playback in one particular scene with 3 characters go from 10 to 13 fps. (commit 27728 by Brecht from render25 branch)
1610 lines
44 KiB
C
1610 lines
44 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Full recode, Ton Roosendaal, Crete 2005
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* Full recode, Joshua Leung, 2009
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_animsys.h"
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#include "BKE_action.h"
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#include "BKE_anim.h"
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#include "BKE_constraint.h"
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#include "BKE_global.h"
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#include "BKE_fcurve.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_utildefines.h"
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#include "BKE_idprop.h"
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#include "BIK_api.h"
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#include "BLI_blenlib.h"
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#include "BLI_ghash.h"
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#include "BLI_math.h"
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#include "RNA_access.h"
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/* *********************** NOTE ON POSE AND ACTION **********************
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- Pose is the local (object level) component of armature. The current
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object pose is saved in files, and (will be) is presorted for dependency
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- Actions have fewer (or other) channels, and write data to a Pose
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- Currently ob->pose data is controlled in where_is_pose only. The (recalc)
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event system takes care of calling that
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- The NLA system (here too) uses Poses as interpolation format for Actions
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- Therefore we assume poses to be static, and duplicates of poses have channels in
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same order, for quick interpolation reasons
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****************************** (ton) ************************************ */
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/* ***************** Library data level operations on action ************** */
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bAction *add_empty_action(const char name[])
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{
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bAction *act;
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act= alloc_libblock(&G.main->action, ID_AC, name);
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act->id.flag |= LIB_FAKEUSER; // XXX this is nasty for new users... maybe we don't want this anymore
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act->id.us++;
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return act;
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}
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// does copy_fcurve...
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void make_local_action(bAction *act)
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{
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// Object *ob;
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bAction *actn;
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int local=0, lib=0;
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if (act->id.lib==0) return;
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if (act->id.us==1) {
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act->id.lib= 0;
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act->id.flag= LIB_LOCAL;
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//make_local_action_channels(act);
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new_id(0, (ID *)act, 0);
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return;
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}
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#if 0 // XXX old animation system
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ob= G.main->object.first;
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while(ob) {
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if(ob->action==act) {
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if(ob->id.lib) lib= 1;
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else local= 1;
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}
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ob= ob->id.next;
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}
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#endif
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if(local && lib==0) {
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act->id.lib= 0;
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act->id.flag= LIB_LOCAL;
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//make_local_action_channels(act);
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new_id(0, (ID *)act, 0);
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}
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else if(local && lib) {
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actn= copy_action(act);
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actn->id.us= 0;
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#if 0 // XXX old animation system
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ob= G.main->object.first;
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while(ob) {
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if(ob->action==act) {
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if(ob->id.lib==0) {
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ob->action = actn;
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actn->id.us++;
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act->id.us--;
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}
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}
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ob= ob->id.next;
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}
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#endif // XXX old animation system
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}
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}
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void free_action (bAction *act)
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{
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/* sanity check */
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if (act == NULL)
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return;
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/* Free F-Curves */
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free_fcurves(&act->curves);
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/* Free groups */
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if (act->groups.first)
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BLI_freelistN(&act->groups);
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/* Free pose-references (aka local markers) */
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if (act->markers.first)
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BLI_freelistN(&act->markers);
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}
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bAction *copy_action (bAction *src)
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{
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bAction *dst = NULL;
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bActionGroup *dgrp, *sgrp;
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FCurve *dfcu, *sfcu;
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if (src == NULL)
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return NULL;
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dst= copy_libblock(src);
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/* duplicate the lists of groups and markers */
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BLI_duplicatelist(&dst->groups, &src->groups);
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BLI_duplicatelist(&dst->markers, &src->markers);
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/* copy F-Curves, fixing up the links as we go */
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dst->curves.first= dst->curves.last= NULL;
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for (sfcu= src->curves.first; sfcu; sfcu= sfcu->next) {
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/* duplicate F-Curve */
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dfcu= copy_fcurve(sfcu);
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BLI_addtail(&dst->curves, dfcu);
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/* fix group links (kindof bad list-in-list search, but this is the most reliable way) */
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for (dgrp=dst->groups.first, sgrp=src->groups.first; dgrp && sgrp; dgrp=dgrp->next, sgrp=sgrp->next) {
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if (sfcu->grp == sgrp) {
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dfcu->grp= dgrp;
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if (dgrp->channels.first == sfcu)
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dgrp->channels.first= dfcu;
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if (dgrp->channels.last == sfcu)
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dgrp->channels.last= dfcu;
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break;
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}
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}
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}
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dst->id.flag |= LIB_FAKEUSER; // XXX this is nasty for new users... maybe we don't want this anymore
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dst->id.us++;
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return dst;
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}
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/* *************** Action Groups *************** */
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/* Get the active action-group for an Action */
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bActionGroup *get_active_actiongroup (bAction *act)
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{
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bActionGroup *agrp= NULL;
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if (act && act->groups.first) {
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for (agrp= act->groups.first; agrp; agrp= agrp->next) {
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if (agrp->flag & AGRP_ACTIVE)
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break;
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}
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}
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return agrp;
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}
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/* Make the given Action-Group the active one */
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void set_active_action_group (bAction *act, bActionGroup *agrp, short select)
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{
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bActionGroup *grp;
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/* sanity checks */
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if (act == NULL)
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return;
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/* Deactive all others */
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for (grp= act->groups.first; grp; grp= grp->next) {
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if ((grp==agrp) && (select))
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grp->flag |= AGRP_ACTIVE;
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else
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grp->flag &= ~AGRP_ACTIVE;
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}
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}
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/* Add given channel into (active) group
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* - assumes that channel is not linked to anything anymore
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* - always adds at the end of the group
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*/
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void action_groups_add_channel (bAction *act, bActionGroup *agrp, FCurve *fcurve)
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{
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/* sanity checks */
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if (ELEM3(NULL, act, agrp, fcurve))
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return;
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/* if no channels anywhere, just add to two lists at the same time */
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if (act->curves.first == NULL) {
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fcurve->next = fcurve->prev = NULL;
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agrp->channels.first = agrp->channels.last = fcurve;
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act->curves.first = act->curves.last = fcurve;
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}
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/* if the group already has channels, the F-Curve can simply be added to the list
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* (i.e. as the last channel in the group)
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*/
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else if (agrp->channels.first) {
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/* if the group's last F-Curve is the action's last F-Curve too,
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* then set the F-Curve as the last for the action first so that
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* the lists will be in sync after linking
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*/
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if (agrp->channels.last == act->curves.last)
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act->curves.last= fcurve;
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/* link in the given F-Curve after the last F-Curve in the group,
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* which means that it should be able to fit in with the rest of the
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* list seamlessly
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*/
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BLI_insertlinkafter(&agrp->channels, agrp->channels.last, fcurve);
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}
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/* otherwise, need to find the nearest F-Curve in group before/after current to link with */
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else {
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bActionGroup *grp;
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/* firstly, link this F-Curve to the group */
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agrp->channels.first = agrp->channels.last = fcurve;
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/* step through the groups preceeding this one, finding the F-Curve there to attach this one after */
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for (grp= agrp->prev; grp; grp= grp->prev) {
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/* if this group has F-Curves, we want weave the given one in right after the last channel there,
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* but via the Action's list not this group's list
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* - this is so that the F-Curve is in the right place in the Action,
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* but won't be included in the previous group
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*/
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if (grp->channels.last) {
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/* once we've added, break here since we don't need to search any further... */
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BLI_insertlinkafter(&act->curves, grp->channels.last, fcurve);
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break;
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}
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}
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/* if grp is NULL, that means we fell through, and this F-Curve should be added as the new first
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* since group is (effectively) the first group. Thus, the existing first F-Curve becomes the
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* second in the chain, etc. etc.
