Interface is being locked when some destructive operations are called from non-main thread. This was causing crash with particles in T60065.
618 lines
17 KiB
C
618 lines
17 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_info/info_stats.c
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* \ingroup spinfo
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*/
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#include <stdio.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_armature_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "BKE_anim.h"
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#include "BKE_blender_version.h"
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#include "BKE_curve.h"
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#include "BKE_displist.h"
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#include "BKE_key.h"
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#include "BKE_layer.h"
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#include "BKE_main.h"
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#include "BKE_paint.h"
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#include "BKE_particle.h"
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#include "BKE_editmesh.h"
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#include "BKE_object.h"
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#include "BKE_gpencil.h"
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#include "BKE_scene.h"
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#include "BKE_subdiv_ccg.h"
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#include "DEG_depsgraph_query.h"
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#include "ED_info.h"
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#include "ED_armature.h"
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#include "GPU_extensions.h"
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#define MAX_INFO_LEN 512
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#define MAX_INFO_NUM_LEN 16
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typedef struct SceneStats {
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uint64_t totvert, totvertsel;
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uint64_t totedge, totedgesel;
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uint64_t totface, totfacesel;
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uint64_t totbone, totbonesel;
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uint64_t totobj, totobjsel;
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uint64_t totlamp, totlampsel;
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uint64_t tottri;
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uint64_t totgplayer, totgpframe, totgpstroke, totgppoint;
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char infostr[MAX_INFO_LEN];
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} SceneStats;
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typedef struct SceneStatsFmt {
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/* Totals */
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char totvert[MAX_INFO_NUM_LEN], totvertsel[MAX_INFO_NUM_LEN];
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char totface[MAX_INFO_NUM_LEN], totfacesel[MAX_INFO_NUM_LEN];
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char totedge[MAX_INFO_NUM_LEN], totedgesel[MAX_INFO_NUM_LEN];
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char totbone[MAX_INFO_NUM_LEN], totbonesel[MAX_INFO_NUM_LEN];
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char totobj[MAX_INFO_NUM_LEN], totobjsel[MAX_INFO_NUM_LEN];
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char totlamp[MAX_INFO_NUM_LEN], totlampsel[MAX_INFO_NUM_LEN];
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char tottri[MAX_INFO_NUM_LEN];
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char totgplayer[MAX_INFO_NUM_LEN], totgpframe[MAX_INFO_NUM_LEN];
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char totgpstroke[MAX_INFO_NUM_LEN], totgppoint[MAX_INFO_NUM_LEN];
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} SceneStatsFmt;
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static bool stats_mesheval(Mesh *me_eval, int sel, int totob, SceneStats *stats)
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{
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if (me_eval == NULL) {
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return false;
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}
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int totvert, totedge, totface, totloop;
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if (me_eval->runtime.subdiv_ccg != NULL) {
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const SubdivCCG *subdiv_ccg = me_eval->runtime.subdiv_ccg;
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BKE_subdiv_ccg_topology_counters(
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subdiv_ccg, &totvert, &totedge, &totface, &totloop);
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}
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else {
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totvert = me_eval->totvert;
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totedge = me_eval->totedge;
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totface = me_eval->totpoly;
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totloop = me_eval->totloop;
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}
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stats->totvert += totvert * totob;
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stats->totedge += totedge * totob;
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stats->totface += totface * totob;
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stats->tottri += poly_to_tri_count(totface, totloop) * totob;
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if (sel) {
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stats->totvertsel += totvert;
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stats->totfacesel += totface;
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}
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return true;
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}
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static void stats_object(Object *ob, int sel, int totob, SceneStats *stats)
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{
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switch (ob->type) {
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case OB_MESH:
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{
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/* we assume evaluated mesh is already built, this strictly does stats now. */
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Mesh *me_eval = ob->runtime.mesh_eval;
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stats_mesheval(me_eval, sel, totob, stats);
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break;
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}
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case OB_LAMP:
