Nearly all byte-color functions use 'uchar' causing casts when then colors were passed in. Declare as uchar to remove the need for casts.
2166 lines
72 KiB
C
2166 lines
72 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*/
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/** \file
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* \ingroup draw
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_object_types.h"
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#include "DRW_render.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_armature.h"
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#include "DEG_depsgraph_query.h"
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#include "ED_armature.h"
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#include "UI_resources.h"
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#include "draw_common.h"
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#include "draw_manager_text.h"
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#define BONE_VAR(eBone, pchan, var) ((eBone) ? (eBone->var) : (pchan->var))
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#define BONE_FLAG(eBone, pchan) ((eBone) ? (eBone->flag) : (pchan->bone->flag))
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#define PT_DEFAULT_RAD 0.05f /* radius of the point batch. */
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/* For now just match 2.7x where possible. */
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// #define USE_SOLID_COLOR
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/* Reset for drawing each armature object */
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static struct {
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/* Current armature object */
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Object *ob;
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/* Reset when changing current_armature */
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DRWCallBuffer *bone_octahedral_solid;
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DRWCallBuffer *bone_octahedral_wire;
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DRWCallBuffer *bone_octahedral_outline;
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DRWCallBuffer *bone_box_solid;
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DRWCallBuffer *bone_box_wire;
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DRWCallBuffer *bone_box_outline;
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DRWCallBuffer *bone_wire;
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DRWCallBuffer *bone_stick;
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DRWCallBuffer *bone_dof_sphere;
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DRWCallBuffer *bone_dof_lines;
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DRWCallBuffer *bone_envelope_solid;
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DRWCallBuffer *bone_envelope_distance;
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DRWCallBuffer *bone_envelope_wire;
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DRWCallBuffer *bone_point_solid;
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DRWCallBuffer *bone_point_wire;
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DRWCallBuffer *bone_axes;
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DRWCallBuffer *lines_relationship;
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DRWCallBuffer *lines_ik;
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DRWCallBuffer *lines_ik_no_target;
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DRWCallBuffer *lines_ik_spline;
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DRWEmptiesBufferList empties;
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DRWArmaturePasses passes;
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bool transparent;
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} g_data = {NULL};
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/**
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* Follow `TH_*` naming except for mixed colors.
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*/
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static struct {
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float select_color[4];
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float edge_select_color[4];
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float bone_select_color[4]; /* tint */
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float wire_color[4];
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float wire_edit_color[4];
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float bone_solid_color[4];
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float bone_active_unselect_color[4]; /* mix */
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float bone_pose_color[4];
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float bone_pose_active_color[4];
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float bone_pose_active_unselect_color[4]; /* mix */
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float text_hi_color[4];
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float text_color[4];
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float vertex_select_color[4];
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float vertex_color[4];
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/* not a theme, this is an override */
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const float *const_color;
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float const_wire;
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} g_theme;
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/* -------------------------------------------------------------------- */
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/** \name Shader Groups (DRW_shgroup)
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* \{ */
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/* Octahedral */
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static void drw_shgroup_bone_octahedral(const float (*bone_mat)[4],
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const float bone_color[4],
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const float hint_color[4],
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const float outline_color[4],
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const eGPUShaderConfig sh_cfg)
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{
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if (g_data.bone_octahedral_outline == NULL) {
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struct GPUBatch *geom = DRW_cache_bone_octahedral_wire_get();
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g_data.bone_octahedral_outline = buffer_instance_bone_shape_outline(
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g_data.passes.bone_outline, geom, sh_cfg);
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}
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if (g_data.bone_octahedral_solid == NULL && g_data.passes.bone_solid != NULL) {
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struct GPUBatch *geom = DRW_cache_bone_octahedral_get();
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g_data.bone_octahedral_solid = buffer_instance_bone_shape_solid(
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g_data.passes.bone_solid, geom, g_data.transparent, sh_cfg);
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}
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float final_bonemat[4][4];
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mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
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if (g_data.bone_octahedral_solid != NULL) {
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DRW_buffer_add_entry(g_data.bone_octahedral_solid, final_bonemat, bone_color, hint_color);
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}
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if (outline_color[3] > 0.0f) {
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DRW_buffer_add_entry(g_data.bone_octahedral_outline, final_bonemat, outline_color);
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}
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}
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/* Box / B-Bone */
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static void drw_shgroup_bone_box(const float (*bone_mat)[4],
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const float bone_color[4],
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const float hint_color[4],
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const float outline_color[4],
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const eGPUShaderConfig sh_cfg)
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{
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if (g_data.bone_box_wire == NULL) {
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struct GPUBatch *geom = DRW_cache_bone_box_wire_get();
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g_data.bone_box_outline = buffer_instance_bone_shape_outline(
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g_data.passes.bone_outline, geom, sh_cfg);
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}
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if (g_data.bone_box_solid == NULL && g_data.passes.bone_solid != NULL) {
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struct GPUBatch *geom = DRW_cache_bone_box_get();
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g_data.bone_box_solid = buffer_instance_bone_shape_solid(
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g_data.passes.bone_solid, geom, g_data.transparent, sh_cfg);
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}
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float final_bonemat[4][4];
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mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
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if (g_data.bone_box_solid != NULL) {
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DRW_buffer_add_entry(g_data.bone_box_solid, final_bonemat, bone_color, hint_color);
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}
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if (outline_color[3] > 0.0f) {
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DRW_buffer_add_entry(g_data.bone_box_outline, final_bonemat, outline_color);
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}
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}
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/* Wire */
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static void drw_shgroup_bone_wire(const float (*bone_mat)[4],
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const float color[4],
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const eGPUShaderConfig sh_cfg)
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{
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if (g_data.bone_wire == NULL) {
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g_data.bone_wire = buffer_dynlines_flat_color(g_data.passes.bone_wire, sh_cfg);
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}
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float head[3], tail[3];
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mul_v3_m4v3(head, g_data.ob->obmat, bone_mat[3]);
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DRW_buffer_add_entry(g_data.bone_wire, head, color);
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add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
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mul_m4_v3(g_data.ob->obmat, tail);
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DRW_buffer_add_entry(g_data.bone_wire, tail, color);
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}
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/* Stick */
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static void drw_shgroup_bone_stick(const float (*bone_mat)[4],
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const float col_wire[4],
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const float col_bone[4],
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const float col_head[4],
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const float col_tail[4],
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const eGPUShaderConfig sh_cfg)
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{
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if (g_data.bone_stick == NULL) {
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g_data.bone_stick = buffer_instance_bone_stick(g_data.passes.bone_wire, sh_cfg);
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}
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float final_bonemat[4][4], tail[4];
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mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
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add_v3_v3v3(tail, final_bonemat[3], final_bonemat[1]);
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DRW_buffer_add_entry(
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g_data.bone_stick, final_bonemat[3], tail, col_wire, col_bone, col_head, col_tail);
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}
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/* Envelope */
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static void drw_shgroup_bone_envelope_distance(const float (*bone_mat)[4],
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const float *radius_head,
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const float *radius_tail,
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const float *distance,
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const eGPUShaderConfig sh_cfg)
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{
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if (g_data.passes.bone_envelope != NULL) {
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if (g_data.bone_envelope_distance == NULL) {
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g_data.bone_envelope_distance = buffer_instance_bone_envelope_distance(
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g_data.passes.bone_envelope, sh_cfg);
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/* passes.bone_envelope should have the DRW_STATE_CULL_FRONT state enabled. */
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}
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float head_sphere[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sphere[4] = {0.0f, 1.0f, 0.0f, 1.0f};
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float final_bonemat[4][4];
