This has several benefits: * User count remains coherent, regardless of the order in which you use 'user_one' & real refcounting users (i.e. if you add to group, and then link in scene, or the reverse, you now always get same final user count). * Avoids the need to check for potential 'user_one' extra user in count in several places in code (e.g. when making IDs single users...). * Users won't wonder why they cannot make 'single user' and ID even though its user count shows '2'! * readfile.c now always uses code from BKE's library.c when modifying id->us. Which means we can consider (asside from assignment during initialization) that id->us is read-only outside of library.c context. Note that this commit reverts previous one (rB6b1d77a8052b) - please **do not** backport this one in 2.77.
377 lines
12 KiB
C++
377 lines
12 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file DNA_ID.h
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* \ingroup DNA
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* \brief ID and Library types, which are fundamental for sdna.
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*/
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#ifndef __DNA_ID_H__
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#define __DNA_ID_H__
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Library;
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struct FileData;
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struct ID;
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struct PackedFile;
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struct GPUTexture;
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typedef struct IDPropertyData {
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void *pointer;
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ListBase group;
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int val, val2; /* note, we actually fit a double into these two ints */
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} IDPropertyData;
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typedef struct IDProperty {
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struct IDProperty *next, *prev;
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char type, subtype;
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short flag;
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char name[64]; /* MAX_IDPROP_NAME */
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/* saved is used to indicate if this struct has been saved yet.
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* seemed like a good idea as a pad var was needed anyway :) */
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int saved;
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IDPropertyData data; /* note, alignment for 64 bits */
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/* array length, also (this is important!) string length + 1.
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* the idea is to be able to reuse array realloc functions on strings.*/
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int len;
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/* Strings and arrays are both buffered, though the buffer isn't saved. */
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/* totallen is total length of allocated array/string, including a buffer.
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* Note that the buffering is mild; the code comes from python's list implementation. */
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int totallen;
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} IDProperty;
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#define MAX_IDPROP_NAME 64
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#define DEFAULT_ALLOC_FOR_NULL_STRINGS 64
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/*->type*/
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enum {
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IDP_STRING = 0,
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IDP_INT = 1,
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IDP_FLOAT = 2,
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IDP_ARRAY = 5,
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IDP_GROUP = 6,
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/* the ID link property type hasn't been implemented yet, this will require
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* some cleanup of blenkernel, most likely. */
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IDP_ID = 7,
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IDP_DOUBLE = 8,
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IDP_IDPARRAY = 9,
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IDP_NUMTYPES = 10,
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};
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/*->subtype */
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/* IDP_STRING */
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enum {
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IDP_STRING_SUB_UTF8 = 0, /* default */
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IDP_STRING_SUB_BYTE = 1, /* arbitrary byte array, _not_ null terminated */
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};
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/*->flag*/
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enum {
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IDP_FLAG_GHOST = 1 << 7, /* this means the property is set but RNA will return false when checking
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* 'RNA_property_is_set', currently this is a runtime flag */
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};
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/* add any future new id property types here.*/
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/* watch it: Sequence has identical beginning. */
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/**
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* ID is the first thing included in all serializable types. It
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* provides a common handle to place all data in double-linked lists.
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* */
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/* 2 characters for ID code and 64 for actual name */
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#define MAX_ID_NAME 66
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/* There's a nasty circular dependency here.... 'void *' to the rescue! I
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* really wonder why this is needed. */
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typedef struct ID {
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void *next, *prev;
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struct ID *newid;
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struct Library *lib;
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char name[66]; /* MAX_ID_NAME */
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/**
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* LIB_... flags report on status of the datablock this ID belongs to (persistent, saved to and read from .blend).
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*/
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short flag;
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/**
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* LIB_TAG_... tags (runtime only, cleared at read time).
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*/
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short tag;
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short pad_s1;
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int us;
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int icon_id;
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IDProperty *properties;
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} ID;
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/**
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* For each library file used, a Library struct is added to Main
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* WARNING: readfile.c, expand_doit() reads this struct without DNA check!
