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blender-archive/source/blender/gpu/opengl
Jeroen Bakker e354ba701a Fix T97330: GPU Subdiv compiler error.
GLSL has different max number of ssbo per glsl stage.
This patch checks if the number of compute ssbo blocks matches
our requirements for the GPU Subdiv, before enabling it.

Some platforms allow more ssbo bindings then blocks per stage.
2022-05-11 15:29:52 +02:00
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2022-05-11 11:02:01 +10:00