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mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
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/* We need matrix mul because we need shear applied. */
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/* NOTE: could be done in shader if that becomes a bottleneck. */
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mul_m4_v4(final_bonemat, head_sphere);
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mul_m4_v4(final_bonemat, tail_sphere);
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head_sphere[3] = *radius_head;
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head_sphere[3] += *distance;
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tail_sphere[3] = *radius_tail;
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tail_sphere[3] += *distance;
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DRW_buffer_add_entry(
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g_data.bone_envelope_distance, head_sphere, tail_sphere, final_bonemat[0]);
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}
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}
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static void drw_shgroup_bone_envelope(const float (*bone_mat)[4],
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const float bone_color[4],
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const float hint_color[4],
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const float outline_color[4],
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const float *radius_head,
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const float *radius_tail,
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const eGPUShaderConfig sh_cfg)
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{
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if (g_data.bone_point_wire == NULL) {
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g_data.bone_point_wire = buffer_instance_bone_sphere_outline(g_data.passes.bone_wire, sh_cfg);
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}
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if (g_data.bone_point_solid == NULL && g_data.passes.bone_solid != NULL) {
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g_data.bone_point_solid = buffer_instance_bone_sphere_solid(
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g_data.passes.bone_solid, g_data.transparent, sh_cfg);
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}
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if (g_data.bone_envelope_wire == NULL) {
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g_data.bone_envelope_wire = buffer_instance_bone_envelope_outline(g_data.passes.bone_wire,
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sh_cfg);
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}
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if (g_data.bone_envelope_solid == NULL && g_data.passes.bone_solid != NULL) {
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g_data.bone_envelope_solid = buffer_instance_bone_envelope_solid(
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g_data.passes.bone_solid, g_data.transparent, sh_cfg);
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}
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float head_sphere[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sphere[4] = {0.0f, 1.0f, 0.0f, 1.0f};
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float final_bonemat[4][4];
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mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
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mul_m4_v4(final_bonemat, head_sphere);
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mul_m4_v4(final_bonemat, tail_sphere);
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head_sphere[3] = *radius_head;
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tail_sphere[3] = *radius_tail;
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if (head_sphere[3] < 0.0f) {
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/* Draw Tail only */
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float tmp[4][4] = {{0.0f}};
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tmp[0][0] = tmp[1][1] = tmp[2][2] = tail_sphere[3] / PT_DEFAULT_RAD;
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tmp[3][3] = 1.0f;
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copy_v3_v3(tmp[3], tail_sphere);
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if (g_data.bone_point_solid != NULL) {
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DRW_buffer_add_entry(g_data.bone_point_solid, tmp, bone_color, hint_color);
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}
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if (outline_color[3] > 0.0f) {
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DRW_buffer_add_entry(g_data.bone_point_wire, tmp, outline_color);
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}
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}
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else if (tail_sphere[3] < 0.0f) {
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/* Draw Head only */
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float tmp[4][4] = {{0.0f}};
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tmp[0][0] = tmp[1][1] = tmp[2][2] = head_sphere[3] / PT_DEFAULT_RAD;
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tmp[3][3] = 1.0f;
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copy_v3_v3(tmp[3], head_sphere);
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if (g_data.bone_point_solid != NULL) {
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DRW_buffer_add_entry(g_data.bone_point_solid, tmp, bone_color, hint_color);
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}
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if (outline_color[3] > 0.0f) {
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DRW_buffer_add_entry(g_data.bone_point_wire, tmp, outline_color);
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}
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}
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else {
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/* Draw Body */
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float tmp_sphere[4];
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float len = len_v3v3(tail_sphere, head_sphere);
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float fac_head = (len - head_sphere[3]) / len;
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float fac_tail = (len - tail_sphere[3]) / len;
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/* Small epsilon to avoid problem with float precision in shader. */
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if (len > (tail_sphere[3] + head_sphere[3]) + 1e-8f) {
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copy_v4_v4(tmp_sphere, head_sphere);
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interp_v4_v4v4(head_sphere, tail_sphere, head_sphere, fac_head);
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interp_v4_v4v4(tail_sphere, tmp_sphere, tail_sphere, fac_tail);
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if (g_data.bone_envelope_solid != NULL) {
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DRW_buffer_add_entry(g_data.bone_envelope_solid,
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head_sphere,
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tail_sphere,
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bone_color,
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hint_color,
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final_bonemat[0]);
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}
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if (outline_color[3] > 0.0f) {
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DRW_buffer_add_entry(
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g_data.bone_envelope_wire, head_sphere, tail_sphere, outline_color, final_bonemat[0]);
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}
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}
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else {
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float tmp[4][4] = {{0.0f}};
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float fac = max_ff(fac_head, 1.0f - fac_tail);
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interp_v4_v4v4(tmp_sphere, tail_sphere, head_sphere, clamp_f(fac, 0.0f, 1.0f));
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tmp[0][0] = tmp[1][1] = tmp[2][2] = tmp_sphere[3] / PT_DEFAULT_RAD;
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tmp[3][3] = 1.0f;
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copy_v3_v3(tmp[3], tmp_sphere);
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if (g_data.bone_point_solid != NULL) {
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DRW_buffer_add_entry(g_data.bone_point_solid, tmp, bone_color, hint_color);
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}
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if (outline_color[3] > 0.0f) {
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DRW_buffer_add_entry(g_data.bone_point_wire, tmp, outline_color);
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}
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}
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}
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}
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/* Custom (geometry) */
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extern void drw_batch_cache_validate(Object *custom);
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extern void drw_batch_cache_generate_requested(Object *custom);
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static void drw_shgroup_bone_custom_solid(const float (*bone_mat)[4],
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const float bone_color[4],
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const float hint_color[4],
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const float outline_color[4],
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const eGPUShaderConfig sh_cfg,
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Object *custom)
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{
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/* TODO(fclem) arg... less than ideal but we never iter on this object
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* to assure batch cache is valid. */
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drw_batch_cache_validate(custom);
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struct GPUBatch *surf = DRW_cache_object_surface_get(custom);
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struct GPUBatch *edges = DRW_cache_object_edge_detection_get(custom, NULL);
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struct GPUBatch *ledges = DRW_cache_object_loose_edges_get(custom);
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float final_bonemat[4][4];
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if (surf || edges || ledges) {
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mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
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}
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BLI_assert(g_data.passes.custom_shapes != NULL);
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if (surf && g_data.passes.bone_solid != NULL) {
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DRWCallBuffer *buf_geom_solid = BLI_ghash_lookup(g_data.passes.custom_shapes, surf);
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if (buf_geom_solid == NULL) {
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/* TODO(fclem) needs to be moved elsewhere. */
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drw_batch_cache_generate_requested(custom);
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/* NOTE! g_data.transparent require a separate shading group if the
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* object is transparent. This is done by passing a different ghash
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* for transparent armature in pose mode. */
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buf_geom_solid = buffer_instance_bone_shape_solid(
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g_data.passes.bone_solid, surf, g_data.transparent, sh_cfg);
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BLI_ghash_insert(g_data.passes.custom_shapes, surf, buf_geom_solid);
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}
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DRW_buffer_add_entry(buf_geom_solid, final_bonemat, bone_color, hint_color);
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}
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if (edges && outline_color[3] > 0.0f) {
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DRWCallBuffer *buf_geom_wire = BLI_ghash_lookup(g_data.passes.custom_shapes, edges);
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if (buf_geom_wire == NULL) {
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/* TODO(fclem) needs to be moved elsewhere. */
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drw_batch_cache_generate_requested(custom);
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buf_geom_wire = buffer_instance_bone_shape_outline(
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g_data.passes.bone_outline, edges, sh_cfg);
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BLI_ghash_insert(g_data.passes.custom_shapes, edges, buf_geom_wire);
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}
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DRW_buffer_add_entry(buf_geom_wire, final_bonemat, outline_color);
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}
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if (ledges) {
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DRWCallBuffer *buf_geom_ledges = BLI_ghash_lookup(g_data.passes.custom_shapes, ledges);
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if (buf_geom_ledges == NULL) {
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/* TODO(fclem) needs to be moved elsewhere. */
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drw_batch_cache_generate_requested(custom);
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buf_geom_ledges = buffer_instance_wire(g_data.passes.bone_wire, ledges);
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BLI_ghash_insert(g_data.passes.custom_shapes, ledges, buf_geom_ledges);
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}