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*/
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if (grp == NULL)
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BLI_insertlinkbefore(&act->curves, act->curves.first, fcurve);
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}
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/* set the F-Curve's new group */
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fcurve->grp= agrp;
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}
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/* Remove the given channel from all groups */
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void action_groups_remove_channel (bAction *act, FCurve *fcu)
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{
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/* sanity checks */
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if (ELEM(NULL, act, fcu))
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return;
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/* check if any group used this directly */
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if (fcu->grp) {
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bActionGroup *agrp= fcu->grp;
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if (agrp->channels.first == agrp->channels.last) {
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if (agrp->channels.first == fcu) {
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agrp->channels.first= NULL;
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agrp->channels.last= NULL;
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}
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}
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else if (agrp->channels.first == fcu) {
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if ((fcu->next) && (fcu->next->grp==agrp))
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agrp->channels.first= fcu->next;
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else
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agrp->channels.first= NULL;
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}
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else if (agrp->channels.last == fcu) {
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if ((fcu->prev) && (fcu->prev->grp==agrp))
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agrp->channels.last= fcu->prev;
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else
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agrp->channels.last= NULL;
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}
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fcu->grp= NULL;
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}
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/* now just remove from list */
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BLI_remlink(&act->curves, fcu);
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}
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/* Find a group with the given name */
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bActionGroup *action_groups_find_named (bAction *act, const char name[])
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{
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bActionGroup *grp;
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/* sanity checks */
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if (ELEM3(NULL, act, act->groups.first, name) || (name[0] == 0))
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return NULL;
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/* do string comparisons */
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for (grp= act->groups.first; grp; grp= grp->next) {
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if (strcmp(grp->name, name) == 0)
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return grp;
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}
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/* not found */
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return NULL;
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}
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/* *************** Pose channels *************** */
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/* usually used within a loop, so we got a N^2 slowdown */
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bPoseChannel *get_pose_channel(const bPose *pose, const char *name)
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{
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if (ELEM(NULL, pose, name) || (name[0] == 0))
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return NULL;
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if(pose->chanhash)
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return BLI_ghash_lookup(pose->chanhash, name);
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return BLI_findstring(&((bPose *)pose)->chanbase, name, offsetof(bPoseChannel, name));
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}
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/* Use with care, not on Armature poses but for temporal ones */
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/* (currently used for action constraints and in rebuild_pose) */
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bPoseChannel *verify_pose_channel(bPose *pose, const char *name)
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{
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bPoseChannel *chan;
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if (pose == NULL)
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return NULL;
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/* See if this channel exists */
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for (chan=pose->chanbase.first; chan; chan=chan->next) {
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if (!strcmp (name, chan->name))
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return chan;
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}
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/* If not, create it and add it */
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chan = MEM_callocN(sizeof(bPoseChannel), "verifyPoseChannel");
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strncpy(chan->name, name, 31);
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/* init vars to prevent math errors */
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chan->quat[0] = chan->rotAxis[1]= 1.0f;
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chan->size[0] = chan->size[1] = chan->size[2] = 1.0f;
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chan->limitmin[0]= chan->limitmin[1]= chan->limitmin[2]= -180.0f;
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chan->limitmax[0]= chan->limitmax[1]= chan->limitmax[2]= 180.0f;
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chan->stiffness[0]= chan->stiffness[1]= chan->stiffness[2]= 0.0f;
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chan->ikrotweight = chan->iklinweight = 0.0f;
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unit_m4(chan->constinv);
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chan->protectflag = OB_LOCK_ROT4D; /* lock by components by default */
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BLI_addtail(&pose->chanbase, chan);
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free_pose_channels_hash(pose);
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return chan;
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}
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/* Find the active posechannel for an object (we can't just use pose, as layer info is in armature) */
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bPoseChannel *get_active_posechannel (Object *ob)
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{
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bArmature *arm= (ob) ? ob->data : NULL;
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bPoseChannel *pchan;
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if ELEM3(NULL, ob, ob->pose, arm)
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return NULL;
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/* find active */
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for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
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if ((pchan->bone) && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer))
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return pchan;
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}
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return NULL;
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}
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const char *get_ikparam_name(bPose *pose)
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{
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if (pose) {
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switch (pose->iksolver) {
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case IKSOLVER_LEGACY:
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return NULL;
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case IKSOLVER_ITASC:
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return "bItasc";
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}
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}
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return NULL;
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}
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/* dst should be freed already, makes entire duplicate */
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void copy_pose (bPose **dst, bPose *src, int copycon)
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{
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bPose *outPose;
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bPoseChannel *pchan;
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ListBase listb;
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if (!src) {
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*dst=NULL;
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return;
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}
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if (*dst==src) {
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printf("copy_pose source and target are the same\n");
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*dst=NULL;
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return;
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}
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outPose= MEM_callocN(sizeof(bPose), "pose");
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BLI_duplicatelist(&outPose->chanbase, &src->chanbase);
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outPose->iksolver = src->iksolver;
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outPose->ikdata = NULL;
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outPose->ikparam = MEM_dupallocN(src->ikparam);
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for (pchan=outPose->chanbase.first; pchan; pchan=pchan->next) {
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// TODO: rename this argument...
