This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/blenkernel/BKE_context.h
Brecht Van Lommel 17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00

336 lines
12 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation (2008).
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_CONTEXT_H__
#define __BKE_CONTEXT_H__
/** \file BKE_context.h
* \ingroup bke
*/
#include "DNA_listBase.h"
#include "RNA_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct bScreen;
struct CacheFile;
struct Collection;
struct Depsgraph;
struct LayerCollection;
struct ListBase;
struct Main;
struct Object;
struct Base;
struct PointerRNA;
struct ReportList;
struct Scene;
struct ViewLayer;
struct ScrArea;
struct SpaceLink;
struct View3D;
struct ViewRender;
struct RegionView3D;
struct StructRNA;
struct ToolSettings;
struct Image;
struct Text;
struct EditBone;
struct bPoseChannel;
struct bGPdata;
struct bGPDlayer;
struct bGPDframe;
struct bGPDpalette;
struct bGPDpalettecolor;
struct bGPDbrush;
struct wmWindow;
struct wmWindowManager;
struct RenderEngineType;
struct SpaceText;
struct SpaceImage;
struct SpaceClip;
struct ID;
#include "DNA_object_enums.h"
/* Structs */
struct bContext;
typedef struct bContext bContext;
struct bContextDataResult;
typedef struct bContextDataResult bContextDataResult;
typedef int (*bContextDataCallback)(const bContext *C,
const char *member, bContextDataResult *result);
typedef struct bContextStoreEntry {
struct bContextStoreEntry *next, *prev;
char name[128];
PointerRNA ptr;
} bContextStoreEntry;
typedef struct bContextStore {
struct bContextStore *next, *prev;
ListBase entries;
bool used;
} bContextStore;
/* for the context's rna mode enum
* keep aligned with data_mode_strings in context.c */
enum {
CTX_MODE_EDIT_MESH = 0,
CTX_MODE_EDIT_CURVE,
CTX_MODE_EDIT_SURFACE,
CTX_MODE_EDIT_TEXT,
CTX_MODE_EDIT_ARMATURE,
CTX_MODE_EDIT_METABALL,
CTX_MODE_EDIT_LATTICE,
CTX_MODE_POSE,
CTX_MODE_SCULPT,
CTX_MODE_PAINT_WEIGHT,
CTX_MODE_PAINT_VERTEX,
CTX_MODE_PAINT_TEXTURE,
CTX_MODE_PARTICLE,
CTX_MODE_OBJECT,
CTX_MODE_NUM /* must be last */
};
/* Context */
bContext *CTX_create(void);
void CTX_free(bContext *C);
bContext *CTX_copy(const bContext *C);
/* Stored Context */
bContextStore *CTX_store_add(ListBase *contexts, const char *name, PointerRNA *ptr);
bContextStore *CTX_store_add_all(ListBase *contexts, bContextStore *context);
void CTX_store_set(bContext *C, bContextStore *store);
bContextStore *CTX_store_copy(bContextStore *store);
void CTX_store_free(bContextStore *store);
void CTX_store_free_list(ListBase *contexts);
/* need to store if python is initialized or not */
int CTX_py_init_get(bContext *C);
void CTX_py_init_set(bContext *C, int value);
void *CTX_py_dict_get(const bContext *C);
void CTX_py_dict_set(bContext *C, void *value);
/* Window Manager Context */
struct wmWindowManager *CTX_wm_manager(const bContext *C);
struct wmWindow *CTX_wm_window(const bContext *C);
struct WorkSpace *CTX_wm_workspace(const bContext *C);
struct bScreen *CTX_wm_screen(const bContext *C);
struct ScrArea *CTX_wm_area(const bContext *C);
struct SpaceLink *CTX_wm_space_data(const bContext *C);
struct ARegion *CTX_wm_region(const bContext *C);
void *CTX_wm_region_data(const bContext *C);
struct ARegion *CTX_wm_menu(const bContext *C);
struct wmManipulatorGroup *CTX_wm_manipulator_group(const bContext *C);
struct wmMsgBus *CTX_wm_message_bus(const bContext *C);
struct ReportList *CTX_wm_reports(const bContext *C);
struct View3D *CTX_wm_view3d(const bContext *C);
struct RegionView3D *CTX_wm_region_view3d(const bContext *C);
