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blender-archive/source/blender/compositor/operations/COM_KeyingOperation.h
Lukas Tönne c566e408e4 Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).

Differential Revision: http://developer.blender.org/D7
2013-11-19 11:06:16 +01:00

56 lines
1.4 KiB
C++

/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#ifndef _COM_KeyingOperation_h
#define _COM_KeyingOperation_h
#include <string.h>
#include "COM_NodeOperation.h"
#include "BLI_listbase.h"
/**
* Class with implementation of keying node
*/
class KeyingOperation : public NodeOperation {
protected:
SocketReader *m_pixelReader;
SocketReader *m_screenReader;
float m_screenBalance;
public:
KeyingOperation();
void initExecution();
void deinitExecution();
void setScreenBalance(float value) {this->m_screenBalance = value;}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
#endif