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blender-archive/source/blender/blenkernel/BKE_geometry_set.h
Sebastian Parborg abd6b1d7b2 Fix T85049: Geometry Nodes: How to handle instances with shear?
Use transform matrices instead of loc, rot, scale variables to store instance transforms.

Reviewed By: JacquesLucke

Differential Revision: http://developer.blender.org/D10211
2021-01-26 18:21:12 +01:00

56 lines
1.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Collection;
struct GeometrySet;
struct Object;
void BKE_geometry_set_free(struct GeometrySet *geometry_set);
bool BKE_geometry_set_has_instances(const struct GeometrySet *geometry_set);
typedef enum InstancedDataType {
INSTANCE_DATA_TYPE_OBJECT = 0,
INSTANCE_DATA_TYPE_COLLECTION = 1,
} InstancedDataType;
typedef struct InstancedData {
InstancedDataType type;
union {
struct Object *object;
struct Collection *collection;
} data;
} InstancedData;
int BKE_geometry_set_instances(const struct GeometrySet *geometry_set,
float (**r_transforms)[4][4],
int **r_ids,
struct InstancedData **r_instanced_data);
#ifdef __cplusplus
}
#endif