struct SpaceText *CTX_wm_space_text(const bContext *C);
struct SpaceImage *CTX_wm_space_image(const bContext *C);
struct SpaceConsole *CTX_wm_space_console(const bContext *C);
struct SpaceButs *CTX_wm_space_buts(const bContext *C);
struct SpaceFile *CTX_wm_space_file(const bContext *C);
struct SpaceSeq *CTX_wm_space_seq(const bContext *C);
struct SpaceOops *CTX_wm_space_outliner(const bContext *C);
struct SpaceNla *CTX_wm_space_nla(const bContext *C);
struct SpaceNode *CTX_wm_space_node(const bContext *C);
struct SpaceIpo *CTX_wm_space_graph(const bContext *C);
struct SpaceAction *CTX_wm_space_action(const bContext *C);
struct SpaceInfo *CTX_wm_space_info(const bContext *C);
struct SpaceUserPref *CTX_wm_space_userpref(const bContext *C);
struct SpaceClip *CTX_wm_space_clip(const bContext *C);
struct SpaceTopBar *CTX_wm_space_topbar(const bContext *C);
void CTX_wm_manager_set(bContext *C, struct wmWindowManager *wm);
void CTX_wm_window_set(bContext *C, struct wmWindow *win);
void CTX_wm_screen_set(bContext *C, struct bScreen *screen); /* to be removed */
void CTX_wm_area_set(bContext *C, struct ScrArea *sa);
void CTX_wm_region_set(bContext *C, struct ARegion *region);
void CTX_wm_menu_set(bContext *C, struct ARegion *menu);
void CTX_wm_manipulator_group_set(bContext *C, struct wmManipulatorGroup *mgroup);
const char *CTX_wm_operator_poll_msg_get(struct bContext *C);
void CTX_wm_operator_poll_msg_set(struct bContext *C, const char *msg);
/* Data Context
*
* - listbases consist of CollectionPointerLink items and must be
* freed with BLI_freelistN!
* - the dir listbase consists of LinkData items */
/* data type, needed so we can tell between a NULL pointer and an empty list */
enum {
CTX_DATA_TYPE_POINTER = 0,
CTX_DATA_TYPE_COLLECTION
};
PointerRNA CTX_data_pointer_get(const bContext *C, const char *member);
PointerRNA CTX_data_pointer_get_type(const bContext *C, const char *member, StructRNA *type);
ListBase CTX_data_collection_get(const bContext *C, const char *member);
ListBase CTX_data_dir_get_ex(const bContext *C, const bool use_store, const bool use_rna, const bool use_all);
ListBase CTX_data_dir_get(const bContext *C);
int CTX_data_get(const bContext *C, const char *member, PointerRNA *r_ptr, ListBase *r_lb, short *r_type);
void CTX_data_id_pointer_set(bContextDataResult *result, struct ID *id);
void CTX_data_pointer_set(bContextDataResult *result, struct ID *id, StructRNA *type, void *data);
void CTX_data_id_list_add(bContextDataResult *result, struct ID *id);
void CTX_data_list_add(bContextDataResult *result, struct ID *id, StructRNA *type, void *data);
void CTX_data_dir_set(bContextDataResult *result, const char **member);
void CTX_data_type_set(struct bContextDataResult *result, short type);
short CTX_data_type_get(struct bContextDataResult *result);
bool CTX_data_equals(const char *member, const char *str);
bool CTX_data_dir(const char *member);
#if 0
void CTX_data_pointer_set(bContextDataResult *result, void *data);
void CTX_data_list_add(bContextDataResult *result, void *data);
#endif
#define CTX_DATA_BEGIN(C, Type, instance, member) \
{ \
ListBase ctx_data_list; \
CollectionPointerLink *ctx_link; \
CTX_data_##member(C, &ctx_data_list); \
for (ctx_link = ctx_data_list.first; \
ctx_link; \
ctx_link = ctx_link->next) \
{ \
Type instance = ctx_link->ptr.data;
#define CTX_DATA_END \
} \
BLI_freelistN(&ctx_data_list); \
} (void)0
#define CTX_DATA_BEGIN_WITH_ID(C, Type, instance, member, Type_id, instance_id) \
CTX_DATA_BEGIN(C, Type, instance, member) \
