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blender-archive/source/blender/bmesh/tools/bmesh_decimate.h
Campbell Barton c4e041da23 Cleanup: move public doc-strings into headers for 'bmesh'
Some minor improvements to doc-strings too.

Ref T92709
2021-12-03 20:10:57 +11:00

63 lines
2.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bmesh
*/
/**
* \brief BM_mesh_decimate
* \param bm: The mesh
* \param factor: face count multiplier [0 - 1]
* \param vweights: Optional array of vertex aligned weights [0 - 1],
* a vertex group is the usual source for this.
* \param symmetry_axis: Axis of symmetry, -1 to disable mirror decimate.
* \param symmetry_eps: Threshold when matching mirror verts.
*
* \note The caller is responsible for recalculating face and vertex normals.
* - Vertex normals are maintained while decimating,
* although they won't necessarily match the final recalculated normals.
* - Face normals are not maintained at all.
*/
void BM_mesh_decimate_collapse(BMesh *bm,
const float factor,
float *vweights,
float vweight_factor,
const bool do_triangulate,
const int symmetry_axis,
const float symmetry_eps);
/**
* \param tag_only: so we can call this from an operator */
void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const bool tag_only);
void BM_mesh_decimate_unsubdivide(BMesh *bm, const int iterations);
void BM_mesh_decimate_dissolve_ex(BMesh *bm,
const float angle_limit,
const bool do_dissolve_boundaries,
BMO_Delimit delimit,
BMVert **vinput_arr,
const int vinput_len,
BMEdge **einput_arr,
const int einput_len,
const short oflag_out);
void BM_mesh_decimate_dissolve(BMesh *bm,
const float angle_limit,
const bool do_dissolve_boundaries,
const BMO_Delimit delimit);