This way we don't modify scene to get current frame from. Will also let us to hopefully get rid of Scene stored in ModifierData. Only did for Wave modifier for now, maybe someone is around to check on another modifiers? :)
This way we don't modify scene to get current frame from. Will also let us to hopefully get rid of Scene stored in ModifierData. Only did for Wave modifier for now, maybe someone is around to check on another modifiers? :)