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blender-archive/source/blender/draw/modes/shaders/paint_vert_frag.glsl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

18 lines
305 B
GLSL

flat in vec4 finalColor;
out vec4 fragColor;
void main()
{
vec2 centered = gl_PointCoord - vec2(0.5);
float dist_squared = dot(centered, centered);
const float rad_squared = 0.25;
// round point with jaggy edges
if (dist_squared > rad_squared) {
discard;
}
fragColor = finalColor;
}