63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
/** \file
|
|
* \ingroup bmesh
|
|
*/
|
|
|
|
/**
|
|
* \brief BM_mesh_decimate
|
|
* \param bm: The mesh
|
|
* \param factor: face count multiplier [0 - 1]
|
|
* \param vweights: Optional array of vertex aligned weights [0 - 1],
|
|
* a vertex group is the usual source for this.
|
|
* \param symmetry_axis: Axis of symmetry, -1 to disable mirror decimate.
|
|
* \param symmetry_eps: Threshold when matching mirror verts.
|
|
*
|
|
* \note The caller is responsible for recalculating face and vertex normals.
|
|
* - Vertex normals are maintained while decimating,
|
|
* although they won't necessarily match the final recalculated normals.
|
|
* - Face normals are not maintained at all.
|
|
*/
|
|
void BM_mesh_decimate_collapse(BMesh *bm,
|
|
const float factor,
|
|
float *vweights,
|
|
float vweight_factor,
|
|
const bool do_triangulate,
|
|
const int symmetry_axis,
|
|
const float symmetry_eps);
|
|
|
|
/**
|
|
* \param tag_only: so we can call this from an operator */
|
|
void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const bool tag_only);
|
|
void BM_mesh_decimate_unsubdivide(BMesh *bm, const int iterations);
|
|
|
|
void BM_mesh_decimate_dissolve_ex(BMesh *bm,
|
|
const float angle_limit,
|
|
const bool do_dissolve_boundaries,
|
|
BMO_Delimit delimit,
|
|
BMVert **vinput_arr,
|
|
const int vinput_len,
|
|
BMEdge **einput_arr,
|
|
const int einput_len,
|
|
const short oflag_out);
|
|
void BM_mesh_decimate_dissolve(BMesh *bm,
|
|
const float angle_limit,
|
|
const bool do_dissolve_boundaries,
|
|
const BMO_Delimit delimit);
|