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blender-archive/source/blender/gpu/intern/gpu_material.c
Clément Foucault ba1bf87bd8 GPUMaterial: Make uniform attrib precompute hash and attribute safe name
This avoids redundant operation at draw time.
The per attrib hash is to be used with the future implementation.
2022-09-01 14:41:00 +02:00

23 KiB