This also revealed an issue where the opengl render float buffer was not linear, and toggling back to a render slot would show wrong colors. Now it converts the float buffer to linear so that this goes ok, disadvantage is that it's slower.
This also revealed an issue where the opengl render float buffer was not linear, and toggling back to a render slot would show wrong colors. Now it converts the float buffer to linear so that this goes ok, disadvantage is that it's slower.