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stats->totlamp += totob;
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if (sel) {
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stats->totlampsel += totob;
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}
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break;
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case OB_SURF:
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case OB_CURVE:
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case OB_FONT:
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{
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Mesh *me_eval = ob->runtime.mesh_eval;
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if (stats_mesheval(me_eval, sel, totob, stats)) {
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break;
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}
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ATTR_FALLTHROUGH; /* Falltrough to displist. */
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}
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case OB_MBALL:
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{
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int totv = 0, totf = 0, tottri = 0;
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if (ob->runtime.curve_cache && ob->runtime.curve_cache->disp.first)
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BKE_displist_count(&ob->runtime.curve_cache->disp, &totv, &totf, &tottri);
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totv *= totob;
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totf *= totob;
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tottri *= totob;
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stats->totvert += totv;
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stats->totface += totf;
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stats->tottri += tottri;
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if (sel) {
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stats->totvertsel += totv;
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stats->totfacesel += totf;
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}
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break;
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}
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case OB_GPENCIL:
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{
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if (sel) {
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bGPdata *gpd = (bGPdata *)ob->data;
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/* GPXX Review if we can move to other place when object change
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* maybe to depsgraph evaluation
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*/
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BKE_gpencil_stats_update(gpd);
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stats->totgplayer += gpd->totlayer;
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stats->totgpframe += gpd->totframe;
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stats->totgpstroke += gpd->totstroke;
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stats->totgppoint += gpd->totpoint;
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}
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break;
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}
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}
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}
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static void stats_object_edit(Object *obedit, SceneStats *stats)
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{
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if (obedit->type == OB_MESH) {
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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stats->totvert += em->bm->totvert;
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stats->totvertsel += em->bm->totvertsel;
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stats->totedge += em->bm->totedge;
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stats->totedgesel += em->bm->totedgesel;
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stats->totface += em->bm->totface;
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stats->totfacesel += em->bm->totfacesel;
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stats->tottri += em->tottri;
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}
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else if (obedit->type == OB_ARMATURE) {
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/* Armature Edit */
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bArmature *arm = obedit->data;
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EditBone *ebo;
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for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
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stats->totbone++;
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if ((ebo->flag & BONE_CONNECTED) && ebo->parent)
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stats->totvert--;
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if (ebo->flag & BONE_TIPSEL)
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stats->totvertsel++;
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if (ebo->flag & BONE_ROOTSEL)
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stats->totvertsel++;
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if (ebo->flag & BONE_SELECTED) stats->totbonesel++;
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/* if this is a connected child and it's parent is being moved, remove our root */
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if ((ebo->flag & BONE_CONNECTED) && (ebo->flag & BONE_ROOTSEL) &&
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ebo->parent && (ebo->parent->flag & BONE_TIPSEL))
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{
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stats->totvertsel--;
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}
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stats->totvert += 2;
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}
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}
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else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { /* OB_FONT has no cu->editnurb */
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/* Curve Edit */
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Curve *cu = obedit->data;
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Nurb *nu;
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BezTriple *bezt;
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BPoint *bp;
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int a;
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ListBase *nurbs = BKE_curve_editNurbs_get(cu);
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for (nu = nurbs->first; nu; nu = nu->next) {
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if (nu->type == CU_BEZIER) {