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float final_color[4] = {outline_color[0], outline_color[1], outline_color[2], 1.0f};
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DRW_buffer_add_entry(buf_geom_ledges, final_bonemat, final_color);
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}
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}
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static void drw_shgroup_bone_custom_wire(const float (*bone_mat)[4],
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const float color[4],
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Object *custom)
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{
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/* TODO(fclem) arg... less than ideal but we never iter on this object
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* to assure batch cache is valid. */
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drw_batch_cache_validate(custom);
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struct GPUBatch *geom = DRW_cache_object_all_edges_get(custom);
|
|
|
|
if (geom) {
|
|
DRWCallBuffer *buf_geom_wire = BLI_ghash_lookup(g_data.passes.custom_shapes, geom);
|
|
|
|
if (buf_geom_wire == NULL) {
|
|
/* TODO(fclem) needs to be moved elsewhere. */
|
|
drw_batch_cache_generate_requested(custom);
|
|
|
|
buf_geom_wire = buffer_instance_wire(g_data.passes.bone_wire, geom);
|
|
|
|
BLI_ghash_insert(g_data.passes.custom_shapes, geom, buf_geom_wire);
|
|
}
|
|
float final_color[4] = {color[0], color[1], color[2], 1.0f};
|
|
float final_bonemat[4][4];
|
|
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
|
|
DRW_buffer_add_entry(buf_geom_wire, final_bonemat, final_color);
|
|
}
|
|
}
|
|
|
|
static void drw_shgroup_bone_custom_empty(const float (*bone_mat)[4],
|
|
const float color[4],
|
|
const eGPUShaderConfig sh_cfg,
|
|
Object *custom)
|
|
{
|
|
DRWEmptiesBufferList *buffers = &g_data.empties;
|
|
const float *draw_size = &custom->empty_drawsize;
|
|
|
|
if (g_data.empties.plain_axes == NULL) {
|
|
empties_callbuffers_create(g_data.passes.bone_wire, buffers, sh_cfg);
|
|
}
|
|
|
|
float final_color[4] = {color[0], color[1], color[2], 1.0f};
|
|
float final_bonemat[4][4];
|
|
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
|
|
|
|
switch (custom->empty_drawtype) {
|
|
case OB_PLAINAXES:
|
|
DRW_buffer_add_entry(buffers->plain_axes, final_color, draw_size, final_bonemat);
|
|
break;
|
|
case OB_SINGLE_ARROW:
|
|
DRW_buffer_add_entry(buffers->single_arrow, final_color, draw_size, final_bonemat);
|
|
DRW_buffer_add_entry(buffers->single_arrow_line, final_color, draw_size, final_bonemat);
|
|
break;
|
|
case OB_CUBE:
|
|
DRW_buffer_add_entry(buffers->cube, final_color, draw_size, final_bonemat);
|
|
break;
|
|
case OB_CIRCLE:
|
|
DRW_buffer_add_entry(buffers->circle, final_color, draw_size, final_bonemat);
|
|
break;
|
|
case OB_EMPTY_SPHERE:
|
|
DRW_buffer_add_entry(buffers->sphere, final_color, draw_size, final_bonemat);
|
|
break;
|
|
case OB_EMPTY_CONE:
|
|
DRW_buffer_add_entry(buffers->cone, final_color, draw_size, final_bonemat);
|
|
break;
|
|
case OB_ARROWS:
|
|
DRW_buffer_add_entry(buffers->empty_axes, final_color, draw_size, final_bonemat);
|
|
break;
|
|
case OB_EMPTY_IMAGE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Head and tail sphere */
|
|
static void drw_shgroup_bone_point(const float (*bone_mat)[4],
|
|
const float bone_color[4],
|
|
const float hint_color[4],
|
|
const float outline_color[4],
|
|
const eGPUShaderConfig sh_cfg)
|
|
{
|
|
if (g_data.bone_point_wire == NULL) {
|
|
g_data.bone_point_wire = buffer_instance_bone_sphere_outline(g_data.passes.bone_wire, sh_cfg);
|
|
}
|
|
if (g_data.bone_point_solid == NULL && g_data.passes.bone_solid != NULL) {
|
|
g_data.bone_point_solid = buffer_instance_bone_sphere_solid(
|
|
g_data.passes.bone_solid, g_data.transparent, sh_cfg);
|
|
}
|
|
float final_bonemat[4][4];
|
|
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
|
|
if (g_data.bone_point_solid != NULL) {
|
|
DRW_buffer_add_entry(g_data.bone_point_solid, final_bonemat, bone_color, hint_color);
|
|
}
|
|
if (outline_color[3] > 0.0f) {
|
|
DRW_buffer_add_entry(g_data.bone_point_wire, final_bonemat, outline_color);
|
|
}
|
|
}
|
|
|
|
/* Axes */
|
|
static void drw_shgroup_bone_axes(const float (*bone_mat)[4],
|
|
const float color[4],
|
|
const eGPUShaderConfig sh_cfg)
|
|
{
|
|
if (g_data.bone_axes == NULL) {
|
|
g_data.bone_axes = buffer_instance_bone_axes(g_data.passes.bone_axes, sh_cfg);
|
|
}
|
|
float final_bonemat[4][4];
|
|
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
|
|
DRW_buffer_add_entry(g_data.bone_axes, final_bonemat, color);
|
|
}
|
|
|
|
/* Relationship lines */
|
|
static void drw_shgroup_bone_relationship_lines(const float start[3],
|
|
const float end[3],
|
|
const eGPUShaderConfig sh_cfg)
|
|
{
|
|
if (g_data.lines_relationship == NULL) {
|
|
g_data.lines_relationship = buffer_dynlines_dashed_uniform_color(
|
|
g_data.passes.relationship_lines, g_theme.wire_color, sh_cfg);
|
|
}
|
|
/* reverse order to have less stipple overlap */
|
|
float v[3];
|
|
mul_v3_m4v3(v, g_data.ob->obmat, end);
|
|
DRW_buffer_add_entry(g_data.lines_relationship, v);
|
|
mul_v3_m4v3(v, g_data.ob->obmat, start);
|
|
DRW_buffer_add_entry(g_data.lines_relationship, v);
|
|
}
|
|
|
|
static void drw_shgroup_bone_ik_lines(const float start[3],
|
|
const float end[3],
|
|
const eGPUShaderConfig sh_cfg)
|
|
{
|
|
if (g_data.lines_ik == NULL) {
|
|
static float fcolor[4] = {0.8f, 0.5f, 0.0f, 1.0f}; /* add theme! */
|
|
g_data.lines_ik = buffer_dynlines_dashed_uniform_color(
|
|
g_data.passes.relationship_lines, fcolor, sh_cfg);
|
|
}
|
|
/* reverse order to have less stipple overlap */
|
|
float v[3];
|
|
mul_v3_m4v3(v, g_data.ob->obmat, end);
|
|
DRW_buffer_add_entry(g_data.lines_ik, v);
|
|
mul_v3_m4v3(v, g_data.ob->obmat, start);
|
|
DRW_buffer_add_entry(g_data.lines_ik, v);
|
|
}
|
|
|
|
static void drw_shgroup_bone_ik_no_target_lines(const float start[3],
|
|
const float end[3],
|
|
const eGPUShaderConfig sh_cfg)
|
|
{
|
|
if (g_data.lines_ik_no_target == NULL) {
|
|
static float fcolor[4] = {0.8f, 0.8f, 0.2f, 1.0f}; /* add theme! */
|
|
g_data.lines_ik_no_target = buffer_dynlines_dashed_uniform_color(
|
|
g_data.passes.relationship_lines, fcolor, sh_cfg);
|
|
}
|
|
/* reverse order to have less stipple overlap */
|
|
float v[3];
|
|
mul_v3_m4v3(v, g_data.ob->obmat, end);
|
|
DRW_buffer_add_entry(g_data.lines_ik_no_target, v);
|
|
mul_v3_m4v3(v, g_data.ob->obmat, start);
|
|
DRW_buffer_add_entry(g_data.lines_ik_no_target, v);
|
|
}
|
|
|
|
static void drw_shgroup_bone_ik_spline_lines(const float start[3],
|
|
const float end[3],
|
|
const eGPUShaderConfig sh_cfg)
|
|
{
|
|
if (g_data.lines_ik_spline == NULL) {
|
|
static float fcolor[4] = {0.8f, 0.8f, 0.2f, 1.0f}; /* add theme! */
|
|
g_data.lines_ik_spline = buffer_dynlines_dashed_uniform_color(
|
|
g_data.passes.relationship_lines, fcolor, sh_cfg);
|
|
}
|
|
/* reverse order to have less stipple overlap */
|
|
float v[3];
|
|
mul_v3_m4v3(v, g_data.ob->obmat, end);
|
|
DRW_buffer_add_entry(g_data.lines_ik_spline, v);
|
|
mul_v3_m4v3(v, g_data.ob->obmat, start);
|
|
DRW_buffer_add_entry(g_data.lines_ik_spline, v);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Drawing Theme Helpers
|
|
*
|
|
* Note, this section is duplicate of code in 'drawarmature.c'.
|
|
*
|
|
* \{ */
|
|
|
|
/* global here is reset before drawing each bone */
|
|
static struct {
|
|
const ThemeWireColor *bcolor;
|
|
} g_color;
|
|
|
|
/* values of colCode for set_pchan_color */
|
|
enum {
|
|
PCHAN_COLOR_NORMAL = 0, /* normal drawing */
|
|
PCHAN_COLOR_SOLID, /* specific case where "solid" color is needed */
|
|
PCHAN_COLOR_CONSTS, /* "constraint" colors (which may/may-not be suppressed) */
|
|
|
|
PCHAN_COLOR_SPHEREBONE_BASE, /* for the 'stick' of sphere (envelope) bones */
|
|
PCHAN_COLOR_SPHEREBONE_END, /* for the ends of sphere (envelope) bones */
|
|
PCHAN_COLOR_LINEBONE, /* for the middle of line-bones */
|
|
};
|
|
|
|
/* This function sets the color-set for coloring a certain bone */
|
|
static void set_pchan_colorset(Object *ob, bPoseChannel *pchan)
|
|
{
|
|
bPose *pose = (ob) ? ob->pose : NULL;
|
|
bArmature *arm = (ob) ? ob->data : NULL;
|
|
bActionGroup *grp = NULL;
|
|
short color_index = 0;
|
|
|
|
/* sanity check */
|
|
if (ELEM(NULL, ob, arm, pose, pchan)) {
|
|
g_color.bcolor = NULL;
|
|
return;
|
|
}
|
|
|
|
/* only try to set custom color if enabled for armature */
|
|
if (arm->flag & ARM_COL_CUSTOM) {
|
|
/* currently, a bone can only use a custom color set if it's group (if it has one),
|
|
* has been set to use one
|
|
*/
|
|
if (pchan->agrp_index) {
|
|
grp = (bActionGroup *)BLI_findlink(&pose->agroups, (pchan->agrp_index - 1));
|
|
if (grp) {
|
|
color_index = grp->customCol;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* bcolor is a pointer to the color set to use. If NULL, then the default
|
|
* color set (based on the theme colors for 3d-view) is used.
|
|
*/
|
|
if (color_index > 0) {
|
|
bTheme *btheme = UI_GetTheme();
|
|
g_color.bcolor = &btheme->tarm[(color_index - 1)];
|
|
}
|
|
else if (color_index == -1) {
|
|
/* use the group's own custom color set (grp is always != NULL here) */
|
|
g_color.bcolor = &grp->cs;
|
|
}
|
|
else {
|
|
g_color.bcolor = NULL;
|
|
}
|
|
}
|
|
|
|
/* This function is for brightening/darkening a given color (like UI_GetThemeColorShade3ubv()) */
|
|
static void cp_shade_color3ub(uchar cp[3], const int offset)
|
|
{
|
|
int r, g, b;
|
|
|
|
r = offset + (int)cp[0];
|
|
CLAMP(r, 0, 255);
|
|
g = offset + (int)cp[1];
|
|
CLAMP(g, 0, 255);
|
|
b = offset + (int)cp[2];
|
|
CLAMP(b, 0, 255);
|
|
|
|
cp[0] = r;
|
|
cp[1] = g;
|
|
cp[2] = b;
|
|
}
|
|
|
|
static void cp_shade_color3f(float cp[3], const float offset)
|
|
{
|
|
add_v3_fl(cp, offset);
|
|
CLAMP(cp[0], 0, 255);
|
|
CLAMP(cp[1], 0, 255);
|
|
CLAMP(cp[2], 0, 255);
|
|
}
|
|
|
|
/* This function sets the gl-color for coloring a certain bone (based on bcolor) */
|
|
static bool set_pchan_color(short colCode,
|
|
const int boneflag,
|
|
const short constflag,
|
|
float r_color[4])
|
|
{
|
|
float *fcolor = r_color;
|
|
const ThemeWireColor *bcolor = g_color.bcolor;
|
|
|
|
switch (colCode) {
|
|
case PCHAN_COLOR_NORMAL: {
|
|
if (bcolor) {
|
|
uchar cp[4] = {255};
|
|
|
|
if (boneflag & BONE_DRAW_ACTIVE) {
|
|
copy_v3_v3_uchar(cp, bcolor->active);
|
|
if (!(boneflag & BONE_SELECTED)) {
|
|
cp_shade_color3ub(cp, -80);
|
|
}
|
|
}
|
|
else if (boneflag & BONE_SELECTED) {
|
|
copy_v3_v3_uchar(cp, bcolor->select);
|
|
}
|
|
else {
|
|
/* a bit darker than solid */
|
|
copy_v3_v3_uchar(cp, bcolor->solid);
|
|
cp_shade_color3ub(cp, -50);
|
|
}
|
|
|
|
rgb_uchar_to_float(fcolor, cp);
|
|
}
|
|
else {
|
|
if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) {
|
|
UI_GetThemeColor4fv(TH_BONE_POSE_ACTIVE, fcolor);
|
|
}
|
|
else if (boneflag & BONE_DRAW_ACTIVE) {
|
|
UI_GetThemeColorBlendShade4fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, fcolor);
|
|
}
|
|
else if (boneflag & BONE_SELECTED) {
|
|
UI_GetThemeColor4fv(TH_BONE_POSE, fcolor);
|
|
}
|
|
else {
|
|
UI_GetThemeColor4fv(TH_WIRE, fcolor);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
case PCHAN_COLOR_SOLID: {
|
|
UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
|
|
|
|
if (bcolor) {
|
|
float solid_bcolor[3];
|
|
rgb_uchar_to_float(solid_bcolor, (uchar *)bcolor->solid);
|
|
interp_v3_v3v3(fcolor, fcolor, solid_bcolor, 1.0f);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
case PCHAN_COLOR_CONSTS: {
|
|
if ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) {
|
|
uchar cp[4];
|
|
if (constflag & PCHAN_HAS_TARGET) {
|
|
rgba_uchar_args_set(cp, 255, 150, 0, 80);
|
|
}
|
|
else if (constflag & PCHAN_HAS_IK) {
|
|
rgba_uchar_args_set(cp, 255, 255, 0, 80);
|
|
}
|
|
else if (constflag & PCHAN_HAS_SPLINEIK) {
|
|
rgba_uchar_args_set(cp, 200, 255, 0, 80);
|
|
}
|
|
else if (constflag & PCHAN_HAS_CONST) {
|
|
rgba_uchar_args_set(cp, 0, 255, 120, 80);
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
|
|
rgba_uchar_to_float(fcolor, cp);
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
case PCHAN_COLOR_SPHEREBONE_BASE: {
|
|
if (bcolor) {
|
|
uchar cp[4] = {255};
|
|
|
|
if (boneflag & BONE_DRAW_ACTIVE) {
|
|
copy_v3_v3_uchar(cp, bcolor->active);
|
|
}
|
|
else if (boneflag & BONE_SELECTED) {
|
|
copy_v3_v3_uchar(cp, bcolor->select);
|
|
}
|
|
else {
|
|
copy_v3_v3_uchar(cp, bcolor->solid);
|
|
}
|
|
|
|
rgb_uchar_to_float(fcolor, cp);
|
|
}
|
|
else {
|
|
if (boneflag & BONE_DRAW_ACTIVE) {
|
|
UI_GetThemeColorShade4fv(TH_BONE_POSE, 40, fcolor);
|
|
}
|
|
else if (boneflag & BONE_SELECTED) {
|
|
UI_GetThemeColor4fv(TH_BONE_POSE, fcolor);
|
|
}
|
|
else {
|
|
UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
case PCHAN_COLOR_SPHEREBONE_END: {
|
|
if (bcolor) {
|
|
uchar cp[4] = {255};
|
|
|
|
if (boneflag & BONE_DRAW_ACTIVE) {
|
|
copy_v3_v3_uchar(cp, bcolor->active);
|
|
cp_shade_color3ub(cp, 10);
|
|
}
|
|
else if (boneflag & BONE_SELECTED) {
|
|
copy_v3_v3_uchar(cp, bcolor->select);
|
|
cp_shade_color3ub(cp, -30);
|
|
}
|
|
else {
|
|
copy_v3_v3_uchar(cp, bcolor->solid);
|
|
cp_shade_color3ub(cp, -30);
|
|
}
|
|
|
|
rgb_uchar_to_float(fcolor, cp);
|
|
}
|
|
else {
|
|
if (boneflag & BONE_DRAW_ACTIVE) {
|
|
UI_GetThemeColorShade4fv(TH_BONE_POSE, 10, fcolor);
|
|
}
|
|
else if (boneflag & BONE_SELECTED) {
|
|
UI_GetThemeColorShade4fv(TH_BONE_POSE, -30, fcolor);
|
|
}
|
|
else {
|
|
UI_GetThemeColorShade4fv(TH_BONE_SOLID, -30, fcolor);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case PCHAN_COLOR_LINEBONE: {
|
|
/* inner part in background color or constraint */
|
|
if ((constflag) && ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS))) {
|
|
uchar cp[4];
|
|
if (constflag & PCHAN_HAS_TARGET) {
|
|
rgba_uchar_args_set(cp, 255, 150, 0, 255);
|
|
}
|
|
else if (constflag & PCHAN_HAS_IK) {
|
|
rgba_uchar_args_set(cp, 255, 255, 0, 255);
|
|
}
|
|
else if (constflag & PCHAN_HAS_SPLINEIK) {
|
|
rgba_uchar_args_set(cp, 200, 255, 0, 255);
|
|
}
|
|
else if (constflag & PCHAN_HAS_CONST) {
|
|
rgba_uchar_args_set(cp, 0, 255, 120, 255);
|
|
}
|
|
else if (constflag) {
|
|
UI_GetThemeColor4ubv(TH_BONE_POSE, cp);
|
|
} /* PCHAN_HAS_ACTION */
|
|
|
|
rgb_uchar_to_float(fcolor, cp);
|
|
}
|
|
else {
|
|
if (bcolor) {
|
|
const uchar *cp = bcolor->solid;
|
|
rgb_uchar_to_float(fcolor, (uchar *)cp);
|
|
fcolor[3] = 204.f / 255.f;
|
|
}
|
|
else {
|
|
UI_GetThemeColorShade4fv(TH_BACK, -30, fcolor);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Drawing Color Helpers
|
|
* \{ */
|
|
|
|
/** See: 'set_pchan_color'*/
|
|
static void update_color(const Object *ob, const float const_color[4])
|
|
{
|
|
const bArmature *arm = ob->data;
|
|
g_theme.const_color = const_color;
|
|
g_theme.const_wire = (((ob->base_flag & BASE_SELECTED) || (arm->drawtype == ARM_WIRE)) ?
