Alembic is not a single file format, it can be stored in two different ways: Ogawa and HDF5. Ogawa replaced HDF5 and is smaller and much faster (4-25x) to read ([source](http://exocortex.com/blog/alembic_is_about_to_get_really_fast)). As long as Blender has had Alembic support, it has never supported the HDF5 format in any release. There is a build option `WITH_ALEMBIC_HDF5` that can be used to enable HDF5 support in your own build. This commit removes this build option and the code that it manages. In the years that I have been maintainer of Blender's Alembic code, I only remember getting a request to support HDF5 once, and that was to support very old software that has likely since then been updated to support Ogawa. Ubuntu and Fedora also seem to bundle Blender without HDF5 support. This decision was discussed on [DevTalk](https://devtalk.blender.org/t/alembic-hdf5-support-completely-remove) where someone also mentioned that there is a tool available that can convert HDF5 files to the Ogawa format.
471 lines
17 KiB
C
471 lines
17 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup RNA
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "BLI_kdopbvh.h"
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#include "BLI_path_util.h"
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#include "BLI_utildefines.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "rna_internal.h" /* own include */
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#ifdef WITH_ALEMBIC
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# include "ABC_alembic.h"
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#endif
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#ifdef RNA_RUNTIME
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# include "BKE_editmesh.h"
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# include "BKE_global.h"
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# include "BKE_image.h"
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# include "BKE_scene.h"
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# include "BKE_writeavi.h"
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# include "DEG_depsgraph_query.h"
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# include "ED_transform.h"
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# include "ED_transform_snap_object_context.h"
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# include "ED_uvedit.h"
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# ifdef WITH_PYTHON
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# include "BPY_extern.h"
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# endif
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static void rna_Scene_frame_set(Scene *scene, Main *bmain, int frame, float subframe)
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{
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double cfra = (double)frame + (double)subframe;
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CLAMP(cfra, MINAFRAME, MAXFRAME);
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BKE_scene_frame_set(scene, cfra);
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# ifdef WITH_PYTHON
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BPy_BEGIN_ALLOW_THREADS;
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# endif
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for (ViewLayer *view_layer = scene->view_layers.first; view_layer != NULL;
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view_layer = view_layer->next) {
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Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true);
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BKE_scene_graph_update_for_newframe(depsgraph, bmain);
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}
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# ifdef WITH_PYTHON
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BPy_END_ALLOW_THREADS;
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# endif
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if (BKE_scene_camera_switch_update(scene)) {
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for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
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BKE_screen_view3d_scene_sync(screen, scene);
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}
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}
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/* don't do notifier when we're rendering, avoid some viewport crashes
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* redrawing while the data is being modified for render */
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if (!G.is_rendering) {
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/* cant use NC_SCENE|ND_FRAME because this causes wm_event_do_notifiers to call
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* BKE_scene_graph_update_for_newframe which will loose any un-keyed changes [#24690] */
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/* WM_main_add_notifier(NC_SCENE|ND_FRAME, scene); */
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/* instead just redraw the views */
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WM_main_add_notifier(NC_WINDOW, NULL);
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}
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}
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static void rna_Scene_uvedit_aspect(Scene *scene, Object *ob, float *aspect)
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{
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if ((ob->type == OB_MESH) && (ob->mode == OB_MODE_EDIT)) {
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BMEditMesh *em;
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em = BKE_editmesh_from_object(ob);
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if (EDBM_uv_check(em)) {
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ED_uvedit_get_aspect(scene, ob, em->bm, aspect, aspect + 1);
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return;
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}
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}
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aspect[0] = aspect[1] = 1.0f;
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}
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static void rna_SceneRender_get_frame_path(
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RenderData *rd, Main *bmain, int frame, bool preview, const char *view, char *name)
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{
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const char *suffix = BKE_scene_multiview_view_suffix_get(rd, view);
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/* avoid NULL pointer */
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if (!suffix) {
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suffix = "";
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}
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if (BKE_imtype_is_movie(rd->im_format.imtype)) {
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BKE_movie_filepath_get(name, rd, preview != 0, suffix);
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}
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else {
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BKE_image_path_from_imformat(name,
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rd->pic,
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BKE_main_blendfile_path(bmain),
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(frame == INT_MIN) ? rd->cfra : frame,
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&rd->im_format,
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(rd->scemode & R_EXTENSION) != 0,
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true,
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suffix);
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}
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}
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static void rna_Scene_ray_cast(Scene *scene,
