This adds support to render Curves attributes in EEVEE. Each attribute is stored in a texture derived from a VBO. As the shading group needs the textures to be valid upon creation, the attributes are created and setup during its very creation, instead of doing it lazily via create_requested which we cannot rely on anyway as contrary to the mesh batch, we do cannot really tell if attributes need to be updated or else via some `DRW_batch_requested`. Since point attributes need refinement, and since attributes are all cast to vec4/float4 to account for differences in type conversions between Blender and OpenGL, the refinement shader for points is used as is. The point attributes are stored for each subdivision level in CurvesEvalFinalCache. Each subdivision level also keeps track of the attributes already in use so they are properly updated when needed. Some basic garbage collection was added similar to what is done for meshes: if the attributes used over time have been different from the currently used attributes for too long, then the buffers are freed, ensuring that stale attributesare removed. This adds `CurvesInfos` to the shader creation info, which stores the scope in which the attributes are defined. Scopes are stored as booleans, in an array indexed by attribute loading order which is also the order in which the attributes were added to the material. A mapping is necessary between the indices used for the scoping, and the ones used in the Curves cache, as this may contain stale attributes which have not been garbage collected yet. Common utilities with the mesh code for handling requested attributes were moved to a separate file. Differential Revision: https://developer.blender.org/D14916
368 lines
14 KiB
C++
368 lines
14 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2016 Blender Foundation. */
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/** \file
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* \ingroup draw
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*/
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#pragma once
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struct GPUBatch;
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struct GPUIndexBuf;
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struct GPUMaterial;
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struct GPUVertBuf;
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struct ListBase;
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struct ModifierData;
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struct PTCacheEdit;
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struct ParticleSystem;
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struct TaskGraph;
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struct Curve;
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struct Curves;
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struct Lattice;
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struct Mesh;
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struct MetaBall;
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struct PointCloud;
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struct Volume;
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struct bGPdata;
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#include "BKE_mesh_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* -------------------------------------------------------------------- */
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/** \name Expose via BKE callbacks
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* \{ */
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void DRW_mball_batch_cache_dirty_tag(struct MetaBall *mb, int mode);
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void DRW_mball_batch_cache_validate(struct MetaBall *mb);
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void DRW_mball_batch_cache_free(struct MetaBall *mb);
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void DRW_curve_batch_cache_dirty_tag(struct Curve *cu, int mode);
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void DRW_curve_batch_cache_validate(struct Curve *cu);
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void DRW_curve_batch_cache_free(struct Curve *cu);
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void DRW_mesh_batch_cache_dirty_tag(struct Mesh *me, eMeshBatchDirtyMode mode);
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void DRW_mesh_batch_cache_validate(struct Object *object, struct Mesh *me);
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void DRW_mesh_batch_cache_free(struct Mesh *me);
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void DRW_lattice_batch_cache_dirty_tag(struct Lattice *lt, int mode);
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void DRW_lattice_batch_cache_validate(struct Lattice *lt);
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void DRW_lattice_batch_cache_free(struct Lattice *lt);
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void DRW_particle_batch_cache_dirty_tag(struct ParticleSystem *psys, int mode);
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void DRW_particle_batch_cache_free(struct ParticleSystem *psys);
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void DRW_gpencil_batch_cache_dirty_tag(struct bGPdata *gpd);
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void DRW_gpencil_batch_cache_free(struct bGPdata *gpd);
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void DRW_curves_batch_cache_dirty_tag(struct Curves *curves, int mode);
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void DRW_curves_batch_cache_validate(struct Curves *curves);
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void DRW_curves_batch_cache_free(struct Curves *curves);
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void DRW_pointcloud_batch_cache_dirty_tag(struct PointCloud *pointcloud, int mode);
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void DRW_pointcloud_batch_cache_validate(struct PointCloud *pointcloud);
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void DRW_pointcloud_batch_cache_free(struct PointCloud *pointcloud);
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void DRW_volume_batch_cache_dirty_tag(struct Volume *volume, int mode);
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void DRW_volume_batch_cache_validate(struct Volume *volume);
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void DRW_volume_batch_cache_free(struct Volume *volume);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Garbage Collection
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* \{ */
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void DRW_batch_cache_free_old(struct Object *ob, int ctime);
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/**
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* Thread safety need to be assured by caller. Don't call this during drawing.
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* \note For now this only free the shading batches / VBO if any cd layers is not needed anymore.