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if (copycon) {
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copy_constraints(&listb, &pchan->constraints); // copy_constraints NULLs listb
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pchan->constraints= listb;
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pchan->path= NULL; // XXX remove this line when the new motionpaths are ready... (depreceated code)
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pchan->mpath= NULL; /* motion paths should not get copied yet... */
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}
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if(pchan->prop) {
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pchan->prop= IDP_CopyProperty(pchan->prop);
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}
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}
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/* for now, duplicate Bone Groups too when doing this */
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if (copycon)
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BLI_duplicatelist(&outPose->agroups, &src->agroups);
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*dst=outPose;
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}
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void init_pose_itasc(bItasc *itasc)
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{
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if (itasc) {
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itasc->iksolver = IKSOLVER_ITASC;
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itasc->minstep = 0.01f;
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itasc->maxstep = 0.06f;
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itasc->numiter = 100;
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itasc->numstep = 4;
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itasc->precision = 0.005f;
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itasc->flag = ITASC_AUTO_STEP|ITASC_INITIAL_REITERATION;
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itasc->feedback = 20.f;
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itasc->maxvel = 50.f;
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itasc->solver = ITASC_SOLVER_SDLS;
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itasc->dampmax = 0.5;
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itasc->dampeps = 0.15;
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}
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}
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void init_pose_ikparam(bPose *pose)
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{
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bItasc *itasc;
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switch (pose->iksolver) {
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case IKSOLVER_ITASC:
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itasc = MEM_callocN(sizeof(bItasc), "itasc");
|
|
init_pose_itasc(itasc);
|
|
pose->ikparam = itasc;
|
|
break;
|
|
case IKSOLVER_LEGACY:
|
|
default:
|
|
pose->ikparam = NULL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void make_pose_channels_hash(bPose *pose)
|
|
{
|
|
if(!pose->chanhash) {
|
|
bPoseChannel *pchan;
|
|
|
|
pose->chanhash= BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
|
|
for(pchan=pose->chanbase.first; pchan; pchan=pchan->next)
|
|
BLI_ghash_insert(pose->chanhash, pchan->name, pchan);
|
|
}
|
|
}
|
|
|
|
void free_pose_channels_hash(bPose *pose)
|
|
{
|
|
if(pose->chanhash) {
|
|
BLI_ghash_free(pose->chanhash, NULL, NULL);
|
|
pose->chanhash= NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void free_pose_channel(bPoseChannel *pchan)
|
|
{
|
|
// XXX this case here will need to be removed when the new motionpaths are ready
|
|
if (pchan->path) {
|
|
MEM_freeN(pchan->path);
|
|
pchan->path= NULL;
|
|
}
|
|
|
|
if (pchan->mpath) {
|
|
animviz_free_motionpath(pchan->mpath);
|
|
pchan->mpath= NULL;
|
|
}
|
|
|
|
free_constraints(&pchan->constraints);
|
|
|
|
if (pchan->prop) {
|
|
IDP_FreeProperty(pchan->prop);
|
|
MEM_freeN(pchan->prop);
|
|
}
|
|
}
|
|
|
|
void free_pose_channels(bPose *pose)
|
|
{
|
|
bPoseChannel *pchan;
|
|
|
|
if (pose->chanbase.first) {
|
|
for (pchan = pose->chanbase.first; pchan; pchan=pchan->next)
|
|
free_pose_channel(pchan);
|
|
|
|
BLI_freelistN(&pose->chanbase);
|
|
}
|
|
|
|
free_pose_channels_hash(pose);
|
|
}
|
|
|
|
void free_pose(bPose *pose)
|
|
{
|
|
if (pose) {
|
|
/* free pose-channels */
|
|
free_pose_channels(pose);
|
|
|
|
/* free pose-groups */
|
|
if (pose->agroups.first)
|
|
BLI_freelistN(&pose->agroups);
|
|
|
|
/* free IK solver state */
|
|
BIK_clear_data(pose);
|
|
|
|
/* free IK solver param */
|
|
if (pose->ikparam)
|
|
MEM_freeN(pose->ikparam);
|
|
|
|
/* free pose */
|
|
MEM_freeN(pose);
|
|
}
|
|
}
|
|
|
|
static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan)
|
|
{
|
|
bConstraint *pcon, *con;
|
|
|
|
VECCOPY(pchan->loc, chan->loc);
|
|
VECCOPY(pchan->size, chan->size);
|
|
VECCOPY(pchan->eul, chan->eul);
|
|
VECCOPY(pchan->rotAxis, chan->rotAxis);
|
|
pchan->rotAngle= chan->rotAngle;
|
|
QUATCOPY(pchan->quat, chan->quat);
|
|
pchan->rotmode= chan->rotmode;
|
|
copy_m4_m4(pchan->chan_mat, (float(*)[4])chan->chan_mat);
|
|
copy_m4_m4(pchan->pose_mat, (float(*)[4])chan->pose_mat);
|
|
pchan->flag= chan->flag;
|
|
|
|
con= chan->constraints.first;
|
|
for(pcon= pchan->constraints.first; pcon && con; pcon= pcon->next, con= con->next) {
|
|
pcon->enforce= con->enforce;
|
|
pcon->headtail= con->headtail;
|
|
}
|
|
}
|
|
|
|
/* makes copies of internal data, unlike copy_pose_channel_data which only
|
|
* copies the pose state.
|
|
* hint: use when copying bones in editmode (on returned value from verify_pose_channel) */
|
|
void duplicate_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *pchan_from)
|
|
{
|
|
/* copy transform locks */
|
|
pchan->protectflag = pchan_from->protectflag;
|
|
|
|
/* copy rotation mode */
|
|
pchan->rotmode = pchan_from->rotmode;
|
|
|
|
/* copy bone group */
|
|
pchan->agrp_index= pchan_from->agrp_index;
|
|
|
|
/* ik (dof) settings */
|
|
pchan->ikflag = pchan_from->ikflag;
|
|
VECCOPY(pchan->limitmin, pchan_from->limitmin);
|
|
VECCOPY(pchan->limitmax, pchan_from->limitmax);
|
|
VECCOPY(pchan->stiffness, pchan_from->stiffness);
|
|
pchan->ikstretch= pchan_from->ikstretch;
|
|
pchan->ikrotweight= pchan_from->ikrotweight;
|
|
pchan->iklinweight= pchan_from->iklinweight;
|
|
|
|
/* constraints */
|
|
copy_constraints(&pchan->constraints, &pchan_from->constraints);
|
|
|
|
/* id-properties */
|
|
if(pchan->prop) {
|
|
/* unlikely but possible it exists */
|
|
IDP_FreeProperty(pchan->prop);
|
|
MEM_freeN(pchan->prop);
|
|
pchan->prop= NULL;
|
|
}
|
|
if(pchan_from->prop) {
|
|
pchan->prop= IDP_CopyProperty(pchan_from->prop);
|
|
}
|
|
|
|
/* custom shape */
|
|
pchan->custom= pchan_from->custom;
|
|
}
|
|
|
|
|
|
/* checks for IK constraint, Spline IK, and also for Follow-Path constraint.
|
|
* can do more constraints flags later
|
|
*/
|
|
/* pose should be entirely OK */
|
|
void update_pose_constraint_flags(bPose *pose)
|
|
{
|
|
bPoseChannel *pchan, *parchan;
|
|
bConstraint *con;
|
|
|
|
/* clear */
|
|
for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
pchan->constflag= 0;
|
|
}
|
|
pose->flag &= ~POSE_CONSTRAINTS_TIMEDEPEND;
|
|
|
|
/* detect */
|
|
for (pchan= pose->chanbase.first; pchan; pchan=pchan->next) {
|
|
for (con= pchan->constraints.first; con; con= con->next) {
|
|
if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
|
|
bKinematicConstraint *data = (bKinematicConstraint*)con->data;
|
|
|
|
pchan->constflag |= PCHAN_HAS_IK;
|
|
|
|
if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0))
|
|
pchan->constflag |= PCHAN_HAS_TARGET;
|
|
|
|
/* negative rootbone = recalc rootbone index. used in do_versions */
|
|
if(data->rootbone<0) {
|
|
data->rootbone= 0;
|
|
|
|
if(data->flag & CONSTRAINT_IK_TIP) parchan= pchan;
|
|
else parchan= pchan->parent;
|
|
|
|
while(parchan) {
|
|
data->rootbone++;
|
|
if((parchan->bone->flag & BONE_CONNECTED)==0)
|
|
break;
|
|
parchan= parchan->parent;
|
|
}
|
|
}
|
|
}
|
|
else if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) {
|
|
bFollowPathConstraint *data= (bFollowPathConstraint *)con->data;
|
|
|
|
/* for drawing constraint colors when color set allows this */
|
|
pchan->constflag |= PCHAN_HAS_CONST;
|
|
|
|
/* if we have a valid target, make sure that this will get updated on frame-change
|
|
* (needed for when there is no anim-data for this pose)
|
|
*/
|
|
if ((data->tar) && (data->tar->type==OB_CURVE))
|
|
pose->flag |= POSE_CONSTRAINTS_TIMEDEPEND;
|
|
}
|
|
else if (con->type == CONSTRAINT_TYPE_SPLINEIK)
|
|
pchan->constflag |= PCHAN_HAS_SPLINEIK;
|
|
else
|
|
pchan->constflag |= PCHAN_HAS_CONST;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Clears all BONE_UNKEYED flags for every pose channel in every pose
|
|
* This should only be called on frame changing, when it is acceptable to
|
|
* do this. Otherwise, these flags should not get cleared as poses may get lost.
