The object info node output an instance as a performance optimization. Before that optimization was (almost) invisible to the user, but now that we aren't automatically realizing instances, it isn't intuitive for a single object to become an instance. I refactored the transform node so its ability to translate/transform an entire geometry set was more usable from elsewhere and exposed the function to get a geometry set from an object. Differential Revision: https://developer.blender.org/D12833
4.6 KiB
4.6 KiB