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*/
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typedef struct Library {
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ID id;
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ID *idblock;
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struct FileData *filedata;
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char name[1024]; /* path name used for reading, can be relative and edited in the outliner */
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/* absolute filepath, this is only for convenience, 'name' is the real path used on file read but in
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* some cases its useful to access the absolute one.
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* This is set on file read.
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* Use BKE_library_filepath_set() rather than setting 'name' directly and it will be kept in sync - campbell */
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char filepath[1024];
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struct Library *parent; /* set for indirectly linked libs, used in the outliner and while reading */
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struct PackedFile *packedfile;
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} Library;
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enum eIconSizes {
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ICON_SIZE_ICON = 0,
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ICON_SIZE_PREVIEW = 1,
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NUM_ICON_SIZES
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};
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/* for PreviewImage->flag */
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enum ePreviewImage_Flag {
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PRV_CHANGED = (1 << 0),
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PRV_USER_EDITED = (1 << 1), /* if user-edited, do not auto-update this anymore! */
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};
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typedef struct PreviewImage {
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/* All values of 2 are really NUM_ICON_SIZES */
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unsigned int w[2];
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unsigned int h[2];
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short flag[2];
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short changed_timestamp[2];
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unsigned int *rect[2];
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/* Runtime-only data. */
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struct GPUTexture *gputexture[2];
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int icon_id; /* Used by previews outside of ID context. */
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char pad[3];
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char use_deferred; /* for now a mere bool, if we add more deferred loading methods we can switch to bitflag. */
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} PreviewImage;
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#define PRV_DEFERRED_DATA(prv) \
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(CHECK_TYPE_INLINE(prv, PreviewImage *), BLI_assert((prv)->use_deferred), (void *)((prv) + 1))
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/**
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* Defines for working with IDs.
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*
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* The tags represent types! This is a dirty way of enabling RTTI. The
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* sig_byte end endian defines aren't really used much.
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*
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**/
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#ifdef __BIG_ENDIAN__
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/* big endian */
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# define MAKE_ID2(c, d) ((c) << 8 | (d))
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#else
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/* little endian */
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# define MAKE_ID2(c, d) ((d) << 8 | (c))
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#endif
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/**
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* ID from database.
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*
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* Written to #BHead.code (for file IO)
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* and the first 2 bytes of #ID.name (for runtime checks, see #GS macro).
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*/
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#define ID_SCE MAKE_ID2('S', 'C') /* Scene */
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#define ID_LI MAKE_ID2('L', 'I') /* Library */
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#define ID_OB MAKE_ID2('O', 'B') /* Object */
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#define ID_ME MAKE_ID2('M', 'E') /* Mesh */
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#define ID_CU MAKE_ID2('C', 'U') /* Curve */
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#define ID_MB MAKE_ID2('M', 'B') /* MetaBall */
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#define ID_MA MAKE_ID2('M', 'A') /* Material */
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#define ID_TE MAKE_ID2('T', 'E') /* Tex (Texture) */
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#define ID_IM MAKE_ID2('I', 'M') /* Image */
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#define ID_LT MAKE_ID2('L', 'T') /* Lattice */
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#define ID_LA MAKE_ID2('L', 'A') /* Lamp */
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#define ID_CA MAKE_ID2('C', 'A') /* Camera */