|
|
*/
|
|
void framechange_poses_clear_unkeyed(void)
|
|
{
|
|
Object *ob;
|
|
bPose *pose;
|
|
bPoseChannel *pchan;
|
|
|
|
/* This needs to be done for each object that has a pose */
|
|
// TODO: proxies may/may not be correctly handled here... (this needs checking)
|
|
for (ob= G.main->object.first; ob; ob= ob->id.next) {
|
|
/* we only need to do this on objects with a pose */
|
|
if ( (pose= ob->pose) ) {
|
|
for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if (pchan->bone)
|
|
pchan->bone->flag &= ~BONE_UNKEYED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ************************** Bone Groups ************************** */
|
|
|
|
/* Adds a new bone-group */
|
|
void pose_add_group (Object *ob)
|
|
{
|
|
bPose *pose= (ob) ? ob->pose : NULL;
|
|
bActionGroup *grp;
|
|
|
|
if (ELEM(NULL, ob, ob->pose))
|
|
return;
|
|
|
|
grp= MEM_callocN(sizeof(bActionGroup), "PoseGroup");
|
|
strcpy(grp->name, "Group");
|
|
BLI_addtail(&pose->agroups, grp);
|
|
BLI_uniquename(&pose->agroups, grp, "Group", '.', offsetof(bActionGroup, name), sizeof(grp->name));
|
|
|
|
pose->active_group= BLI_countlist(&pose->agroups);
|
|
}
|
|
|
|
/* Remove the active bone-group */
|
|
void pose_remove_group (Object *ob)
|
|
{
|
|
bPose *pose= (ob) ? ob->pose : NULL;
|
|
bActionGroup *grp = NULL;
|
|
bPoseChannel *pchan;
|
|
|
|
/* sanity checks */
|
|
if (ELEM(NULL, ob, pose))
|
|
return;
|
|
if (pose->active_group <= 0)
|
|
return;
|
|
|
|
/* get group to remove */
|
|
grp= BLI_findlink(&pose->agroups, pose->active_group-1);
|
|
if (grp) {
|
|
/* adjust group references (the trouble of using indices!):
|
|
* - firstly, make sure nothing references it
|
|
* - also, make sure that those after this item get corrected
|
|
*/
|
|
for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if (pchan->agrp_index == pose->active_group)
|
|
pchan->agrp_index= 0;
|
|
else if (pchan->agrp_index > pose->active_group)
|
|
pchan->agrp_index--;
|
|
}
|
|
|
|
/* now, remove it from the pose */
|
|
BLI_freelinkN(&pose->agroups, grp);
|
|
pose->active_group= 0;
|
|
}
|
|
}
|
|
|
|
/* ************** F-Curve Utilities for Actions ****************** */
|
|
|
|
/* Check if the given action has any keyframes */
|
|
short action_has_motion(const bAction *act)
|
|
{
|
|
FCurve *fcu;
|
|
|
|
/* return on the first F-Curve that has some keyframes/samples defined */
|
|
if (act) {
|
|
for (fcu= act->curves.first; fcu; fcu= fcu->next) {
|
|
if (fcu->totvert)
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/* nothing found */
|
|
return 0;
|
|
}
|
|
|
|
/* Calculate the extents of given action */
|
|
void calc_action_range(const bAction *act, float *start, float *end, short incl_modifiers)
|
|
{
|
|
FCurve *fcu;
|
|
float min=999999999.0f, max=-999999999.0f;
|
|
short foundvert=0, foundmod=0;
|
|
|
|
if (act) {
|
|
for (fcu= act->curves.first; fcu; fcu= fcu->next) {
|
|
/* if curve has keyframes, consider them first */
|
|
if (fcu->totvert) {
|
|
float nmin, nmax;
|
|
|
|
/* get extents for this curve */
|
|
calc_fcurve_range(fcu, &nmin, &nmax);
|
|
|
|
/* compare to the running tally */
|
|
min= MIN2(min, nmin);
|
|
max= MAX2(max, nmax);
|
|
|
|
foundvert= 1;
|
|
}
|
|
|
|
/* if incl_modifiers is enabled, need to consider modifiers too
|
|
* - only really care about the last modifier
|
|
*/
|
|
if ((incl_modifiers) && (fcu->modifiers.last)) {
|
|
FModifier *fcm= fcu->modifiers.last;
|
|
|
|
/* only use the maximum sensible limits of the modifiers if they are more extreme */
|
|
switch (fcm->type) {
|
|
case FMODIFIER_TYPE_LIMITS: /* Limits F-Modifier */
|
|
{
|
|
FMod_Limits *fmd= (FMod_Limits *)fcm->data;
|
|
|
|
if (fmd->flag & FCM_LIMIT_XMIN) {
|
|
min= MIN2(min, fmd->rect.xmin);
|
|
}
|
|
if (fmd->flag & FCM_LIMIT_XMAX) {
|
|
max= MAX2(max, fmd->rect.xmax);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case FMODIFIER_TYPE_CYCLES: /* Cycles F-Modifier */
|
|
{
|
|
FMod_Cycles *fmd= (FMod_Cycles *)fcm->data;
|
|
|
|
if (fmd->before_mode != FCM_EXTRAPOLATE_NONE)
|
|
min= MINAFRAMEF;
|
|
if (fmd->after_mode != FCM_EXTRAPOLATE_NONE)
|
|
max= MAXFRAMEF;
|
|
}
|
|
break;
|
|
|
|
// TODO: function modifier may need some special limits
|
|
|
|
default: /* all other standard modifiers are on the infinite range... */
|
|
min= MINAFRAMEF;
|
|
max= MAXFRAMEF;
|
|
break;
|
|
}
|
|
|
|
foundmod= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (foundvert || foundmod) {
|
|
if(min==max) max+= 1.0f;
|
|
*start= min;
|
|
*end= max;
|
|
}
|
|
else {
|
|
*start= 0.0f;
|
|
*end= 1.0f;
|
|
}
|
|
}
|
|
|
|
/* Return flags indicating which transforms the given object/posechannel has
|
|
* - if 'curves' is provided, a list of links to these curves are also returned
|
|
*/
|
|
short action_get_item_transforms (bAction *act, Object *ob, bPoseChannel *pchan, ListBase *curves)
|
|
{
|
|
PointerRNA ptr;
|
|
FCurve *fcu;
|
|
char *basePath=NULL;
|
|
short flags=0;
|
|
|
|
/* build PointerRNA from provided data to obtain the paths to use */
|
|
if (pchan)
|
|
RNA_pointer_create((ID *)ob, &RNA_PoseBone, pchan, &ptr);
|
|
else if (ob)
|
|
RNA_id_pointer_create((ID *)ob, &ptr);
|
|
else
|
|
return 0;
|
|
|
|
/* get the basic path to the properties of interest */
|
|
basePath= RNA_path_from_ID_to_struct(&ptr);
|
|
if (basePath == NULL)
|
|
return 0;
|
|
|
|
/* search F-Curves for the given properties
|
|
* - we cannot use the groups, since they may not be grouped in that way...
