117 lines
3.1 KiB
C
117 lines
3.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file solid_mode.c
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* \ingroup draw_engine
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*
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* Simple engine for drawing color and/or depth.
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* When we only need simple studio shaders.
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*/
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#include "DRW_render.h"
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#include "GPU_shader.h"
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#include "RE_pipeline.h"
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#include "workbench_private.h"
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/* Functions */
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static void workbench_solid_engine_init(void *vedata)
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{
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WORKBENCH_Data *data = vedata;
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workbench_deferred_engine_init(data);
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}
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static void workbench_solid_cache_init(void *vedata)
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{
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WORKBENCH_Data *data = vedata;
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workbench_deferred_cache_init(data);
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}
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static void workbench_solid_cache_populate(void *vedata, Object *ob)
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{
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WORKBENCH_Data *data = vedata;
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workbench_deferred_solid_cache_populate(data, ob);
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}
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static void workbench_solid_cache_finish(void *vedata)
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{
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WORKBENCH_Data *data = vedata;
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workbench_deferred_cache_finish(data);
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}
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static void workbench_solid_draw_background(void *vedata)
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{
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WORKBENCH_Data *data = vedata;
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workbench_deferred_draw_background(data);
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workbench_deferred_draw_scene(data);
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workbench_deferred_draw_finish(data);
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}
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static void workbench_solid_engine_free(void)
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{
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workbench_deferred_engine_free();
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}
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static void workbench_solid_view_update(void *vedata)
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{
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WORKBENCH_Data *data = vedata;
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workbench_taa_view_updated(data);
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}
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static void workbench_solid_id_update(void *UNUSED(vedata), struct ID *id)
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{
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if (GS(id->name) == ID_OB) {
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WORKBENCH_ObjectData *oed = (WORKBENCH_ObjectData *)DRW_drawdata_get(id, &draw_engine_workbench_solid);
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if (oed != NULL && oed->dd.recalc != 0) {
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oed->shadow_bbox_dirty = (oed->dd.recalc & ID_RECALC_ALL) != 0;
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oed->dd.recalc = 0;
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}
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}
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}
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static void workbench_render_to_image(void *vedata, RenderEngine *engine, RenderLayer *render_layer, const rcti *rect)
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{
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workbench_render(vedata, engine, render_layer, rect);
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}
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static const DrawEngineDataSize workbench_data_size = DRW_VIEWPORT_DATA_SIZE(WORKBENCH_Data);
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DrawEngineType draw_engine_workbench_solid = {
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NULL, NULL,
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N_("Workbench"),
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&workbench_data_size,
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&workbench_solid_engine_init,
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&workbench_solid_engine_free,
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&workbench_solid_cache_init,
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&workbench_solid_cache_populate,
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&workbench_solid_cache_finish,
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&workbench_solid_draw_background,
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NULL,
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&workbench_solid_view_update,
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&workbench_solid_id_update,
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&workbench_render_to_image,
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};
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