This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/compositor/nodes/COM_GlareNode.cc
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

86 lines
3.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_GlareNode.h"
#include "COM_GlareFogGlowOperation.h"
#include "COM_GlareGhostOperation.h"
#include "COM_GlareSimpleStarOperation.h"
#include "COM_GlareStreaksOperation.h"
#include "COM_GlareThresholdOperation.h"
#include "COM_MixOperation.h"
#include "COM_SetValueOperation.h"
namespace blender::compositor {
GlareNode::GlareNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void GlareNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *node = this->get_bnode();
NodeGlare *glare = (NodeGlare *)node->storage;
GlareBaseOperation *glareoperation = nullptr;
switch (glare->type) {
default:
case 3:
glareoperation = new GlareGhostOperation();
break;
case 2: /* Streaks. */
glareoperation = new GlareStreaksOperation();
break;
case 1: /* Fog glow. */
glareoperation = new GlareFogGlowOperation();
break;
case 0: /* Simple star. */
glareoperation = new GlareSimpleStarOperation();
break;
}
BLI_assert(glareoperation);
glareoperation->set_glare_settings(glare);
GlareThresholdOperation *threshold_operation = new GlareThresholdOperation();
threshold_operation->set_glare_settings(glare);
SetValueOperation *mixvalueoperation = new SetValueOperation();
mixvalueoperation->set_value(glare->mix);
MixGlareOperation *mixoperation = new MixGlareOperation();
mixoperation->set_canvas_input_index(1);
mixoperation->get_input_socket(2)->set_resize_mode(ResizeMode::FitAny);
converter.add_operation(glareoperation);
converter.add_operation(threshold_operation);
converter.add_operation(mixvalueoperation);
converter.add_operation(mixoperation);
converter.map_input_socket(get_input_socket(0), threshold_operation->get_input_socket(0));
converter.add_link(threshold_operation->get_output_socket(),
glareoperation->get_input_socket(0));
converter.add_link(mixvalueoperation->get_output_socket(), mixoperation->get_input_socket(0));
converter.map_input_socket(get_input_socket(0), mixoperation->get_input_socket(1));
converter.add_link(glareoperation->get_output_socket(), mixoperation->get_input_socket(2));
converter.map_output_socket(get_output_socket(), mixoperation->get_output_socket());
}
} // namespace blender::compositor