556 lines
16 KiB
C++
556 lines
16 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*/
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BKE_context.h"
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#include "BLT_translation.h"
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#include "interface_intern.h"
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#include "UI_interface.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_tree_view.hh"
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namespace blender::ui {
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/* ---------------------------------------------------------------------- */
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/**
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* Add a tree-item to the container. This is the only place where items should be added, it
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* handles important invariants!
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*/
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AbstractTreeViewItem &TreeViewItemContainer::add_tree_item(
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std::unique_ptr<AbstractTreeViewItem> item)
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{
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children_.append(std::move(item));
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/* The first item that will be added to the root sets this. */
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if (root_ == nullptr) {
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root_ = this;
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}
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AbstractTreeView &tree_view = static_cast<AbstractTreeView &>(*root_);
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AbstractTreeViewItem &added_item = *children_.last();
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added_item.root_ = root_;
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tree_view.register_item(added_item);
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if (root_ != this) {
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/* Any item that isn't the root can be assumed to the a #AbstractTreeViewItem. Not entirely
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* nice to static_cast this, but well... */
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added_item.parent_ = static_cast<AbstractTreeViewItem *>(this);
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}
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return added_item;
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}
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void TreeViewItemContainer::foreach_item_recursive(ItemIterFn iter_fn, IterOptions options) const
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{
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for (const auto &child : children_) {
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iter_fn(*child);
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if (bool(options & IterOptions::SkipCollapsed) && child->is_collapsed()) {
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continue;
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}
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child->foreach_item_recursive(iter_fn, options);
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}
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}
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/* ---------------------------------------------------------------------- */
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void AbstractTreeView::foreach_item(ItemIterFn iter_fn, IterOptions options) const
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{
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foreach_item_recursive(iter_fn, options);
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}
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void AbstractTreeView::update_children_from_old(const AbstractView &old_view)
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{
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const AbstractTreeView &old_tree_view = dynamic_cast<const AbstractTreeView &>(old_view);
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update_children_from_old_recursive(*this, old_tree_view);
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}
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void AbstractTreeView::update_children_from_old_recursive(const TreeViewOrItem &new_items,
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const TreeViewOrItem &old_items)
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{
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for (const auto &new_item : new_items.children_) {
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AbstractTreeViewItem *matching_old_item = find_matching_child(*new_item, old_items);
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if (!matching_old_item) {
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continue;
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}
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new_item->update_from_old(*matching_old_item);
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/* Recurse into children of the matched item. */
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update_children_from_old_recursive(*new_item, *matching_old_item);
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}
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}
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AbstractTreeViewItem *AbstractTreeView::find_matching_child(
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const AbstractTreeViewItem &lookup_item, const TreeViewOrItem &items)
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{
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for (const auto &iter_item : items.children_) {
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if (lookup_item.matches_single(*iter_item)) {
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/* We have a matching item! */
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return iter_item.get();
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}
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}
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return nullptr;
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}
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void AbstractTreeView::change_state_delayed()
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{
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BLI_assert_msg(
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is_reconstructed(),
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"These state changes are supposed to be delayed until reconstruction is completed");
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foreach_item([](AbstractTreeViewItem &item) { item.change_state_delayed(); });
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}
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/* ---------------------------------------------------------------------- */
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void AbstractTreeViewItem::tree_row_click_fn(struct bContext * /*C*/,
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void *but_arg1,
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void * /*arg2*/)
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{
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uiButViewItem *item_but = (uiButViewItem *)but_arg1;
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AbstractTreeViewItem &tree_item = reinterpret_cast<AbstractTreeViewItem &>(*item_but->view_item);
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tree_item.activate();
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/* Not only activate the item, also show its children. Maybe this should be optional, or
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* controlled by the specific tree-view. */
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tree_item.set_collapsed(false);
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}
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void AbstractTreeViewItem::add_treerow_button(uiBlock &block)
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{
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/* For some reason a width > (UI_UNIT_X * 2) make the layout system use all available width. */
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view_item_but_ = (uiButViewItem *)uiDefBut(
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&block, UI_BTYPE_VIEW_ITEM, 0, "", 0, 0, UI_UNIT_X * 10, UI_UNIT_Y, nullptr, 0, 0, 0, 0, "");
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view_item_but_->view_item = reinterpret_cast<uiViewItemHandle *>(this);
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UI_but_func_set(&view_item_but_->but, tree_row_click_fn, view_item_but_, nullptr);
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}
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void AbstractTreeViewItem::add_indent(uiLayout &row) const
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{
