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blender-archive/source/blender/editors/space_info/info_stats.c
Sergey Sharybin 704b336899 Make scene statistics to respect locked interface
Interface is being locked when some destructive operations
are called from non-main thread.

This was causing crash with particles in T60065.
2019-01-28 12:49:45 +01:00

618 lines
17 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_info/info_stats.c
* \ingroup spinfo
*/
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_armature_types.h"
#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_scene_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_anim.h"
#include "BKE_blender_version.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_editmesh.h"
#include "BKE_object.h"
#include "BKE_gpencil.h"
#include "BKE_scene.h"
#include "BKE_subdiv_ccg.h"
#include "DEG_depsgraph_query.h"
#include "ED_info.h"
#include "ED_armature.h"
#include "GPU_extensions.h"
#define MAX_INFO_LEN 512
#define MAX_INFO_NUM_LEN 16
typedef struct SceneStats {
uint64_t totvert, totvertsel;
uint64_t totedge, totedgesel;
uint64_t totface, totfacesel;
uint64_t totbone, totbonesel;
uint64_t totobj, totobjsel;
uint64_t totlamp, totlampsel;
uint64_t tottri;
uint64_t totgplayer, totgpframe, totgpstroke, totgppoint;
char infostr[MAX_INFO_LEN];
} SceneStats;
typedef struct SceneStatsFmt {
/* Totals */
char totvert[MAX_INFO_NUM_LEN], totvertsel[MAX_INFO_NUM_LEN];
char totface[MAX_INFO_NUM_LEN], totfacesel[MAX_INFO_NUM_LEN];
char totedge[MAX_INFO_NUM_LEN], totedgesel[MAX_INFO_NUM_LEN];
char totbone[MAX_INFO_NUM_LEN], totbonesel[MAX_INFO_NUM_LEN];
char totobj[MAX_INFO_NUM_LEN], totobjsel[MAX_INFO_NUM_LEN];
char totlamp[MAX_INFO_NUM_LEN], totlampsel[MAX_INFO_NUM_LEN];
char tottri[MAX_INFO_NUM_LEN];
char totgplayer[MAX_INFO_NUM_LEN], totgpframe[MAX_INFO_NUM_LEN];
char totgpstroke[MAX_INFO_NUM_LEN], totgppoint[MAX_INFO_NUM_LEN];
} SceneStatsFmt;
static bool stats_mesheval(Mesh *me_eval, int sel, int totob, SceneStats *stats)
{
if (me_eval == NULL) {
return false;
}
int totvert, totedge, totface, totloop;
if (me_eval->runtime.subdiv_ccg != NULL) {
const SubdivCCG *subdiv_ccg = me_eval->runtime.subdiv_ccg;
BKE_subdiv_ccg_topology_counters(
subdiv_ccg, &totvert, &totedge, &totface, &totloop);
}
else {
totvert = me_eval->totvert;
totedge = me_eval->totedge;
totface = me_eval->totpoly;
totloop = me_eval->totloop;
}
stats->totvert += totvert * totob;
stats->totedge += totedge * totob;
stats->totface += totface * totob;
stats->tottri += poly_to_tri_count(totface, totloop) * totob;
if (sel) {
stats->totvertsel += totvert;
stats->totfacesel += totface;
}
return true;
}
static void stats_object(Object *ob, int sel, int totob, SceneStats *stats)
{
switch (ob->type) {
case OB_MESH:
{
/* we assume evaluated mesh is already built, this strictly does stats now. */
Mesh *me_eval = ob->runtime.mesh_eval;
stats_mesheval(me_eval, sel, totob, stats);
break;
}
case OB_LAMP:
stats->totlamp += totob;
if (sel) {
stats->totlampsel += totob;
}
break;
case OB_SURF:
case OB_CURVE:
case OB_FONT:
{
Mesh *me_eval = ob->runtime.mesh_eval;
if (stats_mesheval(me_eval, sel, totob, stats)) {
break;
}
ATTR_FALLTHROUGH; /* Falltrough to displist. */
}
case OB_MBALL:
{
int totv = 0, totf = 0, tottri = 0;
if (ob->runtime.curve_cache && ob->runtime.curve_cache->disp.first)
BKE_displist_count(&ob->runtime.curve_cache->disp, &totv, &totf, &tottri);
totv *= totob;
totf *= totob;
tottri *= totob;
stats->totvert += totv;
stats->totface += totf;
stats->tottri += tottri;
if (sel) {
stats->totvertsel += totv;
stats->totfacesel += totf;
}
break;
}
case OB_GPENCIL:
{
if (sel) {
bGPdata *gpd = (bGPdata *)ob->data;
/* GPXX Review if we can move to other place when object change
* maybe to depsgraph evaluation
*/
BKE_gpencil_stats_update(gpd);
