This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/blenkernel/intern/subdiv_converter.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

53 lines
2.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
*/
#include "BKE_subdiv.h"
/* NOTE: Was initially used to get proper enumerator types, but this makes
* it tricky to compile without OpenSubdiv. */
/* #include "opensubdiv_converter_capi.h" */
struct Mesh;
struct OpenSubdiv_Converter;
struct SubdivSettings;
void BKE_subdiv_converter_init_for_mesh(struct OpenSubdiv_Converter *converter,
const struct SubdivSettings *settings,
const struct Mesh *mesh);
/* NOTE: Frees converter data, but not converter itself. This means, that if
* converter was allocated on heap, it is up to the user to free that memory. */
void BKE_subdiv_converter_free(struct OpenSubdiv_Converter *converter);
/* ============================ INTERNAL HELPERS ============================ */
/* TODO(sergey): Find a way to make it OpenSubdiv_VtxBoundaryInterpolation,
* without breaking compilation without OpenSubdiv. */
int BKE_subdiv_converter_vtx_boundary_interpolation_from_settings(const SubdivSettings *settings);
/* TODO(sergey): Find a way to make it OpenSubdiv_FVarLinearInterpolation,
* without breaking compilation without OpenSubdiv. */
int BKE_subdiv_converter_fvar_linear_from_settings(const SubdivSettings *settings);