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Main *bmain,
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ViewLayer *view_layer,
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float origin[3],
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float direction[3],
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float ray_dist,
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bool *r_success,
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float r_location[3],
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float r_normal[3],
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int *r_index,
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Object **r_ob,
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float r_obmat[16])
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{
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normalize_v3(direction);
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Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true);
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SnapObjectContext *sctx = ED_transform_snap_object_context_create(scene, 0);
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bool ret = ED_transform_snap_object_project_ray_ex(sctx,
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depsgraph,
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&(const struct SnapObjectParams){
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.snap_select = SNAP_ALL,
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},
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origin,
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direction,
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&ray_dist,
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r_location,
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r_normal,
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r_index,
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r_ob,
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(float(*)[4])r_obmat);
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ED_transform_snap_object_context_destroy(sctx);
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if (r_ob != NULL && *r_ob != NULL) {
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*r_ob = DEG_get_original_object(*r_ob);
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}
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if (ret) {
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*r_success = true;
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}
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else {
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*r_success = false;
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unit_m4((float(*)[4])r_obmat);
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zero_v3(r_location);
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zero_v3(r_normal);
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}
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}
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static void rna_Scene_sequencer_editing_free(Scene *scene)
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{
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BKE_sequencer_editing_free(scene, true);
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}
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# ifdef WITH_ALEMBIC
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static void rna_Scene_alembic_export(Scene *scene,
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bContext *C,
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const char *filepath,
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int frame_start,
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int frame_end,
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int xform_samples,
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int geom_samples,
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float shutter_open,
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float shutter_close,
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bool selected_only,
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bool uvs,
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bool normals,
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bool vcolors,
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bool apply_subdiv,
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bool flatten_hierarchy,
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bool visible_objects_only,
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bool renderable_only,
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bool face_sets,
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bool use_subdiv_schema,
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bool export_hair,
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bool export_particles,
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bool packuv,
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float scale,
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bool triangulate,
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int quad_method,
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int ngon_method)
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{
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/* We have to enable allow_threads, because we may change scene frame number
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* during export. */
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# ifdef WITH_PYTHON
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BPy_BEGIN_ALLOW_THREADS;
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# endif
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const struct AlembicExportParams params = {
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.frame_start = frame_start,
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.frame_end = frame_end,
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.frame_samples_xform = xform_samples,
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.frame_samples_shape = geom_samples,
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.shutter_open = shutter_open,
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.shutter_close = shutter_close,
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.selected_only = selected_only,
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.uvs = uvs,
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.normals = normals,
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.vcolors = vcolors,
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.apply_subdiv = apply_subdiv,
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.flatten_hierarchy = flatten_hierarchy,
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.visible_objects_only = visible_objects_only,
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.renderable_only = renderable_only,
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.face_sets = face_sets,
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.use_subdiv_schema = use_subdiv_schema,
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.export_hair = export_hair,
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.export_particles = export_particles,
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.packuv = packuv,
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.triangulate = triangulate,
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.quad_method = quad_method,
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.ngon_method = ngon_method,
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.global_scale = scale,
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};
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ABC_export(scene, C, filepath, ¶ms, true);
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# ifdef WITH_PYTHON
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BPy_END_ALLOW_THREADS;
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# endif
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}
