This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/draw/intern/draw_cache_impl_curves.cc

374 lines
12 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2017 Blender Foundation. All rights reserved. */
/** \file
* \ingroup draw
*
* \brief Hair API for render engines
*/
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_math_base.h"
#include "BLI_math_vec_types.hh"
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
#include "DNA_curves_types.h"
#include "DNA_object_types.h"
#include "BKE_curves.hh"
#include "GPU_batch.h"
#include "GPU_material.h"
#include "GPU_texture.h"
#include "draw_cache_impl.h" /* own include */
#include "draw_hair_private.h" /* own include */
using blender::float3;
using blender::IndexRange;
using blender::Span;
static void curves_batch_cache_clear(Curves *curves);
/* ---------------------------------------------------------------------- */
/* Hair GPUBatch Cache */
struct HairBatchCache {
ParticleHairCache hair;
/* settings to determine if cache is invalid */
bool is_dirty;
};
/* GPUBatch cache management. */
static bool curves_batch_cache_valid(Curves *curves)
{
HairBatchCache *cache = static_cast<HairBatchCache *>(curves->batch_cache);
return (cache && cache->is_dirty == false);
}
static void curves_batch_cache_init(Curves *curves)
{
HairBatchCache *cache = static_cast<HairBatchCache *>(curves->batch_cache);
if (!cache) {
cache = MEM_cnew<HairBatchCache>(__func__);
curves->batch_cache = cache;
}
else {
memset(cache, 0, sizeof(*cache));
}
cache->is_dirty = false;
}
void DRW_curves_batch_cache_validate(Curves *curves)
{
if (!curves_batch_cache_valid(curves)) {
curves_batch_cache_clear(curves);
curves_batch_cache_init(curves);
}
}
static HairBatchCache *curves_batch_cache_get(Curves *curves)
{
DRW_curves_batch_cache_validate(curves);
return static_cast<HairBatchCache *>(curves->batch_cache);
}
void DRW_curves_batch_cache_dirty_tag(Curves *curves, int mode)
{
HairBatchCache *cache = static_cast<HairBatchCache *>(curves->batch_cache);
if (cache == nullptr) {
return;
}
switch (mode) {
case BKE_CURVES_BATCH_DIRTY_ALL:
cache->is_dirty = true;
break;
default:
BLI_assert(0);
}
}
static void curves_batch_cache_clear(Curves *curves)
{
HairBatchCache *cache = static_cast<HairBatchCache *>(curves->batch_cache);
if (!cache) {
return;
}
particle_batch_cache_clear_hair(&cache->hair);
}
void DRW_curves_batch_cache_free(Curves *curves)
{
curves_batch_cache_clear(curves);
MEM_SAFE_FREE(curves->batch_cache);
}
static void ensure_seg_pt_count(Curves *curves, ParticleHairCache *curves_cache)
{
if ((curves_cache->pos != nullptr && curves_cache->indices != nullptr) ||
(curves_cache->proc_point_buf != nullptr)) {
return;
}
curves_cache->strands_len = curves->geometry.curve_size;
curves_cache->elems_len = curves->geometry.point_size + curves->geometry.curve_size;
curves_cache->point_len = curves->geometry.point_size;
}
static void curves_batch_cache_fill_segments_proc_pos(Curves *curves,
GPUVertBufRaw *attr_step,
GPUVertBufRaw *length_step)
{
/* TODO: use hair radius layer if available. */
const int curve_size = curves->geometry.curve_size;
const blender::bke::CurvesGeometry &geometry = blender::bke::CurvesGeometry::wrap(
curves->geometry);
Span<float3> positions = geometry.positions();
for (const int i : IndexRange(curve_size)) {
const IndexRange curve_range = geometry.range_for_curve(i);
Span<float3> spline_positions = positions.slice(curve_range);
float total_len = 0.0f;
float *seg_data_first;
for (const int i_spline : spline_positions.index_range()) {
float *seg_data = (float *)GPU_vertbuf_raw_step(attr_step);
copy_v3_v3(seg_data, spline_positions[i_spline]);
if (i_spline == 0) {
