This commit replaces the `Mesh_Runtime` struct embedded in `Mesh` with `blender::bke::MeshRuntime`. This has quite a few benefits: - It's possible to use C++ types like `std::mutex`, `Array`, `BitVector`, etc. more easily - Meshes saved in files are slightly smaller - Copying and writing meshes is a bit more obvious without clearing of runtime data, etc. The first is by far the most important. It will allows us to avoid a bunch of manual memory management boilerplate that is error-prone and annoying. It should also simplify future CoW improvements for runtime data. This patch doesn't change anything besides changing `mesh.runtime.data` to `mesh.runtime->data`. The cleanups above will happen separately. Differential Revision: https://developer.blender.org/D16180
104 lines
3.9 KiB
C++
104 lines
3.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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#pragma once
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/** \file
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* \ingroup bke
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*
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* This file contains access functions for the Mesh.runtime struct.
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*/
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//#include "BKE_customdata.h" /* for eCustomDataMask */
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#include "BKE_mesh_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CustomData;
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struct CustomData_MeshMasks;
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struct Depsgraph;
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struct KeyBlock;
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struct MLoop;
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struct MLoopTri;
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struct MVertTri;
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struct Mesh;
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struct Object;
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struct Scene;
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/**
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* \brief Free all data (and mutexes) inside the runtime of the given mesh.
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*/
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void BKE_mesh_runtime_free_data(struct Mesh *mesh);
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int BKE_mesh_runtime_looptri_len(const struct Mesh *mesh);
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void BKE_mesh_runtime_looptri_recalc(struct Mesh *mesh);
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/**
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* \note This function only fills a cache, and therefore the mesh argument can
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* be considered logically const. Concurrent access is protected by a mutex.
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* \note This is a ported copy of dm_getLoopTriArray(dm).
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*/
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const struct MLoopTri *BKE_mesh_runtime_looptri_ensure(const struct Mesh *mesh);
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bool BKE_mesh_runtime_ensure_edit_data(struct Mesh *mesh);
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bool BKE_mesh_runtime_clear_edit_data(struct Mesh *mesh);
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bool BKE_mesh_runtime_reset_edit_data(struct Mesh *mesh);
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void BKE_mesh_runtime_clear_geometry(struct Mesh *mesh);
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/**
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* \brief This function clears runtime cache of the given mesh.
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*
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* Call this function to recalculate runtime data when used.
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*/
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void BKE_mesh_runtime_clear_cache(struct Mesh *mesh);
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/* This is a copy of DM_verttri_from_looptri(). */
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void BKE_mesh_runtime_verttri_from_looptri(struct MVertTri *r_verttri,
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const struct MLoop *mloop,
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const struct MLoopTri *looptri,
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int looptri_num);
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/** \note Only used for access in C. */
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bool BKE_mesh_is_deformed_only(const struct Mesh *mesh);
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/** \note Only used for access in C. */
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eMeshWrapperType BKE_mesh_wrapper_type(const struct Mesh *mesh);
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/* NOTE: the functions below are defined in DerivedMesh.cc, and are intended to be moved
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* to a more suitable location when that file is removed.
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* They should also be renamed to use conventions from BKE, not old DerivedMesh.cc.
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* For now keep the names similar to avoid confusion. */
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struct Mesh *mesh_get_eval_final(struct Depsgraph *depsgraph,
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const struct Scene *scene,
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struct Object *ob,
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const struct CustomData_MeshMasks *dataMask);
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struct Mesh *mesh_get_eval_deform(struct Depsgraph *depsgraph,
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const struct Scene *scene,
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struct Object *ob,
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const struct CustomData_MeshMasks *dataMask);
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struct Mesh *mesh_create_eval_final(struct Depsgraph *depsgraph,
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const struct Scene *scene,
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struct Object *ob,
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const struct CustomData_MeshMasks *dataMask);
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struct Mesh *mesh_create_eval_no_deform(struct Depsgraph *depsgraph,
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const struct Scene *scene,
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struct Object *ob,
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const struct CustomData_MeshMasks *dataMask);
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struct Mesh *mesh_create_eval_no_deform_render(struct Depsgraph *depsgraph,
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const struct Scene *scene,
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struct Object *ob,
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const struct CustomData_MeshMasks *dataMask);
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void BKE_mesh_runtime_eval_to_meshkey(struct Mesh *me_deformed,
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struct Mesh *me,
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struct KeyBlock *kb);
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#ifndef NDEBUG
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bool BKE_mesh_runtime_is_valid(struct Mesh *me_eval);
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#endif /* NDEBUG */
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#ifdef __cplusplus
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}
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#endif
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