498 lines
14 KiB
C
498 lines
14 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
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* All rights reserved.
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*
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*
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* Contributor(s): Joshua Leung (major recode)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_nla/nla_channels.c
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* \ingroup spnla
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*/
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_rand.h"
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#include "BLI_utildefines.h"
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#include "BKE_animsys.h"
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#include "BKE_nla.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_screen.h"
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#include "ED_anim_api.h"
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#include "ED_keyframes_edit.h"
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#include "ED_screen.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_view2d.h"
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#include "nla_intern.h" // own include
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/* *********************************************** */
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/* Operators for NLA channels-list which need to be different from the standard Animation Editor ones */
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/* ******************** Mouse-Click Operator *********************** */
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/* Depending on the channel that was clicked on, the mouse click will activate whichever
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* part of the channel is relevant.
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*
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* NOTE: eventually, this should probably be phased out when many of these things are replaced with buttons
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* --> Most channels are now selection only...
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*/
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static int mouse_nla_channels (bAnimContext *ac, float x, int channel_index, short selectmode)
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{
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ListBase anim_data = {NULL, NULL};
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bAnimListElem *ale;
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int filter;
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View2D *v2d= &ac->ar->v2d;
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int notifierFlags = 0;
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/* get the channel that was clicked on */
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/* filter channels */
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filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
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ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
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/* get channel from index */
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ale= BLI_findlink(&anim_data, channel_index);
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if (ale == NULL) {
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/* channel not found */
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if (G.f & G_DEBUG)
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printf("Error: animation channel (index = %d) not found in mouse_anim_channels() \n", channel_index);
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BLI_freelistN(&anim_data);
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return 0;
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}
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/* action to take depends on what channel we've got */
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// WARNING: must keep this in sync with the equivalent function in anim_channels_edit.c
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switch (ale->type) {
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case ANIMTYPE_SCENE:
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{
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Scene *sce= (Scene *)ale->data;
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AnimData *adt= sce->adt;
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/* set selection status */
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if (selectmode == SELECT_INVERT) {
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/* swap select */
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sce->flag ^= SCE_DS_SELECTED;
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if (adt) adt->flag ^= ADT_UI_SELECTED;
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}
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else {
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sce->flag |= SCE_DS_SELECTED;
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if (adt) adt->flag |= ADT_UI_SELECTED;
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}
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notifierFlags |= (ND_ANIMCHAN|NA_SELECTED);
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}
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break;
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case ANIMTYPE_OBJECT:
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{
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bDopeSheet *ads= (bDopeSheet *)ac->data;
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Scene *sce= (Scene *)ads->source;
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Base *base= (Base *)ale->data;
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Object *ob= base->object;
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AnimData *adt= ob->adt;
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if (nlaedit_is_tweakmode_on(ac) == 0) {
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/* set selection status */
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if (selectmode == SELECT_INVERT) {
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/* swap select */
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base->flag ^= SELECT;
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ob->flag= base->flag;
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if (adt) adt->flag ^= ADT_UI_SELECTED;
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}
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else {
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Base *b;
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/* deselect all */
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// TODO: should this deselect all other types of channels too?
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for (b= sce->base.first; b; b= b->next) {
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b->flag &= ~SELECT;
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b->object->flag= b->flag;
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if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED|ADT_UI_ACTIVE);
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}
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/* select object now */
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base->flag |= SELECT;
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ob->flag |= SELECT;
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if (adt) adt->flag |= ADT_UI_SELECTED;
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}
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if ((adt) && (adt->flag & ADT_UI_SELECTED))
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adt->flag |= ADT_UI_ACTIVE;
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/* notifiers - channel was selected */
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notifierFlags |= (ND_ANIMCHAN|NA_SELECTED);
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}
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}
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break;
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case ANIMTYPE_FILLACTD: /* Action Expander */
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case ANIMTYPE_DSMAT: /* Datablock AnimData Expanders */
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case ANIMTYPE_DSLAM:
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case ANIMTYPE_DSCAM:
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case ANIMTYPE_DSCUR:
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case ANIMTYPE_DSSKEY:
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case ANIMTYPE_DSWOR:
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case ANIMTYPE_DSNTREE:
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case ANIMTYPE_DSPART:
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case ANIMTYPE_DSMBALL:
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case ANIMTYPE_DSARM:
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case ANIMTYPE_DSMESH:
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case ANIMTYPE_DSTEX:
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case ANIMTYPE_DSLAT:
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case ANIMTYPE_DSSPK:
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{
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/* sanity checking... */
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if (ale->adt) {
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/* select/deselect */
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if (selectmode == SELECT_INVERT) {
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/* inverse selection status of this AnimData block only */