seg_data_first = seg_data;
}
else {
total_len += blender::math::distance(spline_positions[i_spline - 1],
spline_positions[i_spline]);
}
seg_data[3] = total_len;
}
/* Assign length value. */
*(float *)GPU_vertbuf_raw_step(length_step) = total_len;
if (total_len > 0.0f) {
/* Divide by total length to have a [0-1] number. */
for ([[maybe_unused]] const int i_spline : spline_positions.index_range()) {
seg_data_first[3] /= total_len;
seg_data_first += 4;
}
}
}
}
static void curves_batch_cache_ensure_procedural_pos(Curves *curves,
ParticleHairCache *cache,
GPUMaterial *gpu_material)
{
if (cache->proc_point_buf == nullptr) {
/* initialize vertex format */
GPUVertFormat format = {0};
uint pos_id = GPU_vertformat_attr_add(&format, "posTime", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
cache->proc_point_buf = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(cache->proc_point_buf, cache->point_len);
GPUVertBufRaw point_step;
GPU_vertbuf_attr_get_raw_data(cache->proc_point_buf, pos_id, &point_step);
GPUVertFormat length_format = {0};
uint length_id = GPU_vertformat_attr_add(
&length_format, "hairLength", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
cache->proc_length_buf = GPU_vertbuf_create_with_format(&length_format);
GPU_vertbuf_data_alloc(cache->proc_length_buf, cache->strands_len);
GPUVertBufRaw length_step;
GPU_vertbuf_attr_get_raw_data(cache->proc_length_buf, length_id, &length_step);
curves_batch_cache_fill_segments_proc_pos(curves, &point_step, &length_step);
/* Create vbo immediately to bind to texture buffer. */
GPU_vertbuf_use(cache->proc_point_buf);
cache->point_tex = GPU_texture_create_from_vertbuf("hair_point", cache->proc_point_buf);
}
if (gpu_material && cache->proc_length_buf != nullptr && cache->length_tex) {
ListBase gpu_attrs = GPU_material_attributes(gpu_material);
LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &gpu_attrs) {
if (attr->type == CD_HAIRLENGTH) {
GPU_vertbuf_use(cache->proc_length_buf);
cache->length_tex = GPU_texture_create_from_vertbuf("hair_length", cache->proc_length_buf);
break;
}
}
}
}
static void curves_batch_cache_fill_strands_data(Curves *curves,
GPUVertBufRaw *data_step,
GPUVertBufRaw *seg_step)
{
const blender::bke::CurvesGeometry &geometry = blender::bke::CurvesGeometry::wrap(
curves->geometry);
for (const int i : IndexRange(geometry.curves_size())) {
const IndexRange curve_range = geometry.range_for_curve(i);
*(uint *)GPU_vertbuf_raw_step(data_step) = curve_range.start();
*(ushort *)GPU_vertbuf_raw_step(seg_step) = curve_range.size() - 1;
}
}
static void curves_batch_cache_ensure_procedural_strand_data(Curves *curves,
ParticleHairCache *cache)
{
GPUVertBufRaw data_step, seg_step;
GPUVertFormat format_data = {0};
uint data_id = GPU_vertformat_attr_add(&format_data, "data", GPU_COMP_U32, 1, GPU_FETCH_INT);
GPUVertFormat format_seg = {0};
uint seg_id = GPU_vertformat_attr_add(&format_seg, "data", GPU_COMP_U16, 1, GPU_FETCH_INT);
/* Strand Data */
cache->proc_strand_buf = GPU_vertbuf_create_with_format(&format_data);
GPU_vertbuf_data_alloc(cache->proc_strand_buf, cache->strands_len);
GPU_vertbuf_attr_get_raw_data(cache->proc_strand_buf, data_id, &data_step);
cache->proc_strand_seg_buf = GPU_vertbuf_create_with_format(&format_seg);
GPU_vertbuf_data_alloc(cache->proc_strand_seg_buf, cache->strands_len);
GPU_vertbuf_attr_get_raw_data(cache->proc_strand_seg_buf, seg_id, &seg_step);
curves_batch_cache_fill_strands_data(curves, &data_step, &seg_step);
/* Create vbo immediately to bind to texture buffer. */
GPU_vertbuf_use(cache->proc_strand_buf);
cache->strand_tex = GPU_texture_create_from_vertbuf("curves_strand", cache->proc_strand_buf);
