This per-workspace active asset library will be used by the asset views later. Note that Asset Browsers have their own active asset library, overriding the one from the workspace. As part of this the `FileSelectAssetLibraryUID` type gets replaced by `AssetLibraryReference` which is on the asset level now, not the File/Asset Browser level. But some more work is needed to complete that, which is better done in a separate commit. This also moves the asset library from/to enum-value logic from RNA to the editor asset level, which will later be used by the asset view.
60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_utildefines.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct AssetLibraryReference;
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struct BlendDataReader;
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struct BlendWriter;
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struct ID;
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struct PreviewImage;
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struct AssetMetaData *BKE_asset_metadata_create(void);
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void BKE_asset_metadata_free(struct AssetMetaData **asset_data);
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struct AssetTagEnsureResult {
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struct AssetTag *tag;
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/* Set to false if a tag of this name was already present. */
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bool is_new;
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};
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struct AssetTag *BKE_asset_metadata_tag_add(struct AssetMetaData *asset_data, const char *name);
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struct AssetTagEnsureResult BKE_asset_metadata_tag_ensure(struct AssetMetaData *asset_data,
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const char *name);
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void BKE_asset_metadata_tag_remove(struct AssetMetaData *asset_data, struct AssetTag *tag);
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void BKE_asset_library_reference_init_default(struct AssetLibraryReference *library_ref);
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struct PreviewImage *BKE_asset_metadata_preview_get_from_id(const struct AssetMetaData *asset_data,
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const struct ID *owner_id);
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void BKE_asset_metadata_write(struct BlendWriter *writer, struct AssetMetaData *asset_data);
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void BKE_asset_metadata_read(struct BlendDataReader *reader, struct AssetMetaData *asset_data);
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#ifdef __cplusplus
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}
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#endif
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