The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_WORLD_H__
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#define __BKE_WORLD_H__
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/** \file BKE_world.h
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* \ingroup bke
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* \since March 2001
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* \author nzc
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*/
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struct Main;
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struct World;
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void BKE_world_free(struct World *sc);
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void BKE_world_init(struct World *wrld);
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struct World *BKE_world_add(struct Main *bmain, const char *name);
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void BKE_world_copy_data(struct Main *bmain, struct World *wrld_dst, const struct World *wrld_src, const int flag);
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struct World *BKE_world_copy(struct Main *bmain, const struct World *wrld);
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struct World *BKE_world_localize(struct World *wrld);
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void BKE_world_make_local(struct Main *bmain, struct World *wrld, const bool lib_local);
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/* Evaluation. */
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struct Depsgraph;
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void BKE_world_eval(struct Depsgraph *depsgraph, struct World *world);
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#endif
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