|
|
1.5f :
|
|
((g_data.transparent) ? 1.0f : 0.0f));
|
|
|
|
#define NO_ALPHA(c) (((c)[3] = 1.0f), (c))
|
|
|
|
UI_GetThemeColor3fv(TH_SELECT, NO_ALPHA(g_theme.select_color));
|
|
UI_GetThemeColorShade3fv(TH_EDGE_SELECT, 60, NO_ALPHA(g_theme.edge_select_color));
|
|
UI_GetThemeColorShade3fv(TH_EDGE_SELECT, -20, NO_ALPHA(g_theme.bone_select_color));
|
|
UI_GetThemeColor3fv(TH_WIRE, NO_ALPHA(g_theme.wire_color));
|
|
UI_GetThemeColor3fv(TH_WIRE_EDIT, NO_ALPHA(g_theme.wire_edit_color));
|
|
UI_GetThemeColor3fv(TH_BONE_SOLID, NO_ALPHA(g_theme.bone_solid_color));
|
|
UI_GetThemeColorBlendShade3fv(
|
|
TH_WIRE_EDIT, TH_EDGE_SELECT, 0.15f, 0, NO_ALPHA(g_theme.bone_active_unselect_color));
|
|
UI_GetThemeColor3fv(TH_BONE_POSE, NO_ALPHA(g_theme.bone_pose_color));
|
|
UI_GetThemeColor3fv(TH_BONE_POSE_ACTIVE, NO_ALPHA(g_theme.bone_pose_active_color));
|
|
UI_GetThemeColorBlendShade3fv(
|
|
TH_WIRE, TH_BONE_POSE, 0.15f, 0, NO_ALPHA(g_theme.bone_pose_active_unselect_color));
|
|
UI_GetThemeColor3fv(TH_TEXT_HI, NO_ALPHA(g_theme.text_hi_color));
|
|
UI_GetThemeColor3fv(TH_TEXT, NO_ALPHA(g_theme.text_color));
|
|
UI_GetThemeColor3fv(TH_VERTEX_SELECT, NO_ALPHA(g_theme.vertex_select_color));
|
|
UI_GetThemeColor3fv(TH_VERTEX, NO_ALPHA(g_theme.vertex_color));
|
|
|
|
#undef NO_ALPHA
|
|
}
|
|
|
|
static const float *get_bone_solid_color(const EditBone *UNUSED(eBone),
|
|
const bPoseChannel *pchan,
|
|
const bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag)
|
|
{
|
|
if (g_theme.const_color) {
|
|
return g_theme.bone_solid_color;
|
|
}
|
|
|
|
if (arm->flag & ARM_POSEMODE) {
|
|
static float disp_color[4];
|
|
copy_v4_v4(disp_color, pchan->draw_data->solid_color);
|
|
set_pchan_color(PCHAN_COLOR_SOLID, boneflag, constflag, disp_color);
|
|
return disp_color;
|
|
}
|
|
|
|
return g_theme.bone_solid_color;
|
|
}
|
|
|
|
static const float *get_bone_solid_with_consts_color(const EditBone *eBone,
|
|
const bPoseChannel *pchan,
|
|
const bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag)
|
|
{
|
|
if (g_theme.const_color) {
|
|
return g_theme.bone_solid_color;
|
|
}
|
|
|
|
const float *col = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag);
|
|
|
|
static float consts_color[4];
|
|
if (set_pchan_color(PCHAN_COLOR_CONSTS, boneflag, constflag, consts_color)) {
|
|
interp_v3_v3v3(consts_color, col, consts_color, 0.5f);
|
|
}
|
|
else {
|
|
copy_v4_v4(consts_color, col);
|
|
}
|
|
return consts_color;
|
|
}
|
|
|
|
static float get_bone_wire_thickness(int boneflag)
|
|
{
|
|
if (g_theme.const_color) {
|
|
return g_theme.const_wire;
|
|
}
|
|
else if (boneflag & (BONE_DRAW_ACTIVE | BONE_SELECTED)) {
|
|
return 2.0f;
|
|
}
|
|
else {
|
|
return 1.0f;
|
|
}
|
|
}
|
|
|
|
static const float *get_bone_wire_color(const EditBone *eBone,
|
|
const bPoseChannel *pchan,
|
|
const bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag)
|
|
{
|
|
static float disp_color[4];
|
|
|
|
if (g_theme.const_color) {
|
|
copy_v3_v3(disp_color, g_theme.const_color);
|
|
}
|
|
else if (eBone) {
|
|
if (boneflag & BONE_SELECTED) {
|
|
if (boneflag & BONE_DRAW_ACTIVE) {
|
|
copy_v3_v3(disp_color, g_theme.edge_select_color);
|
|
}
|
|
else {
|
|
copy_v3_v3(disp_color, g_theme.bone_select_color);
|
|
}
|
|
}
|
|
else {
|
|
if (boneflag & BONE_DRAW_ACTIVE) {
|
|
copy_v3_v3(disp_color, g_theme.bone_active_unselect_color);
|
|
}
|
|
else {
|
|
copy_v3_v3(disp_color, g_theme.wire_edit_color);
|
|
}
|
|
}
|
|
}
|
|
else if (arm->flag & ARM_POSEMODE) {
|
|
copy_v4_v4(disp_color, pchan->draw_data->wire_color);
|
|
set_pchan_color(PCHAN_COLOR_NORMAL, boneflag, constflag, disp_color);
|
|
}
|
|
else {
|
|
copy_v3_v3(disp_color, g_theme.vertex_color);
|
|
}
|
|
|
|
disp_color[3] = get_bone_wire_thickness(boneflag);
|
|
|
|
return disp_color;
|
|
}
|
|
|
|
#define HINT_MUL 0.5f
|
|
#define HINT_SHADE 0.2f
|
|
|
|
static void bone_hint_color_shade(float hint_color[4], const float color[4])
|
|
{
|
|
mul_v3_v3fl(hint_color, color, HINT_MUL);
|
|
cp_shade_color3f(hint_color, -HINT_SHADE);
|
|
hint_color[3] = 1.0f;
|
|
}
|
|
|
|
static const float *get_bone_hint_color(const EditBone *eBone,
|
|
const bPoseChannel *pchan,
|
|
const bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag)
|
|
{
|
|
static float hint_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
|
|
if (g_theme.const_color) {
|
|
bone_hint_color_shade(hint_color, g_theme.bone_solid_color);
|
|
}
|
|
else {
|
|
const float *wire_color = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
|
|
bone_hint_color_shade(hint_color, wire_color);
|
|
}
|
|
|
|
return hint_color;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Helper Utils
|
|
* \{ */
|
|
|
|
static void pchan_draw_data_init(bPoseChannel *pchan)
|
|
{
|
|
if (pchan->draw_data != NULL) {
|
|
if (pchan->draw_data->bbone_matrix_len != pchan->bone->segments) {
|
|
MEM_SAFE_FREE(pchan->draw_data);
|
|
}
|
|
}
|
|
|
|
if (pchan->draw_data == NULL) {
|
|
pchan->draw_data = MEM_mallocN(
|
|
sizeof(*pchan->draw_data) + sizeof(Mat4) * pchan->bone->segments, __func__);
|
|
pchan->draw_data->bbone_matrix_len = pchan->bone->segments;
|
|
}
|
|
}
|
|
|
|
static void draw_bone_update_disp_matrix_default(EditBone *eBone, bPoseChannel *pchan)
|
|
{
|
|
float s[4][4], ebmat[4][4];
|
|
float length;
|
|
float(*bone_mat)[4];
|
|
float(*disp_mat)[4];
|
|
float(*disp_tail_mat)[4];
|
|
|
|
/* TODO : This should be moved to depsgraph or armature refresh
|
|
* and not be tight to the draw pass creation.