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bezt = nu->bezt;
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a = nu->pntsu;
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while (a--) {
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stats->totvert += 3;
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if (bezt->f1 & SELECT) stats->totvertsel++;
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if (bezt->f2 & SELECT) stats->totvertsel++;
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if (bezt->f3 & SELECT) stats->totvertsel++;
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bezt++;
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}
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}
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else {
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bp = nu->bp;
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a = nu->pntsu * nu->pntsv;
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while (a--) {
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stats->totvert++;
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if (bp->f1 & SELECT) stats->totvertsel++;
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bp++;
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}
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}
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}
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}
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else if (obedit->type == OB_MBALL) {
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/* MetaBall Edit */
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MetaBall *mball = obedit->data;
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MetaElem *ml;
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for (ml = mball->editelems->first; ml; ml = ml->next) {
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stats->totvert++;
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if (ml->flag & SELECT) stats->totvertsel++;
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}
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}
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else if (obedit->type == OB_LATTICE) {
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/* Lattice Edit */
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Lattice *lt = obedit->data;
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Lattice *editlatt = lt->editlatt->latt;
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BPoint *bp;
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int a;
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bp = editlatt->def;
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a = editlatt->pntsu * editlatt->pntsv * editlatt->pntsw;
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while (a--) {
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stats->totvert++;
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if (bp->f1 & SELECT) stats->totvertsel++;
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bp++;
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}
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}
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}
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static void stats_object_pose(Object *ob, SceneStats *stats)
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{
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if (ob->pose) {
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bArmature *arm = ob->data;
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bPoseChannel *pchan;
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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stats->totbone++;
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if (pchan->bone && (pchan->bone->flag & BONE_SELECTED))
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if (pchan->bone->layer & arm->layer)
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stats->totbonesel++;
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}
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}
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}
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static void stats_object_sculpt_dynamic_topology(Object *ob, SceneStats *stats)
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{
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stats->totvert = ob->sculpt->bm->totvert;
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stats->tottri = ob->sculpt->bm->totface;
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}
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static void stats_dupli_object_group_count(Collection *collection, int *count)
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{
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*count += BLI_listbase_count(&collection->gobject);
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for (CollectionChild *child = collection->children.first; child; child = child->next) {
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stats_dupli_object_group_count(child->collection, count);
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}
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}
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static void stats_dupli_object_group_doit(Collection *collection, SceneStats *stats, ParticleSystem *psys,
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const int totgroup, int *cur)
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{
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for (CollectionObject *cob = collection->gobject.first; cob; cob = cob->next) {
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int tot = count_particles_mod(psys, totgroup, *cur);
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stats_object(cob->ob, 0, tot, stats);
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(*cur)++;
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}
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for (CollectionChild *child = collection->children.first; child; child = child->next) {
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stats_dupli_object_group_doit(child->collection, stats, psys, totgroup, cur);
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}
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}
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static void stats_dupli_object(Object *ob, SceneStats *stats)
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{
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const bool is_selected = (ob->base_flag & BASE_SELECTED) != 0;
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if (is_selected) stats->totobjsel++;
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if (ob->transflag & OB_DUPLIPARTS) {
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/* Dupli Particles */
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ParticleSystem *psys;
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ParticleSettings *part;
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for (psys = ob->particlesystem.first; psys; psys = psys->next) {
