEnd();
|
|
}
|
|
|
|
static void paint_draw_curve_cursor(Brush *brush, ViewContext *vc)
|
|
{
|
|
GPU_matrix_push();
|
|
GPU_matrix_translate_2f(vc->ar->winrct.xmin, vc->ar->winrct.ymin);
|
|
|
|
if (brush->paint_curve && brush->paint_curve->points) {
|
|
int i;
|
|
PaintCurve *pc = brush->paint_curve;
|
|
PaintCurvePoint *cp = pc->points;
|
|
|
|
GPU_line_smooth(true);
|
|
GPU_blend(true);
|
|
|
|
/* draw the bezier handles and the curve segment between the current and next point */
|
|
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
|
|
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
|
|
|
|
float selec_col[4], handle_col[4], pivot_col[4];
|
|
UI_GetThemeColor4fv(TH_VERTEX_SELECT, selec_col);
|
|
UI_GetThemeColor4fv(TH_PAINT_CURVE_HANDLE, handle_col);
|
|
UI_GetThemeColor4fv(TH_PAINT_CURVE_PIVOT, pivot_col);
|
|
|
|
for (i = 0; i < pc->tot_points - 1; i++, cp++) {
|
|
int j;
|
|
PaintCurvePoint *cp_next = cp + 1;
|
|
float data[(PAINT_CURVE_NUM_SEGMENTS + 1) * 2];
|
|
/* use color coding to distinguish handles vs curve segments */
|
|
draw_bezier_handle_lines(pos, selec_col, &cp->bez);
|
|
draw_tri_point(pos, selec_col, pivot_col, &cp->bez.vec[1][0], 10.0f, cp->bez.f2);
|
|
draw_rect_point(pos, selec_col, handle_col, &cp->bez.vec[0][0], 8.0f, cp->bez.f1 || cp->bez.f2);
|
|
draw_rect_point(pos, selec_col, handle_col, &cp->bez.vec[2][0], 8.0f, cp->bez.f3 || cp->bez.f2);
|
|
|
|
for (j = 0; j < 2; j++)
|
|
BKE_curve_forward_diff_bezier(
|
|
cp->bez.vec[1][j],
|
|
cp->bez.vec[2][j],
|
|
cp_next->bez.vec[0][j],
|
|
cp_next->bez.vec[1][j],
|
|
data + j, PAINT_CURVE_NUM_SEGMENTS, sizeof(float[2]));
|
|
|
|
float (*v)[2] = (float(*)[2])data;
|
|
|
|
immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
|
|
GPU_line_width(3.0f);
|
|
immBegin(GPU_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1);
|
|
for (j = 0; j <= PAINT_CURVE_NUM_SEGMENTS; j++) {
|
|
immVertex2fv(pos, v[j]);
|
|
}
|
|
immEnd();
|
|
|
|
immUniformColor4f(0.9f, 0.9f, 1.0f, 0.5f);
|
|
GPU_line_width(1.0f);
|
|
immBegin(GPU_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1);
|
|
for (j = 0; j <= PAINT_CURVE_NUM_SEGMENTS; j++) {
|
|
immVertex2fv(pos, v[j]);
|
|
}
|
|
immEnd();
|
|
}
|
|
|
|
/* draw last line segment */
|
|
draw_bezier_handle_lines(pos, selec_col, &cp->bez);
|
|
draw_tri_point(pos, selec_col, pivot_col, &cp->bez.vec[1][0], 10.0f, cp->bez.f2);
|
|
draw_rect_point(pos, selec_col, handle_col, &cp->bez.vec[0][0], 8.0f, cp->bez.f1 || cp->bez.f2);
|
|
draw_rect_point(pos, selec_col, handle_col, &cp->bez.vec[2][0], 8.0f, cp->bez.f3 || cp->bez.f2);
|
|
|
|
GPU_blend(false);
|
|
GPU_line_smooth(false);
|
|
|
|
immUnbindProgram();
|
|
}
|
|
GPU_matrix_pop();
|
|
}
|
|
|
|
/* Special actions taken when paint cursor goes over mesh */
|
|
/* TODO: sculpt only for now */
|
|
static void paint_cursor_on_hit(
|
|
UnifiedPaintSettings *ups, Brush *brush, ViewContext *vc,
|
|
const float location[3])
|
|
{
|
|
float unprojected_radius, projected_radius;
|
|
|
|
/* update the brush's cached 3D radius */
|
|
if (!BKE_brush_use_locked_size(vc->scene, brush)) {
|
|
/* get 2D brush radius */
|
|
if (ups->draw_anchored)
|
|
projected_radius = ups->anchored_size;
|
|
else {
|
|
if (brush->flag & BRUSH_ANCHORED)
|
|
projected_radius = 8;
|
|
else
|
|
projected_radius = BKE_brush_size_get(vc->scene, brush);
|
|
}
|
|
|
|
/* convert brush radius from 2D to 3D */
|
|
unprojected_radius = paint_calc_object_space_radius(
|
|
vc, location, projected_radius);
|
|
|
|
/* scale 3D brush radius by pressure */
|
|
if (ups->stroke_active && BKE_brush_use_size_pressure(vc->scene, brush))
|
|
unprojected_radius *= ups->size_pressure_value;
|
|
|
|
/* set cached value in either Brush or UnifiedPaintSettings */
|
|
BKE_brush_unprojected_radius_set(vc->scene, brush, unprojected_radius);
|
|
}
|
|
}
|
|
|
|
static bool ommit_cursor_drawing(Paint *paint, ePaintMode mode, Brush *brush)
|
|
{
|
|
if (paint->flags & PAINT_SHOW_BRUSH) {
|
|
if (ELEM(mode, PAINT_MODE_TEXTURE_2D, PAINT_MODE_TEXTURE_3D) && brush->imagepaint_tool == PAINT_TOOL_FILL) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