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# endif
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#else
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void RNA_api_scene(StructRNA *srna)
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{
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FunctionRNA *func;
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PropertyRNA *parm;
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func = RNA_def_function(srna, "frame_set", "rna_Scene_frame_set");
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RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately");
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parm = RNA_def_int(
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func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set", MINAFRAME, MAXFRAME);
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RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
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RNA_def_float(
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func, "subframe", 0.0, 0.0, 1.0, "", "Sub-frame time, between 0.0 and 1.0", 0.0, 1.0);
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RNA_def_function_flag(func, FUNC_USE_MAIN);
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func = RNA_def_function(srna, "uvedit_aspect", "rna_Scene_uvedit_aspect");
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RNA_def_function_ui_description(func, "Get uv aspect for current object");
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parm = RNA_def_pointer(func, "object", "Object", "", "Object");
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RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
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parm = RNA_def_float_vector(func, "result", 2, NULL, 0.0f, FLT_MAX, "", "aspect", 0.0f, FLT_MAX);
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RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
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RNA_def_function_output(func, parm);
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/* Ray Cast */
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func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
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RNA_def_function_flag(func, FUNC_USE_MAIN);
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RNA_def_function_ui_description(func, "Cast a ray onto in object space");
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parm = RNA_def_pointer(func, "view_layer", "ViewLayer", "", "Scene Layer");
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RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
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/* ray start and end */
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parm = RNA_def_float_vector(func, "origin", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
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RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
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parm = RNA_def_float_vector(func, "direction", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
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RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
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RNA_def_float(func,
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"distance",
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BVH_RAYCAST_DIST_MAX,
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0.0,
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BVH_RAYCAST_DIST_MAX,
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"",
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"Maximum distance",
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0.0,
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BVH_RAYCAST_DIST_MAX);
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/* return location and normal */
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parm = RNA_def_boolean(func, "result", 0, "", "");
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RNA_def_function_output(func, parm);
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parm = RNA_def_float_vector(func,
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"location",
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3,
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NULL,
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-FLT_MAX,
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FLT_MAX,
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"Location",
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"The hit location of this ray cast",
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-1e4,
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1e4);
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RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
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RNA_def_function_output(func, parm);
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parm = RNA_def_float_vector(func,
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"normal",
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3,
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NULL,
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-FLT_MAX,
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FLT_MAX,
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"Normal",
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"The face normal at the ray cast hit location",
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-1e4,
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1e4);
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RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
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RNA_def_function_output(func, parm);
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parm = RNA_def_int(
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func, "index", 0, 0, 0, "", "The face index, -1 when original data isn't available", 0, 0);
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RNA_def_function_output(func, parm);
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parm = RNA_def_pointer(func, "object", "Object", "", "Ray cast object");
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RNA_def_function_output(func, parm);
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parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
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RNA_def_function_output(func, parm);
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/* Sequencer. */
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func = RNA_def_function(srna, "sequence_editor_create", "BKE_sequencer_editing_ensure");
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RNA_def_function_ui_description(func, "Ensure sequence editor is valid in this scene");
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parm = RNA_def_pointer(
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func, "sequence_editor", "SequenceEditor", "", "New sequence editor data or NULL");
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RNA_def_function_return(func, parm);
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func = RNA_def_function(srna, "sequence_editor_clear", "rna_Scene_sequencer_editing_free");
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RNA_def_function_ui_description(func, "Clear sequence editor in this scene");
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# ifdef WITH_ALEMBIC
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/* XXX Deprecated, will be removed in 2.8 in favor of calling the export operator. */
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func = RNA_def_function(srna, "alembic_export", "rna_Scene_alembic_export");
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RNA_def_function_ui_description(
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func, "Export to Alembic file (deprecated, use the Alembic export operator)");
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parm = RNA_def_string(
