So far, whenever a Python object is created from its corresponding C++ object, the input object reference is copied into a new object. Due to Freestyle's functions (especially regarding the way it is iterated), it is currently impossible to deal with a pointer-based Python object. It is not a real drawback, just an aspect to keep in mind.
33 lines
694 B
C++
33 lines
694 B
C++
#ifndef FREESTYLE_PYTHON_FEDGE_H
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#define FREESTYLE_PYTHON_FEDGE_H
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#include "../Interface1D.h"
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#include "../../view_map/Silhouette.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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#include <Python.h>
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extern PyTypeObject FEdge_Type;
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#define BPy_FEdge_Check(v) \
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((v)->ob_type == &FEdge_Type)
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/*---------------------------Python BPy_FEdge structure definition----------*/
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typedef struct {
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BPy_Interface1D py_if1D;
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FEdge *fe;
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} BPy_FEdge;
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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#endif /* FREESTYLE_PYTHON_FEDGE_H */
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