30 lines
853 B
C++
30 lines
853 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "GPU_compute.h"
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#include "gpu_backend.hh"
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void GPU_compute_dispatch(GPUShader *shader,
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uint groups_x_len,
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uint groups_y_len,
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uint groups_z_len)
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{
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blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get();
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GPU_shader_bind(shader);
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gpu_backend.compute_dispatch(groups_x_len, groups_y_len, groups_z_len);
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}
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void GPU_compute_dispatch_indirect(GPUShader *shader, GPUStorageBuf *indirect_buf_)
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{
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blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get();
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blender::gpu::StorageBuf *indirect_buf = reinterpret_cast<blender::gpu::StorageBuf *>(
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indirect_buf_);
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GPU_shader_bind(shader);
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gpu_backend.compute_dispatch_indirect(indirect_buf);
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}
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