This replaces `GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR` by GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA`. None of the usage made sense to not use the AA shader. Scale the point size to account for the rounded shape.
This replaces `GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR` by GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA`. None of the usage made sense to not use the AA shader. Scale the point size to account for the rounded shape.