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blender-archive/source/blender/draw/intern/draw_manager_profiling.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

30 lines
615 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2016 Blender Foundation. */
/** \file
* \ingroup draw
*/
#pragma once
struct rcti;
void DRW_stats_free(void);
void DRW_stats_begin(void);
void DRW_stats_reset(void);
/**
* Use this to group the queries. It does NOT keep track
* of the time, it only sum what the queries inside it.
*/
void DRW_stats_group_start(const char *name);
void DRW_stats_group_end(void);
/**
* \note Only call this when no sub timer will be called.
*/
void DRW_stats_query_start(const char *name);
void DRW_stats_query_end(void);
void DRW_stats_draw(const rcti *rect);