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blender-archive/source/blender/draw/intern/draw_cache.h
Clément Foucault 058514aa0a PointCloud: Initial rendering support for Workbench
Also includes outline overlays. Removes the temp overlay drawing

We make the geometry follow camera like billboards this uses less
geometry. Currently we use half octahedron for now. Goal would be
to use icospheres.

This patch also optimize the case when pointcloud has uniform radius.
However we should premultiply the radius prop by the default radius
beforehand to avoid a multiplication on CPU.

Using geometry instead of pseudo raytraced spheres is more scalable as
we can render as low as 1 or 2 triangle to a full half sphere and can
integrate easily in the render pipeline using a low amount of code.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8301
2020-07-15 20:10:45 +02:00

256 lines
12 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
*/
/** \file
* \ingroup draw
*/
#ifndef __DRAW_CACHE_H__
#define __DRAW_CACHE_H__
struct GPUBatch;
struct GPUMaterial;
struct ModifierData;
struct Object;
struct PTCacheEdit;
struct ParticleSystem;
struct Volume;
struct VolumeGrid;
struct bGPDstroke;
void DRW_shape_cache_free(void);
void DRW_shape_cache_reset(void);
/* 3D cursor */
struct GPUBatch *DRW_cache_cursor_get(bool crosshair_lines);
/* Common Shapes */
struct GPUBatch *DRW_cache_groundline_get(void);
struct GPUBatch *DRW_cache_grid_get(void);
struct GPUBatch *DRW_cache_fullscreen_quad_get(void);
struct GPUBatch *DRW_cache_quad_get(void);
struct GPUBatch *DRW_cache_quad_wires_get(void);
struct GPUBatch *DRW_cache_cube_get(void);
struct GPUBatch *DRW_cache_sphere_get(void);
struct GPUBatch *DRW_cache_normal_arrow_get(void);
/* Dummy VBOs */
struct GPUBatch *DRW_gpencil_dummy_buffer_get(void);
/* Common Object */
struct GPUBatch *DRW_cache_object_all_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_object_edge_detection_get(struct Object *ob, bool *r_is_manifold);
struct GPUBatch *DRW_cache_object_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob);
struct GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
struct GPUBatch *DRW_cache_object_face_wireframe_get(struct Object *ob);
int DRW_cache_object_material_count_get(struct Object *ob);
struct GPUVertBuf *DRW_cache_object_pos_vertbuf_get(struct Object *ob);
/* Empties */
struct GPUBatch *DRW_cache_plain_axes_get(void);
struct GPUBatch *DRW_cache_single_arrow_get(void);
struct GPUBatch *DRW_cache_empty_cube_get(void);
struct GPUBatch *DRW_cache_circle_get(void);
struct GPUBatch *DRW_cache_empty_sphere_get(void);
struct GPUBatch *DRW_cache_empty_cylinder_get(void);
struct GPUBatch *DRW_cache_empty_cone_get(void);
struct GPUBatch *DRW_cache_empty_capsule_cap_get(void);
struct GPUBatch *DRW_cache_empty_capsule_body_get(void);
/* Force Field */
struct GPUBatch *DRW_cache_field_wind_get(void);
struct GPUBatch *DRW_cache_field_force_get(void);
struct GPUBatch *DRW_cache_field_vortex_get(void);
struct GPUBatch *DRW_cache_field_curve_get(void);
struct GPUBatch *DRW_cache_field_tube_limit_get(void);
struct GPUBatch *DRW_cache_field_cone_limit_get(void);
struct GPUBatch *DRW_cache_field_sphere_limit_get(void);
/* Lights */
struct GPUBatch *DRW_cache_light_point_lines_get(void);
struct GPUBatch *DRW_cache_light_sun_lines_get(void);
struct GPUBatch *DRW_cache_light_spot_lines_get(void);
struct GPUBatch *DRW_cache_light_area_disk_lines_get(void);
struct GPUBatch *DRW_cache_light_area_square_lines_get(void);
struct GPUBatch *DRW_cache_light_spot_volume_get(void);
/* Camera */
struct GPUBatch *DRW_cache_camera_frame_get(void);
struct GPUBatch *DRW_cache_camera_volume_get(void);
struct GPUBatch *DRW_cache_camera_volume_wire_get(void);
struct GPUBatch *DRW_cache_camera_tria_wire_get(void);
struct GPUBatch *DRW_cache_camera_tria_get(void);
struct GPUBatch *DRW_cache_camera_distances_get(void);
/* Speaker */
struct GPUBatch *DRW_cache_speaker_get(void);
/* Probe */
struct GPUBatch *DRW_cache_lightprobe_cube_get(void);
struct GPUBatch *DRW_cache_lightprobe_grid_get(void);
struct GPUBatch *DRW_cache_lightprobe_planar_get(void);
/* Bones */
struct GPUBatch *DRW_cache_bone_octahedral_get(void);
struct GPUBatch *DRW_cache_bone_octahedral_wire_get(void);
struct GPUBatch *DRW_cache_bone_box_get(void);
struct GPUBatch *DRW_cache_bone_box_wire_get(void);
struct GPUBatch *DRW_cache_bone_envelope_solid_get(void);
struct GPUBatch *DRW_cache_bone_envelope_outline_get(void);
struct GPUBatch *DRW_cache_bone_point_get(void);
struct GPUBatch *DRW_cache_bone_point_wire_outline_get(void);
struct GPUBatch *DRW_cache_bone_stick_get(void);
struct GPUBatch *DRW_cache_bone_arrows_get(void);
struct GPUBatch *DRW_cache_bone_dof_sphere_get(void);
struct GPUBatch *DRW_cache_bone_dof_lines_get(void);
/* Meshes */
struct GPUBatch *DRW_cache_mesh_all_verts_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_all_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold);
struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_edges_get(struct Object *ob);
