This adds an embedded node tree to the simulation data block dna. The UI in the `Simulation Editor` has been updated to show a list of simulation data blocks, instead of individual node trees. The new `SpaceNodeEditor.simulation` property wraps the existing `SpaceNodeEditor.id` property. It allows scripts to get and set the simulation data block that is being edited. Reviewers: brecht, mont29 Differential Revision: https://developer.blender.org/D7301
57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup RNA
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*/
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#include <stdlib.h>
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "DNA_simulation_types.h"
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#include "rna_internal.h"
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#ifdef RNA_RUNTIME
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#else
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static void rna_def_simulation(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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srna = RNA_def_struct(brna, "Simulation", "ID");
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RNA_def_struct_ui_text(srna, "Simulation", "Simulation data-block");
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RNA_def_struct_ui_icon(srna, ICON_PHYSICS); /* TODO: Use correct icon. */
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prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
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RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
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RNA_def_property_ui_text(prop, "Node Tree", "Node tree defining the simulation");
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/* common */
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rna_def_animdata_common(srna);
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}
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void RNA_def_simulation(BlenderRNA *brna)
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{
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rna_def_simulation(brna);
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}
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#endif
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