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part = psys->part;
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if (part->draw_as == PART_DRAW_OB && part->dup_ob) {
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int tot = count_particles(psys);
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stats_object(part->dup_ob, 0, tot, stats);
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}
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else if (part->draw_as == PART_DRAW_GR && part->dup_group) {
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int totgroup = 0, cur = 0;
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Collection *collection = part->dup_group;
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stats_dupli_object_group_count(collection, &totgroup);
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stats_dupli_object_group_doit(collection, stats, psys, totgroup, &cur);
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}
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}
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stats_object(ob, is_selected, 1, stats);
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stats->totobj++;
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}
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else if (ob->parent && (ob->parent->transflag & (OB_DUPLIVERTS | OB_DUPLIFACES))) {
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/* Dupli Verts/Faces */
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int tot;
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/* metaball dupli-instances are tessellated once */
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if (ob->type == OB_MBALL) {
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tot = 1;
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}
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else {
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tot = count_duplilist(ob->parent);
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}
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stats->totobj += tot;
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stats_object(ob, is_selected, tot, stats);
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}
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else if (ob->transflag & OB_DUPLIFRAMES) {
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/* Dupli Frames */
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int tot = count_duplilist(ob);
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stats->totobj += tot;
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stats_object(ob, is_selected, tot, stats);
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}
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else if ((ob->transflag & OB_DUPLICOLLECTION) && ob->dup_group) {
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/* Dupli Group */
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int tot = count_duplilist(ob);
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stats->totobj += tot;
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stats_object(ob, is_selected, tot, stats);
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}
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else {
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/* No Dupli */
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stats_object(ob, is_selected, 1, stats);
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stats->totobj++;
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}
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}
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static bool stats_is_object_dynamic_topology_sculpt(Object *ob, const eObjectMode object_mode)
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{
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return (ob &&
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(object_mode & OB_MODE_SCULPT) &&
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ob->sculpt && ob->sculpt->bm);
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}
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/* Statistics displayed in info header. Called regularly on scene changes. */
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static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer)
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{
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SceneStats stats = {0};
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Object *ob = OBACT(view_layer);
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Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
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if (obedit) {
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/* Edit Mode */
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FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, ((View3D *)NULL), ob->type, ob->mode, ob_iter)
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{
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stats_object_edit(ob_iter, &stats);
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}
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FOREACH_OBJECT_IN_MODE_END;
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}
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else if (ob && (ob->mode & OB_MODE_POSE)) {
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/* Pose Mode */
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stats_object_pose(ob, &stats);
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}
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else if (ob && stats_is_object_dynamic_topology_sculpt(ob, ob->mode)) {
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/* Dynamic-topology sculpt mode */
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stats_object_sculpt_dynamic_topology(ob, &stats);
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}
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else {
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/* Objects */
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DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN(depsgraph, ob_iter)
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{
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stats_dupli_object(ob_iter, &stats);
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}
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DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END;
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}
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if (!view_layer->stats) {
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view_layer->stats = MEM_callocN(sizeof(SceneStats), "SceneStats");
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}
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*(view_layer->stats) = stats;
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}
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static void stats_string(ViewLayer *view_layer)
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{