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*/
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void DRW_mesh_batch_cache_free_old(struct Mesh *me, int ctime);
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void DRW_curves_batch_cache_free_old(struct Curves *curves, int ctime);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic
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* \{ */
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void DRW_vertbuf_create_wiredata(struct GPUVertBuf *vbo, int vert_len);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Curve
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* \{ */
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void DRW_curve_batch_cache_create_requested(struct Object *ob, const struct Scene *scene);
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int DRW_curve_material_count_get(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_wire_edge(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_normal_edge(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_edit_edges(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_edit_verts(struct Curve *cu);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Metaball
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* \{ */
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int DRW_metaball_material_count_get(struct MetaBall *mb);
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struct GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(struct Object *ob);
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struct GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(struct Object *ob,
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struct MetaBall *mb,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch *DRW_metaball_batch_cache_get_wireframes_face(struct Object *ob);
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struct GPUBatch *DRW_metaball_batch_cache_get_edge_detection(struct Object *ob,
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bool *r_is_manifold);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name DispList
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* \{ */
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void DRW_displist_vertbuf_create_pos_and_nor(struct ListBase *lb,
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struct GPUVertBuf *vbo,
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const struct Scene *scene);
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void DRW_displist_vertbuf_create_wiredata(struct ListBase *lb, struct GPUVertBuf *vbo);
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void DRW_displist_indexbuf_create_lines_in_order(struct ListBase *lb, struct GPUIndexBuf *ibo);
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void DRW_displist_indexbuf_create_triangles_in_order(struct ListBase *lb, struct GPUIndexBuf *ibo);
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void DRW_displist_indexbuf_create_edges_adjacency_lines(struct ListBase *lb,
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struct GPUIndexBuf *ibo,
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bool *r_is_manifold);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Lattice
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* \{ */
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struct GPUBatch *DRW_lattice_batch_cache_get_all_edges(struct Lattice *lt,
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bool use_weight,
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int actdef);
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struct GPUBatch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt);
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struct GPUBatch *DRW_lattice_batch_cache_get_edit_verts(struct Lattice *lt);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Hair
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* \{ */
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int DRW_curves_material_count_get(struct Curves *curves);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name PointCloud
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* \{ */
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int DRW_pointcloud_material_count_get(struct PointCloud *pointcloud);
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struct GPUBatch *DRW_pointcloud_batch_cache_get_dots(struct Object *ob);
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struct GPUBatch *DRW_pointcloud_batch_cache_get_surface(struct Object *ob);
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struct GPUBatch **DRW_cache_pointcloud_surface_shaded_get(struct Object *ob,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Volume
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* \{ */
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int DRW_volume_material_count_get(struct Volume *volume);
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struct GPUBatch *DRW_volume_batch_cache_get_wireframes_face(struct Volume *volume);
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struct GPUBatch *DRW_volume_batch_cache_get_selection_surface(struct Volume *volume);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh
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* \{ */
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/**
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* Can be called for any surface type. Mesh *me is the final mesh.
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*/
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void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
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struct Object *ob,
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struct Mesh *me,
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const struct Scene *scene,
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bool is_paint_mode,
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bool use_hide);
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struct GPUBatch *DRW_mesh_batch_cache_get_all_verts(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_loose_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edge_detection(struct Mesh *me, bool *r_is_manifold);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_edges(struct Object *object, struct Mesh *me);
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struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(struct Object *object,
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struct Mesh *me,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Object *object,
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struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Object *object,
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struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(struct Object *object,
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struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(struct Object *object, struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_weights(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_sculpt_overlays(struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Edit-Mesh Drawing
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* \{ */
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_vnors(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_skin_roots(struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Edit-mesh Selection
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* \{ */
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struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Object Mode Wireframe Overlays
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* \{ */
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struct GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Edit-mesh UV Editor
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* \{ */
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/**
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* Creates the #GPUBatch for drawing the UV Stretching Area Overlay.
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* Optional retrieves the total area or total uv area of the mesh.
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*
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* The `cache->tot_area` and cache->tot_uv_area` update are calculation are
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* only valid after calling `DRW_mesh_batch_cache_create_requested`.
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*/
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_area(struct Object *object,
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struct Mesh *me,
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float **tot_area,
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float **tot_uv_area);
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_angle(struct Object *object,
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struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(struct Object *object, struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(struct Object *object, struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(struct Object *object, struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Object *object, struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name For Image UV Editor
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* \{ */
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struct GPUBatch *DRW_mesh_batch_cache_get_uv_edges(struct Object *object, struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name For Direct Data Access
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* \{ */
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struct GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(struct Mesh *me);
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struct GPUVertBuf *DRW_mball_batch_cache_pos_vertbuf_get(struct Object *ob);
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int DRW_mesh_material_count_get(const struct Object *object, const struct Mesh *me);
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/* See 'common_globals_lib.glsl' for duplicate defines. */
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/* Edit mesh bitflags (is this the right place?) */
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enum {
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VFLAG_VERT_ACTIVE = 1 << 0,
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VFLAG_VERT_SELECTED = 1 << 1,
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VFLAG_VERT_SELECTED_BEZT_HANDLE = 1 << 2,
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VFLAG_EDGE_ACTIVE = 1 << 3,
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VFLAG_EDGE_SELECTED = 1 << 4,
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VFLAG_EDGE_SEAM = 1 << 5,
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VFLAG_EDGE_SHARP = 1 << 6,
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VFLAG_EDGE_FREESTYLE = 1 << 7,
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/* Beware to not go over 1 << 7 (it's a byte flag). */
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/* NOTE: Grease pencil edit curve use another type of data format that allows for this value. */
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VFLAG_VERT_GPENCIL_BEZT_HANDLE = 1 << 30,
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};
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enum {
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VFLAG_FACE_ACTIVE = 1 << 0,
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VFLAG_FACE_SELECTED = 1 << 1,
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VFLAG_FACE_FREESTYLE = 1 << 2,
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VFLAG_VERT_UV_SELECT = 1 << 3,
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VFLAG_VERT_UV_PINNED = 1 << 4,
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VFLAG_EDGE_UV_SELECT = 1 << 5,
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VFLAG_FACE_UV_ACTIVE = 1 << 6,
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VFLAG_FACE_UV_SELECT = 1 << 7,
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/* Beware to not go over 1 << 7 (it's a byte flag). */
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Particles
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* \{ */
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struct GPUBatch *DRW_particles_batch_cache_get_hair(struct Object *object,
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struct ParticleSystem *psys,
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struct ModifierData *md);
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struct GPUBatch *DRW_particles_batch_cache_get_dots(struct Object *object,
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struct ParticleSystem *psys);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_strands(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit,
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bool use_weight);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_inner_points(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_tip_points(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Curves
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* \{ */
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struct GPUBatch *DRW_curves_batch_cache_get_edit_points(struct Curves *curves);
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void DRW_curves_batch_cache_create_requested(const struct Object *ob);
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/** \} */
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#ifdef __cplusplus
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}
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#endif
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