stats->totgplayer += gpd->totlayer;
stats->totgpframe += gpd->totframe;
stats->totgpstroke += gpd->totstroke;
stats->totgppoint += gpd->totpoint;
}
break;
}
}
}
static void stats_object_edit(Object *obedit, SceneStats *stats)
{
if (obedit->type == OB_MESH) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
stats->totvert += em->bm->totvert;
stats->totvertsel += em->bm->totvertsel;
stats->totedge += em->bm->totedge;
stats->totedgesel += em->bm->totedgesel;
stats->totface += em->bm->totface;
stats->totfacesel += em->bm->totfacesel;
stats->tottri += em->tottri;
}
else if (obedit->type == OB_ARMATURE) {
/* Armature Edit */
bArmature *arm = obedit->data;
EditBone *ebo;
for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
stats->totbone++;
if ((ebo->flag & BONE_CONNECTED) && ebo->parent)
stats->totvert--;
if (ebo->flag & BONE_TIPSEL)
stats->totvertsel++;
if (ebo->flag & BONE_ROOTSEL)
stats->totvertsel++;
if (ebo->flag & BONE_SELECTED) stats->totbonesel++;
/* if this is a connected child and it's parent is being moved, remove our root */
if ((ebo->flag & BONE_CONNECTED) && (ebo->flag & BONE_ROOTSEL) &&
ebo->parent && (ebo->parent->flag & BONE_TIPSEL))
{
stats->totvertsel--;
}
stats->totvert += 2;
}
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { /* OB_FONT has no cu->editnurb */
/* Curve Edit */
Curve *cu = obedit->data;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
int a;
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
for (nu = nurbs->first; nu; nu = nu->next) {
if (nu->type == CU_BEZIER) {
bezt = nu->bezt;
a = nu->pntsu;
while (a--) {
stats->totvert += 3;
if (bezt->f1 & SELECT) stats->totvertsel++;
if (bezt->f2 & SELECT) stats->totvertsel++;
if (bezt->f3 & SELECT) stats->totvertsel++;
bezt++;
}
}
else {
bp = nu->bp;
a = nu->pntsu * nu->pntsv;
while (a--) {
stats->totvert++;
if (bp->f1 & SELECT) stats->totvertsel++;
bp++;
}
}
}
}
else if (obedit->type == OB_MBALL) {
/* MetaBall Edit */
MetaBall *mball = obedit->data;
MetaElem *ml;
for (ml = mball->editelems->first; ml; ml = ml->next) {
stats->totvert++;
if (ml->flag & SELECT) stats->totvertsel++;
}
}
else if (obedit->type == OB_LATTICE) {
/* Lattice Edit */
Lattice *lt = obedit->data;
Lattice *editlatt = lt->editlatt->latt;
BPoint *bp;
int a;
bp = editlatt->def;
a = editlatt->pntsu * editlatt->pntsv * editlatt->pntsw;
while (a--) {
stats->totvert++;
if (bp->f1 & SELECT) stats->totvertsel++;
bp++;
}
}
}
static void stats_object_pose(Object *ob, SceneStats *stats)
{
if (ob->pose) {
bArmature *arm = ob->data;
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
stats->totbone++;
if (pchan->bone && (pchan->bone->flag & BONE_SELECTED))
if (pchan->bone->layer & arm->layer)
stats->totbonesel++;
}
}
}
static void stats_object_sculpt_dynamic_topology(Object *ob, SceneStats *stats)
{
stats->totvert = ob->sculpt->bm->totvert;
stats->tottri = ob->sculpt->bm->totface;
}
static void stats_dupli_object_group_count(Collection *collection, int *count)
{
*count += BLI_listbase_count(&collection->gobject);
for (CollectionChild *child = collection->children.first; child; child = child->next) {
stats_dupli_object_group_count(child->collection, count);
}
}
static void stats_dupli_object_group_doit(Collection *collection, SceneStats *stats, ParticleSystem *psys,
const int totgroup, int *cur)
{
for (CollectionObject *cob = collection->gobject.first; cob; cob = cob->next) {
int tot = count_particles_mod(psys, totgroup, *cur);
stats_object(cob->ob, 0, tot, stats);
(*cur)++;
}
for (CollectionChild *child = collection->children.first; child; child = child->next) {
stats_dupli_object_group_doit(child->collection, stats, psys, totgroup, cur);
}
}
static void stats_dupli_object(Object *ob, SceneStats *stats)
{
const bool is_selected = (ob->base_flag & BASE_SELECTED) != 0;
if (is_selected) stats->totobjsel++;