struct GPUBatch **DRW_cache_mesh_surface_shaded_get(struct Object *ob,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_vertpaint_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_sculptcolors_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_mesh_analysis_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_face_wireframe_get(struct Object *ob);
/* Curve */
struct GPUBatch *DRW_cache_curve_surface_get(struct Object *ob);
struct GPUBatch **DRW_cache_curve_surface_shaded_get(struct Object *ob,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
struct GPUBatch *DRW_cache_curve_loose_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_edge_wire_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_face_wireframe_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_edge_detection_get(struct Object *ob, bool *r_is_manifold);
/* edit-mode */
struct GPUBatch *DRW_cache_curve_edge_normal_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_edge_overlay_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_vert_overlay_get(struct Object *ob);
/* Font */
struct GPUBatch *DRW_cache_text_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_text_edge_detection_get(struct Object *ob, bool *r_is_manifold);
struct GPUBatch *DRW_cache_text_loose_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_text_edge_wire_get(struct Object *ob);
struct GPUBatch **DRW_cache_text_surface_shaded_get(struct Object *ob,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
struct GPUBatch *DRW_cache_text_face_wireframe_get(struct Object *ob);
/* Surface */
struct GPUBatch *DRW_cache_surf_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_surf_edge_wire_get(struct Object *ob);
struct GPUBatch *DRW_cache_surf_loose_edges_get(struct Object *ob);
struct GPUBatch **DRW_cache_surf_surface_shaded_get(struct Object *ob,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
struct GPUBatch *DRW_cache_surf_face_wireframe_get(struct Object *ob);
struct GPUBatch *DRW_cache_surf_edge_detection_get(struct Object *ob, bool *r_is_manifold);
/* Lattice */
struct GPUBatch *DRW_cache_lattice_verts_get(struct Object *ob);
struct GPUBatch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight);
struct GPUBatch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
/* Particles */
struct GPUBatch *DRW_cache_particles_get_hair(struct Object *object,
struct ParticleSystem *psys,
struct ModifierData *md);
struct GPUBatch *DRW_cache_particles_get_dots(struct Object *object, struct ParticleSystem *psys);
struct GPUBatch *DRW_cache_particles_get_edit_strands(struct Object *object,
struct ParticleSystem *psys,
struct PTCacheEdit *edit,
bool use_weight);
struct GPUBatch *DRW_cache_particles_get_edit_inner_points(struct Object *object,
struct ParticleSystem *psys,
struct PTCacheEdit *edit);
struct GPUBatch *DRW_cache_particles_get_edit_tip_points(struct Object *object,
struct ParticleSystem *psys,
struct PTCacheEdit *edit);
struct GPUBatch *DRW_cache_particles_get_prim(int type);
/* Metaball */
struct GPUBatch *DRW_cache_mball_surface_get(struct Object *ob);
struct GPUBatch **DRW_cache_mball_surface_shaded_get(struct Object *ob,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
struct GPUBatch *DRW_cache_mball_face_wireframe_get(struct Object *ob);
struct GPUBatch *DRW_cache_mball_edge_detection_get(struct Object *ob, bool *r_is_manifold);
/* Hair */
struct GPUBatch *DRW_cache_hair_surface_get(struct Object *ob);
struct GPUBatch **DRW_cache_hair_surface_shaded_get(struct Object *ob,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
struct GPUBatch *DRW_cache_hair_face_wireframe_get(struct Object *ob);
struct GPUBatch *DRW_cache_hair_edge_detection_get(struct Object *ob, bool *r_is_manifold);
/* PointCloud */
struct GPUBatch *DRW_cache_pointcloud_get_dots(struct Object *obj);
struct GPUBatch *DRW_cache_pointcloud_surface_get(struct Object *obj);
/* Volume */
typedef struct DRWVolumeGrid {
struct DRWVolumeGrid *next, *prev;
/* Grid name. */
char *name;
/* 3D texture. */
struct GPUTexture *texture;
/* Transform between 0..1 texture space and object space. */
float texture_to_object[4][4];
float object_to_texture[4][4];
/* Transfrom from bounds to texture space. */
float object_to_bounds[4][4];
float bounds_to_texture[4][4];
} DRWVolumeGrid;
DRWVolumeGrid *DRW_volume_batch_cache_get_grid(struct Volume *volume, struct VolumeGrid *grid);
struct GPUBatch *DRW_cache_volume_face_wireframe_get(struct Object *ob);
/* GPencil */
struct GPUBatch *DRW_cache_gpencil_strokes_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_fills_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_edit_lines_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_edit_points_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_sbuffer_stroke_get(struct Object *ob);
struct GPUBatch *DRW_cache_gpencil_sbuffer_fill_get(struct Object *ob);
struct GPUBatch *DRW_cache_gpencil_face_wireframe_get(struct Object *ob);
struct bGPDstroke *DRW_cache_gpencil_sbuffer_stroke_data_get(struct Object *ob);
void DRW_cache_gpencil_sbuffer_clear(struct Object *ob);
#endif /* __DRAW_CACHE_H__ */