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blender-archive/source/blender/editors/space_nla/nla_intern.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

151 lines
4.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung.
* All rights reserved.
*/
/** \file
* \ingroup spnla
*/
#pragma once
/* internal exports only */
/* **************************************** */
/* Macros, etc. only used by NLA */
/* **************************************** */
/* space_nla.c / nla_buttons.c */
bool nla_panel_context(const bContext *C,
PointerRNA *adt_ptr,
PointerRNA *nlt_ptr,
PointerRNA *strip_ptr);
void nla_buttons_register(ARegionType *art);
/* **************************************** */
/* nla_draw.c */
void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *region);
void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *region);
/* **************************************** */
/* nla_select.c */
/* defines for left-right select tool */
enum eNlaEdit_LeftRightSelect_Mode {
NLAEDIT_LRSEL_TEST = -1,
NLAEDIT_LRSEL_NONE,
NLAEDIT_LRSEL_LEFT,
NLAEDIT_LRSEL_RIGHT,
};
/* --- */
void NLA_OT_select_all(wmOperatorType *ot);
void NLA_OT_select_box(wmOperatorType *ot);
void NLA_OT_select_leftright(wmOperatorType *ot);
void NLA_OT_click_select(wmOperatorType *ot);
/* **************************************** */
/* nla_edit.c */
/* defines for snap strips */
enum eNlaEdit_Snap_Mode {
NLAEDIT_SNAP_CFRA = 1,
NLAEDIT_SNAP_NEAREST_FRAME,
NLAEDIT_SNAP_NEAREST_SECOND,
NLAEDIT_SNAP_NEAREST_MARKER,
};
/* --- */
bool nlaedit_disable_tweakmode(bAnimContext *ac, bool do_solo);
void NLA_OT_tweakmode_enter(wmOperatorType *ot);
void NLA_OT_tweakmode_exit(wmOperatorType *ot);
/* --- */
void NLA_OT_previewrange_set(wmOperatorType *ot);
void NLA_OT_view_all(wmOperatorType *ot);
void NLA_OT_view_selected(wmOperatorType *ot);
void NLA_OT_view_frame(wmOperatorType *ot);
void NLA_OT_actionclip_add(wmOperatorType *ot);
void NLA_OT_transition_add(wmOperatorType *ot);
void NLA_OT_soundclip_add(wmOperatorType *ot);
void NLA_OT_meta_add(wmOperatorType *ot);
void NLA_OT_meta_remove(wmOperatorType *ot);
void NLA_OT_duplicate(wmOperatorType *ot);
void NLA_OT_delete(wmOperatorType *ot);
void NLA_OT_split(wmOperatorType *ot);
void NLA_OT_mute_toggle(wmOperatorType *ot);
void NLA_OT_swap(wmOperatorType *ot);
void NLA_OT_move_up(wmOperatorType *ot);
void NLA_OT_move_down(wmOperatorType *ot);
void NLA_OT_action_sync_length(wmOperatorType *ot);
void NLA_OT_make_single_user(wmOperatorType *ot);
void NLA_OT_apply_scale(wmOperatorType *ot);
void NLA_OT_clear_scale(wmOperatorType *ot);
void NLA_OT_snap(wmOperatorType *ot);
void NLA_OT_fmodifier_add(wmOperatorType *ot);
void NLA_OT_fmodifier_copy(wmOperatorType *ot);
void NLA_OT_fmodifier_paste(wmOperatorType *ot);
/* **************************************** */
/* nla_channels.c */
bool nlaedit_add_tracks_existing(bAnimContext *ac, bool above_sel);
bool nlaedit_add_tracks_empty(bAnimContext *ac);
/* --- */
void NLA_OT_channels_click(wmOperatorType *ot);
void NLA_OT_action_pushdown(wmOperatorType *ot);
void NLA_OT_action_unlink(wmOperatorType *ot);
void NLA_OT_tracks_add(wmOperatorType *ot);
void NLA_OT_tracks_delete(wmOperatorType *ot);
void NLA_OT_selected_objects_add(wmOperatorType *ot);
/* **************************************** */
/* nla_ops.c */
bool nlaop_poll_tweakmode_off(bContext *C);
bool nlaop_poll_tweakmode_on(bContext *C);
bool nlaedit_is_tweakmode_on(bAnimContext *ac);
/* --- */
void nla_operatortypes(void);
void nla_keymap(wmKeyConfig *keyconf);