|
|
*/
|
|
for (fcu= act->curves.first; fcu; fcu= fcu->next) {
|
|
char *bPtr=NULL, *pPtr=NULL;
|
|
|
|
/* if enough flags have been found, we can stop checking unless we're also getting the curves */
|
|
if ((flags == ACT_TRANS_ALL) && (curves == NULL))
|
|
break;
|
|
|
|
/* just in case... */
|
|
if (fcu->rna_path == NULL)
|
|
continue;
|
|
|
|
/* step 1: check for matching base path */
|
|
bPtr= strstr(fcu->rna_path, basePath);
|
|
|
|
if (bPtr) {
|
|
/* step 2: check for some property with transforms
|
|
* - to speed things up, only check for the ones not yet found
|
|
* unless we're getting the curves too
|
|
* - if we're getting the curves, the BLI_genericNodeN() creates a LinkData
|
|
* node wrapping the F-Curve, which then gets added to the list
|
|
* - once a match has been found, the curve cannot possibly be any other one
|
|
*/
|
|
if ((curves) || (flags & ACT_TRANS_LOC) == 0) {
|
|
pPtr= strstr(fcu->rna_path, "location");
|
|
if ((pPtr) && (pPtr >= bPtr)) {
|
|
flags |= ACT_TRANS_LOC;
|
|
|
|
if (curves)
|
|
BLI_addtail(curves, BLI_genericNodeN(fcu));
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ((curves) || (flags & ACT_TRANS_SCALE) == 0) {
|
|
pPtr= strstr(fcu->rna_path, "scale");
|
|
if ((pPtr) && (pPtr >= bPtr)) {
|
|
flags |= ACT_TRANS_SCALE;
|
|
|
|
if (curves)
|
|
BLI_addtail(curves, BLI_genericNodeN(fcu));
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ((curves) || (flags & ACT_TRANS_ROT) == 0) {
|
|
pPtr= strstr(fcu->rna_path, "rotation");
|
|
if ((pPtr) && (pPtr >= bPtr)) {
|
|
flags |= ACT_TRANS_ROT;
|
|
|
|
if (curves)
|
|
BLI_addtail(curves, BLI_genericNodeN(fcu));
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* free basePath */
|
|
MEM_freeN(basePath);
|
|
|
|
/* return flags found */
|
|
return flags;
|
|
}
|
|
|
|
/* ************** Pose Management Tools ****************** */
|
|
|
|
/* Copy the data from the action-pose (src) into the pose */
|
|
/* both args are assumed to be valid */
|
|
/* exported to game engine */
|
|
/* Note! this assumes both poses are aligned, this isnt always true when dealing with user poses */
|
|
void extract_pose_from_pose(bPose *pose, const bPose *src)
|
|
{
|
|
const bPoseChannel *schan;
|
|
bPoseChannel *pchan= pose->chanbase.first;
|
|
|
|
if (pose==src) {
|
|
printf("extract_pose_from_pose source and target are the same\n");
|
|
return;
|
|
}
|
|
|
|
for (schan=src->chanbase.first; (schan && pchan); schan=schan->next, pchan= pchan->next) {
|
|
copy_pose_channel_data(pchan, schan);
|
|
}
|
|
}
|
|
|
|
/* for do_all_pose_actions, clears the pose. Now also exported for proxy and tools */
|
|
void rest_pose(bPose *pose)
|
|
{
|
|
bPoseChannel *pchan;
|
|
int i;
|
|
|
|
if (!pose)
|
|
return;
|
|
|
|
memset(pose->stride_offset, 0, sizeof(pose->stride_offset));
|
|
memset(pose->cyclic_offset, 0, sizeof(pose->cyclic_offset));
|
|
|
|
for (pchan=pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
for (i=0; i<3; i++) {
|
|
pchan->loc[i]= 0.0f;
|
|
pchan->quat[i+1]= 0.0f;
|
|
pchan->eul[i]= 0.0f;
|
|
pchan->size[i]= 1.0f;
|
|
pchan->rotAxis[i]= 0.0f;
|
|
}
|
|
pchan->quat[0]= pchan->rotAxis[1]= 1.0f;
|
|
pchan->rotAngle= 0.0f;
|
|
|
|
pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
|
|
}
|
|
}
|
|
|
|
/* both poses should be in sync */
|
|
void copy_pose_result(bPose *to, bPose *from)
|
|
{
|
|
bPoseChannel *pchanto, *pchanfrom;
|
|
|
|
if(to==NULL || from==NULL) {
|
|
printf("pose result copy error to:%p from:%p\n", to, from); // debug temp
|
|
return;
|
|
}
|
|
|
|
if (to==from) {
|
|
printf("copy_pose_result source and target are the same\n");
|
|
return;
|
|
}
|
|
|
|
|
|
for(pchanfrom= from->chanbase.first; pchanfrom; pchanfrom= pchanfrom->next) {
|
|
pchanto= get_pose_channel(to, pchanfrom->name);
|
|
if(pchanto) {
|
|
copy_m4_m4(pchanto->pose_mat, pchanfrom->pose_mat);
|
|
copy_m4_m4(pchanto->chan_mat, pchanfrom->chan_mat);
|
|
|
|
/* used for local constraints */
|
|
VECCOPY(pchanto->loc, pchanfrom->loc);
|
|
QUATCOPY(pchanto->quat, pchanfrom->quat);
|
|
VECCOPY(pchanto->eul, pchanfrom->eul);
|
|
VECCOPY(pchanto->size, pchanfrom->size);
|
|
|
|
VECCOPY(pchanto->pose_head, pchanfrom->pose_head);
|
|
VECCOPY(pchanto->pose_tail, pchanfrom->pose_tail);
|
|
|
|
pchanto->rotmode= pchanfrom->rotmode;
|
|
pchanto->flag= pchanfrom->flag;
|
|
pchanto->protectflag= pchanfrom->protectflag;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* For the calculation of the effects of an Action at the given frame on an object
|
|
* This is currently only used for the Action Constraint
|
|
*/
|
|
void what_does_obaction (Scene *scene, Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe)
