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blender-archive/intern/cycles/blender/blender_volume.cpp
Jacques Lucke ccf43fe605 Cycles: Fix rendering instanced smoke domain.
The problem was that Cycles would store a pointer to an object in
`DEGObjectIterData->templ_dupli_object`. This pointer was then accessed
when the iterator was already freed.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7797
2020-05-20 16:53:28 +02:00

375 lines
12 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/colorspace.h"
#include "render/image.h"
#include "render/image_vdb.h"
#include "render/mesh.h"
#include "render/object.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#ifdef WITH_OPENVDB
# include <openvdb/openvdb.h>
openvdb::GridBase::ConstPtr BKE_volume_grid_openvdb_for_read(const struct Volume *volume,
struct VolumeGrid *grid);
#endif
CCL_NAMESPACE_BEGIN
/* TODO: verify this is not loading unnecessary attributes. */
class BlenderSmokeLoader : public ImageLoader {
public:
BlenderSmokeLoader(BL::Object &b_ob, AttributeStandard attribute)
: b_domain(object_fluid_gas_domain_find(b_ob)), b_mesh(b_ob.data()), attribute(attribute)
{
}
bool load_metadata(ImageMetaData &metadata) override
{
if (!b_domain) {
return false;
}
if (attribute == ATTR_STD_VOLUME_DENSITY || attribute == ATTR_STD_VOLUME_FLAME ||
attribute == ATTR_STD_VOLUME_HEAT || attribute == ATTR_STD_VOLUME_TEMPERATURE) {
metadata.type = IMAGE_DATA_TYPE_FLOAT;
metadata.channels = 1;
}
else if (attribute == ATTR_STD_VOLUME_COLOR) {
metadata.type = IMAGE_DATA_TYPE_FLOAT4;
metadata.channels = 4;
}
else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
metadata.type = IMAGE_DATA_TYPE_FLOAT4;
metadata.channels = 3;
}
else {
return false;
}
int3 resolution = get_int3(b_domain.domain_resolution());
int amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
/* Velocity and heat data is always low-resolution. */
if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) {
amplify = 1;
}
metadata.width = resolution.x * amplify;
metadata.height = resolution.y * amplify;
metadata.depth = resolution.z * amplify;
/* Create a matrix to transform from object space to mesh texture space.
* This does not work with deformations but that can probably only be done
* well with a volume grid mapping of coordinates. */
float3 loc, size;
mesh_texture_space(b_mesh, loc, size);
metadata.transform_3d = transform_translate(-loc) * transform_scale(size);
metadata.use_transform_3d = true;
return true;
}
bool load_pixels(const ImageMetaData &, void *pixels, const size_t, const bool) override
{
if (!b_domain) {
return false;
}
#ifdef WITH_FLUID
int3 resolution = get_int3(b_domain.domain_resolution());
int length, amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
/* Velocity and heat data is always low-resolution. */
if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) {
amplify = 1;
}
const int width = resolution.x * amplify;
const int height = resolution.y * amplify;
const int depth = resolution.z * amplify;
const size_t num_pixels = ((size_t)width) * height * depth;
float *fpixels = (float *)pixels;
if (attribute == ATTR_STD_VOLUME_DENSITY) {
FluidDomainSettings_density_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_density_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_FLAME) {
/* this is in range 0..1, and interpreted by the OpenGL smoke viewer
* as 1500..3000 K with the first part faded to zero density */
FluidDomainSettings_flame_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_flame_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_COLOR) {
/* the RGB is "premultiplied" by density for better interpolation results */
FluidDomainSettings_color_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels * 4) {
FluidDomainSettings_color_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
FluidDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels * 3) {
FluidDomainSettings_velocity_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_HEAT) {
FluidDomainSettings_heat_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_heat_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_TEMPERATURE) {
FluidDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_temperature_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else {
fprintf(stderr,
"Cycles error: unknown volume attribute %s, skipping\n",
Attribute::standard_name(attribute));
fpixels[0] = 0.0f;
return false;
}
#else
(void)pixels;
#endif
fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n");
return false;
}
string name() const override
{
return Attribute::standard_name(attribute);
}
bool equals(const ImageLoader &other) const override
{
const BlenderSmokeLoader &other_loader = (const BlenderSmokeLoader &)other;
return b_domain == other_loader.b_domain && attribute == other_loader.attribute;
}
BL::FluidDomainSettings b_domain;
BL::Mesh b_mesh;
AttributeStandard attribute;
};
static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Mesh *mesh, float frame)
