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blender-archive/source/blender/gpu/intern/gpu_storage_buffer.cc
Clément Foucault fe195f51d1 GPUStorageBuf: Add read() function to readback buffer data to host
This is not expected to be fast. This is only for inspecting the content
of the buffer for debugging or validation purpose.
2022-08-30 22:26:11 +02:00

118 lines
2.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "MEM_guardedalloc.h"
#include <cstring>
#include "BLI_blenlib.h"
#include "BLI_math_base.h"
#include "gpu_backend.hh"
#include "GPU_material.h"
#include "GPU_vertex_buffer.h" /* For GPUUsageType. */
#include "GPU_storage_buffer.h"
#include "gpu_storage_buffer_private.hh"
#include "gpu_vertex_buffer_private.hh"
/* -------------------------------------------------------------------- */
/** \name Creation & Deletion
* \{ */
namespace blender::gpu {
StorageBuf::StorageBuf(size_t size, const char *name)
{
/* Make sure that UBO is padded to size of vec4 */
BLI_assert((size % 16) == 0);
size_in_bytes_ = size;
BLI_strncpy(name_, name, sizeof(name_));
}
StorageBuf::~StorageBuf()
{
MEM_SAFE_FREE(data_);
}
} // namespace blender::gpu
/** \} */
/* -------------------------------------------------------------------- */
/** \name C-API
* \{ */
using namespace blender::gpu;
GPUStorageBuf *GPU_storagebuf_create_ex(size_t size,
const void *data,
GPUUsageType usage,
const char *name)
{
StorageBuf *ssbo = GPUBackend::get()->storagebuf_alloc(size, usage, name);
/* Direct init. */
if (data != nullptr) {
ssbo->update(data);
}
return wrap(ssbo);
}
void GPU_storagebuf_free(GPUStorageBuf *ssbo)
{
delete unwrap(ssbo);
}
void GPU_storagebuf_update(GPUStorageBuf *ssbo, const void *data)
{
unwrap(ssbo)->update(data);
}
void GPU_storagebuf_bind(GPUStorageBuf *ssbo, int slot)
{
unwrap(ssbo)->bind(slot);
}
void GPU_storagebuf_unbind(GPUStorageBuf *ssbo)
{
unwrap(ssbo)->unbind();
}
void GPU_storagebuf_unbind_all()
{
/* FIXME */
}
void GPU_storagebuf_clear(GPUStorageBuf *ssbo,
eGPUTextureFormat internal_format,
eGPUDataFormat data_format,
void *data)
{
unwrap(ssbo)->clear(internal_format, data_format, data);
}
void GPU_storagebuf_clear_to_zero(GPUStorageBuf *ssbo)
{
uint32_t data = 0u;
GPU_storagebuf_clear(ssbo, GPU_R32UI, GPU_DATA_UINT, &data);
}
void GPU_storagebuf_copy_sub_from_vertbuf(
GPUStorageBuf *ssbo, GPUVertBuf *src, uint dst_offset, uint src_offset, uint copy_size)
{
unwrap(ssbo)->copy_sub(unwrap(src), dst_offset, src_offset, copy_size);
}
void GPU_storagebuf_read(GPUStorageBuf *ssbo, void *data)
{
unwrap(ssbo)->read(data);
}
/** \} */