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func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Alembic file");
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RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
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RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
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RNA_def_int(func, "frame_start", 1, INT_MIN, INT_MAX, "Start", "Start Frame", INT_MIN, INT_MAX);
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RNA_def_int(func, "frame_end", 1, INT_MIN, INT_MAX, "End", "End Frame", INT_MIN, INT_MAX);
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RNA_def_int(
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func, "xform_samples", 1, 1, 128, "Xform samples", "Transform samples per frame", 1, 128);
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RNA_def_int(
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func, "geom_samples", 1, 1, 128, "Geom samples", "Geometry samples per frame", 1, 128);
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RNA_def_float(func, "shutter_open", 0.0f, -1.0f, 1.0f, "Shutter open", "", -1.0f, 1.0f);
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RNA_def_float(func, "shutter_close", 1.0f, -1.0f, 1.0f, "Shutter close", "", -1.0f, 1.0f);
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RNA_def_boolean(func, "selected_only", 0, "Selected only", "Export only selected objects");
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RNA_def_boolean(func, "uvs", 1, "UVs", "Export UVs");
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RNA_def_boolean(func, "normals", 1, "Normals", "Export normals");
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RNA_def_boolean(func, "vcolors", 0, "Vertex colors", "Export vertex colors");
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RNA_def_boolean(
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func, "apply_subdiv", 1, "Subsurfs as meshes", "Export subdivision surfaces as meshes");
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RNA_def_boolean(func, "flatten", 0, "Flatten hierarchy", "Flatten hierarchy");
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RNA_def_boolean(func,
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"visible_objects_only",
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0,
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"Visible layers only",
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"Export only objects in visible layers");
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RNA_def_boolean(func,
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"renderable_only",
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0,
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"Renderable objects only",
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"Export only objects marked renderable in the outliner");
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RNA_def_boolean(func, "face_sets", 0, "Facesets", "Export face sets");
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RNA_def_boolean(func,
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"subdiv_schema",
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0,
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"Use Alembic subdivision Schema",
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"Use Alembic subdivision Schema");
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RNA_def_boolean(
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func, "export_hair", 1, "Export Hair", "Exports hair particle systems as animated curves");
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RNA_def_boolean(
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func, "export_particles", 1, "Export Particles", "Exports non-hair particle systems");
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RNA_def_boolean(
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func, "packuv", 0, "Export with packed UV islands", "Export with packed UV islands");
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RNA_def_float(
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func,
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"scale",
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1.0f,
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0.0001f,
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1000.0f,
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"Scale",
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"Value by which to enlarge or shrink the objects with respect to the world's origin",
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0.0001f,
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1000.0f);
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RNA_def_boolean(
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func, "triangulate", 0, "Triangulate", "Export Polygons (Quads & NGons) as Triangles");
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RNA_def_enum(func,
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"quad_method",
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rna_enum_modifier_triangulate_quad_method_items,
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0,
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"Quad Method",
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"Method for splitting the quads into triangles");
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RNA_def_enum(func,
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"ngon_method",
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rna_enum_modifier_triangulate_quad_method_items,
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0,
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"Polygon Method",
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"Method for splitting the polygons into triangles");
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RNA_def_function_flag(func, FUNC_USE_CONTEXT);
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# endif
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}
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void RNA_api_scene_render(StructRNA *srna)
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{
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FunctionRNA *func;
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PropertyRNA *parm;
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func = RNA_def_function(srna, "frame_path", "rna_SceneRender_get_frame_path");
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RNA_def_function_flag(func, FUNC_USE_MAIN);
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RNA_def_function_ui_description(
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func, "Return the absolute path to the filename to be written for a given frame");
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RNA_def_int(func,
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"frame",
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INT_MIN,
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INT_MIN,
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INT_MAX,
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"",
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"Frame number to use, if unset the current frame will be used",
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MINAFRAME,
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MAXFRAME);
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RNA_def_boolean(func, "preview", 0, "Preview", "Use preview range");
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RNA_def_string_file_path(func,
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"view",
|
|
NULL,
|
|
FILE_MAX,
|
|
"View",
|
|
"The name of the view to use to replace the \"%\" chars");
|
|
parm = RNA_def_string_file_path(func,
|
|
"filepath",
|
|
NULL,
|
|
FILE_MAX,
|
|
"File Path",
|
|
"The resulting filepath from the scenes render settings");
|
|
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0); /* needed for string return value */
|
|
RNA_def_function_output(func, parm);
|
|
}
|
|
|
|
#endif
|