|
|
* This would refresh armature without invalidating the draw cache */
|
|
if (pchan) {
|
|
length = pchan->bone->length;
|
|
bone_mat = pchan->pose_mat;
|
|
disp_mat = pchan->disp_mat;
|
|
disp_tail_mat = pchan->disp_tail_mat;
|
|
}
|
|
else {
|
|
eBone->length = len_v3v3(eBone->tail, eBone->head);
|
|
ED_armature_ebone_to_mat4(eBone, ebmat);
|
|
|
|
length = eBone->length;
|
|
bone_mat = ebmat;
|
|
disp_mat = eBone->disp_mat;
|
|
disp_tail_mat = eBone->disp_tail_mat;
|
|
}
|
|
|
|
scale_m4_fl(s, length);
|
|
mul_m4_m4m4(disp_mat, bone_mat, s);
|
|
copy_m4_m4(disp_tail_mat, disp_mat);
|
|
translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f);
|
|
}
|
|
|
|
/* compute connected child pointer for B-Bone drawing */
|
|
static void edbo_compute_bbone_child(bArmature *arm)
|
|
{
|
|
EditBone *eBone;
|
|
|
|
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
|
|
eBone->bbone_child = NULL;
|
|
}
|
|
|
|
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
|
|
if (eBone->parent && (eBone->flag & BONE_CONNECTED)) {
|
|
eBone->parent->bbone_child = eBone;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* A version of BKE_pchan_bbone_spline_setup() for previewing editmode curve settings. */
|
|
static void ebone_spline_preview(EditBone *ebone, float result_array[MAX_BBONE_SUBDIV][4][4])
|
|
{
|
|
BBoneSplineParameters param;
|
|
EditBone *prev, *next;
|
|
float imat[4][4], bonemat[4][4];
|
|
float tmp[3];
|
|
|
|
memset(¶m, 0, sizeof(param));
|
|
|
|
param.segments = ebone->segments;
|
|
param.length = ebone->length;
|
|
|
|
/* Get "next" and "prev" bones - these are used for handle calculations. */
|
|
if (ebone->bbone_prev_type == BBONE_HANDLE_AUTO) {
|
|
/* Use connected parent. */
|
|
if (ebone->flag & BONE_CONNECTED) {
|
|
prev = ebone->parent;
|
|
}
|
|
else {
|
|
prev = NULL;
|
|
}
|
|
}
|
|
else {
|
|
prev = ebone->bbone_prev;
|
|
}
|
|
|
|
if (ebone->bbone_next_type == BBONE_HANDLE_AUTO) {
|
|
/* Use connected child. */
|
|
next = ebone->bbone_child;
|
|
}
|
|
else {
|
|
next = ebone->bbone_next;
|
|
}
|
|
|
|
/* compute handles from connected bones */
|
|
if (prev || next) {
|
|
ED_armature_ebone_to_mat4(ebone, imat);
|
|
invert_m4(imat);
|
|
|
|
if (prev) {
|
|
param.use_prev = true;
|
|
|
|
if (ebone->bbone_prev_type == BBONE_HANDLE_RELATIVE) {
|
|
zero_v3(param.prev_h);
|
|
}
|
|
else if (ebone->bbone_prev_type == BBONE_HANDLE_TANGENT) {
|
|
sub_v3_v3v3(tmp, prev->tail, prev->head);
|
|
sub_v3_v3v3(tmp, ebone->head, tmp);
|
|
mul_v3_m4v3(param.prev_h, imat, tmp);
|
|
}
|
|
else {
|
|
param.prev_bbone = (prev->segments > 1);
|
|
|
|
mul_v3_m4v3(param.prev_h, imat, prev->head);
|
|
}
|
|
|
|
if (!param.prev_bbone) {
|
|
ED_armature_ebone_to_mat4(prev, bonemat);
|
|
mul_m4_m4m4(param.prev_mat, imat, bonemat);
|
|
}
|
|
}
|
|
|
|
if (next) {
|
|
param.use_next = true;
|
|
|
|
if (ebone->bbone_next_type == BBONE_HANDLE_RELATIVE) {
|
|
copy_v3_fl3(param.next_h, 0.0f, param.length, 0.0);
|
|
}
|
|
else if (ebone->bbone_next_type == BBONE_HANDLE_TANGENT) {
|
|
sub_v3_v3v3(tmp, next->tail, next->head);
|
|
add_v3_v3v3(tmp, ebone->tail, tmp);
|
|
mul_v3_m4v3(param.next_h, imat, tmp);
|
|
}
|
|
else {
|
|
param.next_bbone = (next->segments > 1);
|
|
|
|
mul_v3_m4v3(param.next_h, imat, next->tail);
|
|
}
|
|
|
|
ED_armature_ebone_to_mat4(next, bonemat);
|
|
mul_m4_m4m4(param.next_mat, imat, bonemat);
|
|
}
|
|
}
|
|
|
|
param.ease1 = ebone->ease1;
|
|
param.ease2 = ebone->ease2;
|
|
param.roll1 = ebone->roll1;
|
|
param.roll2 = ebone->roll2;
|
|
|
|
if (prev && (ebone->flag & BONE_ADD_PARENT_END_ROLL)) {
|
|
param.roll1 += prev->roll2;
|
|
}
|
|
|
|
param.scale_in_x = ebone->scale_in_x;
|
|
param.scale_in_y = ebone->scale_in_y;
|
|
|
|
param.scale_out_x = ebone->scale_out_x;
|
|
param.scale_out_y = ebone->scale_out_y;
|
|
|
|
param.curve_in_x = ebone->curve_in_x;
|
|
param.curve_in_y = ebone->curve_in_y;
|
|
|
|
param.curve_out_x = ebone->curve_out_x;
|
|
param.curve_out_y = ebone->curve_out_y;
|
|
|
|
ebone->segments = BKE_pchan_bbone_spline_compute(¶m, false, (Mat4 *)result_array);
|
|
}
|
|
|
|
static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pchan)
|
|
{
|
|
float s[4][4], ebmat[4][4];
|
|
float length, xwidth, zwidth;
|
|
float(*bone_mat)[4];
|
|
short bbone_segments;
|
|
|
|
/* TODO : This should be moved to depsgraph or armature refresh
|
|
* and not be tight to the draw pass creation.
|
|
* This would refresh armature without invalidating the draw cache */
|
|
if (pchan) {
|
|
length = pchan->bone->length;
|
|
xwidth = pchan->bone->xwidth;
|
|
zwidth = pchan->bone->zwidth;
|
|
bone_mat = pchan->pose_mat;
|
|
bbone_segments = pchan->bone->segments;
|
|
}
|
|
else {
|
|
eBone->length = len_v3v3(eBone->tail, eBone->head);
|
|
ED_armature_ebone_to_mat4(eBone, ebmat);
|
|
|
|
length = eBone->length;
|
|
xwidth = eBone->xwidth;
|
|
zwidth = eBone->zwidth;
|
|
bone_mat = ebmat;
|
|
bbone_segments = eBone->segments;
|
|
}
|
|
|
|
size_to_mat4(s, (const float[3]){xwidth, length / bbone_segments, zwidth});
|
|
|
|
/* Compute BBones segment matrices... */
|
|
/* Note that we need this even for one-segment bones, because box drawing need specific weirdo
|
|
* matrix for the box, that we cannot use to draw end points & co. */
|
|
if (pchan) {
|
|
Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
|
|
if (bbone_segments > 1) {
|
|
BKE_pchan_bbone_spline_setup(pchan, false, false, bbones_mat);
|
|
|
|
for (int i = bbone_segments; i--; bbones_mat++) {
|
|
mul_m4_m4m4(bbones_mat->mat, bbones_mat->mat, s);
|
|
mul_m4_m4m4(bbones_mat->mat, bone_mat, bbones_mat->mat);
|
|
}
|
|
}
|
|
else {
|
|
mul_m4_m4m4(bbones_mat->mat, bone_mat, s);
|
|
}
|
|
}
|
|
else {
|
|
float(*bbones_mat)[4][4] = eBone->disp_bbone_mat;
|
|
|
|
if (bbone_segments > 1) {
|
|
ebone_spline_preview(eBone, bbones_mat);
|
|
|
|
for (int i = bbone_segments; i--; bbones_mat++) {
|
|
mul_m4_m4m4(*bbones_mat, *bbones_mat, s);
|
|
mul_m4_m4m4(*bbones_mat, bone_mat, *bbones_mat);
|
|
}
|
|
}
|
|
else {
|
|
mul_m4_m4m4(*bbones_mat, bone_mat, s);
|
|
}
|
|
}
|
|
|
|
/* Grrr... We need default display matrix to draw end points, axes, etc. :( */
|
|
draw_bone_update_disp_matrix_default(eBone, pchan);
|
|
}
|
|
|
|
static void draw_bone_update_disp_matrix_custom(bPoseChannel *pchan)
|
|
{
|
|
float s[4][4];
|
|
float length;
|
|
float(*bone_mat)[4];
|
|
float(*disp_mat)[4];
|
|
float(*disp_tail_mat)[4];
|
|
|
|
/* See TODO above */
|
|
length = PCHAN_CUSTOM_DRAW_SIZE(pchan);
|
|
bone_mat = pchan->custom_tx ? pchan->custom_tx->pose_mat : pchan->pose_mat;
|
|
disp_mat = pchan->disp_mat;
|
|
disp_tail_mat = pchan->disp_tail_mat;
|
|
|
|
scale_m4_fl(s, length);
|
|
mul_m4_m4m4(disp_mat, bone_mat, s);
|
|
copy_m4_m4(disp_tail_mat, disp_mat);
|
|
translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f);
|
|
}
|
|
|
|
static void draw_axes(EditBone *eBone, bPoseChannel *pchan, const eGPUShaderConfig sh_cfg)
|
|
{
|
|
float final_col[4];
|
|
const float *col = (g_theme.const_color) ?