if (ob->transflag & OB_DUPLIPARTS) {
/* Dupli Particles */
ParticleSystem *psys;
ParticleSettings *part;
for (psys = ob->particlesystem.first; psys; psys = psys->next) {
part = psys->part;
if (part->draw_as == PART_DRAW_OB && part->dup_ob) {
int tot = count_particles(psys);
stats_object(part->dup_ob, 0, tot, stats);
}
else if (part->draw_as == PART_DRAW_GR && part->dup_group) {
int totgroup = 0, cur = 0;
Collection *collection = part->dup_group;
stats_dupli_object_group_count(collection, &totgroup);
stats_dupli_object_group_doit(collection, stats, psys, totgroup, &cur);
}
}
stats_object(ob, is_selected, 1, stats);
stats->totobj++;
}
else if (ob->parent && (ob->parent->transflag & (OB_DUPLIVERTS | OB_DUPLIFACES))) {
/* Dupli Verts/Faces */
int tot;
/* metaball dupli-instances are tessellated once */
if (ob->type == OB_MBALL) {
tot = 1;
}
else {
tot = count_duplilist(ob->parent);
}
stats->totobj += tot;
stats_object(ob, is_selected, tot, stats);
}
else if (ob->transflag & OB_DUPLIFRAMES) {
/* Dupli Frames */
int tot = count_duplilist(ob);
stats->totobj += tot;
stats_object(ob, is_selected, tot, stats);
}
else if ((ob->transflag & OB_DUPLICOLLECTION) && ob->dup_group) {
/* Dupli Group */
int tot = count_duplilist(ob);
stats->totobj += tot;
stats_object(ob, is_selected, tot, stats);
}
else {
/* No Dupli */
stats_object(ob, is_selected, 1, stats);
stats->totobj++;
}
}
static bool stats_is_object_dynamic_topology_sculpt(Object *ob, const eObjectMode object_mode)
{
return (ob &&
(object_mode & OB_MODE_SCULPT) &&
ob->sculpt && ob->sculpt->bm);
}
/* Statistics displayed in info header. Called regularly on scene changes. */
static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer)
{
SceneStats stats = {0};
Object *ob = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
if (obedit) {
/* Edit Mode */
FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, ((View3D *)NULL), ob->type, ob->mode, ob_iter)
{
stats_object_edit(ob_iter, &stats);
}
FOREACH_OBJECT_IN_MODE_END;
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
/* Pose Mode */
stats_object_pose(ob, &stats);
}
else if (ob && stats_is_object_dynamic_topology_sculpt(ob, ob->mode)) {
/* Dynamic-topology sculpt mode */
stats_object_sculpt_dynamic_topology(ob, &stats);
}
else {
/* Objects */
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN(depsgraph, ob_iter)
{
stats_dupli_object(ob_iter, &stats);
}
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END;
}
if (!view_layer->stats) {
view_layer->stats = MEM_callocN(sizeof(SceneStats), "SceneStats");
}
*(view_layer->stats) = stats;
}
static void stats_string(ViewLayer *view_layer)
{
#define MAX_INFO_MEM_LEN 64
SceneStats *stats = view_layer->stats;
SceneStatsFmt stats_fmt;
LayerCollection *layer_collection = view_layer->active_collection;
Object *ob = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_OBACT(ob);
eObjectMode object_mode = ob ? ob->mode : OB_MODE_OBJECT;
uintptr_t mem_in_use, mmap_in_use;
char memstr[MAX_INFO_MEM_LEN];
char gpumemstr[MAX_INFO_MEM_LEN] = "";
char formatted_mem[15];
char *s;
size_t ofs = 0;
mem_in_use = MEM_get_memory_in_use();
mmap_in_use = MEM_get_mapped_memory_in_use();
/* Generate formatted numbers */
#define SCENE_STATS_FMT_INT(_id) \
BLI_str_format_uint64_grouped(stats_fmt._id, stats->_id)
SCENE_STATS_FMT_INT(totvert);
SCENE_STATS_FMT_INT(totvertsel);
SCENE_STATS_FMT_INT(totedge);
SCENE_STATS_FMT_INT(totedgesel);
SCENE_STATS_FMT_INT(totface);
SCENE_STATS_FMT_INT(totfacesel);
SCENE_STATS_FMT_INT(totbone);
SCENE_STATS_FMT_INT(totbonesel);
SCENE_STATS_FMT_INT(totobj);
SCENE_STATS_FMT_INT(totobjsel);
SCENE_STATS_FMT_INT(totlamp);
SCENE_STATS_FMT_INT(totlampsel);
SCENE_STATS_FMT_INT(tottri);
SCENE_STATS_FMT_INT(totgplayer);
SCENE_STATS_FMT_INT(totgpframe);
SCENE_STATS_FMT_INT(totgpstroke);
SCENE_STATS_FMT_INT(totgppoint);
#undef SCENE_STATS_FMT_INT