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#define ID_IP MAKE_ID2('I', 'P') /* Ipo (depreciated, replaced by FCurves) */
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#define ID_KE MAKE_ID2('K', 'E') /* Key (shape key) */
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#define ID_WO MAKE_ID2('W', 'O') /* World */
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#define ID_SCR MAKE_ID2('S', 'R') /* Screen */
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#define ID_SCRN MAKE_ID2('S', 'N') /* (depreciated?) */
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#define ID_VF MAKE_ID2('V', 'F') /* VFont (Vector Font) */
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#define ID_TXT MAKE_ID2('T', 'X') /* Text */
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#define ID_SPK MAKE_ID2('S', 'K') /* Speaker */
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#define ID_SO MAKE_ID2('S', 'O') /* Sound */
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#define ID_GR MAKE_ID2('G', 'R') /* Group */
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#define ID_ID MAKE_ID2('I', 'D') /* (internal use only) */
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#define ID_AR MAKE_ID2('A', 'R') /* bArmature */
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#define ID_AC MAKE_ID2('A', 'C') /* bAction */
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#define ID_NT MAKE_ID2('N', 'T') /* bNodeTree */
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#define ID_BR MAKE_ID2('B', 'R') /* Brush */
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#define ID_PA MAKE_ID2('P', 'A') /* ParticleSettings */
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#define ID_GD MAKE_ID2('G', 'D') /* bGPdata, (Grease Pencil) */
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#define ID_WM MAKE_ID2('W', 'M') /* WindowManager */
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#define ID_MC MAKE_ID2('M', 'C') /* MovieClip */
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#define ID_MSK MAKE_ID2('M', 'S') /* Mask */
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#define ID_LS MAKE_ID2('L', 'S') /* FreestyleLineStyle */
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#define ID_PAL MAKE_ID2('P', 'L') /* Palette */
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#define ID_PC MAKE_ID2('P', 'C') /* PaintCurve */
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/* NOTE! Fake IDs, needed for g.sipo->blocktype or outliner */
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#define ID_SEQ MAKE_ID2('S', 'Q')
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/* constraint */
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#define ID_CO MAKE_ID2('C', 'O')
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/* pose (action channel, used to be ID_AC in code, so we keep code for backwards compat) */
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#define ID_PO MAKE_ID2('A', 'C')
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/* used in outliner... */
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#define ID_NLA MAKE_ID2('N', 'L')
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/* fluidsim Ipo */
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#define ID_FLUIDSIM MAKE_ID2('F', 'S')
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#define ID_FAKE_USERS(id) ((((ID *)id)->flag & LIB_FAKEUSER) ? 1 : 0)
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#define ID_REAL_USERS(id) (((ID *)id)->us - ID_FAKE_USERS(id))
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#define ID_CHECK_UNDO(id) ((GS((id)->name) != ID_SCR) && (GS((id)->name) != ID_WM))
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#define ID_BLEND_PATH(_bmain, _id) ((_id)->lib ? (_id)->lib->filepath : (_bmain)->name)
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#define ID_MISSING(_id) (((_id)->tag & LIB_TAG_MISSING) != 0)
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#ifdef GS
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# undef GS
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#endif
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#define GS(a) (CHECK_TYPE_ANY(a, char *, const char *, char [66], const char[66]), (*((const short *)(a))))
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#define ID_NEW(a) if ( (a) && (a)->id.newid ) (a) = (void *)(a)->id.newid
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#define ID_NEW_US(a) if ( (a)->id.newid) { (a) = (void *)(a)->id.newid; (a)->id.us++; }
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#define ID_NEW_US2(a) if (((ID *)a)->newid) { (a) = ((ID *)a)->newid; ((ID *)a)->us++; }
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/* id->flag (persitent). */
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enum {
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LIB_FAKEUSER = 1 << 9,
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};
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/**
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* id->tag (runtime-only).
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*
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* Those flags belong to three different categories, which have different expected handling in code:
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*
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* - RESET_BEFORE_USE: piece of code that wants to use such flag has to ensure they are properly 'reset' first.
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* - RESET_AFTER_USE: piece of code that wants to use such flag has to ensure they are properly 'reset' after usage
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* (though 'lifetime' of those flags is a bit fuzzy, e.g. _RECALC ones are reset on depsgraph
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* evaluation...).
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* - RESET_NEVER: those flags are 'status' one, and never actually need any reset (except on initialization
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* during .blend file reading).