|
|
g_theme.const_color :
|
|
(BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? g_theme.text_hi_color :
|
|
g_theme.text_color;
|
|
copy_v4_v4(final_col, col);
|
|
/* Mix with axes color. */
|
|
final_col[3] = (g_theme.const_color) ? 1.0 :
|
|
(BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.3 : 0.8;
|
|
drw_shgroup_bone_axes(BONE_VAR(eBone, pchan, disp_mat), final_col, sh_cfg);
|
|
}
|
|
|
|
static void draw_points(const EditBone *eBone,
|
|
const bPoseChannel *pchan,
|
|
const bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag,
|
|
const eGPUShaderConfig sh_cfg,
|
|
const int select_id)
|
|
{
|
|
float col_solid_root[4], col_solid_tail[4], col_wire_root[4], col_wire_tail[4];
|
|
float col_hint_root[4], col_hint_tail[4];
|
|
|
|
copy_v4_v4(col_solid_root, g_theme.bone_solid_color);
|
|
copy_v4_v4(col_solid_tail, g_theme.bone_solid_color);
|
|
copy_v4_v4(col_wire_root, (g_theme.const_color) ? g_theme.const_color : g_theme.vertex_color);
|
|
copy_v4_v4(col_wire_tail, (g_theme.const_color) ? g_theme.const_color : g_theme.vertex_color);
|
|
|
|
const bool is_envelope_draw = (arm->drawtype == ARM_ENVELOPE);
|
|
static const float envelope_ignore = -1.0f;
|
|
|
|
col_wire_tail[3] = col_wire_root[3] = get_bone_wire_thickness(boneflag);
|
|
|
|
/* Edit bone points can be selected */
|
|
if (eBone) {
|
|
if (eBone->flag & BONE_ROOTSEL) {
|
|
copy_v3_v3(col_wire_root, g_theme.vertex_select_color);
|
|
}
|
|
if (eBone->flag & BONE_TIPSEL) {
|
|
copy_v3_v3(col_wire_tail, g_theme.vertex_select_color);
|
|
}
|
|
}
|
|
else if (arm->flag & ARM_POSEMODE) {
|
|
const float *solid_color = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag);
|
|
const float *wire_color = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
|
|
copy_v4_v4(col_wire_tail, wire_color);
|
|
copy_v4_v4(col_wire_root, wire_color);
|
|
copy_v4_v4(col_solid_tail, solid_color);
|
|
copy_v4_v4(col_solid_root, solid_color);
|
|
}
|
|
|
|
bone_hint_color_shade(col_hint_root, (g_theme.const_color) ? col_solid_root : col_wire_root);
|
|
bone_hint_color_shade(col_hint_tail, (g_theme.const_color) ? col_solid_tail : col_wire_tail);
|
|
|
|
/* Draw root point if we are not connected to our parent */
|
|
if ((BONE_FLAG(eBone, pchan) & BONE_CONNECTED) == 0) {
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(select_id | BONESEL_ROOT);
|
|
}
|
|
|
|
if (eBone) {
|
|
if (is_envelope_draw) {
|
|
drw_shgroup_bone_envelope(eBone->disp_mat,
|
|
col_solid_root,
|
|
col_hint_root,
|
|
col_wire_root,
|
|
&eBone->rad_head,
|
|
&envelope_ignore,
|
|
sh_cfg);
|
|
}
|
|
else {
|
|
drw_shgroup_bone_point(
|
|
eBone->disp_mat, col_solid_root, col_hint_root, col_wire_root, sh_cfg);
|
|
}
|
|
}
|
|
else {
|
|
Bone *bone = pchan->bone;
|
|
if (is_envelope_draw) {
|
|
drw_shgroup_bone_envelope(pchan->disp_mat,
|
|
col_solid_root,
|
|
col_hint_root,
|
|
col_wire_root,
|
|
&bone->rad_head,
|
|
&envelope_ignore,
|
|
sh_cfg);
|
|
}
|
|
else {
|
|
drw_shgroup_bone_point(
|
|
pchan->disp_mat, col_solid_root, col_hint_root, col_wire_root, sh_cfg);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Draw tip point */
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(select_id | BONESEL_TIP);
|
|
}
|
|
|
|
if (is_envelope_draw) {
|
|
const float *rad_tail = eBone ? &eBone->rad_tail : &pchan->bone->rad_tail;
|
|
drw_shgroup_bone_envelope(BONE_VAR(eBone, pchan, disp_mat),
|
|
col_solid_tail,
|
|
col_hint_tail,
|
|
col_wire_tail,
|
|
&envelope_ignore,
|
|
rad_tail,
|
|
sh_cfg);
|
|
}
|
|
else {
|
|
drw_shgroup_bone_point(BONE_VAR(eBone, pchan, disp_tail_mat),
|
|
col_solid_tail,
|
|
col_hint_tail,
|
|
col_wire_tail,
|
|
sh_cfg);
|
|
}
|
|
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(-1);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Draw Bones
|
|
* \{ */
|
|
|
|
static void draw_bone_custom_shape(EditBone *eBone,
|
|
bPoseChannel *pchan,
|
|
bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag,
|
|
const eGPUShaderConfig sh_cfg,
|
|
const int select_id)
|
|
{
|
|
const float *col_solid = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag);
|
|
const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
|
|
const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag);
|
|
const float(*disp_mat)[4] = pchan->disp_mat;
|
|
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(select_id | BONESEL_BONE);
|
|
}
|
|
|
|
if (pchan->custom->type == OB_EMPTY) {
|
|
Object *ob = pchan->custom;
|
|
if (ob->empty_drawtype != OB_EMPTY_IMAGE) {
|
|
drw_shgroup_bone_custom_empty(disp_mat, col_wire, sh_cfg, pchan->custom);
|
|
}
|
|
}
|
|
if ((boneflag & BONE_DRAWWIRE) == 0) {
|
|
drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, sh_cfg, pchan->custom);
|
|
}
|
|
else {
|
|
drw_shgroup_bone_custom_wire(disp_mat, col_wire, pchan->custom);
|
|
}
|
|
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(-1);
|
|
}
|
|
}
|
|
|
|
static void draw_bone_envelope(EditBone *eBone,
|
|
bPoseChannel *pchan,
|
|
bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag,
|
|
const eGPUShaderConfig sh_cfg,
|
|
const int select_id)
|
|
{
|
|
const float *col_solid = get_bone_solid_with_consts_color(
|
|
eBone, pchan, arm, boneflag, constflag);
|
|
const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
|
|
const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag);
|
|
|
|
float *rad_head, *rad_tail, *distance;
|
|
if (eBone) {
|
|
rad_tail = &eBone->rad_tail;
|
|
distance = &eBone->dist;
|
|
rad_head = (eBone->parent && (boneflag & BONE_CONNECTED)) ? &eBone->parent->rad_tail :
|
|
&eBone->rad_head;
|
|
}
|
|
else {
|
|
rad_tail = &pchan->bone->rad_tail;
|
|
distance = &pchan->bone->dist;
|
|
rad_head = (pchan->parent && (boneflag & BONE_CONNECTED)) ? &pchan->parent->bone->rad_tail :
|
|
&pchan->bone->rad_head;
|
|
}
|
|
|
|
if ((select_id == -1) && (boneflag & BONE_NO_DEFORM) == 0 &&
|
|
((boneflag & BONE_SELECTED) || (eBone && (boneflag & (BONE_ROOTSEL | BONE_TIPSEL))))) {
|
|
drw_shgroup_bone_envelope_distance(
|
|
BONE_VAR(eBone, pchan, disp_mat), rad_head, rad_tail, distance, sh_cfg);
|
|
}
|
|
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(select_id | BONESEL_BONE);
|
|
}
|
|
|
|
drw_shgroup_bone_envelope(
|
|
BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, rad_head, rad_tail, sh_cfg);
|
|
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(-1);
|
|
}
|
|
|
|
draw_points(eBone, pchan, arm, boneflag, constflag, sh_cfg, select_id);
|
|
}
|
|
|
|
static void draw_bone_line(EditBone *eBone,
|
|
bPoseChannel *pchan,
|
|
bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag,
|
|
const eGPUShaderConfig sh_cfg,
|
|
const int select_id)
|
|
{
|
|
const float *col_bone = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag);
|
|
const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
|
|
const float no_display[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
const float *col_head = no_display;
|
|
const float *col_tail = col_bone;
|
|
|
|
if (eBone) {
|
|
if (eBone->flag & BONE_TIPSEL) {
|
|
col_tail = g_theme.vertex_select_color;
|
|
}
|
|
if (boneflag & BONE_SELECTED) {
|
|
col_bone = g_theme.edge_select_color;
|
|
}
|
|
col_wire = g_theme.wire_color;
|
|
}
|
|
|
|
/* Draw root point if we are not connected to our parent */
|
|
if ((BONE_FLAG(eBone, pchan) & BONE_CONNECTED) == 0) {
|
|
if (eBone) {
|
|
col_head = (eBone->flag & BONE_ROOTSEL) ? g_theme.vertex_select_color : col_bone;
|
|
}
|
|
else if (pchan) {
|
|
col_head = col_bone;
|
|
}
|
|
}
|
|
|
|
if (g_theme.const_color != NULL) {
|
|
col_wire = no_display; /* actually shrink the display. */
|
|
col_bone = col_head = col_tail = g_theme.const_color;
|
|
}
|
|
|
|
if (select_id == -1) {
|
|
/* Not in selection mode, draw everything at once. */
|
|
drw_shgroup_bone_stick(
|
|
BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, col_head, col_tail, sh_cfg);
|
|
}
|
|
else {
|
|
/* In selection mode, draw bone, root and tip separately. */
|
|
DRW_select_load_id(select_id | BONESEL_BONE);
|
|
drw_shgroup_bone_stick(
|
|
BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, no_display, no_display, sh_cfg);
|
|
|
|
if (col_head[3] > 0.0f) {
|
|
DRW_select_load_id(select_id | BONESEL_ROOT);
|
|
drw_shgroup_bone_stick(
|
|
BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, col_head, no_display, sh_cfg);
|
|
}
|
|
|
|
DRW_select_load_id(select_id | BONESEL_TIP);
|
|
drw_shgroup_bone_stick(
|
|
BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, no_display, col_tail, sh_cfg);
|
|
|
|
DRW_select_load_id(-1);
|
|
}
|
|
}
|
|
|
|
static void draw_bone_wire(EditBone *eBone,
|
|
bPoseChannel *pchan,
|
|
bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag,
|
|
const eGPUShaderConfig sh_cfg,
|
|
const int select_id)
|
|
{
|
|
const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
|
|
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(select_id | BONESEL_BONE);
|
|
}
|
|
|
|
if (pchan) {
|
|
Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
|
|
BLI_assert(bbones_mat != NULL);
|
|
|
|
for (int i = pchan->bone->segments; i--; bbones_mat++) {
|
|
drw_shgroup_bone_wire(bbones_mat->mat, col_wire, sh_cfg);
|
|
}
|
|
}
|
|