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uiBlock *block = uiLayoutGetBlock(&row);
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uiLayout *subrow = uiLayoutRow(&row, true);
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uiLayoutSetFixedSize(subrow, true);
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const float indent_size = count_parents() * UI_DPI_ICON_SIZE;
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uiDefBut(block, UI_BTYPE_SEPR, 0, "", 0, 0, indent_size, 0, nullptr, 0.0, 0.0, 0, 0, "");
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/* Indent items without collapsing icon some more within their parent. Makes it clear that they
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* are actually nested and not just a row at the same level without a chevron. */
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if (!is_collapsible() && parent_) {
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uiDefBut(block, UI_BTYPE_SEPR, 0, "", 0, 0, 0.2f * UI_UNIT_X, 0, nullptr, 0.0, 0.0, 0, 0, "");
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}
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/* Restore. */
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UI_block_layout_set_current(block, &row);
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}
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void AbstractTreeViewItem::collapse_chevron_click_fn(struct bContext *C,
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void * /*but_arg1*/,
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void * /*arg2*/)
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{
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/* There's no data we could pass to this callback. It must be either the button itself or a
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* consistent address to match buttons over redraws. So instead of passing it somehow, just
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* lookup the hovered item via context here. */
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const wmWindow *win = CTX_wm_window(C);
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const ARegion *region = CTX_wm_region(C);
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uiViewItemHandle *hovered_item_handle = UI_region_views_find_item_at(region,
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win->eventstate->xy);
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AbstractTreeViewItem *hovered_item = from_item_handle<AbstractTreeViewItem>(hovered_item_handle);
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BLI_assert(hovered_item != nullptr);
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hovered_item->toggle_collapsed();
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/* When collapsing an item with an active child, make this collapsed item active instead so the
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* active item stays visible. */
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if (hovered_item->has_active_child()) {
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hovered_item->activate();
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}
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}
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bool AbstractTreeViewItem::is_collapse_chevron_but(const uiBut *but)
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{
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return but->type == UI_BTYPE_BUT_TOGGLE && ELEM(but->icon, ICON_TRIA_RIGHT, ICON_TRIA_DOWN) &&
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(but->func == collapse_chevron_click_fn);
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}
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void AbstractTreeViewItem::add_collapse_chevron(uiBlock &block) const
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{
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if (!is_collapsible()) {
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return;
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}
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const BIFIconID icon = is_collapsed() ? ICON_TRIA_RIGHT : ICON_TRIA_DOWN;
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uiBut *but = uiDefIconBut(
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&block, UI_BTYPE_BUT_TOGGLE, 0, icon, 0, 0, UI_UNIT_X, UI_UNIT_Y, nullptr, 0, 0, 0, 0, "");
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/* Note that we're passing the tree-row button here, not the chevron one. */
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UI_but_func_set(but, collapse_chevron_click_fn, nullptr, nullptr);
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UI_but_flag_disable(but, UI_BUT_UNDO);
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/* Check if the query for the button matches the created button. */
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BLI_assert(is_collapse_chevron_but(but));
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}
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void AbstractTreeViewItem::add_rename_button(uiLayout &row)
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{
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uiBlock *block = uiLayoutGetBlock(&row);
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eUIEmbossType previous_emboss = UI_block_emboss_get(block);
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uiLayoutRow(&row, false);
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/* Enable emboss for the text button. */
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UI_block_emboss_set(block, UI_EMBOSS);
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AbstractViewItem::add_rename_button(*block);
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UI_block_emboss_set(block, previous_emboss);
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UI_block_layout_set_current(block, &row);
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}
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bool AbstractTreeViewItem::has_active_child() const
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{
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bool found = false;
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foreach_item_recursive([&found](const AbstractTreeViewItem &item) {
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if (item.is_active()) {
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found = true;
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}
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});
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return found;
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}
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void AbstractTreeViewItem::on_activate()
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{
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/* Do nothing by default. */
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}
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std::optional<bool> AbstractTreeViewItem::should_be_active() const
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{
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return std::nullopt;
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}
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bool AbstractTreeViewItem::supports_collapsing() const
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{
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return true;
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}
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StringRef AbstractTreeViewItem::get_rename_string() const
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{
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return label_;
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}
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bool AbstractTreeViewItem::rename(StringRefNull new_name)
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{
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/* It is important to update the label after renaming, so #AbstractTreeViewItem::matches_single()
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* recognizes the item. (It only compares labels by default.) */
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label_ = new_name;
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return true;
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}
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void AbstractTreeViewItem::update_from_old(const AbstractViewItem &old)
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{
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AbstractViewItem::update_from_old(old);
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const AbstractTreeViewItem &old_tree_item = dynamic_cast<const AbstractTreeViewItem &>(old);
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is_open_ = old_tree_item.is_open_;
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}
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bool AbstractTreeViewItem::matches_single(const AbstractTreeViewItem &other) const
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{
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return label_ == other.label_;