/* get memory statistics */
BLI_str_format_byte_unit(formatted_mem, mem_in_use - mmap_in_use, true);
ofs = BLI_snprintf(memstr, MAX_INFO_MEM_LEN, IFACE_(" | Mem: %s"), formatted_mem);
if (mmap_in_use) {
BLI_str_format_byte_unit(formatted_mem, mmap_in_use, true);
BLI_snprintf(memstr + ofs, MAX_INFO_MEM_LEN - ofs, IFACE_(" (%s)"), formatted_mem);
}
if (GPU_mem_stats_supported()) {
int gpu_free_mem, gpu_tot_memory;
GPU_mem_stats_get(&gpu_tot_memory, &gpu_free_mem);
BLI_str_format_byte_unit(formatted_mem, gpu_free_mem, true);
ofs = BLI_snprintf(gpumemstr, MAX_INFO_MEM_LEN, IFACE_(" | Free GPU Mem: %s"), formatted_mem);
if (gpu_tot_memory) {
BLI_str_format_byte_unit(formatted_mem, gpu_tot_memory, true);
BLI_snprintf(gpumemstr + ofs, MAX_INFO_MEM_LEN - ofs, IFACE_("/%s"), formatted_mem);
}
}
s = stats->infostr;
ofs = 0;
if (object_mode == OB_MODE_OBJECT) {
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, "%s | ", BKE_collection_ui_name_get(layer_collection->collection));
}
if (ob) {
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, "%s | ", ob->id.name + 2);
}
if (obedit) {
if (BKE_keyblock_from_object(obedit))
ofs += BLI_strncpy_rlen(s + ofs, IFACE_("(Key) "), MAX_INFO_LEN - ofs);
if (obedit->type == OB_MESH) {
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs,
IFACE_("Verts:%s/%s | Edges:%s/%s | Faces:%s/%s | Tris:%s"),
stats_fmt.totvertsel, stats_fmt.totvert, stats_fmt.totedgesel, stats_fmt.totedge,
stats_fmt.totfacesel, stats_fmt.totface, stats_fmt.tottri);
}
else if (obedit->type == OB_ARMATURE) {
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, IFACE_("Verts:%s/%s | Bones:%s/%s"), stats_fmt.totvertsel,
stats_fmt.totvert, stats_fmt.totbonesel, stats_fmt.totbone);
}
else {
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, IFACE_("Verts:%s/%s"), stats_fmt.totvertsel,
stats_fmt.totvert);
}
ofs += BLI_strncpy_rlen(s + ofs, memstr, MAX_INFO_LEN - ofs);
ofs += BLI_strncpy_rlen(s + ofs, gpumemstr, MAX_INFO_LEN - ofs);
}
else if (ob && (object_mode & OB_MODE_POSE)) {
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, IFACE_("Bones:%s/%s %s%s"),
stats_fmt.totbonesel, stats_fmt.totbone, memstr, gpumemstr);
}
else if ((ob) && (ob->type == OB_GPENCIL)) {
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs,
IFACE_("Layers:%s | Frames:%s | Strokes:%s | Points:%s | Objects:%s/%s"),
stats_fmt.totgplayer, stats_fmt.totgpframe, stats_fmt.totgpstroke,
stats_fmt.totgppoint, stats_fmt.totobjsel, stats_fmt.totobj);
ofs += BLI_strncpy_rlen(s + ofs, memstr, MAX_INFO_LEN - ofs);
ofs += BLI_strncpy_rlen(s + ofs, gpumemstr, MAX_INFO_LEN - ofs);
}
else if (stats_is_object_dynamic_topology_sculpt(ob, object_mode)) {
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, IFACE_("Verts:%s | Tris:%s%s"), stats_fmt.totvert,
stats_fmt.tottri, gpumemstr);
}
else {
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs,
IFACE_("Verts:%s | Faces:%s | Tris:%s | Objects:%s/%s%s%s"),
stats_fmt.totvert, stats_fmt.totface,
stats_fmt.tottri, stats_fmt.totobjsel,
stats_fmt.totobj, memstr, gpumemstr);
}
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, " | %s", versionstr);
#undef MAX_INFO_MEM_LEN
}
#undef MAX_INFO_LEN
void ED_info_stats_clear(ViewLayer *view_layer)
{
if (view_layer->stats) {
MEM_freeN(view_layer->stats);
view_layer->stats = NULL;
}
}
const char *ED_info_stats_string(Main *bmain, Scene *scene, ViewLayer *view_layer)
{
/* Loopin through dependency graph when interface is locked in not safe.
* Thew interface is marked as locked when jobs wants to modify the
* dependency graph. */
wmWindowManager *wm = bmain->wm.first;
if (wm->is_interface_locked) {
return "";
}
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
if (!view_layer->stats) {
stats_update(depsgraph, view_layer);
}
stats_string(view_layer);
return view_layer->stats->infostr;
}