With libepoxy we can choose between EGL and GLX at runtime, as well as dynamically open EGL and GLX libraries without linking to them. This will make it possible to build with Wayland, EGL, GLVND support while still running on systems that only have X11, GLX and libGL. It also paves the way for headless rendering through EGL. libepoxy is a new library dependency, and is included in the precompiled libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed. Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton and Sergey Sharybin. Ref T76428 Differential Revision: https://developer.blender.org/D15291
166 lines
4.1 KiB
C++
166 lines
4.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* Wrap OpenGL features such as textures, shaders and GLSL
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* with checks for drivers and GPU support.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_dynstr.h"
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#include "BLI_string.h"
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#include "GPU_platform.h"
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#include "gpu_platform_private.hh"
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/* -------------------------------------------------------------------- */
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/** \name GPUPlatformGlobal
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* \{ */
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namespace blender::gpu {
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GPUPlatformGlobal GPG;
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static char *create_key(eGPUSupportLevel support_level,
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const char *vendor,
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const char *renderer,
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const char *version)
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{
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_appendf(ds, "{%s/%s/%s}=", vendor, renderer, version);
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if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) {
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BLI_dynstr_append(ds, "SUPPORTED");
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}
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else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) {
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BLI_dynstr_append(ds, "LIMITED");
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}
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else {
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BLI_dynstr_append(ds, "UNSUPPORTED");
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}
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char *support_key = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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BLI_str_replace_char(support_key, '\n', ' ');
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BLI_str_replace_char(support_key, '\r', ' ');
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return support_key;
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}
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static char *create_gpu_name(const char *vendor, const char *renderer, const char *version)
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{
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_appendf(ds, "%s %s %s", vendor, renderer, version);
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char *gpu_name = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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BLI_str_replace_char(gpu_name, '\n', ' ');
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BLI_str_replace_char(gpu_name, '\r', ' ');
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return gpu_name;
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}
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void GPUPlatformGlobal::init(eGPUDeviceType gpu_device,
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eGPUOSType os_type,
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eGPUDriverType driver_type,
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eGPUSupportLevel gpu_support_level,
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eGPUBackendType backend,
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const char *vendor_str,
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const char *renderer_str,
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const char *version_str)
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{
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this->clear();
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this->initialized = true;
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this->device = gpu_device;
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this->os = os_type;
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this->driver = driver_type;
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this->support_level = gpu_support_level;
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const char *vendor = vendor_str ? vendor_str : "UNKNOWN";
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const char *renderer = renderer_str ? renderer_str : "UNKNOWN";
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const char *version = version_str ? version_str : "UNKNOWN";
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this->vendor = BLI_strdup(vendor);
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this->renderer = BLI_strdup(renderer);
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this->version = BLI_strdup(version);
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this->support_key = create_key(gpu_support_level, vendor, renderer, version);
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this->gpu_name = create_gpu_name(vendor, renderer, version);
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this->backend = backend;
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}
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void GPUPlatformGlobal::clear()
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{
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MEM_SAFE_FREE(vendor);
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MEM_SAFE_FREE(renderer);
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MEM_SAFE_FREE(version);
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MEM_SAFE_FREE(support_key);
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MEM_SAFE_FREE(gpu_name);
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initialized = false;
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}
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} // namespace blender::gpu
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name C-API
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* \{ */
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using namespace blender::gpu;
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eGPUSupportLevel GPU_platform_support_level()
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{
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BLI_assert(GPG.initialized);
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return GPG.support_level;
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}
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const char *GPU_platform_vendor()
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{
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BLI_assert(GPG.initialized);
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return GPG.vendor;
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}
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const char *GPU_platform_renderer()
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{
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BLI_assert(GPG.initialized);
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return GPG.renderer;
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}
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const char *GPU_platform_version()
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{
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BLI_assert(GPG.initialized);
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return GPG.version;
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}
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const char *GPU_platform_support_level_key()
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{
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BLI_assert(GPG.initialized);
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return GPG.support_key;
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}
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const char *GPU_platform_gpu_name()
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{
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BLI_assert(GPG.initialized);
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return GPG.gpu_name;
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}
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bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver)
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{
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return GPU_type_matches_ex(device, os, driver, GPU_BACKEND_ANY);
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}
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bool GPU_type_matches_ex(eGPUDeviceType device,
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eGPUOSType os,
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eGPUDriverType driver,
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eGPUBackendType backend)
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{
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BLI_assert(GPG.initialized);
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return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver) &&
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(GPG.backend & backend);
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}
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/** \} */
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