{
BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
if (!b_domain) {
return;
}
AttributeStandard attributes[] = {ATTR_STD_VOLUME_DENSITY,
ATTR_STD_VOLUME_COLOR,
ATTR_STD_VOLUME_FLAME,
ATTR_STD_VOLUME_HEAT,
ATTR_STD_VOLUME_TEMPERATURE,
ATTR_STD_VOLUME_VELOCITY,
ATTR_STD_NONE};
for (int i = 0; attributes[i] != ATTR_STD_NONE; i++) {
AttributeStandard std = attributes[i];
if (!mesh->need_attribute(scene, std)) {
continue;
}
mesh->volume_clipping = b_domain.clipping();
Attribute *attr = mesh->attributes.add(std);
ImageLoader *loader = new BlenderSmokeLoader(b_ob, std);
ImageParams params;
params.frame = frame;
attr->data_voxel() = scene->image_manager->add_image(loader, params);
}
}
class BlenderVolumeLoader : public VDBImageLoader {
public:
BlenderVolumeLoader(BL::Volume b_volume, const string &grid_name)
: VDBImageLoader(grid_name),
b_volume(b_volume),
b_volume_grid(PointerRNA_NULL),
unload(false)
{
#ifdef WITH_OPENVDB
/* Find grid with matching name. */
BL::Volume::grids_iterator b_grid_iter;
for (b_volume.grids.begin(b_grid_iter); b_grid_iter != b_volume.grids.end(); ++b_grid_iter) {
if (b_grid_iter->name() == grid_name) {
b_volume_grid = *b_grid_iter;
}
}
#endif
}
bool load_metadata(ImageMetaData &metadata) override
{
if (!b_volume_grid) {
return false;
}
unload = !b_volume_grid.is_loaded();
#ifdef WITH_OPENVDB
Volume *volume = (Volume *)b_volume.ptr.data;
VolumeGrid *volume_grid = (VolumeGrid *)b_volume_grid.ptr.data;
grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
#endif
return VDBImageLoader::load_metadata(metadata);
}
bool load_pixels(const ImageMetaData &metadata,
void *pixels,
const size_t pixel_size,
const bool associate_alpha) override
{
if (!b_volume_grid) {
return false;
}
return VDBImageLoader::load_pixels(metadata, pixels, pixel_size, associate_alpha);
}
bool equals(const ImageLoader &other) const override
{
/* TODO: detect multiple volume datablocks with the same filepath. */
const BlenderVolumeLoader &other_loader = (const BlenderVolumeLoader &)other;
return b_volume == other_loader.b_volume && b_volume_grid == other_loader.b_volume_grid;
}
void cleanup() override
{
VDBImageLoader::cleanup();
if (b_volume_grid && unload) {
b_volume_grid.unload();
}
}
BL::Volume b_volume;
BL::VolumeGrid b_volume_grid;
bool unload;
};
static void sync_volume_object(BL::BlendData &b_data, BL::Object &b_ob, Scene *scene, Mesh *mesh)
{
BL::Volume b_volume(b_ob.data());
b_volume.grids.load(b_data.ptr.data);
BL::VolumeRender b_render(b_volume.render());
mesh->volume_clipping = b_render.clipping();
mesh->volume_step_size = b_render.step_size();
mesh->volume_object_space = (b_render.space() == BL::VolumeRender::space_OBJECT);
/* Find grid with matching name. */
BL::Volume::grids_iterator b_grid_iter;
for (b_volume.grids.begin(b_grid_iter); b_grid_iter != b_volume.grids.end(); ++b_grid_iter) {
BL::VolumeGrid b_grid = *b_grid_iter;
ustring name = ustring(b_grid.name());
AttributeStandard std = ATTR_STD_NONE;
if (name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
std = ATTR_STD_VOLUME_DENSITY;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
std = ATTR_STD_VOLUME_COLOR;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
std = ATTR_STD_VOLUME_FLAME;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
std = ATTR_STD_VOLUME_HEAT;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
std = ATTR_STD_VOLUME_TEMPERATURE;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) {
std = ATTR_STD_VOLUME_VELOCITY;
}
if ((std != ATTR_STD_NONE && mesh->need_attribute(scene, std)) ||
mesh->need_attribute(scene, name)) {
Attribute *attr = (std != ATTR_STD_NONE) ?
mesh->attributes.add(std) :
mesh->attributes.add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VOXEL);
ImageLoader *loader = new BlenderVolumeLoader(b_volume, name.string());
ImageParams params;
params.frame = b_volume.grids.frame();
attr->data_voxel() = scene->image_manager->add_image(loader, params);
}
}
}
/* If the voxel attributes change, we need to rebuild the bounding mesh. */
static vector<int> get_voxel_image_slots(Mesh *mesh)
{
vector<int> slots;
for (const Attribute &attr : mesh->attributes.attributes) {
if (attr.element == ATTR_ELEMENT_VOXEL) {
slots.push_back(attr.data_voxel().svm_slot());
}
}
return slots;
}
void BlenderSync::sync_volume(BL::Object &b_ob, Mesh *mesh, const vector<Shader *> &used_shaders)
{
vector<int> old_voxel_slots = get_voxel_image_slots(mesh);
mesh->clear();
mesh->used_shaders = used_shaders;
if (view_layer.use_volumes) {
if (b_ob.type() == BL::Object::type_VOLUME) {
/* Volume object. Create only attributes, bounding mesh will then
* be automatically generated later. */
sync_volume_object(b_data, b_ob, scene, mesh);
}
else {
/* Smoke domain. */
sync_smoke_volume(scene, b_ob, mesh, b_scene.frame_current());
}
}
/* Tag update. */
bool rebuild = (old_voxel_slots != get_voxel_image_slots(mesh));
mesh->tag_update(scene, rebuild);
}
CCL_NAMESPACE_END