The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_ANIM_H__
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#define __BKE_ANIM_H__
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/** \file BKE_anim.h
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* \ingroup bke
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* \author nzc
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* \since March 2001
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*/
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struct Depsgraph;
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struct Path;
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struct Object;
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struct Scene;
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struct ListBase;
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struct bAnimVizSettings;
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struct bMotionPath;
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struct bPoseChannel;
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struct ReportList;
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struct Main;
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/* ---------------------------------------------------- */
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/* Animation Visualization */
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void animviz_settings_init(struct bAnimVizSettings *avs);
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void animviz_free_motionpath_cache(struct bMotionPath *mpath);
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void animviz_free_motionpath(struct bMotionPath *mpath);
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struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
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void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets);
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void animviz_calc_motionpaths(struct Depsgraph *depsgraph, struct Main *bmain, struct Scene *scene, ListBase *targets);
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/* ---------------------------------------------------- */
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/* Curve Paths */
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void free_path(struct Path *path);
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void calc_curvepath(struct Object *ob, struct ListBase *nurbs);
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int where_on_path(struct Object *ob, float ctime, float vec[4], float dir[3], float quat[4], float *radius, float *weight);
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/* ---------------------------------------------------- */
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/* Dupli-Geometry */
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struct ListBase *object_duplilist_ex(struct Depsgraph *depsgraph, struct Scene *sce, struct Object *ob, bool update);
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struct ListBase *object_duplilist(struct Depsgraph *depsgraph, struct Scene *sce, struct Object *ob);
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void free_object_duplilist(struct ListBase *lb);
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int count_duplilist(struct Object *ob);
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typedef struct DupliExtraData {
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float obmat[4][4];
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unsigned int lay;
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} DupliExtraData;
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typedef struct DupliApplyData {
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int num_objects;
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DupliExtraData *extra;
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} DupliApplyData;
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DupliApplyData *duplilist_apply(struct Depsgraph *depsgraph, struct Object *ob, struct Scene *scene, struct ListBase *duplilist);
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void duplilist_restore(struct ListBase *duplilist, DupliApplyData *apply_data);
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void duplilist_free_apply_data(DupliApplyData *apply_data);
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#endif
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