This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
151 lines
4.1 KiB
C++
151 lines
4.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spnla
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*/
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#pragma once
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/* internal exports only */
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/* **************************************** */
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/* Macros, etc. only used by NLA */
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/* **************************************** */
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/* space_nla.c / nla_buttons.c */
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bool nla_panel_context(const bContext *C,
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PointerRNA *adt_ptr,
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PointerRNA *nlt_ptr,
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PointerRNA *strip_ptr);
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void nla_buttons_register(ARegionType *art);
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/* **************************************** */
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/* nla_draw.c */
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void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *region);
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void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *region);
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/* **************************************** */
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/* nla_select.c */
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/* defines for left-right select tool */
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enum eNlaEdit_LeftRightSelect_Mode {
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NLAEDIT_LRSEL_TEST = -1,
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NLAEDIT_LRSEL_NONE,
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NLAEDIT_LRSEL_LEFT,
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NLAEDIT_LRSEL_RIGHT,
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};
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/* --- */
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void NLA_OT_select_all(wmOperatorType *ot);
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void NLA_OT_select_box(wmOperatorType *ot);
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void NLA_OT_select_leftright(wmOperatorType *ot);
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void NLA_OT_click_select(wmOperatorType *ot);
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/* **************************************** */
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/* nla_edit.c */
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/* defines for snap strips */
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enum eNlaEdit_Snap_Mode {
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NLAEDIT_SNAP_CFRA = 1,
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NLAEDIT_SNAP_NEAREST_FRAME,
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NLAEDIT_SNAP_NEAREST_SECOND,
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NLAEDIT_SNAP_NEAREST_MARKER,
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};
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/* --- */
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bool nlaedit_disable_tweakmode(bAnimContext *ac, bool do_solo);
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void NLA_OT_tweakmode_enter(wmOperatorType *ot);
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void NLA_OT_tweakmode_exit(wmOperatorType *ot);
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/* --- */
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void NLA_OT_previewrange_set(wmOperatorType *ot);
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void NLA_OT_view_all(wmOperatorType *ot);
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void NLA_OT_view_selected(wmOperatorType *ot);
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void NLA_OT_view_frame(wmOperatorType *ot);
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void NLA_OT_actionclip_add(wmOperatorType *ot);
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void NLA_OT_transition_add(wmOperatorType *ot);
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void NLA_OT_soundclip_add(wmOperatorType *ot);
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void NLA_OT_meta_add(wmOperatorType *ot);
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void NLA_OT_meta_remove(wmOperatorType *ot);
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void NLA_OT_duplicate(wmOperatorType *ot);
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void NLA_OT_delete(wmOperatorType *ot);
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void NLA_OT_split(wmOperatorType *ot);
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void NLA_OT_mute_toggle(wmOperatorType *ot);
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void NLA_OT_swap(wmOperatorType *ot);
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void NLA_OT_move_up(wmOperatorType *ot);
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void NLA_OT_move_down(wmOperatorType *ot);
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void NLA_OT_action_sync_length(wmOperatorType *ot);
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void NLA_OT_make_single_user(wmOperatorType *ot);
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void NLA_OT_apply_scale(wmOperatorType *ot);
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void NLA_OT_clear_scale(wmOperatorType *ot);
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void NLA_OT_snap(wmOperatorType *ot);
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void NLA_OT_fmodifier_add(wmOperatorType *ot);
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void NLA_OT_fmodifier_copy(wmOperatorType *ot);
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void NLA_OT_fmodifier_paste(wmOperatorType *ot);
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/* **************************************** */
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/* nla_channels.c */
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bool nlaedit_add_tracks_existing(bAnimContext *ac, bool above_sel);
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bool nlaedit_add_tracks_empty(bAnimContext *ac);
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/* --- */
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void NLA_OT_channels_click(wmOperatorType *ot);
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void NLA_OT_action_pushdown(wmOperatorType *ot);
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void NLA_OT_action_unlink(wmOperatorType *ot);
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void NLA_OT_tracks_add(wmOperatorType *ot);
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void NLA_OT_tracks_delete(wmOperatorType *ot);
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void NLA_OT_selected_objects_add(wmOperatorType *ot);
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/* **************************************** */
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/* nla_ops.c */
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bool nlaop_poll_tweakmode_off(bContext *C);
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bool nlaop_poll_tweakmode_on(bContext *C);
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bool nlaedit_is_tweakmode_on(bAnimContext *ac);
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/* --- */
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void nla_operatortypes(void);
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void nla_keymap(wmKeyConfig *keyconf);
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