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ale->adt->flag ^= ADT_UI_SELECTED;
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}
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else {
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/* select AnimData block by itself */
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ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
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ale->adt->flag |= ADT_UI_SELECTED;
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}
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/* set active? */
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if ((ale->adt) && (ale->adt->flag & ADT_UI_SELECTED))
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ale->adt->flag |= ADT_UI_ACTIVE;
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}
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notifierFlags |= (ND_ANIMCHAN|NA_SELECTED);
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}
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break;
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case ANIMTYPE_NLATRACK:
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{
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NlaTrack *nlt= (NlaTrack *)ale->data;
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AnimData *adt= ale->adt;
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short offset;
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/* offset for start of channel (on LHS of channel-list) */
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if (ale->id) {
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/* special exception for materials and particles */
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if (ELEM(GS(ale->id->name),ID_MA,ID_PA))
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offset= 21 + NLACHANNEL_BUTTON_WIDTH;
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else
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offset= 14;
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}
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else
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offset= 0;
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if (x >= (v2d->cur.xmax-NLACHANNEL_BUTTON_WIDTH)) {
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/* toggle protection (only if there's a toggle there) */
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nlt->flag ^= NLATRACK_PROTECTED;
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/* notifier flags - channel was edited */
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notifierFlags |= (ND_ANIMCHAN|NA_EDITED);
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}
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else if (x >= (v2d->cur.xmax-2*NLACHANNEL_BUTTON_WIDTH)) {
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/* toggle mute */
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nlt->flag ^= NLATRACK_MUTED;
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/* notifier flags - channel was edited */
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notifierFlags |= (ND_ANIMCHAN|NA_EDITED);
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}
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else if (x <= ((NLACHANNEL_BUTTON_WIDTH*2)+offset)) {
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/* toggle 'solo' */
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BKE_nlatrack_solo_toggle(adt, nlt);
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/* notifier flags - channel was edited */
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notifierFlags |= (ND_ANIMCHAN|NA_EDITED);
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}
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else if (nlaedit_is_tweakmode_on(ac) == 0) {
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/* set selection */
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if (selectmode == SELECT_INVERT) {
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/* inverse selection status of this F-Curve only */
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nlt->flag ^= NLATRACK_SELECTED;
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}
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else {
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/* select F-Curve by itself */
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ANIM_deselect_anim_channels(ac, ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
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nlt->flag |= NLATRACK_SELECTED;
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}
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/* if NLA-Track is selected now, make NLA-Track the 'active' one in the visible list */
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if (nlt->flag & NLATRACK_SELECTED)
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ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, nlt, ANIMTYPE_NLATRACK);
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/* notifier flags - channel was selected */
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notifierFlags |= (ND_ANIMCHAN|NA_SELECTED);
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}
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}
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break;
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case ANIMTYPE_NLAACTION:
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{
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AnimData *adt= BKE_animdata_from_id(ale->id);
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if (x >= (v2d->cur.xmax-NLACHANNEL_BUTTON_WIDTH)) {
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if (nlaedit_is_tweakmode_on(ac) == 0) {
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/* 'push-down' action - only usable when not in TweakMode */
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// TODO: make this use the operator instead of calling the function directly
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// however, calling the operator requires that we supply the args, and that works with proper buttons only
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BKE_nla_action_pushdown(adt);
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}
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else {
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/* when in tweakmode, this button becomes the toggle for mapped editing */
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adt->flag ^= ADT_NLA_EDIT_NOMAP;
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}
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/* changes to NLA-Action occurred */
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notifierFlags |= ND_NLA_ACTCHANGE;
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}
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}
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break;
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default:
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if (G.f & G_DEBUG)
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printf("Error: Invalid channel type in mouse_nla_channels() \n");
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}
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/* free channels */
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BLI_freelistN(&anim_data);
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/* return the notifier-flags set */
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return notifierFlags;
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}
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/* ------------------- */
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/* handle clicking */
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static int nlachannels_mouseclick_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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bAnimContext ac;
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SpaceNla *snla;
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ARegion *ar;
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View2D *v2d;
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int channel_index;
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int notifierFlags = 0;
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short selectmode;
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float x, y;
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/* get editor data */
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if (ANIM_animdata_get_context(C, &ac) == 0)
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return OPERATOR_CANCELLED;
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/* get useful pointers from animation context data */
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snla= (SpaceNla *)ac.sl;
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ar= ac.ar;
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v2d= &ar->v2d;
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/* select mode is either replace (deselect all, then add) or add/extend */
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if (RNA_boolean_get(op->ptr, "extend"))
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selectmode= SELECT_INVERT;
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else
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selectmode= SELECT_REPLACE;
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/* figure out which channel user clicked in
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* Note: although channels technically start at y= NLACHANNEL_FIRST, we need to adjust by half a channel's height
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* so that the tops of channels get caught ok. Since NLACHANNEL_FIRST is really NLACHANNEL_HEIGHT, we simply use
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* NLACHANNEL_HEIGHT_HALF.