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#define MAX_INFO_MEM_LEN 64
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SceneStats *stats = view_layer->stats;
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SceneStatsFmt stats_fmt;
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LayerCollection *layer_collection = view_layer->active_collection;
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Object *ob = OBACT(view_layer);
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Object *obedit = OBEDIT_FROM_OBACT(ob);
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eObjectMode object_mode = ob ? ob->mode : OB_MODE_OBJECT;
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uintptr_t mem_in_use, mmap_in_use;
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char memstr[MAX_INFO_MEM_LEN];
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char gpumemstr[MAX_INFO_MEM_LEN] = "";
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char formatted_mem[15];
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char *s;
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size_t ofs = 0;
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mem_in_use = MEM_get_memory_in_use();
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mmap_in_use = MEM_get_mapped_memory_in_use();
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/* Generate formatted numbers */
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#define SCENE_STATS_FMT_INT(_id) \
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BLI_str_format_uint64_grouped(stats_fmt._id, stats->_id)
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SCENE_STATS_FMT_INT(totvert);
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SCENE_STATS_FMT_INT(totvertsel);
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SCENE_STATS_FMT_INT(totedge);
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SCENE_STATS_FMT_INT(totedgesel);
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SCENE_STATS_FMT_INT(totface);
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SCENE_STATS_FMT_INT(totfacesel);
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SCENE_STATS_FMT_INT(totbone);
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SCENE_STATS_FMT_INT(totbonesel);
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SCENE_STATS_FMT_INT(totobj);
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SCENE_STATS_FMT_INT(totobjsel);
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SCENE_STATS_FMT_INT(totlamp);
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SCENE_STATS_FMT_INT(totlampsel);
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SCENE_STATS_FMT_INT(tottri);
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|
|
|
SCENE_STATS_FMT_INT(totgplayer);
|
|
SCENE_STATS_FMT_INT(totgpframe);
|
|
SCENE_STATS_FMT_INT(totgpstroke);
|
|
SCENE_STATS_FMT_INT(totgppoint);
|
|
|
|
#undef SCENE_STATS_FMT_INT
|
|
|
|
|
|
/* get memory statistics */
|
|
BLI_str_format_byte_unit(formatted_mem, mem_in_use - mmap_in_use, true);
|
|
ofs = BLI_snprintf(memstr, MAX_INFO_MEM_LEN, IFACE_(" | Mem: %s"), formatted_mem);
|
|
|
|
if (mmap_in_use) {
|
|
BLI_str_format_byte_unit(formatted_mem, mmap_in_use, true);
|
|
BLI_snprintf(memstr + ofs, MAX_INFO_MEM_LEN - ofs, IFACE_(" (%s)"), formatted_mem);
|
|
}
|
|
|
|
if (GPU_mem_stats_supported()) {
|
|
int gpu_free_mem, gpu_tot_memory;
|
|
|
|
GPU_mem_stats_get(&gpu_tot_memory, &gpu_free_mem);
|
|
|
|
BLI_str_format_byte_unit(formatted_mem, gpu_free_mem, true);
|
|
ofs = BLI_snprintf(gpumemstr, MAX_INFO_MEM_LEN, IFACE_(" | Free GPU Mem: %s"), formatted_mem);
|
|
|
|
if (gpu_tot_memory) {
|
|
BLI_str_format_byte_unit(formatted_mem, gpu_tot_memory, true);
|
|
BLI_snprintf(gpumemstr + ofs, MAX_INFO_MEM_LEN - ofs, IFACE_("/%s"), formatted_mem);
|
|
}
|
|
}
|
|
|
|
s = stats->infostr;
|
|
ofs = 0;
|
|
|
|
if (object_mode == OB_MODE_OBJECT) {
|
|
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, "%s | ", BKE_collection_ui_name_get(layer_collection->collection));
|
|
}
|
|
|
|
if (ob) {
|
|
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, "%s | ", ob->id.name + 2);
|
|
}
|
|
|
|
if (obedit) {
|
|
if (BKE_keyblock_from_object(obedit))
|
|
ofs += BLI_strncpy_rlen(s + ofs, IFACE_("(Key) "), MAX_INFO_LEN - ofs);
|
|
|
|
if (obedit->type == OB_MESH) {
|
|
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs,
|
|
IFACE_("Verts:%s/%s | Edges:%s/%s | Faces:%s/%s | Tris:%s"),
|
|
stats_fmt.totvertsel, stats_fmt.totvert, stats_fmt.totedgesel, stats_fmt.totedge,
|
|
stats_fmt.totfacesel, stats_fmt.totface, stats_fmt.tottri);
|
|
}
|
|
else if (obedit->type == OB_ARMATURE) {
|
|
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, IFACE_("Verts:%s/%s | Bones:%s/%s"), stats_fmt.totvertsel,
|
|
stats_fmt.totvert, stats_fmt.totbonesel, stats_fmt.totbone);
|
|
}
|
|
else {
|
|
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, IFACE_("Verts:%s/%s"), stats_fmt.totvertsel,
|
|
stats_fmt.totvert);
|
|
}
|
|
|
|
ofs += BLI_strncpy_rlen(s + ofs, memstr, MAX_INFO_LEN - ofs);
|
|
ofs += BLI_strncpy_rlen(s + ofs, gpumemstr, MAX_INFO_LEN - ofs);
|
|
}
|
|
else if (ob && (object_mode & OB_MODE_POSE)) {
|
|
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, IFACE_("Bones:%s/%s %s%s"),
|
|
stats_fmt.totbonesel, stats_fmt.totbone, memstr, gpumemstr);
|
|
}
|
|
else if ((ob) && (ob->type == OB_GPENCIL)) {
|
|
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs,
|
|
IFACE_("Layers:%s | Frames:%s | Strokes:%s | Points:%s | Objects:%s/%s"),
|
|
stats_fmt.totgplayer, stats_fmt.totgpframe, stats_fmt.totgpstroke,
|
|
stats_fmt.totgppoint, stats_fmt.totobjsel, stats_fmt.totobj);
|
|
|
|
ofs += BLI_strncpy_rlen(s + ofs, memstr, MAX_INFO_LEN - ofs);
|
|
ofs += BLI_strncpy_rlen(s + ofs, gpumemstr, MAX_INFO_LEN - ofs);
|
|
}
|
|
else if (stats_is_object_dynamic_topology_sculpt(ob, object_mode)) {
|
|
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, IFACE_("Verts:%s | Tris:%s%s"), stats_fmt.totvert,
|
|
stats_fmt.tottri, gpumemstr);
|
|
}
|
|
else {
|
|
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs,
|
|
IFACE_("Verts:%s | Faces:%s | Tris:%s | Objects:%s/%s%s%s"),
|
|
stats_fmt.totvert, stats_fmt.totface,
|
|
stats_fmt.tottri, stats_fmt.totobjsel,
|
|
stats_fmt.totobj, memstr, gpumemstr);
|
|
}
|
|
|
|
ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, " | %s", versionstr);
|
|
#undef MAX_INFO_MEM_LEN
|
|
}
|
|
|
|
#undef MAX_INFO_LEN
|
|
|
|
void ED_info_stats_clear(ViewLayer *view_layer)
|
|
{
|
|
if (view_layer->stats) {
|
|
MEM_freeN(view_layer->stats);
|
|
view_layer->stats = NULL;
|
|
}
|
|
}
|
|
|
|
const char *ED_info_stats_string(Main *bmain, Scene *scene, ViewLayer *view_layer)
|
|
{
|
|
/* Loopin through dependency graph when interface is locked in not safe.
|
|
* Thew interface is marked as locked when jobs wants to modify the
|
|
* dependency graph. */
|
|
wmWindowManager *wm = bmain->wm.first;
|
|
if (wm->is_interface_locked) {
|
|
return "";
|
|
}
|
|
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
|
|
if (!view_layer->stats) {
|
|
stats_update(depsgraph, view_layer);
|
|
}
|
|
stats_string(view_layer);
|
|
return view_layer->stats->infostr;
|
|
}
|