|
|
{
|
|
bActionGroup *agrp= action_groups_find_named(act, groupname);
|
|
|
|
/* clear workob */
|
|
clear_workob(workob);
|
|
|
|
/* init workob */
|
|
copy_m4_m4(workob->obmat, ob->obmat);
|
|
copy_m4_m4(workob->parentinv, ob->parentinv);
|
|
copy_m4_m4(workob->constinv, ob->constinv);
|
|
workob->parent= ob->parent;
|
|
|
|
workob->rotmode= ob->rotmode;
|
|
|
|
workob->trackflag= ob->trackflag;
|
|
workob->upflag= ob->upflag;
|
|
|
|
workob->partype= ob->partype;
|
|
workob->par1= ob->par1;
|
|
workob->par2= ob->par2;
|
|
workob->par3= ob->par3;
|
|
|
|
workob->constraints.first = ob->constraints.first;
|
|
workob->constraints.last = ob->constraints.last;
|
|
|
|
workob->pose= pose; /* need to set pose too, since this is used for both types of Action Constraint */
|
|
|
|
strcpy(workob->parsubstr, ob->parsubstr);
|
|
strcpy(workob->id.name, "OB<ConstrWorkOb>"); /* we don't use real object name, otherwise RNA screws with the real thing */
|
|
|
|
/* if we're given a group to use, it's likely to be more efficient (though a bit more dangerous) */
|
|
if (agrp) {
|
|
/* specifically evaluate this group only */
|
|
PointerRNA id_ptr;
|
|
|
|
/* get RNA-pointer for the workob's ID */
|
|
RNA_id_pointer_create(&workob->id, &id_ptr);
|
|
|
|
/* execute action for this group only */
|
|
animsys_evaluate_action_group(&id_ptr, act, agrp, NULL, cframe);
|
|
}
|
|
else {
|
|
AnimData adt;
|
|
|
|
/* init animdata, and attach to workob */
|
|
memset(&adt, 0, sizeof(AnimData));
|
|
workob->adt= &adt;
|
|
|
|
adt.recalc= ADT_RECALC_ANIM;
|
|
adt.action= act;
|
|
|
|
/* execute effects of Action on to workob (or it's PoseChannels) */
|
|
BKE_animsys_evaluate_animdata(&workob->id, &adt, cframe, ADT_RECALC_ANIM);
|
|
}
|
|
}
|
|
|
|
/* ********** NLA with non-poses works with ipo channels ********** */
|
|
|
|
#if 0 // XXX OLD ANIMATION SYSTEM (TO BE REMOVED)
|
|
|
|
/* ************************ Blending with NLA *************** */
|
|
|
|
static void blend_pose_strides(bPose *dst, bPose *src, float srcweight, short mode)
|
|
{
|
|
float dstweight;
|
|
|
|
switch (mode){
|
|
case ACTSTRIPMODE_BLEND:
|
|
dstweight = 1.0F - srcweight;
|
|
break;
|
|
case ACTSTRIPMODE_ADD:
|
|
dstweight = 1.0F;
|
|
break;
|
|
default :
|
|
dstweight = 1.0F;
|
|
}
|
|
|
|
interp_v3_v3v3(dst->stride_offset, dst->stride_offset, src->stride_offset, srcweight);
|
|
}
|
|
|
|
|
|
/*
|
|
|
|
bone matching diagram, strips A and B
|
|
|
|
.------------------------.
|
|
| A |
|
|
'------------------------'
|
|
. . b2
|
|
. .-------------v----------.
|
|
. | B . |
|
|
. '------------------------'
|
|
. . .
|
|
. . .
|
|
offset: . 0 . A-B . A-b2+B
|
|
. . .
|
|
|
|
*/
|
|
|
|
|
|
static void blend_pose_offset_bone(bActionStrip *strip, bPose *dst, bPose *src, float srcweight, short mode)
|
|
{
|
|
/* matching offset bones */
|
|
/* take dst offset, and put src on on that location */
|
|
|
|
if(strip->offs_bone[0]==0)
|
|
return;
|
|
|
|
/* are we also blending with matching bones? */
|
|
if(strip->prev && strip->start>=strip->prev->start) {
|
|
bPoseChannel *dpchan= get_pose_channel(dst, strip->offs_bone);
|
|
if(dpchan) {
|
|
bPoseChannel *spchan= get_pose_channel(src, strip->offs_bone);
|
|
if(spchan) {
|
|
float vec[3];
|
|
|
|
/* dst->ctime has the internal strip->prev action time */
|
|
/* map this time to nla time */
|
|
|
|
float ctime= get_actionstrip_frame(strip, src->ctime, 1);
|
|
|
|
if( ctime > strip->prev->end) {
|
|
bActionChannel *achan;
|
|
|
|
/* add src to dest, minus the position of src on strip->prev->end */
|
|
|
|
ctime= get_actionstrip_frame(strip, strip->prev->end, 0);
|
|
|
|
achan= get_action_channel(strip->act, strip->offs_bone);
|
|
if(achan && achan->ipo) {
|
|
bPoseChannel pchan;
|
|
/* Evaluates and sets the internal ipo value */
|
|
calc_ipo(achan->ipo, ctime);
|
|
/* This call also sets the pchan flags */
|
|
execute_action_ipo(achan, &pchan);
|
|
|
|
/* store offset that moves src to location of pchan */
|
|
sub_v3_v3v3(vec, dpchan->loc, pchan.loc);
|
|
|
|
mul_mat3_m4_v3(dpchan->bone->arm_mat, vec);
|
|
}
|
|
}
|
|
else {
|
|
/* store offset that moves src to location of dst */
|
|
|
|
sub_v3_v3v3(vec, dpchan->loc, spchan->loc);
|
|
mul_mat3_m4_v3(dpchan->bone->arm_mat, vec);
|
|
}
|
|
|
|
/* if blending, we only add with factor scrweight */
|
|
mul_v3_fl(vec, srcweight);
|
|
|
|
add_v3_v3v3(dst->cyclic_offset, dst->cyclic_offset, vec);
|
|
}
|
|
}
|
|
}
|
|
|
|
add_v3_v3v3(dst->cyclic_offset, dst->cyclic_offset, src->cyclic_offset);
|
|
}
|
|
|
|
/* added "sizecorr" here, to allow armatures to be scaled and still have striding.