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*/
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UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &x, &y);
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UI_view2d_listview_view_to_cell(v2d, NLACHANNEL_NAMEWIDTH, NLACHANNEL_STEP(snla), 0, (float)NLACHANNEL_HEIGHT_HALF(snla), x, y, NULL, &channel_index);
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/* handle mouse-click in the relevant channel then */
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notifierFlags= mouse_nla_channels(&ac, x, channel_index, selectmode);
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/* set notifier that things have changed */
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WM_event_add_notifier(C, NC_ANIMATION|notifierFlags, NULL);
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return OPERATOR_FINISHED;
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}
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void NLA_OT_channels_click (wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Mouse Click on NLA Channels";
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ot->idname= "NLA_OT_channels_click";
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ot->description= "Handle clicks to select NLA channels";
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/* api callbacks */
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ot->invoke= nlachannels_mouseclick_invoke;
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ot->poll= ED_operator_nla_active;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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/* id-props */
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RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", ""); // SHIFTKEY
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}
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/* *********************************************** */
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/* Special Operators */
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/* ******************** Add Tracks Operator ***************************** */
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/* Add NLA Tracks to the same AnimData block as a selected track, or above the selected tracks */
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static int nlaedit_add_tracks_exec (bContext *C, wmOperator *op)
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{
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bAnimContext ac;
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ListBase anim_data = {NULL, NULL};
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bAnimListElem *ale;
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int filter;
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AnimData *lastAdt = NULL;
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short above_sel= RNA_boolean_get(op->ptr, "above_selected");
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/* get editor data */
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if (ANIM_animdata_get_context(C, &ac) == 0)
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return OPERATOR_CANCELLED;
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/* get a list of the AnimData blocks being shown in the NLA */
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filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_SEL);
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ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
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/* add tracks... */
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for (ale= anim_data.first; ale; ale= ale->next) {
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if (ale->type == ANIMTYPE_NLATRACK) {
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NlaTrack *nlt= (NlaTrack *)ale->data;
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AnimData *adt= ale->adt;
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/* check if just adding a new track above this one,
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* or whether we're adding a new one to the top of the stack that this one belongs to
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*/
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if (above_sel) {
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/* just add a new one above this one */
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add_nlatrack(adt, nlt);
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}
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else if ((lastAdt == NULL) || (adt != lastAdt)) {
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/* add one track to the top of the owning AnimData's stack, then don't add anymore to this stack */
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add_nlatrack(adt, NULL);
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lastAdt= adt;
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}
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}
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}
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/* free temp data */
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BLI_freelistN(&anim_data);
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/* set notifier that things have changed */
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WM_event_add_notifier(C, NC_ANIMATION|ND_NLA|NA_EDITED, NULL);
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/* done */
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return OPERATOR_FINISHED;
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}
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void NLA_OT_tracks_add (wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Add Track(s)";
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ot->idname= "NLA_OT_tracks_add";
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ot->description= "Add NLA-Tracks above/after the selected tracks";
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/* api callbacks */
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ot->exec= nlaedit_add_tracks_exec;
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ot->poll= nlaop_poll_tweakmode_off;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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/* properties */
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RNA_def_boolean(ot->srna, "above_selected", 0, "Above Selected", "Add a new NLA Track above every existing selected one");
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}
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/* ******************** Delete Tracks Operator ***************************** */
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/* Delete selected NLA Tracks */
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static int nlaedit_delete_tracks_exec (bContext *C, wmOperator *UNUSED(op))
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{
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bAnimContext ac;
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ListBase anim_data = {NULL, NULL};
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bAnimListElem *ale;
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int filter;
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/* get editor data */
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if (ANIM_animdata_get_context(C, &ac) == 0)
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return OPERATOR_CANCELLED;
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/* get a list of the AnimData blocks being shown in the NLA */
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filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_SEL);
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ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
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/* delete tracks */
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for (ale= anim_data.first; ale; ale= ale->next) {
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if(ale->type == ANIMTYPE_NLATRACK) {
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NlaTrack *nlt= (NlaTrack *)ale->data;
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AnimData *adt= ale->adt;
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/* if track is currently 'solo', then AnimData should have its
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* 'has solo' flag disabled
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*/
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if (nlt->flag & NLATRACK_SOLO)
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adt->flag &= ~ADT_NLA_SOLO_TRACK;
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/* call delete on this track - deletes all strips too */
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free_nlatrack(&adt->nla_tracks, nlt);
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}
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}
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/* free temp data */
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BLI_freelistN(&anim_data);
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/* set notifier that things have changed */
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WM_event_add_notifier(C, NC_ANIMATION|ND_NLA|NA_EDITED, NULL);
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/* done */
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return OPERATOR_FINISHED;
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}
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void NLA_OT_delete_tracks (wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Delete Tracks";
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ot->idname= "NLA_OT_delete_tracks";
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ot->description= "Delete selected NLA-Tracks and the strips they contain";
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/* api callbacks */
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ot->exec= nlaedit_delete_tracks_exec;
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ot->poll= nlaop_poll_tweakmode_off;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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/* *********************************************** */
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