Paint *paint = BKE_paint_get_active_from_context(C);
|
|
Brush *brush = BKE_paint_brush(paint);
|
|
ePaintMode mode = BKE_paintmode_get_active_from_context(C);
|
|
|
|
/* check that brush drawing is enabled */
|
|
if (ommit_cursor_drawing(paint, mode, brush))
|
|
return;
|
|
|
|
/* can't use stroke vc here because this will be called during
|
|
* mouse over too, not just during a stroke */
|
|
ViewContext vc;
|
|
ED_view3d_viewcontext_init(C, &vc);
|
|
|
|
if (vc.rv3d && (vc.rv3d->rflag & RV3D_NAVIGATING)) {
|
|
return;
|
|
}
|
|
|
|
/* skip everything and draw brush here */
|
|
if (brush->flag & BRUSH_CURVE) {
|
|
paint_draw_curve_cursor(brush, &vc);
|
|
return;
|
|
}
|
|
|
|
float zoomx, zoomy;
|
|
get_imapaint_zoom(C, &zoomx, &zoomy);
|
|
zoomx = max_ff(zoomx, zoomy);
|
|
|
|
/* set various defaults */
|
|
const float *outline_col = brush->add_col;
|
|
const float outline_alpha = 0.5f;
|
|
float translation[2] = { x, y };
|
|
float final_radius = (BKE_brush_size_get(scene, brush) * zoomx);
|
|
|
|
/* don't calculate rake angles while a stroke is active because the rake variables are global
|
|
* and we may get interference with the stroke itself.
|
|
* For line strokes, such interference is visible */
|
|
if (!ups->stroke_active) {
|
|
paint_calculate_rake_rotation(ups, brush, translation);
|
|
}
|
|
|
|
/* draw overlay */
|
|
paint_draw_alpha_overlay(ups, brush, &vc, x, y, zoomx, mode);
|
|
|
|
/* TODO: as sculpt and other paint modes are unified, this
|
|
* special mode of drawing will go away */
|
|
if ((mode == PAINT_MODE_SCULPT) && vc.obact->sculpt) {
|
|
float location[3];
|
|
int pixel_radius;
|
|
|
|
/* test if brush is over the mesh */
|
|
bool hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location, ups);
|
|
|
|
if (BKE_brush_use_locked_size(scene, brush))
|
|
BKE_brush_size_set(scene, brush, pixel_radius);
|
|
|
|
/* check if brush is subtracting, use different color then */
|
|
/* TODO: no way currently to know state of pen flip or
|
|
* invert key modifier without starting a stroke */
|
|
if (((ups->draw_inverted == 0) ^ ((brush->flag & BRUSH_DIR_IN) == 0)) &&
|
|
BKE_brush_sculpt_has_secondary_color(brush))
|
|
{
|
|
outline_col = brush->sub_col;
|
|
}
|
|
|
|
/* only do if brush is over the mesh */
|
|
if (hit)
|
|
paint_cursor_on_hit(ups, brush, &vc, location);
|
|
}
|
|
|
|
if (ups->draw_anchored) {
|
|
final_radius = ups->anchored_size;
|
|
copy_v2_fl2(translation,
|
|
ups->anchored_initial_mouse[0] + ar->winrct.xmin,
|
|
ups->anchored_initial_mouse[1] + ar->winrct.ymin);
|
|
}
|
|
|
|
/* make lines pretty */
|
|
GPU_line_width(1.0f);
|
|
GPU_blend(true); /* TODO: also set blend mode? */
|
|
GPU_line_smooth(true);
|
|
|
|
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
|
|
|
|
/* set brush color */
|
|
immUniformColor3fvAlpha(outline_col, outline_alpha);
|
|
|
|
/* draw brush outline */
|
|
if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) {
|
|
/* inner at full alpha */
|
|
imm_draw_circle_wire_2d(pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40);
|
|
/* outer at half alpha */
|
|
immUniformColor3fvAlpha(outline_col, outline_alpha * 0.5f);
|
|
}
|
|
imm_draw_circle_wire_2d(pos, translation[0], translation[1], final_radius, 40);
|
|
|
|
immUnbindProgram();
|
|
|
|
/* restore GL state */
|
|
GPU_blend(false);
|
|
GPU_line_smooth(false);
|
|
}
|
|
|
|
/* Public API */
|
|
|
|
void paint_cursor_start(bContext *C, bool (*poll)(bContext *C))
|
|
{
|
|
Paint *p = BKE_paint_get_active_from_context(C);
|
|
|
|
if (p && !p->paint_cursor) {
|
|
p->paint_cursor = WM_paint_cursor_activate(
|
|
CTX_wm_manager(C),
|
|
SPACE_TYPE_ANY, RGN_TYPE_ANY,
|
|
poll,
|
|
paint_draw_cursor,
|
|
NULL);
|
|
}
|
|
|
|
/* invalidate the paint cursors */
|
|
BKE_paint_invalidate_overlay_all();
|
|
}
|
|
|
|
void paint_cursor_start_explicit(Paint *p, wmWindowManager *wm, bool (*poll)(bContext *C))
|
|
{
|
|
if (p && !p->paint_cursor) {
|
|
p->paint_cursor = WM_paint_cursor_activate(
|
|
wm,
|
|
SPACE_TYPE_ANY, RGN_TYPE_ANY,
|
|
poll,
|
|
paint_draw_cursor,
|
|
NULL);
|
|
}
|
|
}
|