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*/
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enum {
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/* RESET_NEVER Datablock is from current .blend file. */
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LIB_TAG_LOCAL = 0,
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/* RESET_NEVER Datablock is from a library, but is used (linked) directly by current .blend file. */
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LIB_TAG_EXTERN = 1 << 0,
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/* RESET_NEVER Datablock is from a library, and is only used (linked) inderectly through other libraries. */
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LIB_TAG_INDIRECT = 1 << 1,
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/* RESET_AFTER_USE Three flags used internally in readfile.c, to mark IDs needing to be read (only done once). */
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LIB_TAG_NEED_EXPAND = 1 << 3,
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LIB_TAG_TESTEXT = (LIB_TAG_NEED_EXPAND | LIB_TAG_EXTERN),
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LIB_TAG_TESTIND = (LIB_TAG_NEED_EXPAND | LIB_TAG_INDIRECT),
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/* RESET_AFTER_USE Flag used internally in readfile.c, to mark IDs needing to be linked from a library. */
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LIB_TAG_READ = 1 << 4,
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/* RESET_AFTER_USE */
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LIB_TAG_NEED_LINK = 1 << 5,
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/* RESET_NEVER tag datablock as a place-holder (because the real one could not be linked from its library e.g.). */
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LIB_TAG_MISSING = 1 << 6,
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/* tag datablock has having an extra user. */
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LIB_TAG_EXTRAUSER = 1 << 2,
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/* tag datablock has having actually increased usercount for the extra virtual user. */
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LIB_TAG_EXTRAUSER_SET = 1 << 7,
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/* RESET_AFTER_USE tag newly duplicated/copied IDs. */
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LIB_TAG_NEW = 1 << 8,
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/* RESET_BEFORE_USE free test flag.
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* TODO make it a RESET_AFTER_USE too. */
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LIB_TAG_DOIT = 1 << 10,
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/* RESET_AFTER_USE tag existing data before linking so we know what is new. */
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LIB_TAG_PRE_EXISTING = 1 << 11,
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/* RESET_AFTER_USE, used by update code (depsgraph). */
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LIB_TAG_ID_RECALC = 1 << 12,
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LIB_TAG_ID_RECALC_DATA = 1 << 13,
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LIB_TAG_ANIM_NO_RECALC = 1 << 14,
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LIB_TAG_ID_RECALC_ALL = (LIB_TAG_ID_RECALC | LIB_TAG_ID_RECALC_DATA),
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};
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/* To filter ID types (filter_id) */
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/* XXX We cannot put all needed IDs inside an enum...
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* We'll have to see whether we can fit all needed ones inside 32 values,
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* or if we need to fallback to longlong defines :/
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*/
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enum {
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FILTER_ID_AC = (1 << 0),
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FILTER_ID_AR = (1 << 1),
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FILTER_ID_BR = (1 << 2),
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FILTER_ID_CA = (1 << 3),
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FILTER_ID_CU = (1 << 4),
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FILTER_ID_GD = (1 << 5),
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FILTER_ID_GR = (1 << 6),
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FILTER_ID_IM = (1 << 7),
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FILTER_ID_LA = (1 << 8),
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FILTER_ID_LS = (1 << 9),
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FILTER_ID_LT = (1 << 10),
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FILTER_ID_MA = (1 << 11),
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FILTER_ID_MB = (1 << 12),
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FILTER_ID_MC = (1 << 13),
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FILTER_ID_ME = (1 << 14),
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FILTER_ID_MSK = (1 << 15),
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FILTER_ID_NT = (1 << 16),
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FILTER_ID_OB = (1 << 17),
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FILTER_ID_PAL = (1 << 18),
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FILTER_ID_PC = (1 << 19),
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FILTER_ID_SCE = (1 << 20),
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FILTER_ID_SPK = (1 << 21),
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FILTER_ID_SO = (1 << 22),
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FILTER_ID_TE = (1 << 23),
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FILTER_ID_TXT = (1 << 24),
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FILTER_ID_VF = (1 << 25),
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FILTER_ID_WO = (1 << 26),
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FILTER_ID_PA = (1 << 27),
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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