- Constructive modifiers are enabled by default in sculpt mode. - There's option to disable all constructive modifiers in the "Options" panel of toolbox in sculpt mode, - Use one column in options panel to make strings easier to read - No modifiers would still be applied on multires
118 lines
3.4 KiB
C++
118 lines
3.4 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/sculpt_paint/sculpt_intern.h
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* \ingroup edsculpt
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*/
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#ifndef BDR_SCULPTMODE_H
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#define BDR_SCULPTMODE_H
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#include "DNA_listBase.h"
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#include "DNA_vec_types.h"
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#include "DNA_key_types.h"
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#include "BLI_pbvh.h"
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struct bContext;
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struct Brush;
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struct KeyBlock;
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struct Mesh;
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struct MultiresModifierData;
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struct Object;
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struct Scene;
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struct Sculpt;
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struct SculptStroke;
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/* Interface */
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void sculptmode_selectbrush_menu(void);
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void sculptmode_draw_mesh(int);
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void sculpt_paint_brush(char clear);
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void sculpt_stroke_draw(struct SculptStroke *);
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void sculpt_radialcontrol_start(int mode);
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struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob);
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struct Brush *sculptmode_brush(void);
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void sculpt(Sculpt *sd);
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int sculpt_poll(struct bContext *C);
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void sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob, int need_fmap);
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/* Deformed mesh sculpt */
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void sculpt_free_deformMats(struct SculptSession *ss);
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/* Stroke */
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struct SculptStroke *sculpt_stroke_new(const int max);
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void sculpt_stroke_free(struct SculptStroke *);
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void sculpt_stroke_add_point(struct SculptStroke *, const short x, const short y);
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void sculpt_stroke_apply(struct Sculpt *sd, struct SculptStroke *);
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void sculpt_stroke_apply_all(struct Sculpt *sd, struct SculptStroke *);
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int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float out[3], float mouse[2]);
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/* Undo */
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typedef struct SculptUndoNode {
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struct SculptUndoNode *next, *prev;
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char idname[MAX_ID_NAME]; /* name instead of pointer*/
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void *node; /* only during push, not valid afterwards! */
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float (*co)[3];
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float (*orig_co)[3];
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short (*no)[3];
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int totvert;
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/* non-multires */
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int maxvert; /* to verify if totvert it still the same */
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int *index; /* to restore into right location */
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/* multires */
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int maxgrid; /* same for grid */
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int gridsize; /* same for grid */
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int totgrid; /* to restore into right location */
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int *grids; /* to restore into right location */
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/* layer brush */
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float *layer_disp;
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/* shape keys */
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char shapeName[sizeof(((KeyBlock *)0))->name];
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} SculptUndoNode;
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SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node);
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SculptUndoNode *sculpt_undo_get_node(PBVHNode *node);
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void sculpt_undo_push_begin(const char *name);
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void sculpt_undo_push_end(void);
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void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]);
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#endif
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