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}
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AbstractTreeView &AbstractTreeViewItem::get_tree_view() const
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{
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return dynamic_cast<AbstractTreeView &>(get_view());
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}
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int AbstractTreeViewItem::count_parents() const
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{
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int i = 0;
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for (AbstractTreeViewItem *parent = parent_; parent; parent = parent->parent_) {
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i++;
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}
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return i;
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}
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void AbstractTreeViewItem::activate()
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{
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BLI_assert_msg(get_tree_view().is_reconstructed(),
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"Item activation can't be done until reconstruction is completed");
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if (is_active()) {
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return;
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}
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/* Deactivate other items in the tree. */
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get_tree_view().foreach_item([](auto &item) { item.deactivate(); });
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on_activate();
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/* Make sure the active item is always visible. */
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ensure_parents_uncollapsed();
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is_active_ = true;
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}
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void AbstractTreeViewItem::deactivate()
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{
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is_active_ = false;
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}
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bool AbstractTreeViewItem::is_hovered() const
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{
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BLI_assert_msg(get_tree_view().is_reconstructed(),
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"State can't be queried until reconstruction is completed");
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BLI_assert_msg(view_item_but_ != nullptr,
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"Hovered state can't be queried before the tree row is being built");
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const uiViewItemHandle *this_item_handle = reinterpret_cast<const uiViewItemHandle *>(this);
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/* The new layout hasn't finished construction yet, so the final state of the button is unknown.
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* Get the matching button from the previous redraw instead. */
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uiButViewItem *old_item_but = ui_block_view_find_matching_view_item_but_in_old_block(
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view_item_but_->but.block, this_item_handle);
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return old_item_but && (old_item_but->but.flag & UI_ACTIVE);
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}
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bool AbstractTreeViewItem::is_collapsed() const
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{
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BLI_assert_msg(get_tree_view().is_reconstructed(),
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"State can't be queried until reconstruction is completed");
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return is_collapsible() && !is_open_;
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}
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void AbstractTreeViewItem::toggle_collapsed()
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{
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is_open_ = !is_open_;
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}
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void AbstractTreeViewItem::set_collapsed(bool collapsed)
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{
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is_open_ = !collapsed;
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}
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bool AbstractTreeViewItem::is_collapsible() const
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{
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if (children_.is_empty()) {
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return false;
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}
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return this->supports_collapsing();
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}
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void AbstractTreeViewItem::ensure_parents_uncollapsed()
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{
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for (AbstractTreeViewItem *parent = parent_; parent; parent = parent->parent_) {
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parent->set_collapsed(false);
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}
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}
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bool AbstractTreeViewItem::matches(const AbstractViewItem &other) const
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{
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const AbstractTreeViewItem &other_tree_item = dynamic_cast<const AbstractTreeViewItem &>(other);
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if (!matches_single(other_tree_item)) {
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return false;
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}
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if (count_parents() != other_tree_item.count_parents()) {
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return false;
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}
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for (AbstractTreeViewItem *parent = parent_, *other_parent = other_tree_item.parent_;
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parent && other_parent;
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parent = parent->parent_, other_parent = other_parent->parent_) {
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if (!parent->matches_single(*other_parent)) {
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return false;
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}
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}
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return true;
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}
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uiButViewItem *AbstractTreeViewItem::view_item_button()
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{
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return view_item_but_;
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}
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void AbstractTreeViewItem::change_state_delayed()
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{
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const std::optional<bool> should_be_active = this->should_be_active();
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if (should_be_active.has_value() && *should_be_active) {
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activate();
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}
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}
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/* ---------------------------------------------------------------------- */
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class TreeViewLayoutBuilder {
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uiBlock &block_;
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friend TreeViewBuilder;
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public:
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void build_from_tree(const AbstractTreeView &tree_view);
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void build_row(AbstractTreeViewItem &item) const;
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uiBlock &block() const;
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uiLayout *current_layout() const;
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private:
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/* Created through #TreeViewBuilder. */
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TreeViewLayoutBuilder(uiBlock &block);
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static void polish_layout(const uiBlock &block);
