Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edasset
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "ED_file_indexer.h"
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/**
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* File Indexer Service for indexing asset files.
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*
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* Opening and parsing a large collection of asset files inside a library can take a lot of time.
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* To reduce the time it takes the files are indexed.
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*
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* - Index files are created for each blend file in the asset library, even when the blend file
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* doesn't contain any assets.
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* - Indexes are stored in an persistent cache folder (`BKE_appdir_folder_caches` +
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* `asset_library_indexes/{asset_library_dir}/{asset_index_file.json}`).
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* - The content of the indexes are used when:
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* - Index exists and can be opened
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* - Last modification date is earlier than the file it represents.
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* - The index file version is the latest.
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* - Blend files without any assets can be determined by the size of the index file for some
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* additional performance.
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*/
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extern const FileIndexerType file_indexer_asset;
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#ifdef __cplusplus
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}
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#endif
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