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blender-archive/source/blender/draw/engines/workbench/solid_mode.c

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3.1 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file solid_mode.c
* \ingroup draw_engine
*
* Simple engine for drawing color and/or depth.
* When we only need simple studio shaders.
*/
#include "DRW_render.h"
#include "GPU_shader.h"
#include "RE_pipeline.h"
#include "workbench_private.h"
/* Functions */
static void workbench_solid_engine_init(void *vedata)
{
WORKBENCH_Data *data = vedata;
workbench_deferred_engine_init(data);
}
static void workbench_solid_cache_init(void *vedata)
{
WORKBENCH_Data *data = vedata;
workbench_deferred_cache_init(data);
}
static void workbench_solid_cache_populate(void *vedata, Object *ob)
{
WORKBENCH_Data *data = vedata;
workbench_deferred_solid_cache_populate(data, ob);
}
static void workbench_solid_cache_finish(void *vedata)
{
WORKBENCH_Data *data = vedata;
workbench_deferred_cache_finish(data);
}
static void workbench_solid_draw_background(void *vedata)
{
WORKBENCH_Data *data = vedata;
workbench_deferred_draw_background(data);
workbench_deferred_draw_scene(data);
workbench_deferred_draw_finish(data);
}
static void workbench_solid_engine_free(void)
{
workbench_deferred_engine_free();
}
static void workbench_solid_view_update(void *vedata)
{
WORKBENCH_Data *data = vedata;
workbench_taa_view_updated(data);
}
static void workbench_solid_id_update(void *UNUSED(vedata), struct ID *id)
{
if (GS(id->name) == ID_OB) {
WORKBENCH_ObjectData *oed = (WORKBENCH_ObjectData *)DRW_drawdata_get(id, &draw_engine_workbench_solid);
if (oed != NULL && oed->dd.recalc != 0) {
oed->shadow_bbox_dirty = (oed->dd.recalc & ID_RECALC_ALL) != 0;
oed->dd.recalc = 0;
}
}
}
static void workbench_render_to_image(void *vedata, RenderEngine *engine, RenderLayer *render_layer, const rcti *rect)
{
workbench_render(vedata, engine, render_layer, rect);
}
static const DrawEngineDataSize workbench_data_size = DRW_VIEWPORT_DATA_SIZE(WORKBENCH_Data);
DrawEngineType draw_engine_workbench_solid = {
NULL, NULL,
N_("Workbench"),
&workbench_data_size,
&workbench_solid_engine_init,
&workbench_solid_engine_free,
&workbench_solid_cache_init,
&workbench_solid_cache_populate,
&workbench_solid_cache_finish,
&workbench_solid_draw_background,
NULL,
&workbench_solid_view_update,
&workbench_solid_id_update,
&workbench_render_to_image,
};