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};
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TreeViewLayoutBuilder::TreeViewLayoutBuilder(uiBlock &block) : block_(block)
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{
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}
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void TreeViewLayoutBuilder::build_from_tree(const AbstractTreeView &tree_view)
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{
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uiLayout *prev_layout = current_layout();
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uiLayout *box = uiLayoutBox(prev_layout);
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uiLayoutColumn(box, false);
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tree_view.foreach_item([this](AbstractTreeViewItem &item) { build_row(item); },
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AbstractTreeView::IterOptions::SkipCollapsed);
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UI_block_layout_set_current(&block(), prev_layout);
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}
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void TreeViewLayoutBuilder::polish_layout(const uiBlock &block)
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{
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LISTBASE_FOREACH_BACKWARD (uiBut *, but, &block.buttons) {
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if (AbstractTreeViewItem::is_collapse_chevron_but(but) && but->next &&
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/* Embossed buttons with padding-less text padding look weird, so don't touch them. */
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ELEM(but->next->emboss, UI_EMBOSS_NONE, UI_EMBOSS_NONE_OR_STATUS)) {
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UI_but_drawflag_enable(static_cast<uiBut *>(but->next), UI_BUT_NO_TEXT_PADDING);
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}
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if (but->type == UI_BTYPE_VIEW_ITEM) {
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break;
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}
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}
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}
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void TreeViewLayoutBuilder::build_row(AbstractTreeViewItem &item) const
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{
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uiBlock &block_ = block();
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uiLayout *prev_layout = current_layout();
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eUIEmbossType previous_emboss = UI_block_emboss_get(&block_);
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uiLayout *overlap = uiLayoutOverlap(prev_layout);
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uiLayoutRow(overlap, false);
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/* Every item gets one! Other buttons can be overlapped on top. */
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item.add_treerow_button(block_);
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/* After adding tree-row button (would disable hover highlighting). */
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UI_block_emboss_set(&block_, UI_EMBOSS_NONE);
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uiLayout *row = uiLayoutRow(overlap, true);
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item.add_indent(*row);
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item.add_collapse_chevron(block_);
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if (item.is_renaming()) {
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item.add_rename_button(*row);
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}
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else {
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item.build_row(*row);
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}
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polish_layout(block_);
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UI_block_emboss_set(&block_, previous_emboss);
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UI_block_layout_set_current(&block_, prev_layout);
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}
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uiBlock &TreeViewLayoutBuilder::block() const
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{
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return block_;
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}
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uiLayout *TreeViewLayoutBuilder::current_layout() const
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{
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return block().curlayout;
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}
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/* ---------------------------------------------------------------------- */
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TreeViewBuilder::TreeViewBuilder(uiBlock &block) : block_(block)
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{
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}
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void TreeViewBuilder::build_tree_view(AbstractTreeView &tree_view)
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{
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tree_view.build_tree();
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tree_view.update_from_old(block_);
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tree_view.change_state_delayed();
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TreeViewLayoutBuilder builder(block_);
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builder.build_from_tree(tree_view);
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}
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/* ---------------------------------------------------------------------- */
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BasicTreeViewItem::BasicTreeViewItem(StringRef label, BIFIconID icon_) : icon(icon_)
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{
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label_ = label;
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}
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void BasicTreeViewItem::build_row(uiLayout &row)
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{
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add_label(row);
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}
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void BasicTreeViewItem::add_label(uiLayout &layout, StringRefNull label_override)
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{
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const StringRefNull label = label_override.is_empty() ? StringRefNull(label_) : label_override;
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/* Some padding for labels without collapse chevron and no icon. Looks weird without. */
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if (icon == ICON_NONE && !is_collapsible()) {
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uiItemS_ex(&layout, 0.8f);
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}
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uiItemL(&layout, IFACE_(label.c_str()), icon);
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}
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void BasicTreeViewItem::on_activate()
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{
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if (activate_fn_) {
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activate_fn_(*this);
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}
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}
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void BasicTreeViewItem::set_on_activate_fn(ActivateFn fn)
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{
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activate_fn_ = fn;
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}
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void BasicTreeViewItem::set_is_active_fn(IsActiveFn is_active_fn)
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|
{
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|
is_active_fn_ = is_active_fn;
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}
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|
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std::optional<bool> BasicTreeViewItem::should_be_active() const
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|
{
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|
if (is_active_fn_) {
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|
return is_active_fn_();
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}
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|
return std::nullopt;
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|
}
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|
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} // namespace blender::ui
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