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blender-archive/source/blender/render/extern/include
Brecht Van Lommel 5b3dc15880 Normal map tangents are now not always averaged at vertices anymore,
but only when the UV's are connected. That fixes some artifacts when
baking and using tangent space normal maps. It does mean increased
memory usage because it now stores 4 tangents per face like UV's,
and increased processing time, but there's no simple way around that.
2008-03-07 15:38:56 +00:00
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2007-11-26 22:09:57 +00:00