This fixes the glitching hairs described in T56408, T63534, and possibly also T63534. The fix consists of returning the original mesh (i.e. as visible in edit mode) when constructing the ORCO mesh. This allows a static set of coordinates to be used when computing the child hair positions. The original mesh is only returned when it has the same topology (at least same number of vertices, loops, and polys. It's up the author of the Alembic file to ensure stable geometry when it's desired to be compatible with Blender's hair system. Reviewers: mont29, brecht Differential Revision: https://developer.blender.org/D5492
217 lines
5.2 KiB
C++
217 lines
5.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup balembic
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*/
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#ifndef __ABC_OBJECT_H__
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#define __ABC_OBJECT_H__
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#include <Alembic/Abc/All.h>
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#include <Alembic/AbcGeom/All.h>
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#include "abc_exporter.h"
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extern "C" {
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#include "DNA_ID.h"
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}
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class AbcTransformWriter;
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struct Main;
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struct Object;
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/* ************************************************************************** */
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class AbcObjectWriter {
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protected:
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Object *m_object;
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ExportSettings &m_settings;
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uint32_t m_time_sampling;
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Imath::Box3d m_bounds;
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std::vector<AbcObjectWriter *> m_children;
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std::vector<std::pair<std::string, IDProperty *>> m_props;
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bool m_first_frame;
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std::string m_name;
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public:
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AbcObjectWriter(Object *ob,
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uint32_t time_sampling,
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ExportSettings &settings,
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AbcObjectWriter *parent = NULL);
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virtual ~AbcObjectWriter();
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void addChild(AbcObjectWriter *child);
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virtual Imath::Box3d bounds();
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void write();
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private:
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virtual void do_write() = 0;
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};
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/* ************************************************************************** */
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struct CacheFile;
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struct ImportSettings {
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bool do_convert_mat;
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float conversion_mat[4][4];
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int from_up;
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int from_forward;
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float scale;
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bool is_sequence;
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bool set_frame_range;
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/* Length and frame offset of file sequences. */
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int sequence_len;
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int sequence_offset;
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/* From MeshSeqCacheModifierData.read_flag */
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int read_flag;
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bool validate_meshes;
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CacheFile *cache_file;
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ImportSettings()
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: do_convert_mat(false),
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from_up(0),
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from_forward(0),
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scale(1.0f),
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is_sequence(false),
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set_frame_range(false),
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sequence_len(1),
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sequence_offset(0),
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read_flag(0),
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validate_meshes(false),
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cache_file(NULL)
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{
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}
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};
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template<typename Schema> static bool has_animations(Schema &schema, ImportSettings *settings)
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{
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return settings->is_sequence || !schema.isConstant();
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}
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/* ************************************************************************** */
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struct Mesh;
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using Alembic::AbcCoreAbstract::chrono_t;
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class AbcObjectReader {
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protected:
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std::string m_name;
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std::string m_object_name;
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std::string m_data_name;
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Object *m_object;
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Alembic::Abc::IObject m_iobject;
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ImportSettings *m_settings;
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chrono_t m_min_time;
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chrono_t m_max_time;
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/* Use reference counting since the same reader may be used by multiple
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* modifiers and/or constraints. */
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int m_refcount;
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bool m_inherits_xform;
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public:
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AbcObjectReader *parent_reader;
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public:
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explicit AbcObjectReader(const Alembic::Abc::IObject &object, ImportSettings &settings);
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virtual ~AbcObjectReader();
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const Alembic::Abc::IObject &iobject() const;
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typedef std::vector<AbcObjectReader *> ptr_vector;
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/**
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* Returns the transform of this object. This can be the Alembic object
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* itself (in case of an Empty) or it can be the parent Alembic object.
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*/
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virtual Alembic::AbcGeom::IXform xform();
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Object *object() const;
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void object(Object *ob);
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const std::string &name() const
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{
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return m_name;
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}
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const std::string &object_name() const
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{
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return m_object_name;
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}
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const std::string &data_name() const
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{
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return m_data_name;
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}
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bool inherits_xform() const
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{
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return m_inherits_xform;
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}
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virtual bool valid() const = 0;
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virtual bool accepts_object_type(const Alembic::AbcCoreAbstract::ObjectHeader &alembic_header,
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const Object *const ob,
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const char **err_str) const = 0;
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virtual void readObjectData(Main *bmain, const Alembic::Abc::ISampleSelector &sample_sel) = 0;
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virtual struct Mesh *read_mesh(struct Mesh *mesh,
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const Alembic::Abc::ISampleSelector &sample_sel,
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int read_flag,
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const char **err_str);
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virtual bool topology_changed(Mesh *existing_mesh,
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const Alembic::Abc::ISampleSelector &sample_sel);
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/** Reads the object matrix and sets up an object transform if animated. */
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void setupObjectTransform(const float time);
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void addCacheModifier();
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chrono_t minTime() const;
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chrono_t maxTime() const;
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int refcount() const;
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void incref();
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void decref();
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void read_matrix(float r_mat[4][4], const float time, const float scale, bool &is_constant);
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protected:
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void determine_inherits_xform();
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};
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Imath::M44d get_matrix(const Alembic::AbcGeom::IXformSchema &schema, const float time);
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#endif /* __ABC_OBJECT_H__ */
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