else if (eBone) {
|
|
for (int i = 0; i < eBone->segments; i++) {
|
|
drw_shgroup_bone_wire(eBone->disp_bbone_mat[i], col_wire, sh_cfg);
|
|
}
|
|
}
|
|
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(-1);
|
|
}
|
|
|
|
if (eBone) {
|
|
draw_points(eBone, pchan, arm, boneflag, constflag, sh_cfg, select_id);
|
|
}
|
|
}
|
|
|
|
static void draw_bone_box(EditBone *eBone,
|
|
bPoseChannel *pchan,
|
|
bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag,
|
|
const eGPUShaderConfig sh_cfg,
|
|
const int select_id)
|
|
{
|
|
const float *col_solid = get_bone_solid_with_consts_color(
|
|
eBone, pchan, arm, boneflag, constflag);
|
|
const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
|
|
const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag);
|
|
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(select_id | BONESEL_BONE);
|
|
}
|
|
|
|
if (pchan) {
|
|
Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
|
|
BLI_assert(bbones_mat != NULL);
|
|
|
|
for (int i = pchan->bone->segments; i--; bbones_mat++) {
|
|
drw_shgroup_bone_box(bbones_mat->mat, col_solid, col_hint, col_wire, sh_cfg);
|
|
}
|
|
}
|
|
else if (eBone) {
|
|
for (int i = 0; i < eBone->segments; i++) {
|
|
drw_shgroup_bone_box(eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire, sh_cfg);
|
|
}
|
|
}
|
|
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(-1);
|
|
}
|
|
|
|
if (eBone) {
|
|
draw_points(eBone, pchan, arm, boneflag, constflag, sh_cfg, select_id);
|
|
}
|
|
}
|
|
|
|
static void draw_bone_octahedral(EditBone *eBone,
|
|
bPoseChannel *pchan,
|
|
bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag,
|
|
const eGPUShaderConfig sh_cfg,
|
|
const int select_id)
|
|
{
|
|
const float *col_solid = get_bone_solid_with_consts_color(
|
|
eBone, pchan, arm, boneflag, constflag);
|
|
const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
|
|
const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag);
|
|
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(select_id | BONESEL_BONE);
|
|
}
|
|
|
|
drw_shgroup_bone_octahedral(
|
|
BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, sh_cfg);
|
|
|
|
if (select_id != -1) {
|
|
DRW_select_load_id(-1);
|
|
}
|
|
|
|
draw_points(eBone, pchan, arm, boneflag, constflag, sh_cfg, select_id);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Draw Degrees of Freedom
|
|
* \{ */
|
|
|
|
static void draw_bone_dofs(bPoseChannel *pchan)
|
|
{
|
|
float final_bonemat[4][4], posetrans[4][4], mat[4][4];
|
|
float amin[2], amax[2], xminmax[2], zminmax[2];
|
|
float col_sphere[4] = {0.25f, 0.25f, 0.25f, 0.25f};
|
|
float col_lines[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
float col_xaxis[4] = {1.0f, 0.0f, 0.0f, 1.0f};
|
|
float col_zaxis[4] = {0.0f, 0.0f, 1.0f, 1.0f};
|
|
|
|
if (g_data.passes.bone_envelope == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (g_data.bone_dof_sphere == NULL) {
|
|
g_data.bone_dof_lines = buffer_instance_bone_dof(
|
|
g_data.passes.bone_wire, DRW_cache_bone_dof_lines_get(), false);
|
|
g_data.bone_dof_sphere = buffer_instance_bone_dof(
|
|
g_data.passes.bone_envelope, DRW_cache_bone_dof_sphere_get(), true);
|
|
}
|
|
|
|
/* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
|
|
xminmax[0] = sinf(pchan->limitmin[0] * 0.5f);
|
|
xminmax[1] = sinf(pchan->limitmax[0] * 0.5f);
|
|
zminmax[0] = sinf(pchan->limitmin[2] * 0.5f);
|
|
zminmax[1] = sinf(pchan->limitmax[2] * 0.5f);
|
|
|
|
unit_m4(posetrans);
|
|
translate_m4(posetrans, pchan->pose_mat[3][0], pchan->pose_mat[3][1], pchan->pose_mat[3][2]);
|
|
/* in parent-bone pose space... */
|
|
if (pchan->parent) {
|
|
copy_m4_m4(mat, pchan->parent->pose_mat);
|
|
mat[3][0] = mat[3][1] = mat[3][2] = 0.0f;
|
|
mul_m4_m4m4(posetrans, posetrans, mat);
|
|
}
|
|
/* ... but own restspace */
|
|
mul_m4_m4m3(posetrans, posetrans, pchan->bone->bone_mat);
|
|
|
|
float scale = pchan->bone->length * pchan->size[1];
|
|
scale_m4_fl(mat, scale);
|
|
mat[1][1] = -mat[1][1];
|
|
mul_m4_m4m4(posetrans, posetrans, mat);
|
|
|
|
/* into world space. */
|
|
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, posetrans);
|
|
|
|
if ((pchan->ikflag & BONE_IK_XLIMIT) && (pchan->ikflag & BONE_IK_ZLIMIT)) {
|
|
amin[0] = xminmax[0];
|
|
amax[0] = xminmax[1];
|
|
amin[1] = zminmax[0];
|
|
amax[1] = zminmax[1];
|
|
DRW_buffer_add_entry(g_data.bone_dof_sphere, final_bonemat, col_sphere, amin, amax);
|
|
DRW_buffer_add_entry(g_data.bone_dof_lines, final_bonemat, col_lines, amin, amax);
|
|
}
|
|
if (pchan->ikflag & BONE_IK_XLIMIT) {
|
|
amin[0] = xminmax[0];
|
|
amax[0] = xminmax[1];
|
|
amin[1] = amax[1] = 0.0f;
|
|
DRW_buffer_add_entry(g_data.bone_dof_lines, final_bonemat, col_xaxis, amin, amax);
|
|
}
|
|
if (pchan->ikflag & BONE_IK_ZLIMIT) {
|
|
amin[1] = zminmax[0];
|
|
amax[1] = zminmax[1];
|
|
amin[0] = amax[0] = 0.0f;
|
|
DRW_buffer_add_entry(g_data.bone_dof_lines, final_bonemat, col_zaxis, amin, amax);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Draw Relationships
|
|
* \{ */
|
|
|
|
static void pchan_draw_ik_lines(bPoseChannel *pchan,
|
|
const bool only_temp,
|
|
const int constflag,
|
|
const eGPUShaderConfig sh_cfg)
|
|
{
|
|
bConstraint *con;
|
|
bPoseChannel *parchan;
|
|
float *line_start = NULL, *line_end = NULL;
|
|
|
|
for (con = pchan->constraints.first; con; con = con->next) {
|
|
if (con->enforce == 0.0f) {
|
|
continue;
|
|
}
|
|
|
|
switch (con->type) {
|
|
case CONSTRAINT_TYPE_KINEMATIC: {
|
|
bKinematicConstraint *data = (bKinematicConstraint *)con->data;
|
|
int segcount = 0;
|
|
|
|
/* if only_temp, only draw if it is a temporary ik-chain */
|
|
if (only_temp && !(data->flag & CONSTRAINT_IK_TEMP)) {
|
|
continue;
|
|
}
|
|
|
|
/* exclude tip from chain? */
|
|
parchan = ((data->flag & CONSTRAINT_IK_TIP) == 0) ? pchan->parent : pchan;
|
|
line_start = parchan->pose_tail;
|
|
|
|
/* Find the chain's root */
|
|
while (parchan->parent) {
|
|
segcount++;
|
|
if (segcount == data->rootbone || segcount > 255) {
|
|
break; /* 255 is weak */
|
|
}
|
|
parchan = parchan->parent;
|
|
}
|
|
|
|
if (parchan) {
|
|
line_end = parchan->pose_head;
|
|
|
|
if (constflag & PCHAN_HAS_TARGET) {
|
|
drw_shgroup_bone_ik_lines(line_start, line_end, sh_cfg);
|
|
}
|
|
else {
|
|
drw_shgroup_bone_ik_no_target_lines(line_start, line_end, sh_cfg);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CONSTRAINT_TYPE_SPLINEIK: {
|
|
bSplineIKConstraint *data = (bSplineIKConstraint *)con->data;
|
|
int segcount = 0;
|
|
|
|
/* don't draw if only_temp, as Spline IK chains cannot be temporary */
|
|
if (only_temp) {
|
|
continue;
|
|
}
|
|
|
|
parchan = pchan;
|
|
line_start = parchan->pose_tail;
|
|
|
|
/* Find the chain's root */
|
|
while (parchan->parent) {
|
|
segcount++;
|
|
/* FIXME: revise the breaking conditions */
|
|
if (segcount == data->chainlen || segcount > 255) {
|
|
break; /* 255 is weak */
|
|
}
|
|
parchan = parchan->parent;
|
|
}
|
|
/* Only draw line in case our chain is more than one bone long! */
|
|
if (parchan != pchan) { /* XXX revise the breaking conditions to only stop at the tail? */
|
|
line_end = parchan->pose_head;
|
|
drw_shgroup_bone_ik_spline_lines(line_start, line_end, sh_cfg);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void draw_bone_relations(EditBone *ebone,
|
|
bPoseChannel *pchan,
|
|
bArmature *arm,
|
|
const int boneflag,
|
|
const short constflag,
|
|
const bool do_relations,
|
|
const eGPUShaderConfig sh_cfg)
|
|
{
|
|
if (g_data.passes.relationship_lines) {
|
|
if (ebone && ebone->parent) {
|
|
if (do_relations) {
|
|
/* Always draw for unconnected bones, regardless of selection,
|
|
* since riggers will want to know about the links between bones
|
|
*/
|
|
if ((boneflag & BONE_CONNECTED) == 0) {
|
|
drw_shgroup_bone_relationship_lines(ebone->head, ebone->parent->tail, sh_cfg);
|
|
}
|
|
}
|
|
}
|
|
else if (pchan && pchan->parent) {
|
|
if (do_relations) {
|
|
/* Only draw if bone or its parent is selected - reduces viewport complexity with complex
|
|
* rigs */
|
|
if ((boneflag & BONE_SELECTED) ||
|
|
(pchan->parent->bone && (pchan->parent->bone->flag & BONE_SELECTED))) {
|
|
if ((boneflag & BONE_CONNECTED) == 0) {
|
|
drw_shgroup_bone_relationship_lines(
|
|
pchan->pose_head, pchan->parent->pose_tail, sh_cfg);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Draw a line to IK root bone if bone is selected. */
|
|
if (arm->flag & ARM_POSEMODE) {
|
|
if (constflag & (PCHAN_HAS_IK | PCHAN_HAS_SPLINEIK)) {
|
|
if (boneflag & BONE_SELECTED) {
|
|
pchan_draw_ik_lines(pchan, !do_relations, constflag, sh_cfg);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Main Draw Loops
|
|
* \{ */
|
|
|
|
static void draw_armature_edit(Object *ob)
|
|
{
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
EditBone *eBone;
|
|
int index;
|
|
const bool is_select = DRW_state_is_select();
|
|
|
|
const bool show_text = DRW_state_show_text();
|
|
const bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0);
|
|
|
|
const Object *ob_orig = DEG_get_original_object(ob);
|
|
/* FIXME(campbell): We should be able to use the CoW object,
|
|
* however the active bone isn't updated. Long term solution is an 'EditArmature' struct.