GPU_vertbuf_use(cache->proc_strand_seg_buf);
cache->strand_seg_tex = GPU_texture_create_from_vertbuf("curves_strand_seg",
cache->proc_strand_seg_buf);
}
static void curves_batch_cache_ensure_procedural_final_points(ParticleHairCache *cache, int subdiv)
{
/* Same format as point_tex. */
GPUVertFormat format = {0};
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
cache->final[subdiv].proc_buf = GPU_vertbuf_create_with_format_ex(&format,
GPU_USAGE_DEVICE_ONLY);
/* Create a destination buffer for the transform feedback. Sized appropriately */
/* Those are points! not line segments. */
GPU_vertbuf_data_alloc(cache->final[subdiv].proc_buf,
cache->final[subdiv].strands_res * cache->strands_len);
/* Create vbo immediately to bind to texture buffer. */
GPU_vertbuf_use(cache->final[subdiv].proc_buf);
cache->final[subdiv].proc_tex = GPU_texture_create_from_vertbuf("hair_proc",
cache->final[subdiv].proc_buf);
}
static void curves_batch_cache_fill_segments_indices(Curves *curves,
const int res,
GPUIndexBufBuilder *elb)
{
const int curve_size = curves->geometry.curve_size;
uint curr_point = 0;
for ([[maybe_unused]] const int i : IndexRange(curve_size)) {
for (int k = 0; k < res; k++) {
GPU_indexbuf_add_generic_vert(elb, curr_point++);
}
GPU_indexbuf_add_primitive_restart(elb);
}
}
static void curves_batch_cache_ensure_procedural_indices(Curves *curves,
ParticleHairCache *cache,
int thickness_res,
int subdiv)
{
BLI_assert(thickness_res <= MAX_THICKRES); /* Cylinder strip not currently supported. */
if (cache->final[subdiv].proc_hairs[thickness_res - 1] != nullptr) {
return;
}
int verts_per_hair = cache->final[subdiv].strands_res * thickness_res;
/* +1 for primitive restart */
int element_count = (verts_per_hair + 1) * cache->strands_len;
GPUPrimType prim_type = (thickness_res == 1) ? GPU_PRIM_LINE_STRIP : GPU_PRIM_TRI_STRIP;
static GPUVertFormat format = {0};
GPU_vertformat_clear(&format);
/* initialize vertex format */
GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, 1);
GPUIndexBufBuilder elb;
GPU_indexbuf_init_ex(&elb, prim_type, element_count, element_count);
curves_batch_cache_fill_segments_indices(curves, verts_per_hair, &elb);
cache->final[subdiv].proc_hairs[thickness_res - 1] = GPU_batch_create_ex(
prim_type, vbo, GPU_indexbuf_build(&elb), GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX);
}
bool hair_ensure_procedural_data(Object *object,
ParticleHairCache **r_hair_cache,
GPUMaterial *gpu_material,
int subdiv,
int thickness_res)
{
bool need_ft_update = false;
Curves *curves = static_cast<Curves *>(object->data);
HairBatchCache *cache = curves_batch_cache_get(curves);
*r_hair_cache = &cache->hair;
const int steps = 2; /* TODO: don't hard-code? */
(*r_hair_cache)->final[subdiv].strands_res = 1 << (steps + subdiv);
/* Refreshed on combing and simulation. */
if ((*r_hair_cache)->proc_point_buf == nullptr) {
ensure_seg_pt_count(curves, &cache->hair);
curves_batch_cache_ensure_procedural_pos(curves, &cache->hair, gpu_material);
need_ft_update = true;
}
/* Refreshed if active layer or custom data changes. */
if ((*r_hair_cache)->strand_tex == nullptr) {
curves_batch_cache_ensure_procedural_strand_data(curves, &cache->hair);
}
/* Refreshed only on subdiv count change. */
if ((*r_hair_cache)->final[subdiv].proc_buf == nullptr) {
curves_batch_cache_ensure_procedural_final_points(&cache->hair, subdiv);
need_ft_update = true;
}
if ((*r_hair_cache)->final[subdiv].proc_hairs[thickness_res - 1] == nullptr) {
curves_batch_cache_ensure_procedural_indices(curves, &cache->hair, thickness_res, subdiv);
}
return need_ft_update;
}
int DRW_curves_material_count_get(Curves *curves)
{
return max_ii(1, curves->totcol);
}