|
|
Only works for uniform scaling. In general I'd advise against scaling armatures ever though! (ton)
|
|
*/
|
|
static float stridechannel_frame(Object *ob, float sizecorr, bActionStrip *strip, Path *path, float pathdist, float *stride_offset)
|
|
{
|
|
bAction *act= strip->act;
|
|
const char *name= strip->stridechannel;
|
|
bActionChannel *achan= get_action_channel(act, name);
|
|
int stride_axis= strip->stride_axis;
|
|
|
|
if(achan && achan->ipo) {
|
|
IpoCurve *icu= NULL;
|
|
float minx=0.0f, maxx=0.0f, miny=0.0f, maxy=0.0f;
|
|
int foundvert= 0;
|
|
|
|
if(stride_axis==0) stride_axis= AC_LOC_X;
|
|
else if(stride_axis==1) stride_axis= AC_LOC_Y;
|
|
else stride_axis= AC_LOC_Z;
|
|
|
|
/* calculate the min/max */
|
|
for (icu=achan->ipo->curve.first; icu; icu=icu->next) {
|
|
if(icu->adrcode==stride_axis) {
|
|
if(icu->totvert>1) {
|
|
foundvert= 1;
|
|
minx= icu->bezt[0].vec[1][0];
|
|
maxx= icu->bezt[icu->totvert-1].vec[1][0];
|
|
|
|
miny= icu->bezt[0].vec[1][1];
|
|
maxy= icu->bezt[icu->totvert-1].vec[1][1];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(foundvert && miny!=maxy) {
|
|
float stridelen= sizecorr*fabs(maxy-miny), striptime;
|
|
float actiondist, pdist, pdistNewNormalized, offs;
|
|
float vec1[4], vec2[4], dir[3];
|
|
|
|
/* internal cycling, actoffs is in frames */
|
|
offs= stridelen*strip->actoffs/(maxx-minx);
|
|
|
|
/* amount path moves object */
|
|
pdist = (float)fmod (pathdist+offs, stridelen);
|
|
striptime= pdist/stridelen;
|
|
|
|
/* amount stride bone moves */
|
|
actiondist= sizecorr*eval_icu(icu, minx + striptime*(maxx-minx)) - miny;
|
|
|
|
pdist = fabs(actiondist) - pdist;
|
|
pdistNewNormalized = (pathdist+pdist)/path->totdist;
|
|
|
|
/* now we need to go pdist further (or less) on cu path */
|
|
where_on_path(ob, (pathdist)/path->totdist, vec1, dir); /* vec needs size 4 */
|
|
if (pdistNewNormalized <= 1) {
|
|
// search for correction in positive path-direction
|
|
where_on_path(ob, pdistNewNormalized, vec2, dir); /* vec needs size 4 */
|
|
sub_v3_v3v3(stride_offset, vec2, vec1);
|
|
}
|
|
else {
|
|
// we reached the end of the path, search backwards instead
|
|
where_on_path(ob, (pathdist-pdist)/path->totdist, vec2, dir); /* vec needs size 4 */
|
|
sub_v3_v3v3(stride_offset, vec1, vec2);
|
|
}
|
|
mul_mat3_m4_v3(ob->obmat, stride_offset);
|
|
return striptime;
|
|
}
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
static void cyclic_offs_bone(Object *ob, bPose *pose, bActionStrip *strip, float time)
|
|
{
|
|
/* only called when strip has cyclic, so >= 1.0f works... */
|
|
if(time >= 1.0f) {
|
|
bActionChannel *achan= get_action_channel(strip->act, strip->offs_bone);
|
|
|
|
if(achan && achan->ipo) {
|
|
IpoCurve *icu= NULL;
|
|
Bone *bone;
|
|
float min[3]={0.0f, 0.0f, 0.0f}, max[3]={0.0f, 0.0f, 0.0f};
|
|
int index=0, foundvert= 0;
|
|
|
|
/* calculate the min/max */
|
|
for (icu=achan->ipo->curve.first; icu; icu=icu->next) {
|
|
if(icu->totvert>1) {
|
|
|
|
if(icu->adrcode==AC_LOC_X)
|
|
index= 0;
|
|
else if(icu->adrcode==AC_LOC_Y)
|
|
index= 1;
|
|
else if(icu->adrcode==AC_LOC_Z)
|
|
index= 2;
|
|
else
|
|
continue;
|
|
|
|
foundvert= 1;
|
|
min[index]= icu->bezt[0].vec[1][1];
|
|
max[index]= icu->bezt[icu->totvert-1].vec[1][1];
|
|
}
|
|
}
|
|
if(foundvert) {
|
|
/* bring it into armature space */
|
|
sub_v3_v3v3(min, max, min);
|
|
bone= get_named_bone(ob->data, strip->offs_bone); /* weak */
|
|
if(bone) {
|
|
mul_mat3_m4_v3(bone->arm_mat, min);
|
|
|
|
/* dominant motion, cyclic_offset was cleared in rest_pose */
|
|
if (strip->flag & (ACTSTRIP_CYCLIC_USEX | ACTSTRIP_CYCLIC_USEY | ACTSTRIP_CYCLIC_USEZ)) {
|
|
if (strip->flag & ACTSTRIP_CYCLIC_USEX) pose->cyclic_offset[0]= time*min[0];
|
|
if (strip->flag & ACTSTRIP_CYCLIC_USEY) pose->cyclic_offset[1]= time*min[1];
|
|
if (strip->flag & ACTSTRIP_CYCLIC_USEZ) pose->cyclic_offset[2]= time*min[2];
|
|
} else {
|
|
if( fabs(min[0]) >= fabs(min[1]) && fabs(min[0]) >= fabs(min[2]))
|
|
pose->cyclic_offset[0]= time*min[0];
|
|
else if( fabs(min[1]) >= fabs(min[0]) && fabs(min[1]) >= fabs(min[2]))
|
|
pose->cyclic_offset[1]= time*min[1];
|
|
else
|
|
pose->cyclic_offset[2]= time*min[2];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* simple case for now; only the curve path with constraint value > 0.5 */
|
|
/* blending we might do later... */
|
|
static Object *get_parent_path(Object *ob)
|
|
{
|
|
bConstraint *con;
|
|
|
|
if(ob->parent && ob->parent->type==OB_CURVE)
|
|
return ob->parent;
|
|
|
|
for (con = ob->constraints.first; con; con=con->next) {
|
|
if(con->type==CONSTRAINT_TYPE_FOLLOWPATH) {
|
|
if(con->enforce>0.5f) {
|
|
bFollowPathConstraint *data= con->data;
|
|
return data->tar;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/* ************** do the action ************ */
|
|
|
|
/* ----- nla, etc. --------- */
|
|
|
|
static void do_nla(Scene *scene, Object *ob, int blocktype)
|
|
{
|
|
bPose *tpose= NULL;
|
|
Key *key= NULL;
|
|
ListBase tchanbase={NULL, NULL}, chanbase={NULL, NULL};
|
|
bActionStrip *strip, *striplast=NULL, *stripfirst=NULL;
|
|
float striptime, frametime, length, actlength;
|
|
float blendfac, stripframe;
|
|
float scene_cfra= frame_to_float(scene, scene->r.cfra);
|
|
int doit, dostride;
|
|
|
|
if(blocktype==ID_AR) {
|
|
copy_pose(&tpose, ob->pose, 1);
|
|
rest_pose(ob->pose); // potentially destroying current not-keyed pose
|
|
}
|
|
else {
|
|
key= ob_get_key(ob);
|
|
}
|
|
|
|
/* check on extend to left or right, when no strip is hit by 'cfra' */
|
|
for (strip=ob->nlastrips.first; strip; strip=strip->next) {
|
|
/* escape loop on a hit */
|
|
if( scene_cfra >= strip->start && scene_cfra <= strip->end + 0.1f) /* note 0.1 comes back below */