|
|
* for now we can draw from the original armature. See: T66773. */
|
|
// bArmature *arm = ob->data;
|
|
bArmature *arm = ob_orig->data;
|
|
|
|
update_color(ob, NULL);
|
|
edbo_compute_bbone_child(arm);
|
|
|
|
for (eBone = arm->edbo->first, index = ob_orig->runtime.select_id; eBone;
|
|
eBone = eBone->next, index += 0x10000) {
|
|
if (eBone->layer & arm->layer) {
|
|
if ((eBone->flag & BONE_HIDDEN_A) == 0) {
|
|
const int select_id = is_select ? index : (uint)-1;
|
|
|
|
const short constflag = 0;
|
|
|
|
/* catch exception for bone with hidden parent */
|
|
int boneflag = eBone->flag;
|
|
if ((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent)) {
|
|
boneflag &= ~BONE_CONNECTED;
|
|
}
|
|
|
|
/* set temporary flag for drawing bone as active, but only if selected */
|
|
if (eBone == arm->act_edbone) {
|
|
boneflag |= BONE_DRAW_ACTIVE;
|
|
}
|
|
|
|
draw_bone_relations(
|
|
eBone, NULL, arm, boneflag, constflag, show_relations, draw_ctx->sh_cfg);
|
|
|
|
if (arm->drawtype == ARM_ENVELOPE) {
|
|
draw_bone_update_disp_matrix_default(eBone, NULL);
|
|
draw_bone_envelope(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
|
|
}
|
|
else if (arm->drawtype == ARM_LINE) {
|
|
draw_bone_update_disp_matrix_default(eBone, NULL);
|
|
draw_bone_line(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
|
|
}
|
|
else if (arm->drawtype == ARM_WIRE) {
|
|
draw_bone_update_disp_matrix_bbone(eBone, NULL);
|
|
draw_bone_wire(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
|
|
}
|
|
else if (arm->drawtype == ARM_B_BONE) {
|
|
draw_bone_update_disp_matrix_bbone(eBone, NULL);
|
|
draw_bone_box(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
|
|
}
|
|
else {
|
|
draw_bone_update_disp_matrix_default(eBone, NULL);
|
|
draw_bone_octahedral(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
|
|
}
|
|
|
|
/* Draw names of bone */
|
|
if (show_text && (arm->flag & ARM_DRAWNAMES)) {
|
|
uchar color[4];
|
|
UI_GetThemeColor4ubv((eBone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, color);
|
|
|
|
float vec[3];
|
|
mid_v3_v3v3(vec, eBone->head, eBone->tail);
|
|
mul_m4_v3(ob->obmat, vec);
|
|
|
|
struct DRWTextStore *dt = DRW_text_cache_ensure();
|
|
DRW_text_cache_add(dt,
|
|
vec,
|
|
eBone->name,
|
|
strlen(eBone->name),
|
|
10,
|
|
0,
|
|
DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR,
|
|
color);
|
|
}
|
|
|
|
/* Draw additional axes */
|
|
if (arm->flag & ARM_DRAWAXES) {
|
|
draw_axes(eBone, NULL, draw_ctx->sh_cfg);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* if const_color is NULL do pose mode coloring */
|
|
static void draw_armature_pose(Object *ob, const float const_color[4])
|
|
{
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
const Scene *scene = draw_ctx->scene;
|
|
bArmature *arm = ob->data;
|
|
bPoseChannel *pchan;
|
|
int index = -1;
|
|
Bone *bone;
|
|
|
|
update_color(ob, const_color);
|
|
|
|
/* We can't safely draw non-updated pose, might contain NULL bone pointers... */
|
|
if (ob->pose->flag & POSE_RECALC) {
|
|
return;
|
|
}
|
|
|
|
bool is_pose_select = false;
|
|
/* Object can be edited in the scene. */
|
|
if ((ob->base_flag & (BASE_FROM_SET | BASE_FROM_DUPLI)) == 0) {
|
|
if ((draw_ctx->object_mode & OB_MODE_POSE) || (ob == draw_ctx->object_pose)) {
|
|
arm->flag |= ARM_POSEMODE;
|
|
}
|
|
is_pose_select =
|
|
/* If we're in pose-mode or object-mode with the ability to enter pose mode. */
|
|
(
|
|
/* Draw as if in pose mode (when selection is possible). */
|
|
(arm->flag & ARM_POSEMODE) ||
|
|
/* When we're in object mode, which may select bones. */
|
|
((ob->mode & OB_MODE_POSE) &&
|
|
(
|
|
/* Switch from object mode when object lock is disabled. */
|
|
((draw_ctx->object_mode == OB_MODE_OBJECT) &&
|
|
(scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) ||
|
|
/* Allow selection when in weight-paint mode
|
|
* (selection code ensures this wont become active). */
|
|
((draw_ctx->object_mode == OB_MODE_WEIGHT_PAINT) &&
|
|
(draw_ctx->object_pose != NULL))))) &&
|
|
DRW_state_is_select();
|
|
|
|
if (is_pose_select) {
|
|
const Object *ob_orig = DEG_get_original_object(ob);
|
|
index = ob_orig->runtime.select_id;
|
|
}
|
|
}
|
|
|
|
const bool show_text = DRW_state_show_text();
|
|
const bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0);
|
|
|
|
/* being set below */
|
|
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
bone = pchan->bone;
|
|
|
|
/* bone must be visible */
|
|
if ((bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0) {
|
|
if (bone->layer & arm->layer) {
|
|
const int select_id = is_pose_select ? index : (uint)-1;
|
|
|
|
const short constflag = pchan->constflag;
|
|
|
|
pchan_draw_data_init(pchan);
|
|
|
|
if (const_color) {
|
|
/* keep color */
|
|
}
|
|
else {
|
|
/* set color-set to use */
|
|
set_pchan_colorset(ob, pchan);
|
|
}
|
|
|
|
int boneflag = bone->flag;
|
|
/* catch exception for bone with hidden parent */
|
|
boneflag = bone->flag;
|
|
if ((bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) {
|
|
boneflag &= ~BONE_CONNECTED;
|
|
}
|
|
|
|
/* set temporary flag for drawing bone as active, but only if selected */
|
|
if (bone == arm->act_bone) {
|
|
boneflag |= BONE_DRAW_ACTIVE;
|
|
}
|
|
|
|
draw_bone_relations(
|
|
NULL, pchan, arm, boneflag, constflag, show_relations, draw_ctx->sh_cfg);
|
|
|
|
if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) {
|
|
draw_bone_update_disp_matrix_custom(pchan);
|
|
draw_bone_custom_shape(
|
|
NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
|
|
}
|
|
else if (arm->drawtype == ARM_ENVELOPE) {
|
|
draw_bone_update_disp_matrix_default(NULL, pchan);
|
|
draw_bone_envelope(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
|
|
}
|
|
else if (arm->drawtype == ARM_LINE) {
|
|
draw_bone_update_disp_matrix_default(NULL, pchan);
|
|
draw_bone_line(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
|
|
}
|
|
else if (arm->drawtype == ARM_WIRE) {
|
|
draw_bone_update_disp_matrix_bbone(NULL, pchan);
|
|
draw_bone_wire(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
|
|
}
|
|
else if (arm->drawtype == ARM_B_BONE) {
|
|
draw_bone_update_disp_matrix_bbone(NULL, pchan);
|
|
draw_bone_box(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
|
|
}
|
|
else {
|
|
draw_bone_update_disp_matrix_default(NULL, pchan);
|
|
draw_bone_octahedral(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
|
|
}
|
|
|
|
if (!is_pose_select && show_relations && (arm->flag & ARM_POSEMODE) &&
|
|
(bone->flag & BONE_SELECTED) && ((ob->base_flag & BASE_FROM_DUPLI) == 0) &&
|
|
(pchan->ikflag & (BONE_IK_XLIMIT | BONE_IK_ZLIMIT))) {
|
|
draw_bone_dofs(pchan);
|
|
}
|
|
|
|
/* Draw names of bone */
|
|
if (show_text && (arm->flag & ARM_DRAWNAMES)) {
|
|
uchar color[4];
|
|
UI_GetThemeColor4ubv(
|
|
(arm->flag & ARM_POSEMODE) && (bone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT,
|
|
color);
|
|
float vec[3];
|
|
mid_v3_v3v3(vec, pchan->pose_head, pchan->pose_tail);
|
|
mul_m4_v3(ob->obmat, vec);
|
|
|
|
struct DRWTextStore *dt = DRW_text_cache_ensure();
|
|
DRW_text_cache_add(dt,
|
|
vec,
|
|
pchan->name,
|
|
strlen(pchan->name),
|
|
10,
|
|
0,
|
|
DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR,
|
|
color);
|
|
}
|
|
|
|
/* Draw additional axes */
|
|
if (arm->flag & ARM_DRAWAXES) {
|
|
draw_axes(NULL, pchan, draw_ctx->sh_cfg);
|
|
}
|
|
}
|
|
}
|
|
if (is_pose_select) {
|
|
index += 0x10000;
|
|
}
|
|
}
|
|
|
|
arm->flag &= ~ARM_POSEMODE;
|
|
}
|
|
|
|
/**
|
|
* This function set the object space to use for all subsequent `DRW_shgroup_bone_*` calls.
|
|
*/
|
|
static void drw_shgroup_armature(Object *ob, DRWArmaturePasses passes, bool transp)
|
|
{
|
|
memset(&g_data, 0x0, sizeof(g_data));
|
|
g_data.ob = ob;
|
|
g_data.passes = passes;
|
|
g_data.transparent = transp;
|
|
memset(&g_color, 0x0, sizeof(g_color));
|
|
}
|
|
|
|
void DRW_shgroup_armature_object(Object *ob,
|
|
ViewLayer *view_layer,
|
|
DRWArmaturePasses passes,
|
|
bool transp)
|
|
{
|
|
float *color;
|
|
DRW_object_wire_theme_get(ob, view_layer, &color);
|
|
passes.bone_envelope = NULL; /* Don't do envelope distance in object mode. */
|
|
drw_shgroup_armature(ob, passes, transp);
|
|
draw_armature_pose(ob, color);
|
|
}
|
|
|
|
void DRW_shgroup_armature_pose(Object *ob, DRWArmaturePasses passes, bool transp)
|
|
{
|
|
drw_shgroup_armature(ob, passes, transp);
|
|
draw_armature_pose(ob, NULL);
|
|
}
|
|
|
|
void DRW_shgroup_armature_edit(Object *ob, DRWArmaturePasses passes, bool transp)
|
|
{
|
|
drw_shgroup_armature(ob, passes, transp);
|
|
draw_armature_edit(ob);
|
|
}
|
|
|
|
/** \} */
|