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blender-archive/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

20 lines
295 B
GLSL

flat in int vertFlag;
out vec4 FragColor;
void main()
{
/* TODO: vertex size */
if ((vertFlag & VERT_SELECTED) != 0) {
FragColor = colorVertexSelect;
}
else if ((vertFlag & VERT_ACTIVE) != 0) {
FragColor = colorEditMeshActive;
}
else {
FragColor = colorVertex;
}
}