|
|
break;
|
|
if(scene_cfra < strip->start) {
|
|
if(stripfirst==NULL)
|
|
stripfirst= strip;
|
|
else if(stripfirst->start > strip->start)
|
|
stripfirst= strip;
|
|
}
|
|
else if(scene_cfra > strip->end) {
|
|
if(striplast==NULL)
|
|
striplast= strip;
|
|
else if(striplast->end < strip->end)
|
|
striplast= strip;
|
|
}
|
|
}
|
|
if(strip==NULL) { /* extend */
|
|
if(striplast)
|
|
scene_cfra= striplast->end;
|
|
else if(stripfirst)
|
|
scene_cfra= stripfirst->start;
|
|
}
|
|
|
|
/* and now go over all strips */
|
|
for (strip=ob->nlastrips.first; strip; strip=strip->next){
|
|
doit=dostride= 0;
|
|
|
|
if (strip->act && !(strip->flag & ACTSTRIP_MUTE)) { /* so theres an action */
|
|
|
|
/* Determine if the current frame is within the strip's range */
|
|
length = strip->end-strip->start;
|
|
actlength = strip->actend-strip->actstart;
|
|
striptime = (scene_cfra-(strip->start)) / length;
|
|
stripframe = (scene_cfra-(strip->start)) ;
|
|
|
|
if (striptime>=0.0){
|
|
|
|
if(blocktype==ID_AR)
|
|
rest_pose(tpose);
|
|
|
|
/* To handle repeat, we add 0.1 frame extra to make sure the last frame is included */
|
|
if (striptime < 1.0f + 0.1f/length) {
|
|
|
|
/* Handle path */
|
|
if ((strip->flag & ACTSTRIP_USESTRIDE) && (blocktype==ID_AR) && (ob->ipoflag & OB_DISABLE_PATH)==0){
|
|
Object *parent= get_parent_path(ob);
|
|
|
|
if (parent) {
|
|
Curve *cu = parent->data;
|
|
float ctime, pdist;
|
|
|
|
if (cu->flag & CU_PATH){
|
|
/* Ensure we have a valid path */
|
|
if(cu->path==NULL || cu->path->data==NULL) makeDispListCurveTypes(scene, parent, 0);
|
|
if(cu->path) {
|
|
|
|
/* Find the position on the path */
|
|
ctime= bsystem_time(scene, ob, scene_cfra, 0.0);
|
|
|
|
if(calc_ipo_spec(cu->ipo, CU_SPEED, &ctime)==0) {
|
|
/* correct for actions not starting on zero */
|
|
ctime= (ctime - strip->actstart)/cu->pathlen;
|
|
CLAMP(ctime, 0.0, 1.0);
|
|
}
|
|
pdist = ctime*cu->path->totdist;
|
|
|
|
if(tpose && strip->stridechannel[0]) {
|
|
striptime= stridechannel_frame(parent, ob->size[0], strip, cu->path, pdist, tpose->stride_offset);
|
|
}
|
|
else {
|
|
if (strip->stridelen) {
|
|
striptime = pdist / strip->stridelen;
|
|
striptime = (float)fmod (striptime+strip->actoffs, 1.0);
|
|
}
|
|
else
|
|
striptime = 0;
|
|
}
|
|
|
|
frametime = (striptime * actlength) + strip->actstart;
|
|
frametime= bsystem_time(scene, ob, frametime, 0.0);
|
|
|
|
if(blocktype==ID_AR) {
|
|
extract_pose_from_action (tpose, strip->act, frametime);
|
|
}
|
|
else if(blocktype==ID_OB) {
|
|
extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
|
|
if(key)
|
|
extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
|
|
}
|
|
doit=dostride= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* To handle repeat, we add 0.1 frame extra to make sure the last frame is included */
|
|
else {
|
|
|
|
/* Mod to repeat */
|
|
if(strip->repeat!=1.0f) {
|
|
float cycle= striptime*strip->repeat;
|
|
|
|
striptime = (float)fmod (cycle, 1.0f + 0.1f/length);
|
|
cycle-= striptime;
|
|
|
|
if(blocktype==ID_AR)
|
|
cyclic_offs_bone(ob, tpose, strip, cycle);
|
|
}
|
|
|
|
frametime = (striptime * actlength) + strip->actstart;
|
|
frametime= nla_time(scene, frametime, (float)strip->repeat);
|
|
|
|
if(blocktype==ID_AR) {
|
|
extract_pose_from_action (tpose, strip->act, frametime);
|
|
}
|
|
else if(blocktype==ID_OB) {
|
|
extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
|
|
if(key)
|
|
extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
|
|
}
|
|
|
|
doit=1;
|
|
}
|
|
}
|
|
/* Handle extend */
|
|
else {
|
|
if (strip->flag & ACTSTRIP_HOLDLASTFRAME){
|
|
/* we want the strip to hold on the exact fraction of the repeat value */
|
|
|
|
frametime = actlength * (strip->repeat-(int)strip->repeat);
|
|
if(frametime<=0.000001f) frametime= actlength; /* rounding errors... */
|
|
frametime= bsystem_time(scene, ob, frametime+strip->actstart, 0.0);
|
|
|
|
if(blocktype==ID_AR)
|
|
extract_pose_from_action (tpose, strip->act, frametime);
|
|
else if(blocktype==ID_OB) {
|
|
extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
|
|
if(key)
|
|
extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
|
|
}
|
|
|
|
/* handle cycle hold */
|
|
if(strip->repeat!=1.0f) {
|
|
if(blocktype==ID_AR)
|
|
cyclic_offs_bone(ob, tpose, strip, strip->repeat-1.0f);
|
|
}
|
|
|
|
doit=1;
|
|
}
|
|
}
|
|
|
|
/* Handle blendin & blendout */
|
|
if (doit){
|
|
/* Handle blendin */
|
|
|
|
if (strip->blendin>0.0 && stripframe<=strip->blendin && scene_cfra>=strip->start){
|
|
blendfac = stripframe/strip->blendin;
|
|
}
|
|
else if (strip->blendout>0.0 && stripframe>=(length-strip->blendout) && scene_cfra<=strip->end){
|
|
blendfac = (length-stripframe)/(strip->blendout);
|
|
}
|
|
else
|
|
blendfac = 1;
|
|
|
|
if(blocktype==ID_AR) {/* Blend this pose with the accumulated pose */
|
|
/* offset bone, for matching cycles */
|
|
blend_pose_offset_bone (strip, ob->pose, tpose, blendfac, strip->mode);
|
|
|
|
blend_poses (ob->pose, tpose, blendfac, strip->mode);
|
|
if(dostride)
|
|
blend_pose_strides (ob->pose, tpose, blendfac, strip->mode);
|
|
}
|
|
else {
|
|
blend_ipochannels(&chanbase, &tchanbase, blendfac, strip->mode);
|
|
BLI_freelistN(&tchanbase);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(blocktype==ID_OB) {
|
|
execute_ipochannels(&chanbase);
|
|
}
|
|
else if(blocktype==ID_AR) {
|
|
/* apply stride offset to object */
|
|
add_v3_v3v3(ob->obmat[3], ob->obmat[3], ob->pose->stride_offset);
|
|
}
|
|
|
|
/* free */
|
|
if (tpose)
|
|
free_pose(tpose);
|
|
if(chanbase.first)
|
|
BLI_freelistN(&chanbase);
|
|
}
|
|
|
|
#endif // XXX OLD ANIMATION SYSTEM (TO BE REMOVED)
|