To convert old code to the current convention and use a single code style.
86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_GlareNode.h"
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#include "COM_GlareFogGlowOperation.h"
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#include "COM_GlareGhostOperation.h"
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#include "COM_GlareSimpleStarOperation.h"
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#include "COM_GlareStreaksOperation.h"
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#include "COM_GlareThresholdOperation.h"
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#include "COM_MixOperation.h"
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#include "COM_SetValueOperation.h"
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namespace blender::compositor {
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GlareNode::GlareNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void GlareNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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bNode *node = this->get_bnode();
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NodeGlare *glare = (NodeGlare *)node->storage;
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GlareBaseOperation *glareoperation = nullptr;
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switch (glare->type) {
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default:
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case 3:
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glareoperation = new GlareGhostOperation();
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break;
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case 2: /* Streaks. */
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glareoperation = new GlareStreaksOperation();
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break;
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case 1: /* Fog glow. */
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glareoperation = new GlareFogGlowOperation();
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break;
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case 0: /* Simple star. */
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glareoperation = new GlareSimpleStarOperation();
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break;
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}
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BLI_assert(glareoperation);
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glareoperation->set_glare_settings(glare);
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GlareThresholdOperation *threshold_operation = new GlareThresholdOperation();
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threshold_operation->set_glare_settings(glare);
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SetValueOperation *mixvalueoperation = new SetValueOperation();
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mixvalueoperation->set_value(glare->mix);
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MixGlareOperation *mixoperation = new MixGlareOperation();
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mixoperation->set_canvas_input_index(1);
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mixoperation->get_input_socket(2)->set_resize_mode(ResizeMode::FitAny);
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converter.add_operation(glareoperation);
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converter.add_operation(threshold_operation);
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converter.add_operation(mixvalueoperation);
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converter.add_operation(mixoperation);
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converter.map_input_socket(get_input_socket(0), threshold_operation->get_input_socket(0));
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converter.add_link(threshold_operation->get_output_socket(),
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glareoperation->get_input_socket(0));
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converter.add_link(mixvalueoperation->get_output_socket(), mixoperation->get_input_socket(0));
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converter.map_input_socket(get_input_socket(0), mixoperation->get_input_socket(1));
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converter.add_link(glareoperation->get_output_socket(), mixoperation->get_input_socket(2));
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converter.map_output_socket(get_output_socket(), mixoperation->get_output_socket());
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}
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} // namespace blender::compositor
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