Type_id instance_id = ctx_link->ptr.id.data; \
int ctx_data_list_count(const bContext *C, int (*func)(const bContext *, ListBase *));
#define CTX_DATA_COUNT(C, member) \
ctx_data_list_count(C, CTX_data_##member)
/* Data Context Members */
struct Main *CTX_data_main(const bContext *C);
struct Scene *CTX_data_scene(const bContext *C);
struct LayerCollection *CTX_data_layer_collection(const bContext *C);
struct Collection *CTX_data_collection(const bContext *C);
struct ViewLayer *CTX_data_view_layer(const bContext *C);
struct RenderEngineType *CTX_data_engine_type(const bContext *C);
struct ToolSettings *CTX_data_tool_settings(const bContext *C);
const char *CTX_data_mode_string(const bContext *C);
int CTX_data_mode_enum_ex(
const struct Object *obedit, const struct Object *ob,
const eObjectMode object_mode);
int CTX_data_mode_enum(const bContext *C);
void CTX_data_main_set(bContext *C, struct Main *bmain);
void CTX_data_scene_set(bContext *C, struct Scene *bmain);
int CTX_data_selected_editable_objects(const bContext *C, ListBase *list);
int CTX_data_selected_editable_bases(const bContext *C, ListBase *list);
int CTX_data_editable_objects(const bContext *C, ListBase *list);
int CTX_data_editable_bases(const bContext *C, ListBase *list);
int CTX_data_selected_objects(const bContext *C, ListBase *list);
int CTX_data_selected_bases(const bContext *C, ListBase *list);
int CTX_data_visible_objects(const bContext *C, ListBase *list);
int CTX_data_visible_bases(const bContext *C, ListBase *list);
int CTX_data_selectable_objects(const bContext *C, ListBase *list);
int CTX_data_selectable_bases(const bContext *C, ListBase *list);
struct Object *CTX_data_active_object(const bContext *C);
struct Base *CTX_data_active_base(const bContext *C);
struct Object *CTX_data_edit_object(const bContext *C);
struct Image *CTX_data_edit_image(const bContext *C);
struct Text *CTX_data_edit_text(const bContext *C);
struct MovieClip *CTX_data_edit_movieclip(const bContext *C);
struct Mask *CTX_data_edit_mask(const bContext *C);
struct CacheFile *CTX_data_edit_cachefile(const bContext *C);
int CTX_data_selected_nodes(const bContext *C, ListBase *list);
struct EditBone *CTX_data_active_bone(const bContext *C);
int CTX_data_selected_bones(const bContext *C, ListBase *list);
int CTX_data_selected_editable_bones(const bContext *C, ListBase *list);
int CTX_data_visible_bones(const bContext *C, ListBase *list);
int CTX_data_editable_bones(const bContext *C, ListBase *list);
struct bPoseChannel *CTX_data_active_pose_bone(const bContext *C);
int CTX_data_selected_pose_bones(const bContext *C, ListBase *list);
int CTX_data_visible_pose_bones(const bContext *C, ListBase *list);
struct bGPdata *CTX_data_gpencil_data(const bContext *C);
struct bGPDlayer *CTX_data_active_gpencil_layer(const bContext *C);
struct bGPDframe *CTX_data_active_gpencil_frame(const bContext *C);
struct bGPDpalette *CTX_data_active_gpencil_palette(const bContext *C);
struct bGPDpalettecolor *CTX_data_active_gpencil_palettecolor(const bContext *C);
struct bGPDbrush *CTX_data_active_gpencil_brush(const bContext *C);
int CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list);
int CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list);
int CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list);
struct Depsgraph *CTX_data_depsgraph(const bContext *C);
/* Will Return NULL if depsgraph is not allocated yet.
* Only used by handful of operators which are run on file load.
*/
struct Depsgraph *CTX_data_depsgraph_on_load(const bContext *C);
#ifdef __cplusplus
}
#endif
#endif